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Help with Module:LootChest[]

Hi! Since you're the one who created this module, could you please help me with it in the Brazilian wiki? In Portuguese, every noun has a gender and the verb needs to change depending on the gender. So, the sentence "can be found" should display "podem ser encontrados" if the item is a male noun, and "podem ser encontradas" if it's female. Is there any way to add this to the module? Maybe the same way as plurals are handled, for example: gender="male" / gender="female" or male=true/false. Thank you! --Mine4017 (talk) 13:07, 8 February 2016 (UTC)

Sure, let me take a look. – Sealbudsman talk/contr 16:13, 8 February 2016 (UTC)
If you need to test, "areia" (sand) is female, and "osso" (bone) is male. Everything should be up to date with the English version. The only things translated are the strings. --Mine4017 (talk) 16:30, 8 February 2016 (UTC)
Cool – so I added p.items[itemname].male, which is true or false, and if it's omitted the noun defaults to female. For instance, ["osso"] = { "item", male=true }
Are there other places where gender is appropriate? Also what about plural, should "podem" be conjugated?
Apart from the gender issue, does it seem to handle Portuguese all right?
For plural, "podem" doesn't need to be conjugated because all items will use their plural form (it's only set to false, when the item is already in plural form, like seeds).
I'm trying to use the LootChestItem template, but it's outputing female no matter what item I put. I've already added all the "male=true". Do I have to wait some time or does the template need to be updated as well? --Mine4017 (talk) 16:57, 8 February 2016 (UTC)
I see.
Oh I must not have done this right. Let me check. – Sealbudsman talk/contr 17:15, 8 February 2016 (UTC)
Okay, try it now. There wasn't a wait required, I'd actually done it wrong. – Sealbudsman talk/contr 17:20, 8 February 2016 (UTC)
It works now! Thank you very much! --Mine4017 (talk) 17:25, 8 February 2016 (UTC)
Hooray! – Sealbudsman talk/contr 17:31, 8 February 2016 (UTC)

Misleading glass pane info.[]

You can't dye glass panes.I reverted your edit. –Preceding unsigned comment was added by Robinhoodn64 (talkcontribs) at 13:57, April 12, 2016‎ (UTC). Please sign your posts with ~~~~

Thanks! That was sharp, I noticed you changed that, good catch. It wasn't my edit, but still. – Sealbudsman talk/contr 18:08, 12 April 2016 (UTC)
What?It said you. –Preceding unsigned comment was added by Robinhoodn64 (talkcontribs) at 02:11, April 13, 2016‎ (UTC). Please sign your posts with ~~~~
I'll try to show you what I mean. If you go to the Glass Pane page, and click History, you'll see all the revisions of the page. You'll see the very last edit, which you did, at the top. It wasn't a revert, it was a simple edit. Otherwise the edit summary would say something like "Undo revision 123456 by Sealbudsman".
Okay so next, look on the left, you'll see links saying 'cur' and 'prev'. If you click through all the 'prev' links, one at a time, you'll see what distinct changes were made on the page, by which users. If you instead click on the date/time link, you'll see what the page looked like at that time. So, if you look at the 13th one down after yours, you'll find one of our admins Goandgoo had merged the Stained Glass Pane page with the Glass Pane page; his edit description says "merge Stained Glass Pane with Glass Pane" anyway. You can click the 'prev' and the date/time link on that line to verify this. The reason we merged those two pages was due to the result of this discussion (click here). At that point, the misleading glass pane info was added.
Basically during a big page merge, something like that can get easily missed, especially if it sounds true, so again thank you for correcting it. Hope that helps. – Sealbudsman talk/contr 11:43, 13 April 2016 (UTC)

Development version list[]

I think the reason we were using a static list on {{computer versions}} is because it is simply more efficient to directly contain the data, as DPL is not as efficient as a static list (and the list is not going to change once the update is released). DPL has to update every time any article in the category changes to make sure the list is still accurate, so while a few DPL calls on an article should be find, having 10 separate calls (and another every update) added to every computer version article does not sound like it would be efficient in the long run. KnightMiner t/c 04:30, 22 April 2016 (UTC)

Oh, I see. If that's the case then let's go back to the way it was. – Sealbudsman talk/contr 04:44, 22 April 2016 (UTC)

Benchmark entry[]

Hi Aaron, thanks for your hardware entry - every hardware sample helps a ton! Regarding your HD 4600, would you be willing to troubleshoot your graphics so that you can benchmark without using VBOs? If there's any chance of doing that it would be most appreciated.

