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Splash Potion of Harming:
Height: 1.95 Blocks
Witches are uncommon hostile mobs that use harmful splash potions as ranged weapons and beneficial potions on themselves defensively. While dangerous, they are a source of valuable potion ingredients.
Every swamp hut spawns a witch and a black cat inside during world generation, which never despawn. Otherwise, in Java Edition only witches (which may despawn) spawn in the 7×7×9 (x×y×z) volume that is the hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof. In Bedrock Edition, witches respawn on only one block within the swamp hut.
When lightning strikes within 4 blocks of an adult villager or baby villager, it transforms into a witch. Witches transformed in this way cannot despawn.
- Glass bottles (12.5% chance)
- Glowstone dust (12.5% chance)
- Gunpowder (12.5% chance)
- Redstone (12.5% chance)
- Spider eyes (12.5% chance)
- Sugar (12.5% chance)
- Sticks (25% chance)
- They make 1–3 drops of 0–2 items each, for a maximum of 6 items total.
Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total. No Looting averages 2 items per kill, Looting I averages 3, Looting II averages 4, and Looting III averages 5.
Witches have an 8.5% chance to drop a potion as an equipment drop, increased by 1% per level of Looting. They do not have to be drinking the potion to drop it, because there is a delay between when they choose to drink a potion and when they actually are shown drinking it.
They drop one of the following:
Witches target players within 16 blocks. They use potions in combat, throwing splash potions offensively and drinking normal potions defensively. These potions are the same as ones obtainable through brewing, i.e. they have the same potency and duration. They attempt to stay within 10 blocks of their target.
They are passive toward villagers and wandering traders.
Each potion is thrown in a 3 second interval.
- They throw a splash potion of slowness if the player is at least 8 blocks away and does not already have the Slowness status effect.
- They throw a splash potion of poison if the player's health is at least 8 and is not already poisoned.
- They have a 25% chance of throwing a splash potion of Weakness if the player is within 3 blocks and does not already have the Weakness status effect.
- If none of the above conditions are true, witches default to using a splash potion of harming, which does up to 6 magical damage.
On each tick (0.05 second) when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds and slows down its walking speed. It does not attack during this time.
- When under water and lacking water breathing, there is a 15% chance of drinking a potion of Water Breathing.
- When on fire or the last damage taken in the past 2 seconds was fire damage, 15% chance of drinking a potion of Fire Resistance.
- When not at full health, 5% chance of drinking a potion of Healing, which heals 4.
- When 11 or more blocks from a target and lacking Swiftness, 50% chance of drinking a potion of Swiftness.
In Java Edition, witches are 85% resistant to some types of magical damage, including Poison, Instant Damage, evoker fangs, and the Thorns enchantment. They are also immune to their own thrown Harming potions.
If the raiders kill all the villagers in a village, witches celebrate their victory by jumping and laughing.
In Java Edition, witches do not retaliate when attacked by evoker fangs, illager-inflicted arrows or harming potions from other witches. Instead, they drink a healing potion.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Name||Namespaced ID||Entity tags (JE)||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Witches have entity data associated with them that contains various properties.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Taste of Your Own Medicine||Poison a witch with a splash potion.||Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).||20G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|1.4.2||September 13, 2012||Dinnerbone hints that the witch mob would be added in the Pretty Scary Update, and that the witch's texture would be some variation of the villagers'.|
|September 21, 2012||Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.|
|Witches protect themselves from damage by drinking potions.|
|Witches do not naturally spawn, and can be spawned only in Creative mode using spawn eggs.|
|Witches use splash potions, such as Poison, Weakness, Damage and Slowness, to fight the player.|
|Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.|
|12w38b||Witches now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.|
|Witches can no longer hurt themselves.|
|The texture of witches has been changed slightly. Their skin color is now darker.|
|With the texture change of the witch's skin color, witches drinking are now also darker.|
|12w39a||The texture size for the witch has been changed from 64x126 to 64x128.|
|12w40a||Witches can now spawn in witch huts.|
|Witches no longer drop water bottles.|
|1.6.1||?||The witches' regeneration rate has been decreased by 2/3.|
|1.7.2||13w37a||Witches can now drink and drop potions of Water Breathing.|
|The drinking potion position of witches has been changed.|
