Here are given fuller descriptions and pictures of the various structures that could be found in a village before the Village & Pillage Update.
Number and Frequency of Structures
The number of buildings composing a village can vary, and not every village is composed of all buildings at once. Apart from the well, which is unique and systematic, the number of buildings of each type is randomly generated, and increased in superflat worlds. Structures are picked from a weighted probability list (libraries are more common than butcher shops). There may be fewer buildings of a given type than the maximum allowed. The number of lamp posts has no restriction, as they are generated where no other buildings can be placed. Roads are found between the buildings of the village and often extend beyond them.
|Hut||3||2 – 5||3 – 8|
|Small house||4||2 – 4||3 – 6|
|Large house||8||0 – 3||1 – 5|
|Butcher's shop||15||0 – 2||1 – 3|
|Library||20||0 – 2||1 – 3|
|Small farm||3||2 – 4||3 – 6|
|Large farm||3||1 – 4||2 – 5|
|Blacksmith||15||0 – 1||0 – 2|
|Church||20||0 – 1||1 – 2|
The descriptions below apply to plains villages. In other village types, some of the blocks are changed, for example desert villages use sandstone in place of wood and cobblestone in most structures.
Village buildings and farms never generate "floating", instead filling in a foundation down to ground level when necessary. Buildings generate a cobblestone foundation, while farms generate dirt.
|Wood Hut||Wood Huts are made of oak logs and oak planks, with a rounded roof, a dirt floor, and glass panes for windows. 2⁄3 have a fencepost and pressure plate (brown carpet[Bedrock Edition only]) 'table'. They generate one villager of a random profession inside.|
|Small House||Small Houses are similar in size to wood huts, but made with more planks, fewer wood blocks, and a cobblestone floor. Their roof is flat, and 50% have fenced off balcony with access provided by ladders. As with wood huts, they generate with one villager. Unlike most other buildings, small houses have no door and so do not count as homes for villagers.|
|Large House||Large Houses are composed of the same materials as small houses. However, they are much larger in size and are L-shaped. Two villagers generate in these houses. The house is not lit well enough to prevent hostile mob spawning. A chest[Bedrock Edition only] is generated inside the building, if the village generates in the snowy tundra/snowy taiga biome.|
|Butcher's Shop||Butcher's Shops have small seating areas made of two wooden stairs and between them a pressure-plate (carpet [Bedrock Edition only])-on-fence table. Nearby is a double stone slab counter. A fenced off backyard is located behind the building and is accessed through a door. One butcher villager and one villager with a random profession generate in the shop.|
|Library||Libraries are longer and narrower than other buildings, and have a row of wooden stairs as a bench in front of two pressure plate-on-fence tables, with a row of bookshelves above. They also have larger windows than any other kind of buildings. A crafting table is located in the corner. One librarian villager generates in each library.|
|Farm||Farms can come in small and large varieties. The small farms contain two 2×7 plots of crops with a row of water separating them, while the large farms are essentially two adjacent small farms. Each plot is planted entirely with one crop: 50% are wheat, 20% are carrots, 20% are potatoes, and 10% are beetroot. When generated, the crops are at a random stage of growth. The farms are bordered by wooden logs, and in large farms, a walkway of logs also runs down the middle. Farms always generate with the line of water perpendicular to the adjacent road. Farms do not generate any villagers. If the village generates in the snowy tundra/snowy taiga biome, farms won't include any crops. If used on a Superflat World with "Decorations" enabled, Sand, Gravel, and Clay have a rare chance to spawn in or under the farm, this only seems to work with Superflat Worlds however.|
|Well||Wells are 2×2 pools filled with water, surrounded by cobblestone and have small roofs of cobblestone supported by fences. The wells are normally 10 blocks deep, but are only 4 blocks deep in Classic Flat worlds due to the low elevation. There is only one well in each village. Grass path (which is not substituted with other blocks in different biomes) circles the well. When the village is generated, the well is placed first, roads are generated outwards from it, and other structures are generated along the roads.|
|Blacksmith||Blacksmiths are primarily made out of cobblestone (which is not substituted with other blocks in different biomes), with wooden walls on the far side (away from the lava) and stone slabs lining the roof. Blacksmiths do not have a door, making it not count as a house for villagers. If a door is added, villagers gather on the porch rather than going inside the building. On the front of the building is a small porch with an awning supported by fences. Three cobblestone stairs lead up to the porch from the road. On the porch is a small pool of lava, surrounded on one side by iron bars. There are also two furnaces and a work table made of one double stone slab. An opening leads to a back room with a small room and a small chest containing a variety of items. One blacksmith villager generates in the building.|
|Temple||Temples are buildings made purely of cobblestone (which is not substituted with other blocks in different biomes) and cobblestone stairs, with a small 3 floor tower equipped with ladders and glass panes to a balcony on the top. One priest villager generates in the temple.|
|Lamp Post||Lamp Posts can be found throughout villages, made of stacked fences topped with black wool, to which four torches are affixed, one on each side. Zombie villages generate lamp posts without torches.|
|Road||Roads connect all of the buildings in a village. Roads are grass paths where they replace grass blocks, oak planks where they replace water or lava, or gravel over cobblestone where they replace other blocks.|