That aside, I rarely run into folks who have to use a workaround like you have just to post any results.. but it's hard to make exceptions when it throws off the consistency of all the benchmarks. Mind you, it's a good opportunity to see where exceptions can be placed when need be. -- Bb 20(Edits) 02:43, 23 April 2016 (UTC)

I'd love to troubleshoot my graphics. Mine is not the typical VBO problem you hear about, with the strange chaotic yet repetitious graphic glitches. Mine just straight up crashes immediately when loading the world, unless I use VBOs. And not the kind that generates a nice crash screen - it prints some kind of java core dump if I remember correctly.
Anyway yeah I'll see of there's anything to be done; if you know of any steps I should take, please let me know. If I can smooth this out I'd be interested in how my system handles 1.9.2 vs 1.9.3, being as how it seems to be focusing on fixing performance bugs. Cheers! – Sealbudsman talk/contr 03:26, 23 April 2016 (UTC)
Alright, so what I can suggest would be using Display Driver Uninstaller to boot into Safe Mode to thoroughly remove the current Intel display driver, reboot, then install the latest driver from Intel here. I think that's a good start.
I'm repairing my CustoMac (this machine) so you may not get a timely response. In the meantime, I'll try educating myself on this issue incase it comes up again. The bugtracker isn't being too helpful. Would you be able to Pastebin your crashlog for me? –Preceding unsigned comment was added by Bb 20 (talkcontribs) at 0:24, 24 April 2016 (UTC). Please sign your posts with ~~~~
Sure, probably tomorrow morning I could do the driver thing. Meanwhile here is the server output: pastebin. That log describes me logging in, letting the world load a bit, then going into graphics to turn off VBOs, at which point it instantly crashed as I hit the VBO button. So I'll get back to you whenever I try the driver thing. Thanks for taking the time! – Sealbudsman talk/contr 01:11, 24 April 2016 (UTC)
It was my graphics driver. I got the latest driver from the Intel location you linked, but I didn't use the Display Driver Uninstaller first, thought I'd give it a shot. Seems to work. Thanks again for pointing me to that! I'll redo the performance test sometime soon, then. – Sealbudsman talk/contr 01:37, 24 April 2016 (UTC)
Good news, glad that helped without the need for the utility. Just for archival reference, the Pastebin references your video driver, "[ig75icd64.dll+0x55628c]", and it looks like this Bug Tracker issue is what you faced.
I left your last benchmark entry in place for you to edit and I'd like to see how you new benchmark turns out ^_^ -- Bb 20(Edits) 19:38, 25 April 2016 (UTC)
Hi Bb 20, I haven't forgotten about this! It's just that after I got it to work that day, it went back to not working shortly thereafter. Or on the other hand maybe I didn't do it right, but thought I had?? Still have to check. – Sealbudsman talk/contr 04:19, 30 May 2016 (UTC)
No rush, I'll keep the entry up until you've got your machine ready. You could see if your driver reinstall helps a second time or try my purposed method should that fail, and then test immediately after that. -- Bb 20(Edits) 18:40, 30 May 2016 (UTC)
Considering 1.10 is out, are you still wanting to complete your entry or just skip ahead to the next version? -- Bb 20(Edits) 19:02, 9 June 2016 (UTC)
If I can do both, would that be alright? – Sealbudsman talk/contr 19:53, 9 June 2016 (UTC)
Yes seeing as you put in an entry before the next release. I definitely encourage it. -- Bb 20(Edits) 20:06, 9 June 2016 (UTC)

That garish orange 'Pro' thing everyone has now[]

Any link to a 'Gamepedia pro' user's page, that has their name as the link-text, gets the orange box. E.g. Sealbudsman.

If the link title gets rendered as anything else, e.g. in the case of User:Sealbudsman, Sealbudsman (having a space within the name), abcdefg, User:Sealbudsmanish, you don't get the orange box.

