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Height: 1.4 blocks
Zoglins spawn when a hoglin has been in the Overworld or the End for 300 game ticks (15 seconds). Like most hostile mobs, zoglins despawn when the difficulty is changed to Peaceful.[JE only] In Bedrock Edition, zoglins still exist in the world, but are passive to players.
- Adults (and babies [JE only]): 1–3 rotten flesh. The maximum amount is increased by 1 per level of Looting, for a maximum of 6 with Looting III.
- 5 if adult and baby killed by a player or tamed wolf in Java Edition.
- 1–3 if adult killed by a player or tamed wolf in Bedrock Edition.
Like vindicators, evokers, and shulkers, zoglins are passive on peaceful difficulty.
Zoglins are incapable of breeding and do not flee from blocks that repel hoglins. Zoglins can be leashed. Unlike baby hoglins, baby zoglins attack baby piglins. Piglins flee from zoglins if they are not engaged in combat.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage,
- unaffected by the status effects Regeneration and Poison,
- ignored by the wither (but still attempt to attack them),
- affected by the Smite enchantment.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Zoglin growls||Hostile Creatures||?||0.9||1.0, 0.8, 1.0, 1.0, 1.0, 1.0, 1.1||?|
|Zoglin growls angrily||Hostile Creatures||?||0.8||?||?|
|Zoglin attacks||Hostile Creatures||?||100||500.0, 1.0, 0.8, 0.6||?|
|Zoglin hurts||Hostile Creatures||?||0.83, 0.9, 0.9||?||?|
|Zoglin dies||Hostile Creatures||?||0.93||?||?|
|Zoglin steps||Hostile Creatures||?||1.0||?||?|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Zoglins have entity data associated with them that contains various properties.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Take Aim||Shoot something with an arrow||Monster Hunter||Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|20w15a||Zoglins are now undead mobs.|
|20w18a||An "IsBaby" tag has been added to allow summoning and correct saving of baby zoglins.|
|20w19a||Hoglins now become zoglins when in the End.|
|Pre-release 6||Zoglins now have a knockback resistance of 0.6 instead of 0.5.|
|Zoglins now have separate textures for each tusk.|
|1.16.2||20w27a||Zoglins can now be leashed. Homewer, hoglins still break their leash when zombifying.|
|1.16.0||beta 18.104.22.168||Added zoglins.|
|Zoglins currently use the same sounds as normal pigs.|
|beta 22.214.171.124||Zoglins now have knockback resistance.|
|1.16.20||beta 126.96.36.199||Zoglins now use their unique sounds.|
A baby zoglin attacking in Java Edition.
- resolved as "Works As Intended".