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Height: 1.95 Blocks
Vindicators spawn during the generation of woodland mansions, in particular rooms. Some rooms will contain 1, others will contain 3, and some will contain 2 accompanied by an evoker. They will not respawn after their initial spawn, thus there are a limited number of them per world. Vindicators that are generated with mansions do not naturally despawn.
Some vindicators may spawn with an enchanted iron axe, depending on the difficulty set: the chances go up as the difficulty goes up.
emeralds, with the maximum increasing by 1 for every level of Looting.
- 8.5% chance of dropping their
iron axe, which increases by 1 percentage point per level of Looting.
Vindicators are hostile towards players, iron golems and villagers. They will try to attack them, raising their main hand and brandishing an iron axe. When in pursuit of their target they will sprint toward them, at the player's walking speed. When not attacking, they cross their arms similar to a villager, and don't show the axe in their hand.
A vindicator will not pursue the player through the iron door of any naturally occurring woodland mansion jail cells, and after a time, will cease hostility as long as the player remains inside.
If a vindicator is named Johnny (using a name tag, named spawn egg, etc., or has its
Johnny tag set to
1b), it will be hostile to any kind of mob, except for evokers, ghasts, illusioners and other vindicators. It will even be hostile to vexes. All mobs, except for endermites, phantoms, guardians, slimes and magma cubes, will try to attack the vindicator in return. The tag overrides its name, the player can give the vindicator any other name and set the
Johnny tag to
1b and it will still be hostile in the same way as described. Conversely, you can name the vindicator Johnny and set the
Johnny tag to
0b, and the vindicator will not be hostile as described, it will act as a normal vindicator.
- See also: Chunk format
Vindicators have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Johnny: Optional. 1 or 0 (true/false) - Setting to true will cause the vindicator to exhibit Johnny behavior. Setting to false will prevent the vindicator exhibiting Johnny behavior, even if named Johnny.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.||
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 24 mobs (2 added in 1.13[upcoming]). Other mobs are ignored for this advancement.||
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 24 mobs (2 added in 1.13[upcoming]). Other mobs may be killed, but are ignored for the advancement.||
|16w40a||"Johnny" vindicators are now activated by a custom tag in addition to a custom name.|
|Their axe is now one of their
|Vindicators have been heavily buffed - their attack damage on Easy has been increased from 3 () to 7 (), on Normal 5 () to 13 (), and on Hard, 7 () to 19 ().|
|1.1||build 1||Added vindicators.|
|Legacy Console Edition|
|TU54||CU44||1.52||Patch 24||Patch 4||Added vindicators.|
- According to Jeb, naming a vindicator "Johnny" would kill everything that it saw; a reference to The Shining.
- "He just looks insane – and it made me think of The Shining, when Jack Nicholson breaks through the bathroom door, yelling, "Heeere's Johnny!" So I thought it was funny to add an Easter Egg in which you name him Johnny and he would constantly be in hostile mode and kill everything he sees!" – Minecraft.net