While I appreciate getting the free membership for having been a long-standing editor, with all the benefits thereof, I find it .. somewhat invasive to attach that orange thing to links to my page .. A little like they're using their editor base as free advertising. Like, monetizing me. Which I guess is par for the course for a free service on the internet .. Oh well. – Sealbudsman talk/contr 00:55, 14 May 2016 (UTC)

Long time no see![]

I missed working around in the wiki! How are things now? How are you? --Kkkllleee (talk) 11:04, 20 May 2016 (UTC)

Wow yeah, you've been gone a while! Good to have you back. You have a good eye for making things flow well and read well. I'm good, not much to say, except glad spring is here. How are you? – Sealbudsman talk/contr 15:28, 20 May 2016 (UTC)

Keeping Structure Blueprint Seed list[]

Shall we keep all seeds on the list? | AndrewAB (talk) 20:47, 11 July 2016 (UTC)

I think taking them out once we're done is fine, like you've been doing. – Sealbudsman talk/contr 20:50, 11 July 2016 (UTC)

Adding Redstone T and corners to BlockGrid[]

Can you help me add
['redstone_downleft'] = { pos = undefined, section = 19 },
['redstone_downright'] = { pos = undefined, section = 19 },
['redstone_t_down'] = { pos = undefined, section = 19 },
['redstone_t_left'] = { pos = undefined, section = 19 },
['redstone_t_right'] = { pos = undefined, section = 19 },
['redstone_t_up'] = { pos = undefined, section = 19 },
['redstone_upleft'] = { pos = undefined, section = 19 },
['redstone_upright'] = { pos = undefined, section = 19 },

to the blockgrid template. I've tried but it's not working. | AndrewAB (talk) 12:09, 12 July 2016 (UTC)

Please retry your edit, I fixed the bug in the editor causing "undefined" positions. MajrTalk
Contribs
12:39, 12 July 2016 (UTC)
Added to Template:BlockSprite and it's showing different images. | AndrewAB (talk) 12:51, 12 July 2016 (UTC)
Files are cached by the server, it'll probably update in an hour or so. MajrTalk
Contribs
12:54, 12 July 2016 (UTC)

It works! Thanks for your help. | AndrewAB (talk) 13:58, 12 July 2016 (UTC)

PC too slow for the End[]

Hi Sealbudsman, can you do me a BIG favor. My PC can't handle the lag in the End so I can't even get there, ergo I can't document the End City and End Gate. Any ideas on how you can give me the world. I use MCEdit so if it was a schematic I can open it. I also use Blender and Mineways. | AndrewAB (talk|contr) 20:52, 12 July 2016 (UTC)

Uh oh! Yes. I can do that. I'm thinking dropbox or google drive. Incidentally since you mention PC performance, you may want to record an entry for your PC over at Hardware performance. The editor there Bb 20 who captains that project always appreciates new entries. – Sealbudsman talk/contr 21:53, 12 July 2016 (UTC)
Here: https://drive.google.com/open?id=0B5CCs8rQABCUZ0syWThBNjBPb2c it's about 13 MB, zipped. Let me know if you're able to do anything with it. – Sealbudsman talk/contr 22:02, 12 July 2016 (UTC)
'DESERT WELL_' world. You sure named it right! From trying to find a Desert Well to ending up in The End. Thanks for the world! I'm going to export the structures into Blender then document them. BTW its a HUGE map. | AndrewAB (talk|contr) 11:16, 13 July 2016 (UTC)
Yeah I tend to name my throwaway or testing worlds kinda like that. A huge map, how do you mean? – Sealbudsman talk/contr 11:38, 13 July 2016 (UTC)
The End City is HUGE. I don't know where to start from. | AndrewAB (talk|contr) 13:09, 13 July 2016 (UTC)
Yeah. Kinda crazy. So, it's always generated differently. Like a village. It's got several rooms and towers, which are all patched together randomly sort of like a village is patched together. If you have the ability to unzip your minecraft.jar file (try 7zip), take a look inside /assets/minecraft/structures/endcity, you'll see they use 21 different files, apparently representing 21 different possible components of any given end city. 20 if you don't count the end ship. I'm not clear on the rules as to how they're all put together into a single city, and – apart from the fact that I know you can unzip an .nbt file using 7zip – I have no experience knowing how to read .nbt files to know definitively, from the file, what particular pieces are really what. – Sealbudsman talk/contr 15:27, 13 July 2016 (UTC)
Where is the End Gateway? | AndrewAB (talk|contr) 13:46, 13 July 2016 (UTC)
The world I gave you doesn't include an end gateway. I just teleported out because I had cheats on. – Sealbudsman talk/contr 15:27, 13 July 2016 (UTC)
I should've known ;) | AndrewAB (talk|contr) 15:47, 13 July 2016 (UTC)

Help with End City[]

Hey Sealbudsman, can you help with this: End City Layer 5 and should I also create a checkered-glass grid around the layers? | AndrewAB (talk|contr) 17:28, 13 July 2016 (UTC)

