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Java Edition removed features

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Rose (texture) JE1.png
This page describes content that exists only in outdated versions of Minecraft.
These features used to be in Java Edition but have since been removed.

Since the beginning of the development of Java Edition, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.

Note: This page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See Java Edition unused features for features that are still currently in the game.


Blocks and items[edit]

Old Colored Wool / Cloth[edit]

Light Gray Cloth JE2.png Dark Gray Cloth JE2.png Red Cloth.png Orange Cloth.png Yellow Cloth.png Chartreuse Cloth.png Green Cloth.png Spring Green Cloth.png Cyan Cloth.png Capri Cloth.png Ultramarine Cloth.png Violet Cloth.png Purple Cloth.png Magenta Cloth.png Rose Cloth.png

Added in Classic, wool had 16 colors. All colors minus white, were removed in late Infdev. With the introduction of Beta 1.2, Colored Wool was re-added, albeit with different colors, though some cloth colors were left behind.

Horse saddle[edit]

Horse Saddle JE1.png

Horse saddles worked just like regular saddles, but for horses instead of pigs, which were added in the 13w16a snapshot. They could be crafted from 5 leather and 3 iron ingots. Horse saddles were removed in 13w18a.

Studded armor[edit]

Studded Helmet (item) JE1.png Studded Chestplate (item) JE1.png Studded Leggings (item) JE1.png Studded Boots (item) JE1.png

Studded armor consisted of several sprites that were added in Indev 0.31 20091231-2. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The sprites were added for testing purposes, didn't have armor health, and were eventually removed between Indev 0.31 20100204-1 and Indev 20100206.

Infinite water and lava source[edit]

Locked chest[edit]

Powered comparator[edit]

During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with name IDs unpowered_comparator and powered_comparator, and numeric IDs 149 and 150 respectively. As of snapshot 13w05a, the powered_comparator block was removed from use in the game, replaced by a powered block state on the unpowered_comparator block. It is removed completely in snapshot 17w47a for 1.13, as of The Flattening.

Reverted potions[edit]

Before snapshot 15w31a for 1.9, potions had a form known as "reverted". In the inventory, reverted potions looked identical to their base potion, much like mundane and mundane (extended) potions, and their usage was also identical to their base potions, with the exception of turning into reverted potions rather than base potions. The only difference was the data values.

There were two general methods to create reverted potions, one of which involved the addition of fermented spider eyes. Reversion, in general, referenced changing a longer, upgraded potion into its original weaker potion (for example, changing from a potion of Poison (extended) into a potion of Harming (reverted) by adding fermented spider eye).

  • The first method involved adding glowstone dust (typically) to an already upgraded tertiary potion. Since these tertiary potions have already been modified with redstone dust (typically), they could be changed to their original (reverted) unmodified states depending on which modifier was added previously. Not all potions could be reverted (or react, for that matter) when glowstone dust or redstone dust was added to an upgraded tertiary potion (for example, adding redstone dust to an already extended potion did not yield a new potion).
  • The second method involved the addition of fermented spider eyes, followed by glowstone dust (usually). Method two worked by adding a fermented spider eye to an extended positive potion (i.e. an extended tertiary potion). In almost all cases, this would corrupt the potion and produce a negative potion of equal strength (in this case, extended). Then, glowstone dust (depending on the recipe) was added to the extended negative potion. Since these negative tertiary potions (regardless of origin) have already been modified with redstone dust, the addition of glowstone dust would revert the potion to a potion of lesser duration.

A good example of this process at work is the reversion of a potion of Weakness. A potion of Weakness can be made in two ways. The first method is by adding a fermented spider eye to a mundane potion (water bottle + ghast tear / glistering melon slice / blaze powder / magma cream / sugar / spider eye), then adding redstone dust to produce a potion of Weakness (extended). The second method is by adding a fermented spider eye to either a potion of Strength or a potion of Regeneration. Potions of Strength and Regeneration, in their base or extended forms, will produce potions of Weakness with equal magnitude (for the sake of this example, fermented spider eye is added to a potion of Strength (extended) to produce a potion of Weakness (extended)).

Now, there should be two potions of Weakness (extended). Glowstone dust could be added to the potion of Weakness (extended) which reverted the potion into a base potion of Weakness. The act of reducing the duration from 4:00 to 1:30 was reversion.

Glowstone dust[edit]

Potion Base Reagent Effect Duration
Potion of Fire Resistance
Potion of Fire Resistance
Potion of Fire Resistance
Potion of Fire Resistance

Glowstone Dust
Gives immunity to damage from fire, lava, and ranged blaze attacks. 3:00
Potion of Night Vision
Potion of Night Vision
Potion of Night Vision
Potion of Night Vision

Glowstone Dust
Makes everything appear to be at max light level, including underwater areas. 3:00
Potion of Slowness
Potion of Slowness
Potion of Slowness
Potion of Slowness

Glowstone Dust
Decreases movement speed. 1:30
Potion of Weakness
Potion of Weakness
Potion of Weakness
Potion of Weakness

Glowstone Dust
Reduces all melee attacks by 0.5 damage (0.25 heart). 1:30
Potion of Water Breathing
Potion of Water Breathing
Potion of Water Breathing
Potion of Water Breathing

Glowstone Dust
Does not deplete the oxygen bar when underwater. 3:00

Redstone dust[edit]

Potion Base Reagent Effect Duration
Potion of Healing
Potion of Healing
Potion of Healing
Potion of Healing II

Redstone Dust
Restores ♥♥ of health. Instant
Potion of Harming
Potion of Harming
Potion of Harming
Potion of Harming II

Redstone Dust
Inflicts ♥♥♥ of damage. Instant

Fermented spider eye[edit]

Potion Base Reagent Effect Duration
Potion of Harming
Potion of Harming
Potion of Healing
Potion of Healing
Potion of Poison
Potion of Poison

Fermented Spider Eye
Inflicts ♥♥♥ of damage. Instant
Potion of Slowness
Potion of Slowness
Potion of Fire Resistance
Potion of Fire Resistance
Potion of Swiftness
Potion of Swiftness II

Fermented Spider Eye
Decreases movement speed. 1:30
Potion of Weakness
Potion of Weakness
Potion of Strength
Potion of Strength II
Potion of Regeneration
Potion of Regeneration II

Fermented Spider Eye
Reduces all melee attacks by 0.5 damage (0.25 heart). 1:30

Generic dead coral block[edit]

In snapshot 18w09a, all coral blocks had the same texture, colored differently. Because of this, there was only one dead variant needed. By the time of snapshot 18w10a, each color of the coral block had its own unique texture, but would still all die into the same generic dead coral block from the previous snapshot. The generic dead coral block was removed and replaced with dead variants for each color in snapshot 18w10b.


The roses were blocks, that could be crafted into 2 rose red. They were added in 0.0.20a and they were renamed to poppy in 13w36a.

Six-sided blocks[edit]

The following blocks existed in the game at some point before being phased out with the advent of block states.[verify] Whether they will return is not known. Interestingly, other six-sided blocks resulting from similar circumstances such as wood and smooth stone were not removed, as they were made craftable in later updates.