|13w42a||Witches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.|
|13w42b||The spawn rate for the witch has been decreased.|
|1.8||14w03a||Villagers struck by lightning now turn into witches.|
|14w11a||Witches now run away from creepers that are about to explode.|
|14w25a||The drinking potion position of witches has been changed.|
|14w29a||The drinking potion position of witches has been changed.|
|14w30a||The drinking potion position of witches has been changed.|
|14w34d||The witch hut's spawning zone has been decreased or eliminated, depending on the altitude of the hut.|
|1.8.1||pre1||Witches no longer run away from creepers that are about to explode.|
|The witch hut's spawning zone height has been increased by 2.|
|1.9||15w31a||Witches now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.|
|The drinking potion position of witches has been changed.|
|15w47b||Added sounds for witches idling, taking damage, dying, drinking and throwing potions.|
|1.10||pre1||Witches now drink a potion of Fire Resistance, if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.|
|1.11||16w32a||The entity ID has been changed from |
|1.14||18w43a||The texture of witches has been changed.|
|With the texture change of witches, witches drinking has now also been changed.|
|18w47a||Witches can now spawn as part of the new raids.|
|18w50a||Witches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.|
|The appearance of witches have been changed, adding a purple hood. This was confirmed by Jasper Boerstra to be an unintentional change.|
|19w02a||The texture changes of the witch from 18w50a have been reverted.|
|19w13a||If raiding witches killed all the villagers in the village or the beds were destroyed, witches celebrate their victory by laughing and jumping.|
|1.15||19w42a||The drinking potion position of witches has been changed.|
|19w44a||The drinking potion position of witches has been changed. The potions now float above their arms.|
|19w45a||The drinking potion position of witches has been changed.|
|1.16||20w22a||When a villager that was traded with is struck by lightning, the witch it becomes no longer despawn.|
|Pre-release 1||When any villager is struck by lightning, the witch it becomes no longer despawn.|
|Pocket Edition Alpha|
|0.14.0||build 1||Added witches. The hat model and head position are different from Java's witches.|
|build 2||The model of witches has been changed.|
|build 3||Witches now avoid water, unless they have a target.|
|1.2.0||beta 126.96.36.199||Witches now have a 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.|
|1.10.0||beta 188.8.131.52||The texture of witches has been changed.|
|1.11.0||beta 184.108.40.206||Witches can now spawn during raids.|
|1.13.0||beta 220.127.116.11||If raiding witches killed all the villagers in the village or the beds were destroyed, witches celebrate their victory by laughing and jumping.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||1.0.1||Added witches.|
|TU31||CU19||1.22||Patch 3||Witches can now drink and drop potions of Water Breathing.|
|TU43||CU33||1.36||Patch 13||Sounds for witches have been added.|
|1.90||The texture of witches has been changed. They use the texture from 18w50a.|
|New Nintendo 3DS Edition|
- If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, however it is impossible for either witch to kill the other (without help from a player), due to their use of Healing potions and their resistance to each other's splash potions.
- Witches do not use the equipment in their swamp huts, but they can be used by players.
- The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
- Witches throw healing potions at illagers.
- Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
- When drinking a potion, a witch's nose lifts up and points forward.
- The player can see the short mouth of a witch from the side, only if they are drinking a potion and lifting their nose.
- When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood. He later explained  that it was a reference to this scene from Monty Python and the Holy Grail.
- The witch is based on Slavic folklore called Baba Yaga, which is why it lives in a swamp hut.
- A witch's nose slightly waves when idle.
- Despite being physically similar and appearing to be allied with them, witches are not considered illagers.
- Witches have an unused purple hat layer in their texture file, similar to the illusioner's hat.
- In the Village and Pillage update artwork banner, the Witch in the picture appears to have it's arm's unfolded like a Pillager, however this is not the case in game.
A witch throwing a potion at the player.
A witch in its witch hut.
7 witches fighting in a thunderstorm.
The witch with a cowl in 18w50a.
Three witches holding items.
Witch and villager difference.
The particle effect that witches emit.
A witch with a cowl from 18w50a on PlayStation 4 Edition.
- Comment by Slicedlime on his 18w50a update video
- "The cowl on the witch is not intended. The cowl was always in the texture map but it just wasn't rendered. Due to the new villager model system now it does." – @JasperBoerstra, December 13, 2018
- "Don't you know that witches are made out of wood?" – u/Dinnerbone on Reddit
- "You almost got the joke!" – u/Dinnerbone on Reddit