Mob head

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Mob head
Skeleton Skull.pngWither Skeleton Skull.pngZombie Head.pngHead.pngCreeper Head.pngDragon Head.png


Wearable items; Solid Block









Blast resistance





Any tool

Wither skeleton, skeleton, zombie, creeper
Player, Dragon

Yes (64)



First appearances

See History



Block entity id


Data values
dec: 144 hex: 90 bin: 10010000
dec: 397 hex: 18D bin: 110001101

See Data Values

Mob heads are decorative blocks.


Mob heads can be broken using anything, and will drop itself when broken. If a player head has a custom skin, the skin will be preserved when broken.

Mob head
Hardness 1
Breaking time[note 1]
Hand 1.5
  1. Times are for unenchanted tools in seconds.

If a head is pushed by a piston, or comes in contact with water or lava, it will also break off as an item.

Natural generation

Dragon heads generate on end ships.


A wither skeleton has a 2.5% chance of dropping a wither skeleton skull when killed by the player or tamed wolf.

Skeleton, wither skeleton, zombie, and creeper heads are also dropped by the respective mob if it dies due to a charged creeper's explosion. Player heads and dragon heads cannot be obtained as drops.



Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They cannot be placed on top of each other.

The dragon head will open and close its mouth repeatedly like the ender dragon when placed and powered by redstone. The same animation will occur when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation will not play if the NoGravity tag is set to 1)


The player can wear heads, similarly to pumpkins or helmets. This will overlay the second layer of the player's skin.


Wearing the corresponding mob head will reduce the detection range for skeletons (but not wither skeletons), creepers, and zombies to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and the Invisibility status effect.


Wither build configuration

Withers can be created by placing soul sand in a T shape, and putting 3 wither skeleton skulls on top of the three upper blocks. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.


Dispensers will equip a mob head on a player, mob or armor stand with an empty helmet slot, within the block the dispenser is facing.

Crafting ingredient

Name Ingredients Crafting recipe Description
Dyed Creeper Charge Banner Any Banner +
Matching Dye +
Creeper Head

Emblazons a dyed creeper charge (creeper face)
Dyed Skull Charge Banner Any Banner +
Matching Dye +
Wither Skeleton Skull

Emblazons a dyed skull charge (skull and crossbones)
Firework Star Any Mob head +
Gunpowder +
Any Dye

Forms Creeper shape


Mob heads can receive the following enchantments, but only through an anvil.

Player skins

Java Edition.png

Human heads have an extra usage for map makers, they can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player know that a specific account has a head which you want to display, you can edit the NBT data to make it appear.

The command to give the player a head skinned as another player is /give @p skull <amount> 3 {SkullOwner:"<PlayerName>"}[until 1.13] or /give @p minecraft:player_head{SkullOwner:"<PlayerName>"}[upcoming 1.13].

A player skull will save the skin of the player from the time it was created, meaning if the player changes their skin, the skull will still display the original texture.[1]

Mojang skins

Java Edition.png
All MHF mob heads provided by Mojang.

Mojang has created a number of accounts with specific skins, so that map makers can use common heads without the risk that someone will change their skin.[2] These accounts have names in the format MHF_<Name>, for example MHF_PigZombie is the name of a Minecraft user with a zombie pigman head. MHF stands for "Marc's Head Format". There are also a few blocks and "bonus" heads, for more variety.

Because these are names of player accounts, these heads are obtained or placed using the SkullOwner tag, for instance: /give @p skull <amount> 3 {SkullOwner:"MHF_<Name>"}.

The following names/heads have been made available:[3]


