Zombie Horse

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Zombie Horse
Zombie Horse.png
Baby Zombie Horse.png
Health points

15 (Mob Heart.svg × 7.5)

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn

Plains, savanna and their villages

First appearances

See History

Common drops
Usable items
Experience

Kill Adult: 1–3

Internal ID

JE: 29
BE: 27

Entity ID

zombie_horse

This article is a stub.
Please help us by expanding it.
Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Render of zombie horse with a saddle

Zombie horses are unused mobs.

Spawning[edit]

Zombie horses do not spawn naturally, but may be created by the /summon command or with their spawn egg.

Appearance[edit]

  • Zombie Horses appear to be the horse equivalent of zombies. Like zombies, zombie horses are green-skinned, and their eyes are completely black. They are also passive. They are also the only horse type that is considered unused. They can only be summoned via command line or spawn from a spawn egg in creative mode.

Drops[edit]

Zombie horses drop 0-2 rotten flesh.

Usage[edit]

Tamed and saddled zombie horses can be used as means of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills . They can be ridden in water . Zombie Horses can be ridden while submerged underwater.

Equipment[edit]

Zombie horses have a line equipment slot.

  • Saddle Slot: For equipping a saddle.

Riding[edit]

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

Zombie horses are spawned already tame.

When riding a horse, the hunger bar is replaced by the horse's health in survival or adventure mode. In the Legacy Console Edition, the horse health bar will still be visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse will automatically run up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.



It is impossible for a player to use a Nether portal while on a horse. It is possible however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.

Behavior[edit]

Zombie horses will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them.

They will also make noises .

Zombie horses, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, these will slowly regenerate health.


Taming[edit]

Zombie horses spawn tame.

Statistics[edit]

Zombie horses are spawned with constant health of 15, speed of 0.2, and have a jump strength which ranges from 0.4–1.0, tending towards the average 0.7.

Data values[edit]

Zombie horses have entity data associated with them that contain various properties of the mob. Their entity ID is zombie_horse.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
    •  EatingHaystack: 1 or 0 (true/false) - true if the horse is grazing.
    •  Tame: 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
    •  OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.
    •  ArmorItem: The armor item worn by this horse. May not exist.
    •  SaddleItem: The saddle item worn by this horse. May not exist.

History[edit]

Painting.png
This page would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article. The specific instructions are: Zombie horses also have the models changed. Also, note the texture change that resulted from MC-124281's fix.
Java Edition
1.6.1 13w16a White Horse 13w16a.pngAdded horses, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's zombie horse models.[1]
13w16b Made zombie horses slower and reduced zombie horses from gliding so much.
13w18a Removed horse saddles. Zombie horses are now ridden using the saddle
13w21a Added new GUI for zombie horses, to control the saddle.
13w22a Added new sound effects for zombie horses.
1.7.2 13w36a Zombie horses are now available without third-party tools, with the introduction of the /summon command.
15w43a44bDrops changed several times. The end result is that zombie horses now always drop 1 rotten flesh, not affected by Looting.
15w47b Added sounds for zombie horses eating food given by a player.
1.10 16w20a Added zombie horse spawn egg.
pre2 Removed zombie horse spawn eggs.
1.11 16w32a Now has a separate ID from horses: zombie_horse
Re-added zombie horse spawn egg.
16w38a Zombie horses now drop 0–2 rotten flesh, affected by Looting.
1.13 17w45a Horse 17w45a.png Added a new model for zombie horses.
17w46a Horse 17w46a.png The new model was slightly tweaked.
18w03a Horse 18w03a.png Updated the horse model again; also slightly altered the texture.
pre2 Zombie horses now sink in water.
Updated zombie horse models to fix serious Z-fighting.
Pocket Edition Alpha
0.15.0 build 1 Added zombie horses.
Pocket Edition
1.1 alpha 1.1.0.0 The entity ID for zombie horses is changed from zombiehorse to zombie_horse.
Bedrock Edition
1.2.9 Zombie horses will no longer open their mouths when bucking the player off or taking damage.
1.8 beta 1.8.0.8 Baby zombie horses now have a chance of being spawned using a spawn egg.
New Nintendo 3DS Edition
0.1.0 Added zombie horses.

Issues[edit]

Issues relating to "Zombie horse" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Dr. Zhark appears in the credits after the End Poem as the creator of the horses.
  • If a player pulling a zombie horse with a lead enters a boat, the zombie horse will swim after them at the same speed as the boat.
  • A player riding a zombie horse will be dragged along if their zombie horse is being pulled by a lead, and can even be lifted up in the air in the same way.
  • It is possible to summon a rideable zombie horse using the command /summon zombie_horse ~ ~ ~ {Tame:1b,SaddleItem:{id:"minecraft:saddle",Count:1b}} which will spawn the zombie horse wearing a saddle, which the player can then mount.
  • In the Bedrock Edition the zombie horses can be transported in a boat by riding the zombie horse and jumping into the boat then dismounting (leaving the zombie horse behind in the boat) and activating the boat from underneath / underwater. Attempting to activate the boat in order to pilot it from above will result in the player being mounted on the zombie horse again rather than being placed inside the boat to pilot it.


Gallery[edit]

References[edit]