Height: 1.95 Blocks
See § History
See § Drops
|“||I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.||„|
Witches spawn anywhere in the Overworld at a light level of 7 or less. Unlike most other mobs, they do not spawn in groups, only individually, and their spawn rate is a bit lower than zombies, creepers, etc. making them less frequent. Precisely, there will be only one witch for every 20 zombies or 2 endermen.
Every witch hut spawns a witch and a black cat[upcoming 1.14] inside during world generation, and it will never despawn. Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.
Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.
When lightning strikes within 4 blocks of a villager, the villager despawns and a witch spawns in its place, giving the effect of it turning into a witch. This also works on baby Villagers.
Witches are a major source of potion ingredients. They can drop:
- Glass bottles (12.5% chance)
- Glowstone dust (12.5% chance)
- Gunpowder (12.5% chance)
- Redstone (12.5% chance)
- Spider eyes (12.5% chance)
- Sugar (12.5% chance)
- Sticks (25% chance)
- They make 1–3 drops of 0–2 items each, for a maximum of six items total.
Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.
They drop 5 experience when killed by a player or tamed wolf.
Witches also have 8.5% chance to drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. Looting increases the chance by 1% per level.
Witches use splash potions offensively, remaining up to 10 blocks away from the target, and drink ordinary potions defensively. They have a search radius of 16 blocks, and will also attack iron golems.[Bedrock Edition only]
Each potion is thrown in a 2-3 seconds interval.
- They will throw a splash potion of slowness if the player is at least 8 blocks away and does not already have the Slowness status effect.
- They will throw a splash potion of poison if the player's health is at least 8 () and is not already poisoned.
- They have a 1⁄4 chance of throwing a splash potion of Weakness if the player is within 3 blocks and does not already have the Weakness status effect.
- If none of the above conditions are true, witches default to using a splash potion of harming, that causes up to 6 () magical damage.
On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.
- When under water and lacking water breathing, 15% chance of drinking a potion of Water Breathing.
- When on fire or the last damage taken in the past 2 seconds was fire damage, and lacking Fire Resistance, 15% chance of drinking a potion of Fire Resistance.
- If damaged, 5% chance of drinking a potion of Healing (heals 4 ()).
- When more than 11 blocks from a target and lacking Swiftness, 50% chance of drinking a potion of Swiftness.
- See also: Chunk format
Witches have entity data associated with them that contain various properties of the mob. Their entity ID is
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- HasRaidGoal: 1 or 0 (true/false)[upcoming 1.14]
- Patrolling: 1 or 0 (true/false)[upcoming 1.14]
- PatrolLeader: 1 or 0 (true/false) - True if the current mob is the patrol leader.[upcoming 1.14]
- PatrolTarget: The coordinate that the patrol moves toward.[upcoming 1.14]
- X: X coordinate that the patrol moves toward.
- Y: Y coordinate that the patrol moves toward.
- Z: Z coordinate that the patrol moves toward.
- RaidId: Numerical ID of the raid that the mob currently belongs to.[upcoming 1.14]
- Wave: Raid wave that the mob spawned as part of.[upcoming 1.14]
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Taste of Your Own Medicine||Poison a witch with a splash potion.||Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).||Yes||Yes||Yes||Yes||20G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 24 mobs. In 1.14,[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 24 mobs. In 1.14,[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.|
|1.4.2||September 13, 2012||Dinnerbone hints that the witch mob would be added in the Pretty Scary Update, and that the witch's texture would be some variation of the villagers'.|
|September 21, 2012||Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.|
|12w38a||Added witches. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.|
|Witches use splash potions, such as Poison, Weakness, Damage, and Slowness, to fight the player.|
|Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.|
|12w38b||Witches will now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.|
|Witches can now no longer hurt themselves.|
|The witch's texture has now been changed slightly.|
|12w39a||The texture size for the witch has now been changed.|
|12w40a||Witches can now spawn in witch huts.|
|Witches will now no longer drop water bottles.|
|1.6.1||?||The witches' regeneration rate has now been decreased by 2/3.|
|1.7.2||13w37a||Witches can now drink and drop potions of Water Breathing.|
|13w42a||Witches will now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.|
|13w42b||The spawn rate for the witch has now been decreased.|
|1.8||14w03a||Villagers struck by lightning will now turn into witches.|
|14w11a||Witches will now run away from creepers that are about to explode.|
|14w34d||The witch hut's spawning zone has now been decreased or eliminated, depending on altitude of the hut.|
|1.8.1||pre1||Witches will now no longer run away from creepers that are about to explode.|
|The witch hut's spawning zone height has now been increased by 2.|
|1.9||15w31a||Witches will now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.|
|15w47b||Added sounds for witches idling, taking damage, dying, drinking and throwing potions.|
|1.10||pre1||Witches will now drink a potion of Fire Resistance, if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.|
|1.11||16w32a||Changed entity ID from |
|Upcoming Java Edition|
|1.14||18w47a||Witches can spawn as part of the new raids.|
|18w50a||Witches are now neutral mobs.|
|Changed the appearance of witches, adding a purple hood.|
|Pocket Edition Alpha|
|0.14.0||build 1||Added witches.|
|build 2||The witch's texture has now been fixed.|
|build 3||Witches will now avoid water, unless they have a target.|
|Legacy Console Edition|
|TU19||CU7||1.12||Patch 1||Added witches.|
|TU31||CU19||1.22||Patch 3||Witches can now drink and drop potions of Water Breathing.|
|TU43||CU33||1.36||Patch 13||Added sounds for witches.|
|New Nintendo 3DS Edition|
- If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player), due to their use of Healing potions and their resistance to each other's splash potions.
- Witches do not utilize the equipment in their huts, but they can be used by players.
- The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
- Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
- When drinking a potion, a witch's nose will lift up and point forward.
- Baby villagers, when struck by lightning, will turn into witches and thus become adult-sized.
- The player can see the short mouth of a witch from the side, only if they are drinking a potion and lifting their nose.
- When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.
- Despite being human-like mobs, witches cannot open doors or utilize housing.
- Witches are the only mob which spawns during raids that do not attack villagers.
A witch throwing a potion at the player.
A witch in its witch hut.
7 witches fighting in a thunderstorm.
Witch and villager difference.
The particle effect that witches emit.
- “Don't you know that witches are made out of wood?” – u/Dinnerbone
- “You almost got the joke!” – u/Dinnerbone