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Witch.pngWitch drinking.png
Health points

26 (Heart.svg × 13)

Attack strength

usually 6 (Heart.svgHeart.svgHeart.svg)


Height: 1.95 Blocks
Width: 0.6 Blocks


Light level of 7 or less.
When lightning strikes within 3-4 blocks of a villager.
Inside Witch Huts.
As apart of Illager raids.‌[upcoming 1.14]

First appearances

See § History


See § Drops



Internal ID

JE: 66
BE: 45

Entity ID


Dinnerbone-twitter.png I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.

Witches are semi-common hostile mobs[until 1.14] (neutral‌[upcoming 1.14]) that use splash potions as their ranged weapon. They also use beneficial potions on themselves defensively.


Witches spawn anywhere in the Overworld at a light level of 7 or less. Unlike most other mobs, they do not spawn in groups, only individually, and their spawn rate is a bit lower than zombies, creepers, etc. making them less frequent. Precisely, there will be only one witch for every 20 zombies or 2 endermen.

Witches rarely (0.075% chance each tick) spawn 10–45 purple magic particles above their heads.

Witch huts[edit]

Every witch hut spawns a witch and a black cat[upcoming 1.14] inside during world generation, and it will never despawn. Afterwards, only witches will spawn in the 7×9×7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.

Witch huts generated before 1.8.1 have a spawn zone of only 7×9×5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.[1]


When lightning strikes within 4 blocks of a villager, the villager despawns and a witch spawns in its place, giving the effect of it turning into a witch. This also works on baby Villagers.


Witches are able to spawn starting at wave 4 as part of more difficult raids[upcoming 1.14].


Witches and their particles

Witches are a major source of potion ingredients. They can drop:

Each level of Looting increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.

They drop 5 experience when killed by a player or tamed wolf.


Witches also have 8.5% chance to drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion. Looting increases the chance by 1% per level.


Witches use splash potions offensively, remaining up to 10 blocks away from the target, and drink ordinary potions defensively. They have a search radius of 16 blocks, and will also attack iron golems.‌[Bedrock Edition only]


Each potion is thrown in a 2-3 seconds interval.


On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.

Witches are 85% resistant to damage from magic, including Poison, Instant Damage, and Thorns, but not Strength, Sharpness or Power.


Data values[edit]

See also: Chunk format

Witches have entity data associated with them that contain various properties of the mob. Their entity ID is witch.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).YesYesYesYes20GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngAdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.pngMonster HunterKill any hostile monsterAdventureKill one of these 24 mobs. In 1.14,‌[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters HuntedKill one of every hostile monsterMonster HunterKill each of these 24 mobs. In 1.14,‌[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs



Java Edition
1.4.2 September 13, 2012Dinnerbone hints that the witch mob would be added in the Pretty Scary Update,[2][3][4] and that the witch's texture would be some variation of the villagers'.[5]
September 21, 2012Dinnerbone confirmed a suggestion made by Reddit user Mr_Pennybags in the r/Minecraft subreddit that witches are to live in witch huts.
12w38a Added witches. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs.
Witches use splash potions, such as Poison, Weakness, Damage, and Slowness, to fight the player.
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors.
12w38b Witches will now have common drops, including glass bottles, sticks, redstone dust, glowstone dust, gunpowder, spider eyes and water bottles.
Witches can now no longer hurt themselves.
The witch's texture has now been changed slightly.
12w39a The texture size for the witch has now been changed.
12w40a Witches can now spawn in witch huts.
Witches will now no longer drop water bottles.
1.6.1 ?The witches' regeneration rate has now been decreased by 2/3.
1.7.2 13w37a Witches can now drink and drop potions of Water Breathing.
13w42a Witches will now spawn anywhere where the light level is 7 or less, including any biome at night and in caves.
13w42b The spawn rate for the witch has now been decreased.
1.8 14w03a Villagers struck by lightning will now turn into witches.
14w11a Witches will now run away from creepers that are about to explode.
14w34d The witch hut's spawning zone has now been decreased or eliminated, depending on altitude of the hut.
1.8.1 pre1 Witches will now no longer run away from creepers that are about to explode.
The witch hut's spawning zone height has now been increased by 2.
1.9 15w31a Witches will now have a 50% chance of choosing a potion of Swiftness when relevant, instead of a 43.75% chance.
15w47b Added sounds for witches idling, taking damage, dying, drinking and throwing potions.
1.10 pre1 Witches will now drink a potion of Fire Resistance, if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.
1.11 16w32a Changed entity ID from Witch to witch.
Upcoming Java Edition
1.14 18w47a Witches can spawn as part of the new raids.
18w50a Witches are now neutral mobs.
Changed the appearance of witches, adding a purple hood.
Pocket Edition Alpha
0.14.0 build 1 Added witches.
build 2 The witch's texture has now been fixed.
build 3 Witches will now avoid water, unless they have a target.
Legacy Console Edition
TU19CU71.12Patch 1Added witches.
TU31CU191.22Patch 3Witches can now drink and drop potions of Water Breathing.
TU43CU331.36Patch 13Added sounds for witches.
New Nintendo 3DS Edition
0.1.0 Added Witches.


Issues relating to "Witch" are maintained on the bug tracker. Report issues there.


  • If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player), due to their use of Healing potions and their resistance to each other's splash potions.
  • Witches do not utilize the equipment in their huts, but they can be used by players.
  • The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
  • Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
  • When drinking a potion, a witch's nose will lift up and point forward.
  • Baby villagers, when struck by lightning, will turn into witches and thus become adult-sized.
  • The player can see the short mouth of a witch from the side, only if they are drinking a potion and lifting their nose.
  • When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[6]
  • Despite being human-like mobs, witches cannot open doors or utilize housing.
  • Witches are the only mob which spawns during raids that do not attack villagers.