Vindicator
Health points |
24 |
---|---|
Behavior |
Hostile |
Attack strength |
Armed |
Hitbox size |
In Java Edition: In Bedrock Edition: |
Spawn |
A vindicator is an illager equipped with an iron axe. Vindicators appear in woodland mansions and participate in raids.
Contents
Spawning[edit]
On Normal difficulty and Hard difficulty, vindicators sometimes spawn with a randomly enchanted iron axe: the chance is 0–25%, and is higher when the regional difficulty is higher.
Woodland mansions[edit]
Vindicators spawn during the generation of mansions, inside particular rooms. Some rooms contain 1, others contain 3, some contain 2 accompanied by an Evoker, and some can rarely spawn in the corridors.
They do not respawn after initially spawning. Vindicators generated with mansions do not naturally despawn (unless the world is switched to Peaceful difficulty [JE only]).
Patrols[edit]
Patrols consist of 2–5 Illagers, with all Illagers always being Pillagers on Easy difficulty and Normal difficulty. On Hard difficulty, 80% of them are pillagers and 20% of them are vindicators.[BE only]
Raids[edit]
Vindicators can spawn during raids. They appear more frequently during later waves and at higher difficulties.
Vindicators can spawn riding Ravagers.[JE only]
Drops[edit]
Vindicators drop loot only when killed by a player or tamed wolf. When they die, they drop :
- 5 and an additional 1–3 per naturally-spawned equipment.
- 0–1 emeralds when killed by the player. The maximum increases by 1 for every level of Looting, for a maximum of 0-4 with Looting III.
- 8.5% chance of dropping their normal or enchanted iron axe, which increases by 1 percentage point per level of Looting.
- 1
Ominous banner, if they spawn as a raid captain.
In Bedrock Edition, if a vindicator spawns as part of a raid, it drops:
- 0-1 Emerald
Additionally, In Bedrock Edition, vindicators have a 65% chance of dropping the following on Easy and Normal difficulties, and an 80% chance of dropping them on Hard difficulty:
- 0-1 Emerald (10⁄39 chance)
- 2-3 Emerald (5⁄39 chance)
- 4-5 Emerald (2⁄39 chance)
- 1 Enchanted Book (2⁄39 chance)
- 1 Iron Axe (5⁄78 chance)
- 1 Iron Pickaxe (5⁄78 chance)
- 1 Iron Shovel (5⁄78 chance)
- 1 Iron Sword (5⁄78 chance)
- 1 Iron Helmet (5⁄78 chance)
- 1 Iron Chestplate (5⁄78 chance)
- 1 Iron Leggings (5⁄78 chance)
- 1 Iron Boots (5⁄78 chance)
Notes:
- Iron equipment from raid drops always has a 50% chance of being enchanted with a random enchantment at level 5-19.
- Iron equipment from raid drops is always damaged.
- These drops are also affected by the Looting enchantment.
- The enchanted book has a level 30 enchantment, may be treasure enchantment.
- Emeralds are both a regular raid drop and an additional raid drop.
- With Looting III enchantment, a vindicator spawned from a raid can drop up to 16 emeralds upon death, but the chance is 3.328% on Easy or Normal, and 4.096% on Hard.
- It is possible for a vindicator spawned from a raid to drop both its naturally-spawned iron axe and a second iron axe from its additional raid drops (in Easy and Normal difficulty 0.3536% chance, 0.3952% chance with Looting I, 0.4368% chance with Looting II, and 0.4784% chance with Looting III, while in Hard difficulty 0.4352% chance, 0.4864% chance with Looting I, 0.5376% chance with Looting II, and 0.5888% chance with Looting III).
Behavior[edit]

Vindicators are hostile toward players, iron golems, adult villagers, wandering traders, and snow golems.
When attacking, a vindicator raises its main hand brandishing an iron axe. It moves sprinting. While not attacking, a vindicator crosses its arms similar to a villager and does not show the axe in its hand. A vindicator follows from up to 12 blocks away. If vindicators have no weapons, they still attack players, iron golems, villagers, wandering traders and snow golems.
A mob hitting a vindicator would provoke not only that vindicator, but also all vindicators around, similar to piglins or zombified piglins.
During raids, vindicators can open doors, just as villagers do.[JE only] They break wooden doors on Normal and Hard difficulties when attacking.
A vindicator disables the player's shield with its iron axe attack, even when riding a mob.[JE only] For this reason, a player may not survive trying to land a melee attack on a vindicator that rides a ravager during a raid in Hard difficulty.
If raiding vindicators kill all the villagers in the village or all the beds are destroyed, vindicators celebrate cheering.
Like shulkers, and evokers, vindicators are passive in Peaceful difficulty. [Bedrock Edition only]
Like most hostile mobs, vindicators despawn in Peaceful difficulty in Java Edition.
"Johnny"[edit]
A vindicator named Johnny (using a name tag, named spawn egg, etc., or has its Johnny
tag set to 1b
) is hostile to every mob except ghasts and illagers.
The hostility even extends to Vexes and Ravagers.[JE only]
All hostile or neutral mobs, except for Endermites, Elder Guardians, Phantoms, Guardians, Slimes, Magma cubes and Ravagers try to attack the Johnny vindicator in return.