Grassless Dirt[edit]

From snapshot 13w36a to 14w25a, a form of dirt called "grassless dirt" existed. It had the same texture as dirt, but would not grow grass. In later 1.7 snapshots, it would generate in Savannah M biomes. Grassless dirt dropped regular dirt even when mined with Silk Touch. It was later replaced by coarse dirt.

Blocks previously obtainable as items[edit]

The game prevents certain blocks from being obtained through normal gameplay methods, such as crafting, the creative inventory, the pick block key, and the Silk Touch enchantment. It also prevents such blocks from being given through less conventional methods, such as inventory editing, mods, and commands. Until 1.7.2 and 1.8, there had been a wide variety of blocks that could be edited into the inventory; over time, however, the game was updated so that these blocks became entirely unavailable, even though one utilized inventory editing.

Currently, the game only accepts namespaced IDs (such as minecraft:dirt) in most commands, and uses only these namespaced IDs when assigning blocks to the inventory and save files. The old method of obtaining a block via numerical IDs is no longer an option. In addition, the game automatically removes blocks with illegitimate namespaced IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks with both block and item forms, such as minecraft:cake, cannot be obtained in their block form in the inventory; however, since the game has a corresponding item named minecraft:cake, the item form is given instead.

Obtainable in Survival gameplay[edit]

Block Name Dec Hex First verion Last version Tool
Missing Texture JE3.png Air block 0 00 13w38b 13w38b see below
Bedrock JE1 BE1.png Bedrock 7 07 [more information needed] [more information needed] [more information needed]
Oak Leaves JE3 BE1.png alpha Leaves 19 13 Beta 1.9 pre6 1.4.5 Silk Touch
Oak Slab Bottom JE1.png Stone (wood) Slab 44 2C Beta 1.3 12w16a Any Pickaxe Iron Pickaxe JE1.png
Spawner JE2.png Mob Spawner 52 34 Infdev 20100625-2
Beta 1.9 pre4
Infdev 20100630-2
Beta 1.9 pre4
Any Pickaxe Iron Pickaxe JE1.png
Silk Touch Iron Pickaxe JE1.png
Lit Furnace (S) JE2 BE1.png Burning Furnace 62 3E Indev 20100219
Beta 1.9 pre4
Infdev 20100630-2
Beta 1.9 pre4
Any PickaxeIron Pickaxe JE1.png
Silk Touch Iron Pickaxe JE1.png
Stone JE2 BE1.png Monster Egg 97 61 Beta 1.9 pre4 Beta 1.9 pre5 Silk Touch Iron Pickaxe JE1.png
Filled End Portal Frame JE1 BE1.png End Portal Frame 120 78 Beta 1.9 pre3 Beta 1.9 pre3 TNT TNT JE1 BE1.png
Lit Redstone Lamp JE2 BE1.png Lit Redstone Lamp 124 7C 12w07a 13w36b see below
More info[edit]

Air was briefly available as an item in snapshot 13w38b for 1.7.2, while Grumm had been refactoring the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs, most notably a bug that made all mobs which otherwise have no drops to now drop 0-2 air blocks. This air could only be placed when it would replace a block, such as tallgrass or water.

Monster Eggs could be obtained by mining a monster egg block in Beta 1.9 preleases 4 and 5 with a Silk Touch pickaxe. These blocks form when a silverfish enters stone, stone bricks or cobblestone. However, all types of monster egg dropped the stone form.

Alpha Leaves were the unofficial name for leaves with a data value from 4-15. These could be obtained using a bug with the Silk Touch enchant. The data values 0-3 were obtained by shearing leaves. They could decay, but didn't check for decay. The data values 4-7 were obtained by placing regular leaves and breaking them with Silk Touch without updating them (see below). These leaves checked to be decayed, but would not actually decay (since player placed leaves are supposed to stay, not decay like trees). The data values 8-11 are the leaves that generated naturally on trees. The data values 12-15 were obtained by placing 8-11 leaves or by placing 0-3 leaves next to each other. These leaves could not decay and wouldn't check to be decayed. Placing the first 0-3 leaf made it turn into 4-7 and they could be updated by placing more 0-3 leaves next to them. When broken with Silk Touch, the first leaf in the line was 4-7 while subsequent ones become 12-15. Note that before 12w03a, jungle leaves did not exist so the data values 3,7,11 and 15 were empty and unobtainable.

When wooden slabs (ID-44:2) were first added in Beta 1.3, they shared the same block ID as the older stone slabs, so they have many of the same properties as stone slabs. This meant that to collect them the player had to use a pickaxe, and when placed they were fireproof. Starting from 12w17a, all newly crafted wooden slabs were given a separate block ID (125 and 126). However, all existing old slabs in the world still dropped the 44:2 type slab when mined.

When spawners were first added, they could be obtained by mining with any pickaxe. This made the spawner drop as an item. As of Alpha 1.0.1, spawners could no longer drop themselves when mined, but in Beta 1.9 pre4, with the addition of the Silk Touch enchant, players could obtain spawners by mining it with a pickaxe enchanted with Silk Touch. This feature was removed in the next prerelease.

Furnaces come in two block types: regular (unlit) furnace, and a burning furnace. When furnaces were first added in Indev 20100219, the regular furnace was obtainable through crafting or mining an unlit furnace while a burning furnace could be obtained by breaking a furnace in the process of smelting. Placing the burning furnace down would have it keep burning, and it would drop itself. This feature was removed in Alpha 1.0.1.

End portal frames were obtainable for one version: Beta 1.9-pre3. They could be obtained in any of its uploads by finding a stronghold's portal room and blowing up the portal frames with TNT. Doing this would have a chance to drop the portal frame like any other item. Explosions were the only way to get portal frames to drop as they could not be mined or otherwise destroyed.

Lit redstone lamps would drop themselves from 12w07a to 1.2.4. Any powered lamp would drop the powered version when broken. When re-placed, the lit lamp would immediately turn back to the unpowered form. After 1.2.4, it could only be possible to get lit redstone lamps using Silk Touch. Due to lit lamps being removed as an item in 13w37a, they were now unobtainable in any way.