  • MHF_Alex

  • MHF_Blaze

  • MHF_CaveSpider

  • MHF_Chicken

  • MHF_Cow

  • MHF_Creeper

  • MHF_Enderman

  • MHF_Ghast

  • MHF_Golem

  • MHF_Herobrine

  • MHF_LavaSlime

  • MHF_MushroomCow

  • MHF_Ocelot

  • MHF_Pig

  • MHF_PigZombie

  • MHF_Sheep

  • MHF_Skeleton

  • MHF_Slime

  • MHF_Spider

  • MHF_Squid

  • MHF_Steve

  • MHF_Villager

  • MHF_WSkeleton

  • MHF_Zombie

  • MHF_Cactus

  • MHF_Cake

  • MHF_Chest

  • MHF_CoconutB

  • MHF_CoconutG

  • MHF_Melon

  • MHF_OakLog

  • MHF_Present1

  • MHF_Present2

  • MHF_Pumpkin


  • MHF_TNT2

  • MHF_ArrowUp

  • MHF_ArrowDown

  • MHF_ArrowLeft

  • MHF_ArrowRight

  • MHF_Exclamation

  • MHF_Question

Data values

The mob heads use the ID minecraft:skull[until 1.13]. Their data is defined by its block data and block entity data. They also have block states which may replace block data in the future.


Java Edition:

Block ID Name Item form Numeral ID

Mob head (block)
skull[until 1.13] No 144[until 1.13]

Mob head (item)
skull[until 1.13] Yes 397[until 1.13]

Skeleton Skull
skeleton_skull[upcoming 1.13] Yes

Wither Skeleton Skull
wither_skeleton_skull[upcoming 1.13] Yes

Zombie Head
zombie_head[upcoming 1.13] Yes

Player Head
player_head[upcoming 1.13] Yes

Creeper Head
creeper_head[upcoming 1.13] Yes

Dragon Head
dragon_head[upcoming 1.13] Yes

Skeleton Wall Skull
skeleton_wall_skull[upcoming 1.13] No

Wither Skeleton Wall Skull
wither_skeleton_wall_skull[upcoming 1.13] No

Zombie Wall Head
zombie_wall_head[upcoming 1.13] No

Player Wall Head
player_wall_head[upcoming 1.13] No

Creeper Wall Head
creeper_wall_head[upcoming 1.13] No

Dragon Wall Head
dragon_wall_head[upcoming 1.13] No

Bedrock Edition:

Block ID Name Numeral ID

Mob head (block)
skull 144

Mob head (item)
skull 397

Block and item data

See also: Data values

For the block, data values determine the block placement:

DV Description

0 (unused)

1 On the floor (rotation is stored in the tile entity)

2 On a wall, facing north

3 On a wall, facing south

4 On a wall, facing east

5 On a wall, facing west

For the item and for the tile entity, data values determine the skull type:

DV Description

0 Skeleton Skull

1 Wither Skeleton Skull

2 Zombie Head

3 Head

4 Creeper Head

5 Dragon Head

[until 1.13]

Block entity

See also: Block entity format

A mob head has a block entity associated with it that holds additional data about the block. The block's block entity ID is skull.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template

    •  ExtraType:
      (deprecated 1.8) Name of the player that is the skull's owner.

    •  SkullType:
      [until 1.13] The type of the skull. This is the same as the data value of the corresponding skull item. (See Data values#Heads)

    •  Rot:
      [until 1.13] The rotational orientation of the skull (0–15) to be displayed if the facing block state is up, similar to signs. (See standing sign data values)

    •  Owner: (1.8 and up) The definition of the skull's owner. When SkullType tag is 3, shows this player's skin; if missing, shows the head of the default Steve skin.

      •  Id: UUID of owner.

      •  Name: Username of owner.

      •  Properties

        •  textures

          • : An individual texture.

            •  Signature

            •  Value

Block state

See also: Block states
Name Value Description

The skull is attached to this side of a block, and the skull's eyes look in this direction.
The direction from the block the skull is attached to, to the skull.
up The skull sits on the floor.
down Not accessible by placing the mob head item.
Appears as an east-facing skull, but with the hit-box of an up-facing skull.

If true, the skull does not drop as an item.

[until 1.13]



Name Value Description

0—15 The direction the head is facing:
  • 0: north
  • 1: north-northeast
  • 2: northeast
  • 3: east-northeast
  • 4: east
  • 5: east-southeast
  • 6: southeast
  • 7: south-southeast
  • 8: south
  • 9: south-southwest
  • 10: southwest
  • 11: west-southwest
  • 12: west
  • 13: west-northwest
  • 14: northwest
  • 15: north-northwest


Name Value Description

The direction the head is facing.
Opposite from the direction a player is facing when placing it.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Camouflage Kill a mob while wearing the same type of mob head. Yes Yes Yes Wii U, Switch 30G Bronze


