Air
Transparent |
Yes |
---|---|
Luminance |
No |
Blast resistance |
0 |
Tool |
? |
Flammable |
No |
Catches fire from lava |
No |
Data value |
dec: 0 hex: 0 bin: 0 |
Name |
See § Data values |
Air is the block present in otherwise empty space.
Cave air[Java Edition only] is the underground air found in some generated structures and in caves.
Void air[Java Edition only] is used internally for blocks above (Y>255) and below (Y<0) the world, and in unloaded chunks.
Contents
Natural generation[edit]
Most generated structures generate air. Air is also generated in any space not occupied by another block.
Structures above ground generate normal air (with the exception of exposed badlands abandoned mineshafts and surface ponds, which generate cave air[1][2]), and underground structures generate cave air. Void air is used in place of unloaded chunks and above or below the world's buildable area.
Obtaining[edit]
Air cannot be kept in the inventory and can be destroyed or created only by the placement or removal of other blocks respectively, although it is suggested by the /give
command.[3]
Usage[edit]

Air shares some properties with non-solid blocks, including allowing the player or mob to move within that space without suffocating, and also to catch their breath if they are drowning in water.
Air can be visualized with the use of structure blocks in save mode. With "Show invisible blocks" enabled, air is represented as small blue cubes.
Cave air and void air have no special properties; they are functionally the same as normal air.
Data values[edit]
ID[edit]
Block | Namespaced ID |
---|---|
Air | air
|
Cave Air | cave_air
|
Void Air | void_air
|
Block | Namespaced ID | Numeric ID |
---|---|---|
Air | air
|
0 |
History[edit]
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
Cave game tech test | Added air. | ||||
Air currently isn't internally a block. | |||||
Java Edition Indev | |||||
0.31 | Air now affects liquid blocks that are horizontally adjacent to it. If air is touching the fluid block, there is a 2⁄3 chance for the fluid block to disappear and make the pool recede, and a 1⁄3 chance for the fluid block to fill the air, making the pool spread. | ||||
Java Edition | |||||
1.7.2 | 13w38b | Air is now internally a block[4] and can be kept in the inventory. It has a missing texture, ![]() | |||
Air can now drop from killing villagers, slimes (only medium and big ones), and the ender dragon. | |||||
13w38c | Air can no longer be kept in the inventory. | ||||
1.10 | 16w20a | Air can now be visualized with the use of structure blocks. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeric ID was 0. | |||
18w06a | Two new variations of air have now been added: cave air and void air. | ||||
Caves now generate cave air instead of normal air. | |||||
Void air is now internally used at Y values less than 0 or greater than 255 and in unloaded chunks. | |||||
Pocket Edition Pre-release | |||||
Pre-release | Added air. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added air. |
New Nintendo 3DS Edition | |||||
0.1.0 | Added air. |
Issues[edit]
Issues relating to "Air" are maintained on the bug tracker. Report issues there.