Obtainable until 1.7.2[edit]

In snapshot 13w37a for 1.7.2, the /give command was modified so that it would display the name of the item in chat. Due to this, 26 blocks were made unavailable:

Block Namespaced ID Dec Hex
Bed (bottom texture) JE1 BE1.png Bed bed 26 1A
Piston Head (texture) JE1 BE1.png Piston Head piston_head 34 22
Piston Head (texture) JE1 BE1.png Piston Extension piston_extension 36 24
Redstone Wire Cross (texture) JE2 BE1.png Redstone Wire redstone_wire 55 37
Wheat Age 0 (texture) JE1 BE1.png Wheat wheat 59 3B
Oak Planks (texture) JE4 BE2.png Standing Sign standing_sign 63 3F
Oak Door (bottom texture) JE2 BE1.png Wooden Door wooden_door 64 40
Oak Planks (texture) JE4 BE2.png Wall Sign wall_sign 68 44
Iron Door (bottom texture) JE1 BE1.png Iron Door iron_door 71 47
Lit Redstone Ore lit_redstone_ore 74 4A
Off Redstone Torch (texture) JE1 BE1.png Unlit Redstone Torch unlit_redstone_torch 75 4B
Sugar Cane (texture) JE1.png Sugar Cane reeds 83 53
Cake (block item) JE1.png Cake cake 92 5C
Off Redstone Repeater (texture) JE2 BE2.png Unpowered Redstone Repeater unpowered_repeater 93 5D
On Redstone Repeater (texture) JE2 BE2.png Powered Redstone Repeater powered_repeater 94 5E
Stem (texture) JE1 BE1.png Pumpkin Stem pumpkin_stem 104 68
Stem (texture) JE1 BE1.png Melon Stem melon_stem 105 69
Nether Wart (block item) JE1.png Nether Wart nether_wart 115 73
Brewing Stand (texture) JE1 BE1.png Brewing Stand brewing_stand 117 75
Cauldron (top texture) JE1 BE1.png Cauldron cauldron 118 76
Lit Redstone Lamp lit_redstone_lamp 124 7C
Tripwire (block item) JE1.png Tripwire tripwire 132 84
Flower Pot (texture) JE1 BE1.png Flower Pot flower_pot 140 8C
Skeleton Skull (item) JE1 BE1.png Skull skull 144 90
Off Redstone Comparator (texture) JE2 BE1.png Unpowered Redstone Comparator unpowered_comparator 149 95
On Redstone Comparator (texture) JE2 BE1.png Powered Redstone Comparator powered_comparator 150 96

Obtainable until 1.8[edit]

In snapshot 14w25a for 1.8, changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:

Block Namespaced ID Dec Hex
Water flowing_water 8 08
Still Water water 9 09
Lava flowing_lava 10 0A
Still Lava lava 11 0B
Double Stone Slab double_stone_slab 43 2B
Fire fire 51 34
Nether Portal portal 90 5A
Missing Texture JE3.png End Portal end_portal 119 77
Double Wooden Slab double_wooden_slab 125 7D
Cocoa Age 0 (texture) JE1 BE1.png Cocoa cocoa 127 7F
Carrots carrots 141 8D
Potatoes potatoes 142 8E

Obtainable until 1.9[edit]

In snapshot 15w49a for 1.9, one block was made unavailable:

Block Namespaced ID Dec Hex
Missing Texture JE3.png Lit Furnace lit_furnace 62 3E

Slowness Arrows[edit]

In Java Edition 1.10, slowness arrows dropped by strays contained a different NBT tag from slowness arrows crafted. The different NBT tag was fixed in 1.10.1.


Data Retaining Minecarts[edit]

In Java Edition 1.10.2, when a minecart of any type was broken a specially named minecart was dropped. In this version, the game messed up when separating the minecart from the item inside, and accidentally let the minecart retain its previous data. The minecart obtained would be named,,, Minecart with Chest,,, and Minecart with Hopper.


File:Data retaining minecarts.mp4

Link to the bug report on the Minecraft bug tracker

Crafting recipes[edit]

Chainmail armor[edit]

Since shortly after their introduction in Indev, and until snapshot 14w25a for 1.8, chainmail armor was craftable using fire. As of that snapshot, fire can no longer exist as an inventory item, even with inventory editing, and the recipe itself was removed from the game's registry of recipes.

Ingredients Crafting recipe

Chainmail armor may still be obtained in other ways.

Enchanted golden apple crafting recipe[edit]

Since their introduction in 1.3.1, and until snapshot 15w44a for 1.9, enchanted golden apples had the following crafting recipe:

Ingredients Crafting recipe
Block of Gold +

Enchanted Golden Apple

Enchanted golden apples may still be obtained in other ways.

Horse armor[edit]

In snapshot 13w16a of 1.6.1, a crafting recipe for iron, golden and diamond horse armor was added. In snapshot 13w18a, the crafting recipe was removed; the reason is still unknown.

Ingredients Crafting recipe
Iron Ingot or
Gold Ingot or
Diamond +
Any Wool

Iron, golden and diamond horse armor may still be obtained in other ways.

Generated structures[edit]

Brick pyramid[edit]

Brick pyramid
Brick Pyramid.png
Consists of


Can generate in
existing chunks


Brick pyramids were tall experimental generated structures made up exclusively of bricks. They were added in Infdev 20100277 and they were removed from game in Infdev 20100327.

Indev house[edit]

Indev House
Indev House.pngMossyCobblestoneIndev.png
Consists of

The Indev House was a structure which acted as the starting place when first spawned. Indev house was added into the game at Indev 0.31 20100124, back then it was made was from moss stone[2] and two torches. In Indev 20100214-1, the material of indev house has been changed from moss stone to planks and stone. Indev house has been removed at Infdev 20100227.

Obsidian wall[edit]

Obsidian wall
Obsidian Wall.png
Consists of


Can generate in
existing chunks


Obsidian wall was an experimental structure made from obsidian. The obsidian wall has been added in Infdev 20100227 and it has been removed from game in Infdev 20100313.

Old village[edit]

Old Village

Plains, savanna, taiga, ice flats, desert

Can generate in
existing chunks


Old villages and old zombie villages could generate in plains, savanna, taiga, ice flats, and desert biomes. The type of village, and therefore the style of all structures within it, was determined by the biome where the village well was located. All village biome variants were essentially palette swaps of each other, with the exception of one house in the old ice flats village, which would generate with randomized crop items such as carrots and beetroots. The "old villages" were not known as such until the Village & Pillage update.

Interior of an old village library.

Gravel roads[edit]

Before 1.10, villages used gravel to signify roads; however, in 1.10, grass paths were added to signify village roads.

Savanna village[edit]

Prior to 1.10, villages that would generate in savanna biomes used oak logs, oak planks, oak fences and oak stairs. This village type was replaced by villages made out of acacia derived blocks.

Far Lands[edit]

The "corner" of the Far Lands, at ±12,550,821 on both X and Z axes, creating the corner far lands.

The Far Lands was the area that formed the "edge" of the "infinite" map in Java Edition versions prior to Beta 1.8. They initiate differently depending on the game's version. In Infdev 20100227, there was a wall of stone that generated 33,554,432 blocks away from spawn. In a later version of Infdev, this changed to where the Far Lands that existed until Beta 1.8 began at about 12,550,820 blocks from the center of the world, X/Z 0. These Far Lands had two kinds: Edge Far Lands (The Loop) and Corner Far Lands (The Stack); both feature extremely strange terrain. They are known to have several impacts on gameplay, including floating-point precision errors and huge framerate / tickrate drops due to excessive coordinates, and the farther from the center of the world, the worse the effects, until the game freezes and crashes. Beyond X/Z 32,000,000 the chunks are just fake chunks, causing the player to fall through the terrain.

Similar phenomenon can be found on the vertical axis using mods such as the "Cubic Chunks" mod. When the height limit is removed completely, the Far Lands continue to generate upward until they eventually collide with the "Sky Far Lands" 25,101,640 blocks upward, or with the "Void Far Lands" 25,101,640 blocks below the world.