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Spooky Scary Skeleton Obtain a wither skeleton's skull A Terrible Fortress Get a wither skeleton skull in your inventory. minecraft:nether/get_wither_skull



Official release
August 28, 2012 Jeb released images of the skeleton head, hinting of more types to come.
PAX 2012 At PAX, Dinnerbone revealed that there would be very rare drops of these mobs.[4]
1.4.2 12w36a

The skeleton, wither skeleton, zombie, human, and creeper heads were introduced in the update. Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are only obtainable from the creative inventory.
12w37a Added as a hidden and disabled feature, human heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[5] Player heads do not/will not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag "SkullOwner" -> (player name) on the skull items.[6]
November 7, 2012 Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
1.4.6 12w49a Any kind of mob head can be used to craft a firework star with creeper-face effect.
1.7.2 13w36a Custom heads can now be obtained without third party programs via /give.
13w37a The item form of block ID 144, skull, was removed from the game. It can no longer exist in inventories, only as a block in the world.
1.8 14w03a Player heads now show the skin's hat layer (this also works when a mob/player wears the head.)
14w29a Now displays the cracking animation.
14w30a Grid Skeleton Skull.pngGrid Wither Skeleton Skull.pngGrid Zombie Head.pngGrid Head.pngGrid Creeper Head.png Player and mob heads in inventories and held by mobs/players now display as blocks.
Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
Skeleton, zombie, and creeper heads are now available in Survival. One can obtain them by killing the appropriate mob with a charged creeper.
Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns.
14w30b A single charged creeper explosion will no longer yield more than one mob head.
1.8.4 For security reasons, custom heads can only have textures from and
1.9 15w31a Grid Dragon Head.png Added dragon head, which is currently only available in creative mode.
Mob Heads now appear larger in inventory.
15w32a Creeper, zombie, and skeleton heads can be worn to reduce detection by the corresponding mobs by 50%.
15w32c Dragon heads generate on end ships, meaning they are now obtainable in survival.
15w33c Disguise now reduces detection range to 37.5% of normal.
15w36a Disguise reduces detection range to 50% of normal again.
15w39a Dispensers can now equip mob heads onto players, mobs and armor stands.
Upcoming Java Edition
1.13 17w47a The ID of heads is split into 12; one of each available standard head, as well as a wall counterpart of each.
skeleton_skull, wither_skeleton_skull, player_head, zombie_head, creeper_head and dragon_head are available as items and placed blocks with a rotation block state of 0-15
skeleton_wall_skull, wither_skeleton_wall_skull, player_wall_head, zombie_wall_head, creeper_wall_head and dragon_wall_head are only available as placed blocks with a facing block state of north, south, east or west.
Pocket Edition Alpha
0.12.1 build 1

Added skeleton, wither skeleton, zombie, human, and creeper heads. They use the texture prior to 14w30a.
0.14.0 build 1 Mob heads can now be worn as armor.
0.16.0 build 4 Can now be used to spawn the wither.
Pocket Edition
1.0 build 1 Grid Dragon Head.png Added dragon head.
Bedrock Edition
1.2 build 4 Grid Skeleton Skull.pngGrid Wither Skeleton Skull.pngGrid Zombie Head.pngGrid Head.pngGrid Creeper Head.png Player and mob heads in inventories and held by mobs/players now display as blocks.
Legacy Console Edition
TU12 CU1 1.0 Patch 1

Added skeleton, wither skeleton, zombie, human, and creeper heads to the creative inventory. Wither skeleton skulls didn't have a use.
TU19 CU7 1.12 Wither skeleton skulls can be obtained by killing wither skeletons, and can be used to build the wither.
TU31 CU19 1.22 Patch 3 Skeleton, zombie, and creeper heads are now available in Survival. One can obtain them by killing the appropriate mob with a charged creeper.
TU46 CU36 1.38 Patch 15 Grid Dragon Head.png Added dragon head.


Issues relating to "Mob head" are maintained on the bug tracker. Report issues there.


  • Heads are one of the few blocks that do not have their own textures and take their textures from other objects.
  • When breaking any head, the particle effect of breaking it is the same as soul sand.
  • Interestingly, despite there being a default Steve head, an Alex head cannot be obtained without using custom names.



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