World type is an option to change how worlds generate in Minecraft.
| This is the default type of generation. Various landscapes generate utilizing Biomes.
| This type of generation creates a world that is completely flat, at an altitude of y=4, by default. On a classic (default) superflat world, the terrain consists of one layer of bedrock, two layers of dirt, and one layer of grass. Mobs spawn normally; slimes are prevalent.
In superflat worlds, villages will also generate, and superflat worlds can be further customized through the use of presets, which allows you to change the layers of the terrain, spawn trees, larger villages, strongholds, etc.
Java and Legacy Console Editions
|| Generates many large mountains which dwarf even the extreme hills seen in default world types, and will more often than not reach the world height limit. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamplands, oceans and rivers) may see no obvious change in height. Villages will still spawn in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
In Console Edition, this is available for Xbox One and PS4 only. It can be selected together with any of the world sizes described in the section below.
Java Edition exclusive
| Generates a default world type, but with each geographic feature 4x larger along the X and Z axis, which results in biomes with 16 times as much area. Because of this, villages, desert temples, jungle temples, and other generated structures are all more likely to be found.
| [until 1.13]
| A customizable world type, with four pages of settings. The first page contains customization options which affect how structures and biomes will generate. The second page contains settings for ore generation. The third and fourth page contain advanced terrain customization options. In addition to these options, there are several pre-made presets.
| A world type containing all of the block states laid out in a grid at layer y=70 for convenient viewing. It can be accessed by holding down the ⇧ Shift key while cycling through the world types.
In this world type there is a floor on y=60 made of barriers, and you cannot place or destroy blocks.
Buffet Mode[upcoming 1.13]
|A customisable world type which creates a world of only a single biome, generated either using the Overworld or The End world generator - regardless of whether that biome is normally found in that dimension.|
Bedrock Edition exclusive
|Old||This world type has a finite area of 256×256 blocks with an invisible bedrock barrier surrounding it.|
|0.31||?||World type were introduced, they have officially used in Map types, map shapes, and map themes, all of which allowed the user to customize how a world would generate.|
|February 27, 2010||World types no longer function.|
|?||Map types, shapes, and themes were removed.|
|World type were removed, now replaced by World selection.|
|1.1||12w01a||Re-added World type options, currently Default and Superflat.|
|1.3.1||12w19a||New world type 'Large biomes' is added.|
|1.4.2||12w37a||Added ability to customize super flat world.|
|1.7.2||13w36a||New world type 'AMPLIFIED' is added.|
|1.8||14w17a||New world type 'Customized' is added.|
|14w26a||New world type 'Debug Mode' is added.|
|Upcoming Java Edition|
|1.13||18w06a||Removed customized world type.|
|18w16a||Added buffet world type.|
|Pocket Edition Alpha|
|0.9.0||Added Flat world type.|
|Added Infinite world type.|
|Added Old option.|
|0.16.0||build 1||Removed old world type.|
|build 5||Added back old world type.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||Added Superflat world type. The Nether is also flat in this world type.|
|TU25||CU14||1.17||Added ability to customize superflat world.|
|CU36||1.38||Added Amplified Terrain option (Xbox One and PS4 only).|
Issues relating to "World type" are maintained on the issue tracker. Report issues there.
- The Sky Dimension can be recreated with the Buffet world type by selecting The End as the Dimension and selecting the Biome as any Forest.[upcoming 1.13]