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This page documents the layer-by-layer composition of a given generated structure or terrain feature.


This section is missing information about different zombie village types? (Plains and shared traits covered.
Please expand the section to include this information. Further details may exist on the talk page.

Info: Plains Z village:

- glass panes -> brown glass panes 
- more mossy cobblestone

Desert Z Village:


Snowy Tundra Village:


Savanah Z Village:


Taiga+(Snow) Z Village:



- Villagers are replaced with Zombie villagers of respective biome types
- All torches and doors are destroyed
- cobwebs can replace any block besides chests, bells, work stations, carpets, and water source blocks (glass can be replaced)
- glass panes in temples stay same


Mossy cobblestone sporadically replace cobblestone when naturally generated.

Note: Jigsaw Blocks not included.


Snowy Tundra[edit]

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The specific instructions are: Fisher Cottage 1 Blueprints (all layers). Mason 2 image showing Stripped logs vs Stripped woods for layers 4 and 6, or a description of which is which.



Note: These structures also generate in the snowy taiga village variant, and are topped with snow layers wherever there is sky access.[Bedrock Edition only]