Forest

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A forest biome as seen from above.

Forests are temperate forested biomes. There are a total of three variants in the biome family.

Description[edit]

Forest biomes are very common, flowery and densely wooded with oak and birch trees. Lilies of the valley, lilacs, rose bushes, and peonies are found alongside the usual dandelions and poppies. In Java and Bedrock editions‌[upcoming: BE 1.16.0], wolves spawn in forests, making this the only other biome aside from taigas where wolves can spawn. Lakes are frequent, and like the jungle biomes, forests also generate unique, shallow lakes that are much larger than small ponds generated in other biomes.

Forests may also generate in patches within plains; these patches are only a couple hundred blocks in size, making forests some of the smallest biomes. Forests and their variants sometimes generate on islands within deep oceans.

Forests are one of the most preferred biomes to start a survival world, serving abundant amounts of wood, grass and flowers, water, and passive mobs, and they do not have many dangers aside from the usual hostile mobs. Tamed wolves can help fight against hostile mobs, making them especially useful for when players lack resources for armor. The density of the trees, however, can obstruct night vision and get a player lost quickly; random surface-level lava pools are possible, albeit rare.

Variants[edit]

The main forest biome has two additional variants, for a total of three different forest biomes. Not included are dark forests and birch forests, as they are considered separate biomes.

Forest[edit]

Forest
Forest.png
Data

dec: 4 hex: 4 bin: 100

ID

forest

Type

Lush/Temperate

Rarity

Very common

Temperature

0.7

Blocks

Grass Block
Oak Log
Oak Leaves
Birch Log
Birch Leaves
Bee Nest[JE only][upcoming: BE 1.16.0]
Rose Bush
Lilac
Peony
Lily of the Valley

Forest is the standard forest biome variant and the most common biome in Minecraft. Along with plains, it was one of the first biomes in the game. In Java and Bedrock editions‌[upcoming: 1.16.0], wolves may spawn here. Shallow lakes sometimes generate here.

In Java Edition :

Forest mobs
Mob Spawn chance Group size
Passive category
Sheep 1245 4
Pig 1045 4
Chicken 1045 4
Cow 845 4
Wolf 545 4
Hostile category
Spider 100515 4
Zombie 95515 4
Zombie Villager 5515 1
Skeleton 100515 4
Creeper 100515 4
Slime[note 1] 100515 4
Enderman 10515 1–4
Witch 5515 1
Ambient category
Bat 1010 8
  1. Spawn attempt only succeeds in slime chunks

In Bedrock Edition :

Forest mobs
Mob Spawn chance Group size
Passive category
Sheep 1245 2–3
Pig 1045 1–3
Chicken 1045 2–4
Cow 845 2–3
Wolf 545 4
Hostile category
Spider 100495 1
Zombie 95495 2–4
Zombie Villager 5495 2–4
Skeleton 80495 1–2
Creeper 100495 1
Slime[note 1] 100495 1
Enderman 10495 1–2
Witch 5495 1
Ambient category
Bat 1010 2
  1. Spawn attempt only succeeds in slime chunks


Wooded Hills[edit]

Wooded Hills
Wooded Hills.png
Data

dec: 12 hex: C bin: 1100

ID

§ Data values

Type

Lush/Temperate

Rarity

Very common

Temperature

0.7

Blocks

Grass Block
Oak Log
Oak Leaves
Birch Log
Birch Leaves
Bee Nest[JE only][upcoming: BE 1.16.0]
Rose Bush
Lilac
Peony
Lily of the Valley

Wooded Hills are similar to forests, though the terrain is hillier and generally more erratic, making it less suitable for shelter. In Java and Bedrock editions‌[upcoming: 1.16.0], wolves may still spawn in the hills.

Wooded hills use the same mob spawning chances as forests.

