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Witch

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Witch
Witch.pngWitch drinking.png
Witch BE.pngWitch drinking BE.png
Health points

26♥ × 13

Behavior

Hostile

Attack strength

Splash Potion of Harming:
6♥♥♥
Splash Potion of Poison (maximum duration): duration varies with proximity
1♥ per 1.25 sec
Poison for 45 sec (♥ × 18)

Hitbox size

Height: 1.95 Blocks
Width: 0.6 Blocks

Spawn

Light level of 7 or less.
When lightning strikes a villager.
Inside Witch Huts.
As a part of Illager raids.

Witches are uncommon hostile mobs that use harmful splash potions as ranged weapons and beneficial potions on themselves defensively. While dangerous, they are a source of valuable potion ingredients.

Spawning[edit]

Natural generation[edit]

Solitary witches rarely spawn in the Overworld at a light level of 7 or less. It spawns in all land biomes except mushroom fields.

In Bedrock Edition, witches are the least common of the non-biome-specific monsters.

Swamp huts[edit]

Every swamp hut spawns a witch and a black cat inside during world generation, which never despawn. Otherwise, in Java Edition only witches (which may despawn) spawn in the 7×7×9 (x×y×z) volume that is the hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof. In Bedrock Edition, witches respawn on only one block within the swamp hut.[more information needed]

Villagers[edit]

When lightning strikes within 4 blocks of an adult villager or baby villager, it transforms into a witch. Witches transformed in this way cannot despawn.

Raids[edit]

Witches can spawn as part of raids starting from wave 4 in Bedrock Edition, or wave 3 or 4 in Java Edition depending on the world difficulty.

Drops[edit]

Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total. No Looting averages 2 items per kill, Looting I averages 3, Looting II averages 4, and Looting III averages 5.

They drop 5 when killed by a player or tamed wolf.

Potions[edit]

Witches have an 8.5% chance to drop a potion as an equipment drop, increased by 1% per level of Looting. They do not have to be drinking the potion to drop it, because there is a delay between when they choose to drink a potion and when they actually are shown drinking it.[more information needed]

They drop one of the following:

Farming[edit]

Behavior[edit]

Despite being similar in appearance to villagers, witches cannot open doors or use cauldrons.

Witches target players within 16 blocks. They use potions in combat, throwing splash potions offensively and drinking normal potions defensively. These potions are the same as ones obtainable through brewing, i.e. they have the same potency and duration. They attempt to stay within 10 blocks of their target.

They are passive toward villagers and wandering traders.

In Bedrock Edition, witches can locate targets even if they are behind blocks and are hostile to iron golems.

Offense[edit]

Each potion is thrown in a 3 second interval.

Defense[edit]

On each tick (0.05 second) when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds and slows down its walking speed. It does not attack during this time.

  • When under water and lacking water breathing, there is a 15% chance of drinking a potion of Water Breathing.
  • When on fire or the last damage taken in the past 2 seconds was fire damage, 15% chance of drinking a potion of Fire Resistance.
  • When not at full health, 5% chance of drinking a potion of Healing, which heals 4♥♥.
  • When 11 or more blocks from a target and lacking Swiftness, 50% chance of drinking a potion of Swiftness.

In Java Edition, witches are 85% resistant to some types of magical damage, including Poison, Instant Damage, evoker fangs, and the Thorns enchantment. They are also immune to their own thrown Harming potions.

In Bedrock Edition, witches are immune to Poison and Fatal Poison.

Raids[edit]

Witches that participate in a raid seek out illagers and ravagers and throw splash potions of Regeneration (45 seconds), or Instant Health if they have 4♥♥ or less.

If the raiders kill all the villagers in a village, witches celebrate their victory by jumping and laughing.

In Java Edition, witches do not retaliate when attacked by evoker fangs, illager-inflicted arrows or harming potions from other witches. Instead, they drink a healing potion.

Particles[edit]

The witch's purple particles.

Witches have a 1.5% chance every second to spawn 10–44 purple particles above their heads. These particles are named "Witch" in Java Edition or "Witchspell" in Bedrock Edition.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Sound parameters
VolumePitchAttenuation
distance
StreamPreload
Witch giggles? ? entity.witch.ambientsubtitles.entity.witch.ambient? ? 16?????
Witch cheers? ? entity.witch.celebratesubtitles.entity.witch.celebrate? ? 16?????
Witch dies? ? entity.witch.deathsubtitles.entity.witch.death? ? 16?????
Witch drinks? ? entity.witch.drinksubtitles.entity.witch.drink? ? 16?????
Witch hurts? ? entity.witch.hurtsubtitles.entity.witch.hurt? ? 16?????
Witch throws? ? entity.witch.throwsubtitles.entity.witch.throw? ? 16?????

