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World type is an option to change how worlds generate in Minecraft.
|This is the default type of generation. Various landscapes generate utilizing Biomes.|
|This type of generation creates a world that is completely flat, at an altitude of Y=4, by default. On a classic (default) superflat world, the terrain consists of one layer of bedrock, two layers of dirt and one layer of grass. Mobs spawn normally; slimes are prevalent.
In superflat worlds, villages also generate, and superflat worlds can be further customized through the use of presets, which allows the player to change the layers of the terrain, spawn trees, larger villages, strongholds, etc.
Java Edition & Legacy Console Edition [Xbox One and PlayStation 4 editions only]
|Generates many large mountains that dwarf even the mountains seen in default world types and often reach the world height limit. Due to extremely steep cliffs and unforgiving terrain, careless players may have difficulty surviving in this world type. Certain biomes (i.e. swamplands, oceans and rivers) may see no obvious change in height. Villages still spawn in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.|
Java Edition exclusive
|Generates a default world type, but with each geographic feature 4x larger along the X and Z axis, which results in biomes with 16 times as much area. Because of this, villages, desert temples, jungle temples and other generated structures are all more likely to be found.|
|A world type containing all of the block states laid out in a grid at layer y=70 for convenient viewing. It can be accessed by holding down the ⇧ Shift key while cycling through the world types.
In this world type, there is a floor on y=60 made of barriers and the player cannot place or destroy blocks.
|A JSON-driven customizable world where the the generation of existing dimensions can be changed and new dimensions can be added.|
Bedrock Edition exclusive
|Old||This world type has a finite area of 256×256 blocks with an invisible barrier surrounding it.
Converting from old to infinite world is possible, but incompatible with Minecraft China.
|Java Edition Indev|
|0.31 (January 6, 2010)||World types have been introduced, they are officially used in Map types, map shapes and map sizes, all of which allows the player to customize how a world generates. Map themes were added in Indev 0.31 (January 7, 2010).|
|Java Edition Infdev|
|February 27, 2010||World types no longer function.|
|March 27, 2010||Map types, shapes and themes have now been removed.|
|World types have now been removed and replaced by World selections.|
|1.1||12w01a||Re-added World type options, which are currently Default and Superflat.|
|1.3.1||12w19a||A new world type called 'Large biomes' has now been added.|
|1.4.2||12w37a||The ability to customize the super flat world has now been added.|
|1.7.2||13w36a||A new world type named 'AMPLIFIED' has now added.|
|1.8||14w17a||A new world type named 'Customized' has now been added.|
|14w26a||A new world type named 'Debug Mode' has now been added.|
|1.13||18w06a||The customized world type has now been removed.|
|18w16a||A new world type named buffet has now been added.|
|1.16||20w21a||The "Single Biome", "Caves", and "Floating Islands" options are now world type values instead of being an option in the Buffet world options.|
|Pocket Edition Alpha|
|0.9.0||Added Flat world type.|
|Added Infinite world type.|
|Added Old world type option.|
|0.16.0||build 1||The Old world type has now been removed.|
|build 5||The Old world type has now been re-added.|
|Legacy Console Edition|
|TU5||CU1||1.0||Patch 1||1.0.1||Added Superflat world type. The Nether is also flat in this world type.|
|TU25||CU14||1.17||Added ability to customize superflat world.|
|CU36||1.38||Added the Amplified Terrain option.|
- The Sky Dimension can be recreated with the Floating Island world type and selecting the Biome as that in Overworld (e.g. forest, plains, mountains, etc.)
- In fact, the JSON-driven custom world can further reproduce the Sky Dimension on fixed time, minimum internal light, etc.