Vindicator

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Vindicator
Vindicator.pngVindicator attacking.png
Health points

24 (Heart.svg × 12)

Attack strength

Easy: 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg)
Normal: 13 (Heart.svg × 6.5)
Hard: 19 (Heart.svg × 9.5)

Size

Height: 1.95 Blocks
Width: 0.6 Blocks

Spawn

Woodland Mansions
Illager Patrols[upcoming 1.14]
Raids[upcoming 1.14]

First appearances

See § History

Common drops
Natural equipment

Iron Axe
White Banner

Experience

5

Sounds
Internal ID

JE: 36
BE: 57

Entity ID

vindicator

Marsh Davies Mojang avatar.png Here's Johnny!
Marsh Davies[1]

Vindicators are hostile illager mobs that spawn in woodland mansions, illager patrols[upcoming 1.14], and raids[upcoming 1.14]. They are equipped with iron axes.

Spawning[edit]

Woodland mansions[edit]

Vindicators spawn during the generation of woodland mansions, in particular rooms. Some rooms will contain 1, others will contain 3, and some will contain 2 accompanied by an evoker. They will not respawn after their initial spawn, thus there are a limited number of them per world. Vindicators that are generated with mansions do not naturally despawn.

Some vindicators may spawn with an enchanted iron axe, depending on the difficulty set: the chances go up as the difficulty goes up.

Illager patrols[edit]

Illager patrols spawn a maximum of five pillagers (weight 55) or vindicators (weight 27) 200 blocks away from villages on grass or sand with a block light level of 0–8 and a sky light level of 10–15.‌[upcoming 1.14]

Raids[edit]

Vindicators are able to spawn as part of raids.‌[upcoming 1.14]

Drops[edit]

Vindicators only drop loot when killed by a player or tamed wolf. They will drop when they die:

Behavior[edit]

A vindicator chasing a villager.

Vindicators are hostile towards players, iron golems and villagers. They will try to attack them, raising their main hand and brandishing an iron axe. When in pursuit of their target they will sprint toward them, slightly faster than the player's walking speed. When not attacking, they cross their arms similar to a villager, and don't show the axe in their hand.

A vindicator will not pursue the player through the iron door of any naturally occurring woodland mansion jail cells, and after a time, will cease hostility as long as the player remains inside.

If a vindicator is named Johnny (using a name tag, named spawn egg, etc., or has its Johnny tag set to 1b), it will be hostile to every mob, except for evokers, illusioners, pillagers[upcoming 1.14], ghasts, and other vindicators. It will even be hostile to vexes and illager beasts[upcoming 1.14]. All mobs, except for endermites, phantoms, guardians, slimes, magma cubes and beasts, will try to attack the vindicator in return. The Johnny tag overrides its name; the player can give the vindicator any other name and set the Johnny tag to 1b and it will still be hostile in the same way as described. Conversely, you can name the vindicator Johnny and set the Johnny tag to 0b, and the vindicator will not be hostile as described; it will act as a normal vindicator.

Naming a vindicator spawn egg "Johnny" and using it on a spawner will make the spawner spawn normal vindicators, not vindicators named Johnny.‌[Bedrock and Legacy Console editions only]

Data values[edit]

See also: Chunk format

Vindicators have entity data associated with them that contain various properties of the mob. Their entity ID is vindicator.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  HasRaidGoal: 1 or 0 (true/false)‌[upcoming 1.14]
    •  Patrolling: 1 or 0 (true/false)‌[upcoming 1.14]
    •  PatrolLeader: 1 or 0 (true/false) - True if the current mob is the patrol leader.‌[upcoming 1.14]
    •  PatrolTarget: The coordinate that the patrol moves toward.‌[upcoming 1.14]
      •  X: X coordinate that the patrol moves toward.
      •  Y: Y coordinate that the patrol moves toward.
      •  Z: Z coordinate that the patrol moves toward.
    •  RaidId: Numerical ID of the raid that the mob currently belongs to.‌[upcoming 1.14]
    •  Wave: Raid wave that the mob spawned as part of.‌[upcoming 1.14]
    •  Johnny: Optional. 1 or 0 (true/false) - Setting to true will cause the vindicator to exhibit Johnny behavior. Setting to false will prevent the vindicator exhibiting Johnny behavior, even if named Johnny.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Monster HunterAttack and destroy a monsterKill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.Xbox OneYesYesYes15GBronze
Xbox 360Alt20G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngAdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.pngMonster HunterKill any hostile monsterAdventureKill one of these 24 mobs. In 1.14,‌[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters HuntedKill one of every hostile monsterMonster HunterKill each of these 24 mobs. In 1.14,‌[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs

History[edit]

Java Edition
1.11 16w39a Added vindicators.
16w40a "Johnny" vindicators are now activated by a custom tag in addition to a custom name.
The vindicators' axes are now one of their HandItems, whereas before it was purely a visual effect. This means their attack will now disable shields.
Vindicators have now been heavily buffed - their attack damage on Easy has now been increased from 3 (Heart.svgHalf Heart.svg) to 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg), on Normal 5 (Heart.svgHeart.svgHalf Heart.svg) to 13 (Heart.svg × 6.5), and on Hard, 7 (Heart.svgHeart.svgHeart.svgHalf Heart.svg) to 19 (Heart.svg × 9.5).
1.13 pre5 The entity ID for vindicators has now been changed from vindication_illager to vindicator.
Upcoming Java Edition
1.14 18w45a Vindicators can now spawn in illager patrols.
Vindicators can now sometimes spawn as a patrol leader in illager patrols.
18w47a Vindicators can now spawn as part of raids.
Vindicators can now break doors.
Pocket Edition
1.1 build 1 Added vindicators.
Legacy Console Edition
TU54CU441.52Patch 24Patch s4Added vindicators.

Issues[edit]

Issues relating to "Vindicator" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • According to Jeb, naming a vindicator "Johnny" will cause the vindicator to become hostile towards every mob, except other illagers; a reference to The Shining.[2]

References[edit]