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This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature. 
Wood Arch Hallway

There are three empty layers of space above the blueprint. The chest has loot, and one vindicator spawns here.

The structure is called "1x2_b3"

Gray Banner Room

There are two layers of empty space above the blueprint. One vindicator spawns here. The banner is plain gray.

The structure is called "1x2_a1"

Fake End Portal Room

The loot is in the trapped chest. There are three layers of empty space above the blueprint.

The structure is called "1x2_s2"

Obsidian Room

The loot is a diamond block.

The structure is called "1x1_as3"

Checkerboard Room

The loot is in a chest.

The structure is called "1x1_a4"

Lava Room

The loot is a diamond block.

The structure is called "2x2_s1"

Cobblestone X Cage

The structure is called "1x1_as1"

Confusing Spial Staircase With Loot

The structure is called "1x2_b4"

Spider Room

The spawner spawns spiders. To recreate, use a spider spawn egg on the spawner.

The structure is called "1x1_as2"

Cage Room

The structure is called "2x2_b5"

Roof-Chest Room

The chest is hidden in the "attic."

The structure is called "1x2_se1"

Lone Chest Room

The structure is called "1x2_s1"

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