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Witch.pngWitch drinking.png
Witch BE.pngWitch drinking BE.png
Health points

26♥ × 13



Attack strength

Splash Potion of Harming:
Splash Potion of Poison (maximum duration): duration varies with proximity
1♥ per 1.25 sec
Poison for 44 sec (♥ × 18)


Height: 1.95 Blocks
Width: 0.6 Blocks


Light level of 7 or less.
When lightning strikes within 3-4 blocks of a villager.
Inside Witch Huts.
As a part of Illager raids.

Internal ID*

JE: 66
BE: 45

Namespaced ID*


Witches are uncommon hostile mobs that use harmful splash potions as ranged weapons and beneficial potions on themselves defensively. While dangerous, they are a source of valuable potion ingredients.


Natural generation[edit]

A single witch can spawn anywhere in the Overworld at a light level of 7 or less.

Witch huts[edit]

Every swamp hut spawns a witch and a black cat inside during world generation, which never despawns. Otherwise, only witches (which may despawn) spawn in the 7×9×7 area that is the hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

In Bedrock Edition, witches respawn on only one block within the Swamp hut.


When lightning strikes within 4 blocks of an adult villager or baby villager, it transforms into a witch.


Witches can spawn starting at wave 3 as part of raids.


Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.

They drop 5 when killed by a player or tamed wolf.


Witches have an 8.5% chance to drop a potion as an equipment drop if killed while drinking that potion.

They drop one of the following:

Looting increases the chance by 1% per level.




I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.


Despite being human-like mobs, witches cannot open doors or utilize housing.

Witches use tier I splash potions offensively, remaining up to 10 blocks away from the player, and drink potions defensively. They have a search radius of 16 blocks.


Each potion is thrown in a 2 seconds interval.

  • They throw a splash potion of slowness if the player is at least 8 blocks away and does not already have the Slowness status effect. This effect lasts for a maximum of 1 minute 29 seconds.
  • They throw a splash potion of poison if the player's health is at least 8♥♥♥♥ and is not already poisoned. This effect lasts for a maximum of 44 seconds.
  • They have a 25% chance of throwing a splash potion of Weakness if the player is within 3 blocks and does not already have the Weakness status effect. This effect lasts for a maximum of 1 minute 29 seconds.
  • If none of the above conditions are true, witches default to using a splash potion of harming, that causes 6♥♥♥ magical damage.


On each AI tick (0.05 second) when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds and slows down its walking speed. It does not attack during this time.

  • When under water and lacking water breathing, there is a 15% chance of drinking a potion of Water Breathing.
  • When on fire or the last damage taken in the past 2 seconds was fire damage, and lacking Fire Resistance, 15% chance of drinking a potion of Fire Resistance.
  • If damaged, 5% chance of drinking a potion of Healing, which heals 4♥♥.
  • When 11 or more blocks from a target and lacking Swiftness, 50% chance of drinking a potion of Swiftness.

Witches are 85% resistant to some types of magical damage, including Poison, Instant Damage, Evoker Fangs, and the Thorns enchantment.


Witches that spawn during a raid heal illagers that have low health (11♥ × 5.5 and below) with regeneration and healing splash potions.

If raiding witches or other mobs kill all the villagers in a village, they celebrate their victory by jumping and laughing.

Bedrock Edition[edit]

Witches are immune to Poison and Fatal Poison. Like spiders, witches can locate targets even if they are behind blocks, and are hostile to iron golems.

They are the only mobs that fight back against ghasts when hit by their fireballs. Witches can be attacked by undead mobs if they accidentally provoke them using splash potions of poison, weakness, slowness, and harming.

During raids, they spawn at wave 4.


Their purple particles

Witches rarely (1.5% each second) spawn 10–45 purple magic particles above their heads. These particles are named Witch[Java Edition only] or Witchspell[Bedrock Edition only].


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Witch giggles entity.witch.ambient subtitles.entity.witch.ambient ? ? ? 16
Witch cheers entity.witch.celebrate subtitles.entity.witch.celebrate ? ? ? 16
Witch dies entity.witch.death subtitles.entity.witch.death ? ? ? 16
Witch drinks entity.witch.drink subtitles.entity.witch.drink ? ? ? 16
Witch hurts entity.witch.hurt subtitles.entity.witch.hurt ? ? ? 16
Witch throws entity.witch.throw subtitles.entity.witch.throw ? ? ? 16

Data values[edit]

Witches have entity data associated with them that contain various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Xbox points earned Trophy type (PS)
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).20GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root


Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. ‌In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can also be killed for this advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_a_mob


Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. ‌In Java Edition 1.16, elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers and zoglins are also required for the advancement. Other mobs may be killed, but are ignored for the advancement.adventure/kill_all_mobs