In Beta 1.7.3 (and probably as far back as Java Edition Alpha v1.2.0), there existed another set of Far Lands called the Farther Lands, which was found very quickly after the discovery of the Far Lands, and generated approximately 1,004,065,600 blocks away from the center of the world. These Farther Lands combined with the previous Far Lands created an even stranger mixture. In this mixture of Far Lands, the terrain was very smooth and hardly changed its shape. Every block would appear 2 dimensional. This was especially noticeable in the Corner Farther Lands.

The Far Lands were removed in Beta 1.8, but they still exist in Bedrock Edition.


Monoliths were glitched areas of terrain that happened in the late versions of Infdev and were patched out of the game with the Halloween Update. These monoliths would cause the terrain to abruptly generate up to the height limit, with natural grass block and ore generation. They could theoretically generate infinitely upwards, only being stopped by the height limit, which at this point in the game's development, was 128 blocks. The area below the monoliths was completely hollow, except for water generating at sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. It is possible to find small crevices in large monoliths, where normal terrain was generated. They tended to generate around flattish terrain. They were caused by an error in the Perlin noise generator.

By setting "Biome Scale Weight" to negative values in customized worlds, they could generate [3] from snapshot 14w17a for 1.8 to snapshot 18w05a for 1.13, but with the removal of the "Customized" world type altogether in snapshot 18w06a for 1.13, this can no longer be recreated.


Some types of trees can no longer be grown with saplings, and no longer generate naturally in new terrain. They were often the result of using existing textures for new log and leaves types that had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example, acacia trees, when they were first added, used jungle logs and oak leaves.

Glass pillars[edit]

Glass Pillar
Glass Pillar.png


Consists of


Can generate in
existing chunks


Glass pillars were added in Beta 1.9 Prerelease 3. They were used to mark the location of strongholds, as the eye of ender did not lead to strongholds yet. One pillar extended from the main entrance and another from the portal room. They went all the way up to the build limit. This was because Jeb forgot to remove the debug pillars before releasing the version publically. They were removed in Beta 1.9 Prerelease 4, due to eyes of ender being able to lead players to the stronghold portal room.

Map settings[edit]

Isometric screenshot[edit]

An isometric screenshot.
An isometric screenshot displaying the bug of not capturing chunks, which are not in the player's FOV.

In the Indev versions of Minecraft, players could take a screenshot of the map from an isometric perspective using F7. When the game captured an isometric image, it would save the current location of all mobs and show any and all alterations to the map the player had made that would be visible from the perspective of the sun (at sunrise). The player would not be visible unless the player was in third-person view before taking the isometric screenshot.

The isometric screenshot would save to their local user folder as "mc_map_####.png" where #### represents the number of the screenshot starting at 0000 up to 9999.

There are some limitations that existed with the screenshots:

  • They could only capture the player's sprite when in third-person view.
  • Due to a glitch, the screenshot would only render blocks that are in the player's FOV, and everything else will either be black or show underground sections that would have been obstructed.
Mc map 2333-G.png

Indev map shape[edit]

A typical normal, small, floating, deep map in isometric perspective.

The map shape refers to the general dimensions the level generator used to create maps. It was added in Indev 0.31 20100106 and it altered the length, width, and height of the map.

There were three kinds of shapes:

  • "Square" was a map of equal length and width, with a height of 64 blocks.
  • "Long" was 2 times the length and 12 times the width of a square map.
  • "Deep" was 4 times the height and 12 times the width and length of a square map.

There were three kinds of sizes:

Width × Length × Height Square Long Deep
Small 128 × 128 × 64 256 × 64 × 64 64 × 64 × 256
Normal 256 × 256 × 64 512 × 128 × 64 128 × 128 × 256
Huge 512 × 512 × 64 1028 × 256 × 64 256 × 256 × 256

Indev map theme[edit]

The map theme refers to the general style the level generator used to create maps. It was added in Indev 0.31 20100107, and it dramatically affected game mechanics, such as monster spawn zones and boundary liquid. "Paradise" and "Woods" themes were added in Indev 20100214-2. Themes were removed for in the middle of Infdev and were comparable to biomes in Alpha, Beta and current Minecraft versions.


A typical normal, small, island map in isometric perspective.

"Normal" was the default map theme. Above ground, one would find sporadic trees and generally favorable space. The weather was constantly partly cloudy, and the lengths of night and day were equal. Underground, ores of all types could be found and lava was generally found near the bedrock layer.

Boundary liquid: water.


A typical hell, small, island map in isometric perspective.

"Hell" was the second map theme introduced within the map theme feature. Hell featured significantly less lighting during the day, where mobs of all types would spawn at any time. All water was replaced with lava, grass was replaced with dirt and grass would only spawn in place of sand during map generation. Mushrooms were abundant on the surface. Farming worked at a much slower rate (one plant stage per day cycle). This map theme was comparable to the later added Nether.

Boundary liquid: lava.


A typical paradise, small, island map in isometric perspective.

The third map theme, "Paradise", was more relaxed than the other themes. It featured larger beaches and plentiful flora compared to the "Normal" theme, and the time is always set to "Noon" (the sun never sets); hostile mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).

Boundary liquid: water.


A typical woods, small, island map in isometric perspective.

The fourth map theme, "Woods", was a middle-ground of challenge between "Normal" and "Hell". It provided constant overcast during the day that reduces light, and tree density was higher than the other themes, resulting in the land space becoming smaller. Additionally, mushrooms were spotty throughout the above-ground areas.

Boundary liquid: water.

Indev map type[edit]

The "Floating" map type.

The map type refers to the general format the level generator used to create maps. Added in Indev 0.31 20100106, it dramatically affected gameplay, such as the availability of water, sand and gravel. The further the player traveled towards the end of the map, the slower they moved.

There were four kinds of map types:

  • "Island" was the default map type featuring minor hills and liquid existing at the borders.
  • "Floating" was similar to the floating islands in the "Buffet" world type today — it contained multiple floating islands. Falling from these islands resulted in death as the surface was covered in bedrock. Floating gravel and sand was common, while water was rare.
  • "Flat" was similar to the "Superflat" world type today — it featured flat grass with flowers, trees and a starting house.
  • "Inland" featured a slightly hilly landscape, which was essentially the "Island" map type with infinite flat land at its borders as opposed to water. Sand and gravel were common.

"Winter Mode" map type[edit]

A "Winter Mode" world.
A very rare occurrence: reeds generated in a "Winter Mode" world.

"Winter Mode" was a randomly occurring map type in Alpha. It was added on July 9, 2010, in Alpha v1.0.4 and was the first "biome" to appear in Minecraft.

There were a couple of differences compared to normal worlds. First, there was the presence of snowflakes, which fell constantly. There were four different kinds of snowflakes. These snowflakes would create snow on surfaces directly exposed to the sky, provided that it was a solid block. Due to a lack of unfrozen water, reeds were rare. The second element unique to "Winter Mode" was the presence of ice. When a map was generated, most exposed water blocks would be frozen into ice. The water did not freeze completely near gravel beaches. The third element was a decrease in the spawning rate of passive mobs.

