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User talk:Superspace

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hi













s.millr

Sounds in 15w50a[edit]

I see you added history notes about sounds being added in 15w50a. There were no sound events added in 15w50a, many were added in 15w49a and perhaps actual sound assets were added to the 1.9 resource bundle at the same time as the release of 15w50a. Please check your edits for accuracy. Thanks. Anomie x (talk) 19:01, 9 December 2015 (UTC)

My mistake, I'll make sure to check for that again in the future. Thanks for pointing it out! Superspace (talk) 22:27, 9 December 2015 (UTC)

  • I went ahead and revised my edits. Hopefully it is a bit more accurate now. Thanks again for pointing out my error. Superspace (talk) 22:42, 9 December 2015 (UTC)

File:AllBabyTypes.png[edit]

Are you sure the animals are babies? The BlobsPaper.png 02:49, 1 June 2016 (UTC)

Yes, I manually spawned all of them in using /summon, with Age set to -99999 so they wouldn't grow up. The Polar Bear cub might be throwing you off, since it's as large than some full grown animals! But yes, they are all babies. Check the sizes of their heads. Superspace (talk) 03:04, 1 June 2016 (UTC)
You're right, they are babies. The BlobsPaper.png 02:49, 8 June 2016 (UTC)

Thanks[edit]

I hearby award this
GNU32 NEON BADGE OF
EXCELLENCE
to the user
Superspace

I consider your work impressive, and as a token of my esteem let me present you with this historic badge. – Sealbudsman talk/contr 00:52, 24 June 2016 (UTC)

Thank you! I wear this neon badge with pride. :) Superspace (talk)

File:NarratorToastMessage.gif[edit]

Hi Superspace! I'm a user of Japanese Wiki. English is bad, but please understand.

About File:NarratorToastMessage.gif uploaded earlier, as I was uploading to the Japanese version, an error was confirmed, so please upload the configured file to English version or Japanese version?--{{User:Beans1512/Sign}} 05:56, 18 April 2017 (UTC)

I'm not sure what would cause something like that. Could you try uploading it again and tell me what error message you receive? Thanks. Superspace (talk) 22:08, 3 May 2017 (UTC)

Amazing job![edit]

I'm really loving the new biome sprites you uploaded today. They complement the existing ones very well and I totally enjoy this style of yours. It's nice to see someone pick up on these, because they haven't been in use for the longest time. When I updated the sprite some time ago I didn't really bother with most of the variants, but it's nice to see that someone finally got those covered. Btw, I'm also glad you gave the whole biome page some love. It sadly was getting left behind. I wasn't really in the mood to take on yet another whole biome article for the next few months, so I'm glad you did it. :D I already spotted the "features" column listing rather random features including some minor mistakes from versions of the article prior to your overhaul (Ocelots don't spawn in edge biomes! ^^), so I'm probably gonna take a closer look in the next few days to add to your good work. Fusseel (talk) 23:05, 9 July 2017 (UTC)

Thanks, that means a lot to me! I have to say that while I was adding onto the sheet I saw the earlier sprites people made and was impressed by the level of detail (like the leaves on the forest tree), and I didn't think mine were that good by comparison. But now I see it's well received so I'll try to add the rest of the missing variants when I have time to do so. Feel free to make any improvements! As for biome features, I agree that it's cluttered and messy at the moment, so I'll also help try to work on those, and improve some of the descriptions as well. :) Thank you again for the kind words. Superspace (talk) 01:49, 10 July 2017 (UTC)
Haven't been able to help with the biome page yet, but I just need to tell you again, what an amazing job you've done with the new sprites. There's just a minor thing I want to point out, since you already used the same sprite in some cases where there is no real difference between the biomes, I'd do the same with "mega spruce taiga" and "redwood taiga hills m". These two biomes are even more similar than some m-variants and hills-biomes. They are literally the exact same biome, every internal value is equal, they just have different names and ids. So in the end the terrain isn't different what is essentially what you're going for. It's a bit sad that one of your beautiful sprites will have to go to waste for that reason, but there is just no difference at all between the two. Fusseel (talk) 20:05, 17 July 2017 (UTC)
Thanks for the suggestion. Is that true? I thought based on the name (and from the few times I've seen it myself in game) that the terrain was naturally more hilly. Maybe it was my eyes just playing tricks on me! You should make a note of that on the biome page. But I'll go ahead and merge the two sprites IDs together under the mega spruce taiga sprite. Yes it's a shame, but I would rather keep things accurate, so thanks again for pointing it out, and again for the kind words. Superspace (talk) 21:20, 17 July 2017 (UTC)
Well, the redwood taiga hills m biome always was an odd one, but when I was reworking the biome article in the German wiki I did a lot of code digging. That was when I noticed they're the same. Both biomes use BiomeTaiga.Type.MEGA_SPRUCE which means they have the same amount of features in every chunk, like grassPerChunk = 7 and deadBushPerChunk = 1. But that's the same for the normal mega taiga, which uses BiomeTaiga.Type.MEGA. The only unique feature for MEGA_SPRUCE consists of the use of WorldGenMegaPineTree.java, which obviously generates the gigantic version of the spruce trees. That these values from BiomeTaiga.java are the same is nothing special and proves nothing, it's the case for most defaults and hills biomes. What usually sets them apart are the two values for setBaseHeight and setHeightVariation in the biome registry inside of the main biome class. But as you'd have guessed, there is no difference for the mega spruce taiga and the redwood taiga hills m. All four values are "0.2". Values for rainfall and temperature are also the same, but they don't have any influence on terrain generation, only on the weather and the grass color. There is only a single value that doesn't match. That's the base biome, a value defined for every mutated biome. For the mega spruce taiga it's the mega taiga and for the redwood taiga hills m it's the mega taiga hills biome. But I've checked and this doesn't make a difference in the actual terrain itself. It might have something to do with the placement of the biomes in the world, because unlike other mutated biomes the redwood taiga hills m never generate close to the mega spruce taiga, but adjacent to the mega taiga hills. That's it. They really are the same. Fusseel (talk) 22:14, 17 July 2017 (UTC)
Thank you for this helpful information. I don't do a lot of code-digging myself so I never would have known this otherwise. I will update the biome page to accurately reflect the fact that there's no terrain difference between these two biomes. Superspace (talk) 00:09, 18 July 2017 (UTC)