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDEntity tags (JE)Translation key
Witchwitch raidersentity.minecraft.witch

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Witchwitch 45entity.witch.name

Entity data[edit]

Witches have entity data associated with them that contains various properties.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[edit]

Java Edition
1.4.2September 13, 2012Dinnerbone hints that the witch mob would be added in the Pretty Scary Update,[1][2][3] and that the witch's texture would be some variation of the villagers'.[4]
September 21, 2012Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.
12w38aWitch Revision 1.png Added witches.
Witch drinking potion 12w38a.png Witches protect themselves from damage by drinking potions.
Witches do not naturally spawn, and can be spawned only in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Damage and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38bWitches now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches can no longer hurt themselves.
Witch Revision 2.png The texture of witches has been changed slightly. Their skin color is now darker.
Witch drinking potion 12w38b.png With the texture change of the witch's skin color, witches drinking are now also darker.
12w39aThe texture size for the witch has been changed from 64x126 to 64x128.
12w40aWitches can now spawn in witch huts.
Witches no longer drop water bottles.
1.6.1?The witches' regeneration rate has been decreased by 2/3.
1.7.213w37aWitches can now drink and drop potions of Water Breathing.
Witch drinking potion 1.7.2.png The drinking potion position of witches has been changed.
13w42aWitches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42bThe spawn rate for the witch has been decreased.
1.814w03aVillagers struck by lightning now turn into witches.
14w11aWitches now run away from creepers that are about to explode.
14w25aWitch drinking potion 14w25a.png The drinking potion position of witches has been changed.
14w29aWitch drinking potion 14w29a.png The drinking potion position of witches has been changed.
14w30aWitch drinking potion 14w30a.png The drinking potion position of witches has been changed.
14w34dThe witch hut's spawning zone has been decreased or eliminated, depending on the altitude of the hut.
1.8.1pre1Witches no longer run away from creepers that are about to explode.
The witch hut's spawning zone height has been increased by 2.
1.915w31aWitches now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.
Witch drinking potion 15w31a.png The drinking potion position of witches has been changed.
15w47bAdded sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10pre1Witches now drink a potion of Fire Resistance, if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.1116w32aThe entity ID has been changed from Witch to witch.
1.1418w43aWitch.png The texture of witches has been changed.
Witch drinking 1.14.png With the texture change of witches, witches drinking has now also been changed.
18w47aWitches can now spawn as part of the new raids.
18w50aWitches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[5]
18w50a witch.png The appearance of witches have been changed, adding a purple hood. This was confirmed by Jasper Boerstra to be an unintentional change.[6]
19w02aWitch.png The texture changes of the witch from 18w50a have been reverted.
19w13aWitch celebrating.gif If raiding witches killed all the villagers in the village or the beds were destroyed, witches celebrate their victory by laughing and jumping.
1.1519w42aWitch drinking potion 19w42a.png The drinking potion position of witches has been changed.
19w44aWitch drinking potion 19w44a.png The drinking potion position of witches has been changed. The potions now float above their arms.
19w45aWitch drinking.png The drinking potion position of witches has been changed.
1.1620w22aWhen a villager that was traded with is struck by lightning, the witch it becomes no longer despawn.
Pre-release 1When any villager is struck by lightning, the witch it becomes no longer despawn.
Pocket Edition Alpha
0.14.0build 1Witch BE Revision 1.png Added witches. The hat model and head position are different from Java's witches.
build 2Witch BE Revision 2.png The model of witches has been changed.
build 3Witches now avoid water, unless they have a target.
Bedrock Edition
1.2.0beta 1.2.0.2Witches now have a 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.
1.10.0beta 1.10.0.3Witch BE.png The texture of witches has been changed.
1.11.0beta 1.11.0.1Witches can now spawn during raids.
1.13.0beta 1.13.0.9Witch celebrating.gif If raiding witches killed all the villagers in the village or the beds were destroyed, witches celebrate their victory by laughing and jumping.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Witch Revision 2.png Added witches.
TU31CU19 1.22 Patch 3Witches can now drink and drop potions of Water Breathing.
TU43CU33 1.36 Patch 13Sounds for witches have been added.
1.90 18w50a witch.png The texture of witches has been changed. They use the texture from 18w50a.
New Nintendo 3DS Edition
0.1.0Witch.png Added witches.

Issues[edit]

Issues relating to "Witch" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, however it is impossible for either witch to kill the other (without help from a player), due to their use of Healing potions and their resistance to each other's splash potions.
  • Witches do not use the equipment in their swamp huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches throw healing potions at illagers.
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose lifts up and points forward.
  • The player can see the short mouth of a witch from the side, only if they are drinking a potion and lifting their nose.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[7] He later explained [8] that it was a reference to this scene from Monty Python and the Holy Grail.
  • The witch is based on Slavic folklore called Baba Yaga, which is why it lives in a swamp hut.[9]
  • A witch's nose slightly waves when idle.
  • Despite being physically similar and appearing to be allied with them, witches are not considered illagers.[10]
  • Witches have an unused purple hat layer in their texture file, similar to the illusioner's hat.
  • In the Village and Pillage update artwork banner, the Witch in the picture appears to have it's arm's unfolded like a Pillager, however this is not the case in game.

Gallery[edit]

References[edit]