Flower Forest[edit]

Flower Forest
Flower Forest.png
Data

dec: 132 hex: 84 bin: 10000100

ID

flower_forest

Type

Lush/Temperate

Rarity

Common

Temperature

0.7

Blocks

Grass Block
Oak Log
Oak Leaves
Birch Log
Birch Leaves
Bee Nest
Allium
Lily of the Valley
Various other flowers

The Flower Forest variant has fewer trees than the regular forest, but boasts countless numbers of flowers across its landscape. Like in plains, large oaks replace 33% of small oaks, rather 10% in other forests.

Every type of flower, except for sunflowers, blue orchids and wither roses generates in the flower forest; in fact, beside in woodland mansion, allium flowers may only generate here. The vast numbers of flowers makes this variant an excellent source of dye.

The terrain here is more erratic and mountainous than the regular forest, similar to the wooded hills. Wolves do not spawn here, but rabbits can. Bees and bee nests spawn in this biome more commonly. Along with more mountainous terrain, terrain in this biome also often goes below sea level, making shallow lakes much more common than in regular forest.

Flower forests use the same mob spawning chances as forests for hostile and ambient categories. As for the others: In Java Edition

Forest mobs
Mob Spawn chance Group size
Passive category
Sheep 1244 4
Pig 1044 4
Chicken 1044 4
Cow 844 4
Rabbit[note 1] 444 2–3
  1. 50% of rabbits will be brown, 40% will be salt and pepper, and 10% will be black.

In Bedrock Edition

Forest mobs
Mob Spawn chance Group size
Passive category
Sheep 1260 2–3
Pig 1060 1–3
Chicken 1060 2–4
Cow 860 2–3
Rabbit[note 1] 2060 2–4
  1. 50% of rabbits will be brown, 40% will be salt and pepper, and 10% will be black.


Data values[edit]

Java Edition:

Biome Namespaced ID
Forest forest
Wooded Hills wooded_hills
Flower Forest flower_forest

Bedrock Edition:

Biome Namespaced ID
Forest forest
Wooded Hills forest_hills
Flower Forest flower_forest

History[edit]

Java Edition Alpha
v1.2.0previewAdded true biomes, including forests and several variants.
Forests are defined by having a rainfall value of 35% or greater and a temperature value between 50% and 70%.
Java Edition
1.3.1?Hills in forests are now taller.
1.7.213w36aFlower forests have now been added, along with many other biomes and flower types.
1.8?Rabbits are now found in flower forests.
1.1318w16a"ForestHills" has now been renamed to "Forest Hills".
18w19a"Forest Hills" has now renamed to "Wooded Hills".
pre5The ID of wooden hills has now be changed from forest_hills to wooded_hills.
The ID of flower forests has now been changed from mutated_forest to flower_forest.
1.1418w43aCornflowers and lilies of the valley now generate in flower forests.
Lilies of the valley now generate in forests.
1.1519w34aFlower forests now have bees and bee nests.
1.15.2Normal forests now have bees and bee nests.
Pocket Edition Alpha
0.1.0Added biomes, including forests.
0.9.0build 1Added flower forests, along with many other biomes.
0.13.0build 1Rabbits can now spawn in flower forests.
Bedrock Edition
1.9.0beta 1.9.0.0Added lily of the valleys, which generate in forest and flower forest biomes.
Added cornflowers, which generate in flower forest biomes.
1.14.0beta 1.14.0.1Flower forests now have bees and bee nests.
Upcoming Bedrock Edition
1.16.0beta 1.15.0.51Wolves now spawn in forest and wooded hills biomes.
beta 1.16.0.57Normal forests and forest hills now have bees and bee nests.
Legacy Console Edition
TU5CU11.00Patch 1Some forest variants have now been removed from the base game.
TU141.04Hills in forests are now taller.
TU31CU191.22Patch 3Added flower forests, along with many other biomes.

Trivia[edit]

  • Regular forests biome also generates in patches within plains and regular deep ocean biomes, similar to how 'Hills' biomes generate within their respective base biomes.
  • Wooded hills biome also generate within plains biome as its 'Hills' biomes.

Gallery[edit]

See also[edit]