The Johnny
tag overrides its name; the player can give the vindicator any other name and set the Johnny
tag to 1b
and it remains hostile in the same way as described. Conversely, the player can name the vindicator Johnny and set the Johnny
tag to 0b
, causing the vindicator to act as a normal vindicator.
Naming a vindicator spawn egg "Johnny" and using it on a spawner has no effect; normal vindicators spawn rather than vindicators named Johnny.[BE only]
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Vindicator mutters | ? | ? | entity.vindicator.ambient | subtitles.entity.vindicator.ambient | ? | ? | 16 | |
Vindicator cheers | ? | ? | entity.vindicator.celebrate | subtitles.entity.vindicator.celebrate | ? | ? | 16 | |
Vindicator dies | ? | ? | entity.vindicator.death | subtitles.entity.vindicator.death | ? | ? | 16 | |
Vindicator hurt | ? | ? | entity.vindicator.hurt | subtitles.entity.vindicator.hurt | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Entity tags (JE) | Translation key |
---|---|---|---|
Vindicator | vindicator | raiders | entity.minecraft.vindicator |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Vindicator | vindicator | 57 | entity.vindicator.name |
Entity data[edit]
Vindicators have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all mobs spawnable in raids see Template:Nbt inherit/raidable/template
- Johnny: 1 or 0 (true/false) - if true, causes the vindicator to exhibit Johnny behavior. Setting to false prevents the vindicator exhibiting Johnny behavior, even if named Johnny. Optional.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Monster Hunter | Attack and kill a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider. | 15G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_all_mobs
|
- ↑ a b
- Blaze
- Cave Spider
- Creeper
- Drowned
- Elder Guardian
- Ender Dragon
- Enderman
- Endermite
- Evoker
- Ghast
- Guardian
- Hoglin
- Husk
- Magma Cube
- Phantom
- Piglin
- Piglin Brute
- Pillager
- Ravager
- Shulker
- Silverfish
- Skeleton
- Slime
- Spider
- Stray
- Vex
- Vindicator
- Witch
- Wither
- Wither Skeleton
- Zoglin
- Zombie
- Zombie Villager
- Zombified Piglin
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.11 | 16w39a | ![]() | |||
16w40a | The vindicators' axes are now one of their HandItems , whereas before it was a visual effect. This means their attack now disables shields.
| ||||
![]() | |||||
Vindicators have now been heavily buffed - their attack damage on Easy has now been increased from 3![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
"Johnny" vindicators are now activated by a custom tag in addition to a custom name. | |||||
1.13 | pre5 | The entity ID for vindicators has now been changed from vindication_illager to vindicator . | |||
1.14 | 18w43a | ![]() | |||
18w45a | Vindicators can now spawn in illager patrols. | ||||
Vindicators can now sometimes spawn as a patrol leader in illager patrols. | |||||
18w47a | Vindicators can now spawn as part of raids. | ||||
Vindicators can now break doors. | |||||
18w47b | ![]() | ||||
19w05a | Vindicators are now hostile toward the new wandering traders. | ||||
19w13a | ![]() | ||||
1.14.3 | Pre-Release 2 | Vindicators no longer spawn as part of illager patrols. | |||
1.15 | 19w41a | Vindicators now have a fifth idle sound (known as "idle5"). The sound had been in the game files since 1.11, but was never heard in-game until this update. | |||
1.16.2 | 20w29a | ![]() | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | ![]() | |||
![]() | |||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Vindicators are now hostile toward the new wandering traders. | |||||
1.11.0 | beta 1.11.0.1 | Vindicators can now spawn as part of illager patrols and raids. | |||
Vindicators can now spawn as raid captains. | |||||
Vindicators no longer attack baby villagers. | |||||
beta 1.11.0.4 | Vindicators that spawn from raids now have special drops upon death. | ||||
beta 1.11.0.7 | Vindicators can now break wooden doors. | ||||
1.13.0 | beta 1.13.0.9 | ![]() | |||
1.16.0 | beta 1.15.0.55 | Vindicators in woodland mansions are no longer neutral towards the player. They are now hostile towards the player again. | |||
1.16.20 | beta 1.16.20.54 | ![]() | |||
Legacy Console Edition | |||||
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | ![]() |
Vindicators deal 6![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
New Nintendo 3DS Edition | |||||
1.9.19 | ![]() |
Issues[edit]
Issues relating to "Vindicator" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Naming a vindicator "Johnny" with a name tag causes the vindicator to become hostile toward most mobs, except other illagers and ghasts; a reference to The Shining.
- Vindicators have blue eyes,[JE only] unlike other illagers, who have green eyes. During the Texture Update, the eyes of vindicators and illusioners were changed to green, but in 18w47b, the color of the vindicator's eyes were changed back to blue.
- The eyes on Bedrock Edition remain green.
- Vindicators along with the Piglin Brute do the third-highest melee damage of all the non-boss mobs, first being the giant at 25 hearts, second being the iron golem at 7.5 hearts and fourth being the ravager at 6 hearts on normal difficulty.
- Vindicators have an unused hat layer in their texture file, similar to the illusioner's hat.
Gallery[edit]
A vindicator in a mineshaft.
Raid captain vindicator.
A vindicator riding a ravager.