Vex

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Vex
Vex.png
Vex attacking.png
Health points

14Heart.svg × 7

Behavior

Hostile

Attack strength

Easy: 5Heart.svgHeart.svgHalf Heart.svg
Normal: 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg
Hard: 13Heart.svg × 6.5
Peaceful: 0Empty Heart.svg

Size

Height: 0.8 Blocks
Width: 0.4 Blocks

Spawn

Summoned by evokers

Drops

See § Drops

Natural equipment

Iron Sword

Experience

3

Sounds
Internal ID

JE: 35
BE: 105

Namespaced ID

vex

Jens Bergensten Mojang avatar.png

We started talking about making more hostile mobs, so we started drawing a lot of doodles on paper and then I kind of liked just having a small humanoid shape with wings. It essentially looked like a little nasty angel or devil.

Jeb about the Vex,[1] July 17, 2017

Vexes are flying hostile mobs that are summoned in small groups by the spell-casting evoker.

Spawning[edit]

Vexes spawn as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. When summoned, exactly three vexes appear near the evoker. An evoker can summon additional vexes even if some still remain alive from the last summoning.

Drops[edit]

The vex's iron sword normally has a 0% chance of dropping, because its main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting, and the sword is badly damaged if dropped.

Behavior[edit]

A vex attacking.

Vexes are hostile mobs that naturally attack players, villagers[JE & LCE only] or adult villagers‌[BE only], iron golems, wandering traders, snow golem[BE only] (only if am evokers summoned them), and any other target as commanded by their summoning evoker. They are capable of flying through the air, and can pass through any block, including water, unharmed and uninhibited. While attacking, they glow red and lunge at their target. They are not affected by fire blocks or lava.

Vexes summoned by an evoker start taking damage after 30 to 119 seconds, and eventually die. This does not apply if the vex is summoned by a spawner, spawn egg or by the /summon command.

When idle, vexes wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon command.

Data values[edit]

Vexes have entity data associated with them that contains the various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
    •  BoundY: See BoundX
    •  BoundZ: See BoundX
    •  LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and LifeTicks is set to 20.

History[edit]

Java Edition
1.1116w39aAdded vexes.
16w42aVexes have been buffed - their attack damage has been increased from 3Heart.svgHalf Heart.svg to 5Heart.svgHeart.svgHalf Heart.svg on Easy, from 4Heart.svgHeart.svg to 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg on Normal, and from 6Heart.svgHeart.svgHeart.svg to 13Heart.svg × 6.5 on Hard.
16w43aVexes can now cross Nether and End portals and move in water.
Vexes are now able to draw from their own loot tables.
Pocket Edition
1.1.0alpha 1.1.0.0Added vexes.
Bedrock Edition
1.10.0beta 1.10.0.3Vexes are now hostile toward wandering traders.
1.11.0beta 1.11.0.1Vexes are no longer hostile toward baby villagers.
Legacy Console Edition
TU54CU441.52Patch 24Patch 4Added vexes.
New Nintendo 3DS Edition
1.9.19Added vexes.

Issues[edit]

Issues relating to "Vex" are maintained on the bug tracker. Report issues there.

Gallery[edit]

References[edit]