How winter mode was determined for a map in the code is completely unknown.

"Winter Mode" was removed in Alpha v1.2.0 with the addition of proper biomes.

Biomes prior to 1.7.2[edit]

Versions prior to 1.7.2 had two biomes that were later removed from the world generator. Despite being unused, they continued to exist.

The following biomes became unused in 1.7.2:

  • Mountain Edge (now available in the "Buffet" world type)
  • Frozen Ocean (restored in 1.13)

Biomes prior to Beta 1.8[edit]

In Beta 1.8, biomes received a major overhaul, removing and changing many of them. Prior to these changes, there were 13 biome types that were much smaller and less distinct.

"Customized" world type[edit]

"Customized" was a world type that gave control over many settings that affected terrain generation, such as ores, sea level, biomes, structures, and many variables that govern the random shape of the terrain. It was introduced in snapshot 14w17a for 1.8, and was removed in snapshot 18w06a for 1.13. Although customized worlds were added back in the 1.16 snapshot 20w21a, there is currently no in-game menu to modify worlds; custom worlds can only be generated by importing a JSON file.


Indev MD3 mobs[edit]

Beast Boy, Black Steve, Steve, and Rana were human mobs originally used as tests during the Indev phase. They were made by Dock, one of Minecraft's past artists. After Dock left the Minecraft development team, these MD3 mobs were cut from the game. These mobs had no animation and glided around in the same pose. Notch also tested some other MD3 models that weren't going "into the final game."[4]


A human in rd-132328.

Humans were passive mobs who took the form of clones of the default skin. In Classic, humans could be spawned by pressing G and would run around aimlessly. From Classic 0.24_SURVIVAL_TEST and onwards, there was another mob called "Monster" which looked like a human but would attack the player. This "Monster" was the result of trying to spawn the base class for hostile mobs as an actual mob, a similar situation would later occur for humans too. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered. The entity IDs Mob, for humans, and Monster, for "Monster", existed until 1.11, in which entity IDs were converted to namespaced IDs.

Zombie drops[edit]

Prior to Beta 1.8, zombies dropped 0-2 feathers, which were replaced by 0-2 rotten flesh.

Zombie pigman drops[edit]

Prior to Beta 1.8, zombie pigmen dropped 0-2 cooked porkchops, which were replaced by 0-1 rotten flesh and 0-1 gold nuggets.


Note red.png
This page would benefit from the addition of more sounds.
Please remove this notice once you've added suitable sounds to the article. The specific instructions are: were any sounds removed or made redundant in 1.9?

Game sounds[edit]

Arrow Contact
Skeleton Hurt 1
Skeleton Hurt 2
Skeleton Hurt 3
Skeleton Hurt 4
Skeleton death
Door opening
Door closing
Flint and Steel
Leveling up
Old Hurt
Cow Ambient 1
Cow Hurt 1
Cow Ambient 2
Cow Ambient 3
Cow Ambient 4
Cow Ambient 5
Cow Hurt 2
Cow Hurt 3
Cow Hurt 4

Player sounds[edit]

Name Track

Audio loops[edit]

Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, oceans and beside a waterfall).

They were found in .minecraft/resources/sound/loops/, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises.

Loop Track
Birds Chirping
Cave Chimes


These features never had any functionality in-game.



Green shrub[edit]

Green Shrub.png


Armor in Survival Test[edit]

In early versions from 0.24_SURVIVAL_TEST through Indev 20100207-2, there was a folder called "armor", which contained two files. One was called chain.png; and the other was called plate.png. These files were removed in Indev 20100212-1 with the addition of normal armor models.

Armor plate (Entity).png
Plate armor[edit]

Plate armor was used in Survival Test for mobs and it gave them no additional defense.

Armor chainmail (Entity) Revision 1.png
Chain armor[edit]

Unlike plate armor, chain armor was impossible to see in-game. It was just an unused texture. It was later removed and replaced with a new model and texture with leggings and boots.


Beta 1.9 Prerelease 2 implemented 32 types of potions for a complex brewing system involving cauldrons, which were functional but unavailable. These potions had effects and appeared to have different colors than the current potions. Beta 1.9 Prerelease 3 replaced the cauldron brewing system with the brewing stand system used in the final game, and removed the effects and colors of the old potions. Only the mundane, awkward, and thick potions were used in the final brewing system, leaving 29 types of potions with no effect unused in the game. They were later removed in snapshot 15w44b for 1.9.

These potions could only be obtained by using the following command: /give @p minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding 16384 to the value would result in a splash version of the given potion.

Icon Name DVs
Uninteresting Potion.png Uninteresting Potion 2 & 3
Bland Potion.png Bland Potion 4 & 5
Clear Potion.png Clear Potion 6 & 7
Milky Potion.png Milky Potion 8 & 9
Diffuse Potion.png Diffuse Potion 10 & 11
Artless Potion.png Artless Potion 12 & 13
Thin Potion.png Thin Potion 14 & 15
Uninteresting Potion.png Flat Potion 18 & 19
Bland Potion.png Bulky Potion 20 & 21
Clear Potion.png Bungling Potion 22 & 23
Icon Name DVs
Milky Potion.png Buttered Potion 24 & 25
Diffuse Potion.png Smooth Potion 26 & 27
Artless Potion.png Suave Potion 28 & 29
Thin Potion.png Debonair Potion 30 & 31
Uninteresting Potion.png Elegant Potion 34 & 35
Bland Potion.png Fancy Potion 36 & 37
Clear Potion.png Charming Potion 38 & 39
Milky Potion.png Dashing Potion 40 & 41
Diffuse Potion.png Refined Potion 42 & 43
Artless Potion.png Cordial Potion 44 & 45
Icon Name DVs
Thin Potion.png Sparkling Potion 46 & 47
Potent Potion.png Potent Potion 48 & 49
Uninteresting Potion.png Foul Potion 50 & 51
Bland Potion.png Odorless Potion 52 & 53
Clear Potion.png Rank Potion 54 & 55
Milky Potion.png Harsh Potion 56 & 57
Diffuse Potion.png Acrid Potion 58 & 59
Artless Potion.png Gross Potion 60 & 61
Thin Potion.png Stinky Potion 62 & 63


Quiver JE2 BE1.png
Quiver when was added in Indev 0.31 20091231-2.
The reformed screenshot.

In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused its texture and put it in Minecraft, albeit flipped horizontally. It was added in Indev 0.31 20091231-2.

Although the texture for a quiver had been in the game since Indev, almost nothing was known about it. Jeb stated that he was not going to add them.[5] Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image[6] which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.[7] On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural."[8]

In 1.9, the quiver texture was removed.


Skis texture.

A texture known in the game files as skis.png was added in 1.4.6 (around Christmas and New Year). Its texture was added by Dinnerbone as a red herring.[9] The texture was removed in 1.6.1.

Mobs / Entities[edit]


This was a mob concept eventually reworked into the piglin.

