Wooden: No, but catches fire from lava
See § Data values
See § Data values
|“||Trapdoors have been in Minecraft since Beta 1.6 in 2011, when they were added alongside maps, grass and dead bushes. Originally they only opened upward, but that was later fixed so they opened down too, and the ability to climb them as a ladder was added. A bunch of different types of trapdoor have been added in the last few years - one for each type of wood, and also one made of iron that can only be opened with redstone power.||„|
|— Duncan Geere|
A trapdoor is a solid, transparent block that can be used as an openable barrier.
Wooden trapdoors can be mined with anything, but an axe is fastest. Iron trapdoors require a pickaxe to mine. Trapdoors will remain in place if their attachment block is moved, removed, or destroyed.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
|Wooden Trapdoor||Matching Planks|
|Iron Trapdoor||Iron Ingot|
Wooden trapdoors can be opened and closed by players. Iron trapdoors can only be opened with redstone power.
To place a trapdoor, use a trapdoor item while pointing at the block it should be attached to. Once it is placed, the attachment block can be removed without breaking the trapdoor.
When placed, a trapdoor will either occupy the top or bottom part of a block, depending on where the player placed the trapdoor. If a trapdoor is placed on the top part of a block, it will open downwards. If placed on the bottom part of a block, it will open upwards.
A trapdoor's "hinge" will be on the block it was attached to.
Trapdoors can be moved by pistons. Water can flow through trapdoors, but lava cannot. Lava can create fire in air blocks next to wooden trapdoors as if they were flammable, but the trap doors will not burn up (and can't be burned by other methods either).
An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block.
The sound of opening and closing of a trapdoor can be heard up to 16 blocks away, like most mob sounds.
Trapdoors are able to be opened or closed with a player or mob inside.
A trapdoor can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a trapdoor can also be used to control the movement of boats (for example, a top trapdoor placed in a two-wide water flow will stop a boat when closed (extended out into the water flow), but allow it to move again when open), items and minecarts (a trapdoor can stop a falling item or minecart, then allow it to drop again when the trapdoor opens), etc.
Trapdoors are 0.1875 (3⁄16) blocks thick. The rest of a trapdoor's space can be moved through freely and provides a breathable space if placed underwater and not waterlogged.
To open or close a wooden trapdoor, use the Use Item/Place Block control. When a trapdoor opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through". Moving trapdoors don't push entities the way that pistons do.
Mobs pathfinding considers trapdoors to always be closed, whether they are open or not. This often result in mobs falling through open trapdoors.
Both wooden and iron trapdoors can be controlled with redstone power.
A trapdoor is a redstone mechanism and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the trapdoor
- powered redstone dust configured to point at the trapdoor or a directionless "dot" next to it; a trapdoor is not activated by adjacent powered redstone dust which is configured to point in another direction.
When activated, a trapdoor will immediately "rotate" around its hinge side to its open state. When deactivated, a trapdoor immediately returns to its closed state. Each change of state takes one game tick.
An activated wooden trapdoor can still be closed by a player, and won't re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
|Dark Oak Trapdoor|
|Block||Name ID||Numeric ID|
|Dark Oak Trapdoor||
In Bedrock Edition, a trapdoor's block data specifies its orientation, positioning, and activation status:
A two-bit field storing a value from 0 to 3:
|0x4||If this bit is set, the trapdoor is open.|
|0x8||If this bit is set, the trapdoor is on the top half of a block. Otherwise, it is on the bottom half.|
|facing||The direction the trapdoor swings open.|
The opposite from the side its hinge is attached to.
|half||Whether the trapdoor occupies the top or bottom part of a block.|
|open||True if the trapdoor is currently open (may differ from |
|powered||True if the trapdoor is currently powered (may differ from |
|waterlogged||Whether or not there's water in the same place as this trapdoor.|
|Java Edition Beta|
|1.6||Test Build 3||Added wooden trapdoors.|
|1.8||?||Before this update, dropped trapdoor items looked larger than most other blocks, a bug shared with cactus.|
|Sound Update||Trapdoor opening and closing sounds changed.|
|1.3.1||12w22a||Inventory sprites for blocks were flipped from left to right, changing to .|
|1.4.2||12w34a||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|12w40a||Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.|
|August 8, 2014||Ryan Holtz indicated that trap doors for all types of wood were discussed internally, and agreed to.|
|1.8||14w07a||Added iron trapdoors.|
|14w08a||Iron trapdoor's name corrected from "tile.ironTrapdoor.name" to "Iron Trapdoor".|
|Changed the name of the regular trapdoor to "Wooden Trapdoor".|
|1.9||15w31a||Trapdoors no longer require attachment blocks.|
|An open trapdoor may be climbed like a ladder if it is directly above a ladder and on the same side of the block.|
|15w43a||A wooden trapdoor has a 50% chance of generating under igloo carpets, leading to a basement.|
|April 26, 2017||Jeb stated that trap doors for all types of wood were still on the to-do list.|
|1.13||17w47a||The oak trapdoor ID has been changed from |
|Trapdoors now come in all 6 types of wood.|
|Renamed to <wood type> trapdoor.|
|Prior to The Flattening, these blocks' numeral IDs were 96 and 176.|
|18w10d||Water can now be placed on the same block as trapdoors.|
|1.14||18w43a||Changed the textures of oak trapdoors.|
|18w47b||Changed the texture of spruce trapdoors.|
|Pocket Edition Alpha|
|0.4.0||Added wooden trapdoors. They were only available in creative mode.|
|0.5.0||Added crafting recipe for wooden trapdoors.|
|0.12.1||build 12||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|0.13.0||build 1||Added iron trapdoors.|
|0.15.0||build 1||Trapdoors no longer require attachment blocks.|
|1.0||alpha 0.17.0||A wooden trapdoor has a 50% chance of generating under igloo carpets, leading to a basement.|
|1.4||beta 188.8.131.52||Trapdoors now come in all 6 types of wood.|
|Water can now be placed in the same block as trapdoor.|
|Trapdoor now generate in Shipwreck.|
|Upcoming Bedrock Edition|
|1.10||beta 184.108.40.206||Oak trapdoors now generate in the new plains village.|
|Spruce trapdoors now generate in the new taiga and snowy taiga villages.|
|Legacy Console Edition|
|TU1||Patch 1||Added wooden trapdoors.|
|TU9||Trapdoors can be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.|
|1.0||Added trapdoors to PlayStation 3.|
|CU1||1.00||Added trapdoors to Xbox One, PlayStation 4, and PlayStation Vita.|
|TU25||CU14||1.17||Added iron trapdoors.|
|TU46||CU36||1.38||Patch 15||Trapdoors no longer require attachment blocks.|
|TU69||CU57||1.76||Patch 38||Trapdoors now come in all 6 types of wood.|
|New Nintendo 3DS Edition|
Trapdoors on slabs.
- – "Trapdoor Colliding With Player" resolved as "Won't Fix"