14 × 7
Easy: 5.5 × 2.75
Height: 0.8 Blocks
Summoned by evokers
Vexes spawn as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. When summoned, exactly three vexes appear near the evoker. An evoker can summon additional vexes even if some still remain alive from the last summoning.
Vexes attack players, villagers[JE only] or adult villagers[BE only], iron golems, wandering traders, snow golems,[BE only] if an evoker summoned them, and any other target as commanded by their summoning evoker. They still attack these mobs even when they do not have a weapon. They are capable of flying through the air, and can freely pass through any block, including water and lava, without taking damage. While attacking, they glow red and lunge at their target. If any mob attacks a vex, any vexes in the area become hostile toward it.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Vexes have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z =
BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
- BoundY: See
- BoundZ: See
- LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and
LifeTicksis set to 20.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.|
|16w42a||Vexes have been buffed - their attack damage has been increased from 3 to 5 on Easy, from 4 to 9 on Normal, and from 6 to 13 × 6.5 on Hard.|
|16w43a||Vexes can now cross Nether and End portals and move in water.|
|Vexes are now able to draw from their own loot tables.|
|1.14||18w43a||The textures of vexes have been changed.|
|1.16.2||20w30a||The attack animation of unarmed vexes has been changed.|
|1.1.0||alpha 184.108.40.206||Added vexes.|
|1.10.0||beta 220.127.116.11||The textures of vexes have been changed.|
|Vexes are now hostile toward wandering traders.|
|1.11.0||beta 18.104.22.168||Vexes are no longer hostile toward baby villagers.|
|Legacy Console Edition|
|TU54||CU44||1.52||Patch 24||1.0.4||Added vexes.|
|1.90||The textures of vexes have been changed.|
|New Nintendo 3DS Edition|
- Despite their ghostly appearances and their ability to phase through walls, vexes are not undead mobs.