Zombie Pigman Texture[edit]

Zombified Piglin JE5.png

The zombie pigman was what the zombified piglin was known as before the Nether Update. The zombie pigman was retextured, remodeled and renamed to zombified piglin when the Nether Update was released. However, the zombie pigman was not removed.


"Play Tutorial Level" button[edit]

An unclickable "Play Tutorial Level" button was added to the main menu during Indev. With the addition of texture packs in Alpha 1.2.2, the button was removed. No tutorial level had actually existed during that time.



Unused block textures[edit]

Brick variations[edit]
Four different brick block textures.

At some point in Classic, there were four similar brick textures added with slight differences, hinting it might have been planned to add variations in textures.

Chairs and other furniture[edit]
Possibly the side texture of chair.
Possibly the front texture of chair.

In Indev 20100206 two textures were added which might be interpreted as a chair and a table (side and front). The actual purpose of these textures is unknown. The second texture could also be interpreted as the side view of a table. A duplicate of the planks texture was also added to terrain.png, which could also have been a top texture or something related. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.[10][11][12][13] They were removed in Infdev 20100629.

If wheat crops with data values between 8 and 15 were placed in the world via map editors in versions with these textures present, two of these excessive wheat crop blocks would end up using the chair and table textures, and resultantly rendering as a (somewhat bugged-looking) chair and/or table:


Paeonias were an unimplemented block that was replaced by the two-block-high peonies.

There was only one screenshot of the block released by Jeb.[14] When held in hand, its height was level to the player's shoulder. The texture for this block, flower_paeonia.png, could still be found until it was removed in snapshot 17w47a for 1.13. In the first version of the Texture Update, another unused "flower_paeonia" texture can be found.

Unused white texture[edit]
The unused texture

In the 0.0.14a_08 texture files, there is a white texture that was not used in any in-game block. It was added in 0.0.14a and removed by 0.0.15a. It is speculated that it was planned to be cloud texture then scrapped.

Mirrored door textures[edit]
Mirrored door textures.

In Infdev's terrain.png, two door textures could be found that looked exactly the same except the hinges and the handle were mirrored. In current Minecraft only one of the textures is used and is flipped when the hinges and handle are on the other side. The alternate door was overwritten with the iron door texture in Alpha v1.0.1. They were almost certaintly used for a period of time in Infdev, a though this requires confirmation.

Placeholder fire texture[edit]

Placeholder graphics for the fire texture were found in terrain.png, which was overwritten in VRAM with the true fire texture. The text read "FIRE TEX! HNST", which means "Fire texture! Honest!". It was replaced by the actual fire animation in 1.5. [more information needed]

A second copy was added to terrain.png in Beta 1.2, for unknown reasons.

Old lava and water textures[edit]

The old lava and water textures from Alpha could be found in terrain.png. The textures were replaced by different lava and water animations in 1.5.

Village border texture[edit]

A texture previously used to mark the borders of villages[citation needed] could be found in terrain.png. The texture was removed in 1.5.

Duplicate cake texture[edit]

A duplicate cake texture could be found in terrain.png. The duplicate texture was removed in 1.5. [more information needed]

Other snow texture?[edit]

An unknown texture, though it could be related to the snow weather effect, could be found. The texture was removed in 1.5. [more information needed]

Wax block texture[edit]

A texture for a wax block was added to the game files in 19w34a, but it was removed in 19w42a.

Unused item textures[edit]

Crystallized honey texture[edit]

A texture for a crystallized honey item was added to the game files in 19w34a, but it was removed in 19w42a.

Unused entity textures[edit]

Door entity[edit]
Door entity texture.

In the Infdev "item" folder (where signs, arrows, and minecarts could be found at the time), a file named door.png could also be found. It was most likely going to be used for the door animation Notch had been wanting to add. The texture was removed in 1.6.1.

Steve villager hybrid[edit]
Steve villager hybrid texture.

After villagers were added, a strange file could be found in the mobs folder (outside of the villager folder) called villager.png. It appeared to be some sort of Steve villager hybrid. The file was removed in 1.5 during the texture pack reform. It did not match the villager model. If used for the villager model in a resource pack, it would look glitched.

Char.png Rendering.

Char.png can be found in Classic 0.27 SURVIVAL TEST's texture files. Steve's hair is on the second layer rather than the first. This was possibly a failed hair test.

Char_2.png Rendering.

Char_2.png can be found in Indev 20100212-1's texture files. This was possibly another failed attempt at testing skins. There are two gold pixels on the top right of Steve's head and two layers of hair.

Strider's fin[edit]

Striders had a fin in their texture file. The fin wasn't visible in-game and was removed in 20w15a.

Strider's fin

Unused particle textures[edit]

Angry villager head[edit]

In the particles sheet, there is an angry villager head that remains unused.

Since Java Edition 19w06a, particles are now broken up into individual textures files per frame rather than being in particles.png and angry villager head was removed.

Footstep particle[edit]
Footstep particles on sand.

The footstep particle was introduced, but never used in-game. It was removed in snapshot 17w47a, as part of The Flattening. They were later added as an easter egg in the 20w14∞ April Fools snapshot with the namespaced ID of minecraft:footprint. It could be obtained in the "missing" dimension or using the /give command.

Other unused textures[edit]


In Infdev, a texture called Fluff.png was added. It was used as a texture for clouds in Infdev, but was later removed in early Alpha.


In Infdev, a file similar to terrain.png, referred to as waterterrain.png, could be found. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.

chunkinfo command[edit]

From 1.8 (snapshot 14w30a) to 1.13 (snapshot 17w45a), the file en_us.lang contained translation strings for a /chunkinfo command, which never existed in game. The following keys existed:

commands.chunkinfo.usage=/chunkinfo [<x> <y> <z>]
commands.chunkinfo.location=Chunk location: (%s, %s, %s)
commands.chunkinfo.noChunk=No chunk found at chunk position %s, %s, %s
commands.chunkinfo.notEmpty=Chunk is not empty.
commands.chunkinfo.empty=Chunk is empty.
commands.chunkinfo.notCompiled=Chunk is not compiled.
commands.chunkinfo.compiled=Chunk is compiled.
commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers.
commands.chunkinfo.hasLayers=Chunk has layers: %s
commands.chunkinfo.isEmpty=Chunk has empty layers: %s
commands.chunkinfo.vertices=%s layer's buffer contains %s vertices 64 vertices are: %s

It is unknown if this command was used for development or was simply a dropped feature.



calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3 minutes and 13 seconds long. It consists of an upbeat synth, battle-like tune. At 1:36, Notch can be heard saying "Mojang Specifications" in slow-motion.

The track was released around Alpha v1.1.1, but in Alpha v1.1.2, this track was omitted from the downloaded game files. Players who had the game while the song file was still included will continue to hear it being played, as the game will play any song in the .minecraft/resources/music folder.

With the introduction of the 1.6.1 launcher, playing older versions with the track calm4.ogg will not allow the track to be heard, since music is downloaded separately from the jar files.

On February 1, 2020, calm4.ogg was reuploaded by Notch on his SoundCloud page with the name "Magnetic Circuit".

Player stats[edit]

The removed player stats.

