The Gamepedia and Fandom account systems have now been merged. If your username is incorrect, you have accounts on both platforms that weren't merged, or you have trouble signing in, please submit a support ticket.
Height: 0.8 Blocks
Summoned by evokers
Vexes spawn as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. When summoned, exactly three vexes appear near the evoker. An evoker can summon additional vexes even if some still remain alive from the last summoning.
Vexes attack players, villagers[JE only] or adult villagers[BE only], iron golems, wandering traders, snow golems,[BE only] if an evoker summoned them, and any other target as commanded by their summoning evoker. They still attack these mobs even when they do not have a weapon. They are capable of flying through the air, and can freely pass through any block, including water and lava, without taking damage. While attacking, they glow red and lunge at their target. If any mob attacks a vex, any vexes in the area become hostile toward it.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Vexes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z =
BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
- BoundY: See
- BoundZ: See
- LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and
LifeTicksis set to 20.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes can also be killed for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 33 mobs. In Java Edition 1.16.2[upcoming], piglin brutes are also required for this advancement. Other mobs, if any, may be killed, but are ignored for this advancement.|
|This page would benefit from the addition of isometric renders.|
Please remove this notice once you've added suitable isometric renders to the article.
The specific instructions are: Attacking vexes before 18w43a, also before and after
|16w42a||Vexes have been buffed - their attack damage has been increased from 3 to 5 on Easy, from 4 to 9 on Normal, and from 6 to 13 × 6.5 on Hard.|
|16w43a||Vexes can now cross Nether and End portals and move in water.|
|Vexes are now able to draw from their own loot tables.|
|1.14||18w43a||The textures of vexes have been changed.|
|Upcoming Java Edition|
|1.16.2||20w30a||The attack animation of unarmed vexes has been changed.|
|1.1.0||alpha 22.214.171.124||Added vexes.|
|1.10.0||beta 126.96.36.199||The textures of vexes have been changed.|
|Vexes are now hostile toward wandering traders.|
|1.11.0||beta 188.8.131.52||Vexes are no longer hostile toward baby villagers.|
|Legacy Console Edition|
|TU54||CU44||1.52||Patch 24||1.0.4||Added vexes.|
|1.90||The textures of vexes have been changed.|
|New Nintendo 3DS Edition|
- Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.