From Minecraft Wiki
Jump to: navigation, search
Vex.pngVex attacking.png
Health points

14 (Heart.svg × 7)

Attack strength

Easy: 5 (Heart.svgHeart.svgHalf Heart.svg)
Normal: 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Hard: 13 (Heart.svg × 6.5)
Peaceful: 0 (Empty Heart.svg)


Height: 0.8 Blocks
Width: 0.4 Blocks


Summoned by evokers


See Drops

Natural equipment

Iron Sword



Internal ID

JE: 35
BE: 105

Entity ID


Jens Bergensten Mojang avatar.png We started talking about making more hostile mobs, so we started drawing a lot of doodles on paper and then I kind of liked just having a small humanoid shape with wings. It essentially looked like a little nasty angel or devil.
Jeb about the Vex,[1] July 17, 2017

Vexes are flying hostile illager mobs that are summoned in small groups by the spell-casting evoker.


Vexes spawn naturally only as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. Exactly 3 vexes will appear near the evoker. The evoker will summon vexes even if there are some still left alive from the last summoning.


The iron sword they hold normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. The sword is badly damaged and never enchanted.‌[Java Edition only]


A vex attacking.

Vexes are hostile mobs that will naturally attack players, as well as villagers, iron golems and any other target as commanded by their summoning evoker. They are capable of flying through the air, and will pass through any block, including water, unharmed and uninhibited. When they are attacking, they glow red and lunge at their target. Like most Nether mobs, they are immune to fire, and thus are not affected by fire blocks or lava.

Vexes summoned by an evoker will start to take damage after 30 to 119 seconds, and will eventually die. This does not apply if the vex is summoned by a spawn egg or by the /summon command.

When idle, vexes will wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon command.

Data values[edit]

See also: Chunk format

Vexes have entity data associated with them that contains the various properties of the mob. Their entity ID is vex.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
    •  BoundY: See BoundX
    •  BoundZ: See BoundX
    •  LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex will take damage and LifeTicks is set to 20.


Java Edition
1.11 16w39a Added vexes.
16w42a Vexes have been buffed - their attack damage has been increased from 3 (Heart.svgHalf Heart.svg) to 5 (Heart.svgHeart.svgHalf Heart.svg) on Easy, from 4 (Heart.svgHeart.svg) to 9 (Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) on Normal, and from 6 (Heart.svgHeart.svgHeart.svg) to 13 (Heart.svg × 6.5) on Hard.
16w43a Vexes can now cross Nether and End portals and move in water.
Vexes are now able to draw from their own loot tables.
Pocket Edition
1.1 alpha Added vexes.
Legacy Console Edition
TU54CU441.52Patch 24Patch 4Added vexes.


Issues relating to "Vex" are maintained on the bug tracker. Report issues there.