In an early Indev version, the player could open the inventory screen and view their name and three stats: "ATK", "DEF", and "SPD". These only existed briefly; when asked, Notch stated he could not remember exactly why they were implemented and subsequently removed, and he assumed they were placeholders for "vague plans".[15]

Inventory changes[edit]

An inventory rewrite was originally partially implemented in snapshot 14w07a, but it was reverted before the release of 1.8.[more information needed][16]

Old player death animation[edit]

Before 1.6.1, on player death, the player would stay standing, leap a little bit, and then disappear. In 1.6.1, this was replaced with the player falling and then disappearing.

Notch dropping an apple[edit]

Before Beta 1.8, a player named Notch would drop an apple upon death.

On-screen version number[edit]

Version display in the top left of the screen (Java Edition Beta 1.6 Test Build 3).
All-text version display in the top left of the screen (PC Gamer Demo).

Starting with Classic 0.0.2a, all subsequent versions until RC2 had text displayed in the top left corner of the screen which told what version the player was on. Versions between Beta 1.6.4 and Beta 1.7.3 did not have this text. From Classic 0.0.2a to Indev 0.31 20100205, only the version number was displayed, but after Indev it switched from being "0.31" to being called "Minecraft Indev" (Indev 20100206), the word "Minecraft" was shown before the version number. In the Alpha development stage, the text read "Minecraft Alpha v#.#.#(_#)." In the Beta development stage, the text read "Minecraft Beta #.#(_#)." This feature was only partially removed, for, among other things, the version number can now be shown by opening the debug screen while in-game. Before Alpha v1.2.2, the version number did not display on the main menu screen.

"Unlicensed Copy" message[edit]

"Unlicensed Copy" message in the top left of the screen (Java Edition Beta 1.7.3).

In the Beta stage of Minecraft's development, a message reading "Minecraft Beta #.#.#(_0#) Unlicensed Copy :( (Or logged in from another location). Purchase at" was shown. This message can only be seen in versions between Beta 1.6 Test Build 3 and Beta 1.7.3, as proven by a bytecode editor. The bytecode for the message was removed in Beta 1.8.

Spawning nether portals with F4[edit]

In Java Edition Alpha v1.2.2a, players had the ability to spawn nether portals by pressing F4. In Alpha v1.2.2b, spawning nether portals using F4 was removed.

Time control with F6 and F7[edit]

In Beta 1.8 Pre-release, as a result of remaining debug code, players had the ability to use F6 and F7 to control in-game time. In Beta 1.8 Pre-release 2, the functionality of F6 and F7 was removed.


Achievements were available between Beta 1.5 and 1.12 (snapshot 17w06a). They were ultimately replaced by advancements, though editions other than Java Edition still have achievements instead.

"Player Activity" button[edit]

The "Player Activity" button in "Minecraft Realms" was added in 1.5, but it was removed in 1.14.4 for unknown reasons. This button was used to show the online activities of players.

Texture pack[edit]

Texture packs were added in Alpha v1.2.2, and were replaced with resource packs in snapshot 13w24a for 1.6.1.

"3D Anaglyph" option[edit]

"3D Anaglyph" option before 1.13.

"3D Anaglyph" is an option in video settings that applies a red-cyan stereoscopic effect, enabling the use of red-cyan 3D glasses to experience the game in more depth. This option was removed in snapshot 17w43a for 1.13 for unknown reasons.

Void fog[edit]

Void fog.
The void, covered in void fog.
A player's view limit would decrease with depth.

In Beta 1.8, black void fog and the depthsuspend particle effect were introduced. As the player descended below Y=17 in the Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.

The void fog was removed in snapshot 14w34c, the main reason being to improve performance.[17] The depthsuspend particle effect was also removed from the void, but stayed in the game until snapshot 17w47a when it was removed as part of The Flattening.

Dispensing command blocks[edit]

From snapshot 14w07a for 1.8, dispensers had the ability to place command blocks, when activated. This feature was removed as of 1.8.6 to solve a security issue.[18][19]

Mobs running from creepers[edit]

In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick, degrading performance.

Water evaporating on magma blocks[edit]

In snapshot 16w20a for 1.10, water evaporated on top of magma blocks when randomly ticked. From snapshot 18w07a for 1.13, whirlpool bubble columns are produced on top of magma blocks instead.

Full hotbar[edit]

Before 1.4.2, starting a world in Creative mode always started the player with a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone, and dirt.


Note: When a line of splash text is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one.

Main splashes[edit]

Splash text Explanation Version added Version removed Pre-removal line number
Pre-beta! The Alpha version of Minecraft. Indev or earlier Beta 1.2 1
Alpha version! The Alpha version of Minecraft. Indev or earlier Beta 1.2 30
9.95 euro! The pricing of the Alpha version of Minecraft, which was less than half that of the final price. Indev or earlier Beta 1.2 48
Half price! The pricing of the Alpha version of Minecraft, which was less than half that of the final price. Indev or earlier Beta 1.2 49
Check it out! Duplicate of "Check it out!" on line 21. Before Alpha v1.2.0 Beta 1.8 Pre-release 47
Notch <3 ez! Most likely removed because of Notch's departure from Mojang. Indev 1.8.5 100
SOPA means LOSER in Swedish! SOPA was a highly controversial anti-piracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a noun meaning "trash" or "garbage" and also commonly used as a slang insult.

Prior to 1.3, this splash read "SOPA means LOSER in Swedish", without an exclamation point.

The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal.

1.1 1.9 (15w42a) 304
Better than Prey! Prey (2006) is a first-person shooter that was well received by critics.

Most likely removed to avoid legal issues with ZeniMax Media, because Bethesda Softworks published a game with the same name: Prey (2017).

Indev 1.12.1 (17w31a) 5
Hobo humping slobo babe! "Hobo Humpin' Slobo Babe" was the critically-acclaimed first single of the band Whale. Beta 1.8 (Pre-release) 1.14 (19w12a) 259
Made by Notch! Notch is the creator of Minecraft. Indev 1.14 (19w13a) 9
The Work of Notch! Notch is the creator of Minecraft. Probably also a reference to The Word of Notch. Alpha v1.0.0 1.14 (19w13a) 136
110813! Notch's and ez's wedding day, August 13, 2011. Beta 1.8 (Pre-release) 1.14 (19w13a) 233
Woo, minecraftforum! Referring to Minecraft Forum. Removed shortly after it was announced that the forum would shut down.[20] However, despite the forums instead being sold to a third-party host,[21] this splash remains removed from the latest version. Alpha v1.0.14 1.14.2 (1.14.2-pre4 reupload) 171
Undocumented! Indev 1.16 (1.16-rc1) 29
Down with O.P.P.! Line from the song "O.P.P." by American hip hop trio "Naughty by Nature". Indev 39
Lewd with two dudes with food! A line from "If You're Into It" by Flight of the Conchords. Prior to Alpha v1.0.14, this splash read "Rude with two dudes with food!". Alpha v1.0.0 126
Switches and ores! Redstone is used to create switches, and many types of ore can be found. Alpha v1.0.14 191
Huge tracts of land! A quote from Monty Python and the Holy Grail, describing the "assets" of a bride-to-be. Also, refers to the large areas of terrain present in Minecraft. Beta 1.0 207
Totally forgot about Dre! Reference to the song "Forgot about Dre" by Dr. Dre. Beta 1.8 (Pre-release) 252
Popping tags! A reference to Macklemore's "Thrift Shop".[22] 1.8 (14w10a) 325
Getting ready to show! Line from the song "Skeletons" by Stevie Wonder. 1.8 (14w25a) 335
Getting ready to know! 336
Getting ready to drop! 337
Getting ready to shock! 338
Getting ready to freak! 339
Getting ready to speak! 340