I like the idea of using a checkered-glass grid (ok so i'm biased) -- What about instead of wool, just incorporate the red/green (or whatever color) into the grid? Might even make the instructions more easy to follow than stating row numbers and column numbers, as I'd done. If it works well I may go back to end ship and redo it.
I'm traveling the next several days, I probably won't be in to help much until Sunday/Monday, unless it's to comment or something small like that. – Sealbudsman talk/contr 18:07, 13 July 2016 (UTC)
I'll probably try them all if I have time. Bye for now! | AndrewAB (talk|contr) 18:32, 13 July 2016 (UTC)
'Sealbudsman: incorporate the red/green into the grid' Your right. How would I do this? | AndrewAB (talk|contr) 10:27, 14 July 2016 (UTC)

End City/Large Tower cut and layered: LayeredLargeTower

"Large rooms with complex staircases often leading up to another tower or a loot room." In nbt (endcity/????) what is the structures name? | AndrewAB (talk|contr)AndrewAB 11:14, 17 July 2016 (UTC)

Fossils[]

Sealbudsman, shouldn't the Fossils structure be in the 'Completed' secion? | AndrewAB (talk|contr)AndrewAB 13:43, 19 July 2016 (UTC)

still have 4 fossil rib sections to go. – Sealbudsman talk/contr 14:26, 19 July 2016 (UTC)
Oops, silly me. I didn't notice. | AndrewAB (talk|contr)AndrewAB 15:07, 19 July 2016 (UTC)

Isometric Setup[]

Hey Sealbudsman, how can I setup a Blender scene for isometric rendering? I've never done it before. I'm guessing your using Blender? | AndrewAB (talk|contr)AndrewAB 18:01, 19 July 2016 (UTC)

I've never used Blender, no, and I've never done an isometric render. Do you remember that other thread where I mentioned that handful of people who did the isometric renders? Those people may be able to help. – Sealbudsman talk/contr 18:06, 19 July 2016 (UTC)
Nice job on the mineshaft renders. I was wondering if you would consider redoing File:Desert_Well.png and File:End_Ship.png. The well has the water positioned too-high-up, and the ship is missing its dragon head. –Preceding unsigned comment was added by Sealbudsman (talkcontribs) at 16:14, July 19, 2016‎ (UTC). Please sign your posts with ~~~~
I'll see. Before, my camera in Blender had extra settings I created so for some reason it would not show the scene as Isometric. But now its fixed, I created a few images for the Abandoned Mine Shaft. I wonder if Majr would let me have his Blender file he uses for structures and blocks ;) . BTW you forgot to add your signature '~~'. | AndrewAB (talk|contr)AndrewAB 20:18, 19 July 2016 (UTC)
You never know until you ask : P
So you're sorta new on this wiki but I wonder if you know this -- apologies if you do -- In situations where someone doesn't sign, you can subst an unsigned template like so:
{{subst:unsigned|Sealbudsman|16:14, July 19, 2016‎}}
When you save page, that will get translated into:
–Preceding unsigned comment was added by Sealbudsman (talkcontribs) at 16:14, July 19, 2016‎ (UTC). Please sign your posts with ~~~~
If you don't subst it, it will stay as a template forever. It should be subst'd.
NowYouKnow.gif
Sealbudsman talk/contr 20:26, 19 July 2016 (UTC)
Thanks, actually I didn't know that. | AndrewAB (talk|contr)AndrewAB 20:45, 19 July 2016 (UTC)
Wadeyathink?
WellOrthoRender
| AndrewAB (talk|contr)AndrewAB 20:47, 19 July 2016 (UTC)
Hmm.. criticism: It doesn't have the shading that blocks usually have: no shade on top, light shade on east-west faces, medium shade on north-south faces, and heavy shade on bottom faces.
Also the pillars are supposed to go the whole way down, and in your render, they stop above the water. So how does it work, do you have to build it block by block in blender, or I guess my question is, how can you ensure you get the exact structure into blender? – Sealbudsman talk/contr 20:52, 19 July 2016 (UTC)
That's why I need Majr's Blender Files. Dare me to ask him :) .| AndrewAB (talk|contr)AndrewAB 20:53, 19 July 2016 (UTC)
Dare you? Just do it, he's not the great and powerful Oz, he is a mere mortal like you or I : P – Sealbudsman talk/contr 20:55, 19 July 2016 (UTC)

Sealbudsman: "So how does it work, do you have to build it block by block in blender, or I guess my question is, how can you ensure you get the exact structure into blender?". Well I either import it in as an obj using mineways or for fun, build it block by block myself. Then I use MCEdit-Unified to check if Minecraft's structure and my structures match. | AndrewAB (talk|contr)AndrewAB 11:54, 20 July 2016 (UTC)