Java Edition
1.4.2September 13, 2012Dinnerbone hints that the witch mob would be added in the Pretty Scary Update,[1][2][3] and that the witch's texture would be some variation of the villagers'.[4]
September 21, 2012Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.
12w38aWitch Revision 1.png Added witches.
Witch drinking potion 12w38a.png Witches protect themselves from damage by drinking potions.
Witches do not naturally spawn, and can be spawned only in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Damage and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38bWitches now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches can no longer hurt themselves.
Witch Revision 2.png The texture of witches has been changed slightly. Their skin color is now darker.
Witch drinking potion 12w38b.png With the texture change of the witch's skin color, witches drinking are now also darker.
12w39aThe texture size for the witch has been changed from 64x126 to 64x128.
12w40aWitches can now spawn in witch huts.
Witches no longer drop water bottles.
1.6.1?The witches' regeneration rate has been decreased by 2/3.
1.7.213w37aWitches can now drink and drop potions of Water Breathing.
Witch drinking potion 1.7.2.png The drinking potion position of witches has been changed.
13w42aWitches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42bThe spawn rate for the witch has been decreased.
1.814w03aVillagers struck by lightning now turn into witches.
14w11aWitches now run away from creepers that are about to explode.
14w25aWitch drinking potion 14w25a.png The drinking potion position of witches has been changed.
14w29aWitch drinking potion 14w29a.png The drinking potion position of witches has been changed.
14w30aWitch drinking potion 14w30a.png The drinking potion position of witches has been changed.
14w34dThe witch hut's spawning zone has been decreased or eliminated, depending on altitude of the hut.
1.8.1pre1Witches no longer run away from creepers that are about to explode.
The witch hut's spawning zone height has been increased by 2.
1.915w31aWitches now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.
Witch drinking potion 15w31a.png The drinking potion position of witches has been changed.
15w47bAdded sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10pre1Witches now drink a potion of Fire Resistance, if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.1116w32aThe entity ID has been changed from Witch to witch.
1.1418w43aWitch.png The texture of witches has been changed.
Witch drinking 1.14.png With the texture change of witches, witches drinking has now also been changed.
18w47aWitches can now spawn as part of the new raids.
18w50aWitches are now neutral mobs. This was confirmed by Slicedlime to be an unintentional change.[5]
18w50a witch.png The appearance of witches have been changed, adding a purple hood. This was confirmed by Jasper Boerstra to be an unintentional change.[6]
19w02aWitch.png The texture changes of the witch from 18w50a have been reverted.
19w13aIf all villagers are killed during a raid, witches now laugh and wave their arms in the air.
1.1519w42aWitch drinking potion 19w42a.png The drinking potion position of witches has been changed.
19w44aWitch drinking potion 19w44a.png The drinking potion position of witches has been changed. The potions now float above their arms.
19w45aWitch drinking.png The drinking potion position of witches has been changed.
Pocket Edition Alpha
0.14.0build 1Witch BE Revision 1.png Added witches. The hat model and head position are different from Java's witches.
build 2Witch BE Revision 2.png The model of witches has been changed.
build 3Witches now avoid water, unless they have a target.
Bedrock Edition
1.2.0beta now have a 8.5% chance to drop a potion when drinking. Prior to this, they would always drop a potion when drinking.
1.10.0beta BE.png The texture of witches has been changed.
1.11.0beta can now spawn during raids.
1.13.0beta all villagers are killed during a raid, witches now laugh and jump in the air.
Legacy Console Edition
TU19CU71.12Patch 11.0.1Witch Revision 2.png Added witches.
TU31CU191.22Patch 3Witches can now drink and drop potions of Water Breathing.
TU43CU331.36Patch 13Sounds for witches have been added.
PlayStation 4 Edition
1.9018w50a witch.png The texture of witches has been changed. They use the texture from 18w50a.
New Nintendo 3DS Edition
0.1.0Witch BE Revision 2.png Added witches.


Issues relating to "Witch" are maintained on the bug tracker. Report issues there.


  • If a witch hits another witch with a potion, the witch who is hit becomes angry and targets the other witch, however it is impossible for either witch to kill the other (without help from a player), due to their use of Healing potions and their resistance to each other's splash potions.
  • Witches do not use the equipment in their swamp huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches throw healing potions at illagers even if they attack them.
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose lifts up and points forward.
  • The player can see the short mouth of a witch from the side, only if they are drinking a potion and lifting their nose.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[7] He later explained [8] that it was a reference to this scene from Monty Python and the Holy Grail.
  • The witch is based on Slavic folklore called Baba Yaga, which is why it lives in a swamp hut.[9]
  • A witch's nose slightly waves when idle.
  • Despite being physically similar and appearing to be allied with them, witches are not considered illagers.