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The void is the name given to the empty space below the world in any dimension.
Falling into the void past Y=-64 causes any mob health to be depleted by about 4 every half second, leading to the player's death in 2 1⁄2 seconds. Armor, totem of undying, resistance effect and the Protection enchantment does not protect the player from dying in the void, and death occurs at Y=-199.10. Other status effects can alter the death level slightly. After this, if no buttons are pressed, the player usually falls to death at somewhere below Y=-256, with this number varying on each death. It is possible to survive in the void, if the player constantly eats enchanted golden apples. However, the only way to have enough of them is to have a command block constantly giving them to the player. The player can also survive in the void by having regeneration of a sufficient level (achievable only by commands). If commands are used to make the player invincible or bestow infinite health, the player falls until Minecraft crashes. A player who falls into the void on a server with anti-flying measures is kicked out regardless of having a flying mod. Riding a vehicle into the void results in the player being stuck in the vehicle until death.
The Void is red in the Nether, black in the overworld, and purple in the End.
Other entities may also fall through the void and receive the same damage as the player, with the exception of the wither, which appears to take tremendous damage. All entities disappear at Y=-64. Any entity above layer Y=319 or below layer Y=-64 appears as black. In the Overworld and in the Nether, a barrier layer of bedrock prevents the player from accessing the void. In the End, however, the void is easily accessible due to the large gaps between the islands.
In Bedrock Edition, the player's health is depleted by 4 every half second at any negative height. At Y=-40 an invisible barrier is erected, preventing the player from falling further. This barrier can be bypassed by using commands such as
/tp. In Creative mode, one does not die, giving free access to flying under the void. A player who falls in the void in Creative eventually lands on an invisible barrier at Y=-40. However, if the player goes to any coordinates beyond negative or positive X or Z of 8,388,608 blocks, the invisible barrier disappears due to blocks of any kind no longer being solid to the player.
There is daylight according to the current time in the void of Bedrock Edition.
A wither summoned in the void will die after the 10 seconds of wither protection.
Legacy Console Edition
Entering the bottom void is not possible in the Legacy Console Editions. Although the player is unable to break the bottom or top layer of bedrock, even in Creative, the player can enter it by breaking end stone in the end until reaching the void. As in Java Edition, the player takes 4 damage every half-seconds below Y=-64, and armor, a totem of undying and enchantments do not protect the player from dying. The player dies upon reaching zero health, and may respawn back to the overworld. Also, the player automatically jumps out of the vehicle at around Y=-46. If the player does somehow manage to access the void from the Overworld, falling into it results in the player standing on it. This also happens at the y-coordinate of 512, where an invisible barrier is erected to stop the player going any higher. The invisible barrier for the bottom is not present in the End. If the player is affected with Resistance 5+, Regeneration 8+ or Instant Health you can fall infinitely into the void without dying; however, this can be done only with the use of mods or external editors, which may cause the player to become banned.
Additionally, black void fog exists. It increases with depth as the player descends past Y=17. As the player travels deeper, the fog at the edge of the render distance grows nearer, until the player reaches the deepest depths where visibility is reduced to just a few blocks, beyond which lies only blackness.
New Nintendo 3DS Edition
In the New Nintendo 3DS Edition, the player's health is depleted by 4 every half second at any negative height. A player who falls in Creative mode does not take damage. The player can fall past Y=-100000, and it is unknown if a limit exists. Saving, exiting and reloading the world returns the player to Y=-5.
There is daylight according to the current time of the void.
|Java Edition pre-Classic|
|rd-132211||When players walk off the world, they find themselves in a "Sky-Void."|
|Java Edition Infdev|
|?||The void acts and provides damage as an invisible lava sea, and making the lava visible only when entering the void.|
|June 18, 2010||The player is now killed when falling off of the bottom of the map.|
|June 29, 2010||The player is no longer killed when falling off of the bottom of the map and instead glitches in place.|
|June 30, 2010||The player is now killed when falling off of the bottom of the map.|
|Java Edition Beta|
|1.6||?||Prior to this update, things that fall into the void would become black because there is no lighting there.|
|1.8||?||Void fog was added. If you are in within 16 blocks of the void, the particle effect is visible, along with limited visibility, as if you were on render distance tiny.|
|If using an X-Ray mod, you can see the color of the void change from blue to black while descending. This can also be seen by a player in an ocean biome. Just before the player's head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue.|
|Entities are now lit in the void.|
|The Player can now reach the void through Creative mode.|
|Previously, it was possible to find holes in the bedrock that lead into the void. This was fixed.|
|Previously, if one was to pass the 32 million block limit (called the Far Lands), the player would no longer clip (the blocks become non-solid) and fall through to the void, resulting in the player's eventual death. As of 1.8, at the 32 million block limit world generation becomes simpler and block physics fail. Also, exceeding the 32 million block limit causes the game to crash.|
|1.1||11w48a||Before this update, the void fog was in all game modes. Now, it is present only in Survival and Adventure modes. Also, mobs that fall into the void now receive the same damage as the player (2 hearts per second) and items that fall into the void now disappear when they reach Y=-64.|
|1.2.1||?||In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the void under very low-level lava pools. This was fixed, and holes in bedrock no longer exist.|
|1.8||14w34c||Removed void fog and particles. Bottom of bedrock is also not black anymore.|
|1.9||15w37a||"The Void" is now also the name of a biome, used to generate a new superflat preset also called "The Void". The void biome still contains a proper void beneath it.|
|1.13||?||New death messages are added for void damage and |
|Pocket Edition Alpha|
|0.11.0||build 11||Players in Creative mode no longer take void damage upon entering the void. Before this, all players were instantly killed when entering the void, even in Creative|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||The void is present in the first release of the Console Edition.|
|TU5||Removed the void by making it impossible to break the bottom/top layer of bedrock.|
|TU6||Void fog can be toggled on and off. Fog is disabled by default. Void fog is dependent on the game host's settings.|
|TU31||CU19||1.22||Patch 3||Void fog and its particle were completely removed.|
- When viewed on a map, the void is seen as the pattern used for an unexplored area.
- This is because there are no blocks recorded in the void's area, just the same as if the player has not explored or recorded normal areas.
- When falling below Y=0, the second to last line of the debug screen disappears entirely, and is replaced by "Outside of world..."
- This also occurs when a player reaches above Y=256.
- The player can survive in the void with Regeneration effect of level 6 or higher.
- In the Bedrock Edition, the Void is the same color as the sky in the overworld.
- In Creative mode, using an ender pearl twice on the top layer of bedrock in the Nether causes the player to be transported into the void above the Nether.
The red Nether void in Alpha.