Majr uses MineShot to render structures, not Blender. It must be a pain if Minecraft goes slow. | AndrewAB (talk|contr)AndrewAB 11:56, 20 July 2016 (UTC)

Hey Sealbudsman, I got MineShot so I can add strucpics to the Wiki. Here's a test pic. It's not slow in Minecraft. My PC holds 1G RAM (500MB used for cpu and desktop ect.) and MineShot 1.7 (Minecraft 1.8.9) is quite fast. I accidentally took a huge 3840x2160 (24MB) .tga pic and I can't open it LOL. | AndrewAB (talk|contr)AndrewAB 13:06, 20 July 2016 (UTC)

MineShotTest

MineShot test pic

Nice test shot. – Sealbudsman talk/contr 15:52, 20 July 2016 (UTC)
I'm not sure which settings to enable/disable before taking screenshot. And how can I replace the grass with alpha? | AndrewAB (talk|contr)AndrewAB 16:01, 20 July 2016 (UTC)
Graphics settings? I would say, fancy graphics. Replacing grass with alpha, I might suggest a graphics editor, though then I would suggest first probably taking a screenshot against a flat color, so it's easier to grab and replace with alpha. I don't know how possible that is in Mineshot. I'm actually not sure how they typically do the graphics settings or the alpha settings. – Sealbudsman talk/contr 16:36, 20 July 2016 (UTC)
Testing water: | AndrewAB (talk|contr)AndrewAB 16:45, 20 July 2016 (UTC)
Majr should know, I've already asked him. | AndrewAB (talk|contr)AndrewAB 16:46, 20 July 2016 (UTC)
An Idea: If I removed all blocks until the sky underneath, I can probably replace it with alpha easily. | AndrewAB (talk|contr)AndrewAB 16:48, 20 July 2016 (UTC)
Replaced grass with alpha (the hard way, flood fill). | AndrewAB (talk|contr)AndrewAB 17:02, 20 July 2016 (UTC)

TODO Page[]

Is there any big TODO Page for ALL articles? I need to add some if there is. | AndrewAB (talk|contr)AndrewAB 12:17, 27 July 2016 (UTC)

As far as I know, there's Minecraft_Wiki:Projects, and there's Minecraft_Wiki:Community_portal. If one of your todo items is big enough, like wiki-wide, I'd say, make a project. I'm not sure there's a clear space to list a bunch of to-do items, though. Can I ask for a sample of what those might be?
As for myself, I just keep my todo list on my own page. However sometimes I do wish some items from that list could be put up on a community page, so more people could tackle them. – Sealbudsman talk/contr 15:05, 27 July 2016 (UTC)
Heres one. There are many i've forgotten: 1. Need to fix Upper and Lowercase and add links for blocks/items| AndrewAB (talk|contr)AndrewAB 15:24, 27 July 2016 (UTC)

Blacksmith room in mansions[]

How do you know the blacksmith room was removed? I've checked myself with a structure block, and the room in still in the game. The only option I see is that Mojang changed the algorithm so that the room isn't selected to generate any more, but I don't know how to prove that unless you've checked the code yourself (since Mojang didn't say anything about that in the snapshot preview). | Morenohijazo (talk) 20:02, 6 October 2016 (UTC)

I extracted the past two jar files, and ran a diff on them. There was a structure file, 1x2_a3, which was removed. – Sealbudsman talk/contr 20:08, 6 October 2016 (UTC)
Ugh... It was an unzipped copy of 1x2_a3 that was removed, not the actual nbt. So I was wrong, it wasn't removed. – Sealbudsman talk/contr 20:10, 6 October 2016 (UTC)

"Opaque"[]

Can you please confirm if this "block" even exists at all? -BDJP (t|c) 20:13, 15 October 2016 (UTC)

beacon is in pocket edition, yeah, and it's opaque, or at least when I make a hole, jump in and cover the top with a beacon, it blocks sunlight and I only see the beacon's own light.. I think that indicates opaque? – Sealbudsman talk/contr 23:19, 15 October 2016 (UTC)

Maria Lemón[]

Sorry for the trolling :) Does this confirm it is me who Maria Lemón? :) https://twitter.com/MiaLem_n/status/789080057973211137 ExcitedZe (talk) 12:32, 20 October 2016 (UTC)

Oh, it is you! Good to make your acquaintance. I'll update the infobox on the page.. – Sealbudsman talk/contr 12:57, 20 October 2016 (UTC)