Special splashes[edit]

Splash text Explanation Date displayed Version removed
Happy birthday, ez! Shown on ez's birthday. November 9 1.8.5
Happy birthday, Notch! Shown on Notch's birthday. June 1 1.8.5

"Super Secret Settings" button[edit]

The "Super Secret Settings", added in snapshot 13w38a for 1.7.2, were removed in snapshot 15w31a for 1.9 due to an internal rewrite. It was a button under the options menu that, when pressed, would blare a random game sound with a lower pitch, and activate a shader.

Native integration[edit]

Native integration was added in snapshot 13w47a for 1.7.4, and was removed in snapshot 15w31a for 1.9. It integrated Twitch chat into the game. and entity.hanging.pop[edit] and entity.hanging.pop were two sound effects added in snapshot 15w49a and removed in the next snapshot, 15w49b. The sound effects were blank audio files and were likely intended as sound effects for the lead.

Old conduit particle[edit]

The old conduit particles.

The conduit was added in snapshot 18w15a with particles, but those particles were changed in the next snapshot, 18w16a.

/locate New_Village[edit]

There was a locate command called /locate New_Village. This was implemented in snapshot 18w48a for Village & Pillage before the village structures from Update Aquatic and prior were removed. Once these "old" villages were officially taken from the game's structure spawn list in snapshot 19w02a, /locate New_Village was replaced by /locate Village as the New_Village ID was no longer needed.

Start with 64 fences[edit]

In Alpha v1.0.17, the player would spawn with 64 fences in their inventory, but in Alpha v1.0.17_01 this feature was removed.[verify]

First-person view pivot[edit]

Removed in 1.14 for performance reasons. [more information needed]

Placeholder block drops[edit]

Survival Test introduced block drops which were mapped as follows:

Block Drops
Gold Ore Block of Gold
Iron Ore Block of Iron
Coal Ore Stone Slab
Wood Planks

Block drops were reworked in Indev.

Minimized textures[edit]

In Survival Test, item drops were restricted to the cube shape used for blocks. The projected texture was the same on all faces and the texture scale was closer to those of blocks, making it look cropped.


The water_hacked and waterlogged tags were added in snapshots 18w07a and 18w07b for 1.13 respectively and removed in 18w10c. Before the removal, these tags functioned as follows:

Tag Values Usage
minecraft:water_hacked #minecraft:stairs, #minecraft:waterlogged, #minecraft:slabs, minecraft:chest
  • Blocks in this tag will render in water as if any non-filled space in the block model was water.
minecraft:waterlogged #minecraft:coral_plants, minecraft:bubble_column, minecraft:kelp, minecraft:kelp_top, minecraft:sea_grass, minecraft:tall_sea_grass
  • Used in the water_hacked.json block tag file. Prevents non-water mobs from spawning in this block. Allows swimming in this block.

Java launcher easter eggs[edit]

Prior to the release of Launcher 2.1.497x, the launcher contained multiple easter eggs. If the player hovered their cursor over the "Play" button for a few seconds, a random mob would appear in the bottom right corner of the launcher. In the top left corner of the launcher, the player could see a translucent creeper face. There was about a 111 chance of the creeper face being replaced with a shrugging kaomoji, ¯\_(ツ)_/¯. When the player clicked on either of these, they turned solid white. Clicking them again would return them to their translucent state. In addition, if the player pressed Ctrl+B, the experience orb pickup sound would play.

Old walking animation for players[edit]

From pre-Classic to Alpha v1.0.9, the walking animation for the player and the human mob was different; the player and the human mob would swing their arms wildly to their sides while walking.

Old walking animation for mobs[edit]

In Survival Test, mobs (pigs, sheep, skeletons, zombies, spiders and creepers) had different walking animations.

Creeper melee attack[edit]

In Survival Test, creepers did melee damage to the player. In Indev 0.31, this feature was removed. The damage was 4.

Potted cobweb and grass[edit]

In 13w36a, it was possible to Commands/setblock flower pots containing cobwebs and grass. This was considered a bug and removed in 14w17a.


  1. File:Special NBT Stray Arrows.mp4
  2. Later renamed to mossy cobblestone
  5. "No"Jeb, April 24, 2011
  6. "The following picture is meaningless and is probably not even worth your time clicking on it."@Dinnerbone, May 4, 2015
  7. "It's not meaningless."(now deleted) u/FiredPlayer (now deleted) on Reddit, May 4, 2015
  8. "I'm removing quivers again. Arrows in off-hand feels more natural."@Dinnerbone, June 30, 2015
  9. "Bingo."@Dinnerbone, December 24, 2012
  10. "Asynchronous saving and loading, and slightly more complex save files" – The Word of Notch, June 3, 2010
  11. "Lo and behold, now I need larger blocks" – The Word of Notch, June 3, 2010
  12. "I got my Pandora yesterday" – The Word of Notch, June 5, 2010
  13. "Finally, an update" – The Word of Notch, June 7, 2010
  14. "I've been adding a bunch of new flowers to #minecraft. One of them is the pink Paeonia, as it was the main flower for our wedding"@jebkhaile, August 16, 2013
  15. "I don't even remember putting them in, I assume it was only printed out on that screen as a placeholder for vague plans. I don't think they were ever in the code."u/xNotch on Reddit, September 7, 2017
  16. "We never finished that. We hit a roadblock with the inventory rewrite, and had to shelve it because we couldn't figure out how to proceed nicely."u/Dinnerbone on Reddit, April 9, 2015
  17. "Removed void fog today. Now we don't need to tick air blocks (seriously, WTH?), and honestly, who actually *liked* the void fog?"@TheMogMiner, August 19, 2014
  18. "For the security fix in 1.8.6 it was necessary to remove a feature (permanently) that was used by map makers. It wasn't an easy decision."@SeargeDP, May 26, 2015
  19. "Unfortunately this feature had to be removed in 1.8.6 for security reasons. It wasn't an easy decision, but there was no other viable option. We usually don't break compatibility and this will be an exception to the rule, hopefully the only one.Searge, May 26, 2015
  20. "Important Minecraft Forum Announcement"Minecraft Forum, May 21, 2019
  21. "A New and Exciting Beginning" – Minecraft Forum, June 12, 2019.
  22. "@KnightMiner Also, "Popping tags!" is a reference to Macklemore's "Thrift Shop", not Jay-Z's "Popping Tags"."@TheMogMiner, April 25, 2014