PE Add-ons page[]

I noticed you added a section in the Wanted Pages for PE add-ons. I can assist with populating the page with info and documentation, but I'm not fluent in wiki formatting. How would such a page be setup, and what information should the page include? Should the wiki just list the basics of what add-ons and behavior packs are, how to use them, and what they do, or should it be a fully verbose page explaining the syntax, every available component, events, using them, etc. in detail? On top of that, behavior packs include entity behavior definitions, loot tables, and item definitions; should all of those elements be explained in detail on the wiki, or briefly to get the basic idea across? Lastly, it's worth mentioning that at some point, the developers will release full documentation of how add-on's work if that makes any difference to how the page should be setup. Thanks, Jocopa3 (talk) 03:16, 28 October 2016 (UTC)

If you're familiar with the topic, please, feel free to write the page in any way that you think would be helpful to a person just getting started. It would be fine to start with just bare minimum information, but ultimately, again, the more the better. In general, to have "all of those elements explained in detail" would eventually be ideal.
Certain things, like loot tables and maybe item definitions are probably contained on other pages, like loot table or Pocket Edition data values, maybe. Those might need consideration too, but we can just get to that when we get to that.
And we (and anybody else) can just use the Add-ons talk page to discuss whether we need a table here or there, or you can ask how to do such-and-such formatting, and instruct us if we mess up your work, and we'll ask you questions we have, and so on.
Have the developers said they'd be giving documentation on this? I find myself very surprised at having any documentation at all from them. Regardless, I think we're free to make our page as useful as possible.
I'd appreciate if you could give it a shot, thanks for offering! – Sealbudsman talk/contr 03:44, 28 October 2016 (UTC)
I'll start it off as a dummy page on my user page since I'm not yet done documenting all the components available. Also, about official documentation, it's kind-of mentioned in the Minecon panel (starting from 12:14 to 13:30); going back and watching the it, I'm not sure if the components.txt file included in one of the beta builds is their idea of "documentation" or not, or if they plan to add additional documentation at some point. The components text file was removed in beta build 5 however, and isn't in the official release; plus, it the components file didn't mention data types for sub-values and didn't include components that weren't used in the official mobs. Jocopa3 (talk) 04:14, 28 October 2016 (UTC)
Okay - yes, keep me informed what progress you make! – Sealbudsman talk/contr 04:19, 28 October 2016 (UTC)
Jocopa3, it turns out that HelenAngel (from Mojang[PEADDONS 1]) has created reference pages at [[Entity_Component_Reference_Guide]] and a sort of tutorial page at [[Creating_Resource_Pack_Add-Ons]]. These both are pointed to by [[Tutorials/Creating_Add-ons]]. I will probably go through the pages and conform them to the style guide, which should be just minor formatting things, hopefully soon, and then most likely link to the tutorial page in some relevant places if nobody else does it. At user_talk:Majr, he is suggesting moving the "Creating Resource Pack Add-Ons" page to have a Tutorial/ prefix, so that may likely happen as well. – Sealbudsman talk/contr 13:15, 10 November 2016 (UTC)
I apologize for my awful wiki editing of those articles. I have more documentation as well that I will be adding when we add them into Add-Ons regarding behavior & blocks. Also if there's any documentation that you need/want, please let me know and I will work with the dev teams to get it to you. :) --HelenAngel (talk) 22:23, 10 November 2016 (UTC)
No apology necessary -- it's a wiki! Nothing's ever finished : P Thanks for even putting this together. – Sealbudsman talk/contr 22:33, 10 November 2016 (UTC)
References

1.11-pre1[]

On 1.11-pre1 , MC-108934 is missing from Fixes --Yzampt (talk) 07:26, 11 November 2016 (UTC)

That bug report (MC-108934) was reopened. – DelboyDylan (talk|contribs) 07:50, 11 November 2016 (UTC)
Cool just checked! --Yzampt (talk) 17:44, 11 November 2016 (UTC)

How do you make a page on the forum?[]

Honestly, I don't know how to create a page on the forum, can you help me? Please?--65.23.255.61 21:05, 22 November 2016 (UTC)

Aaron?--65.23.255.61 21:07, 22 November 2016 (UTC)
That's me.
Honestly I don't, either, I've never used the forums. I imagine you would have to create a Curse account and sign in, though. If you do that, I'm sure you can figure it out from there. I'm sure they don't allow anonymous people to do new topics.
I have to ask, what was your question? The thing that you wrote that Orthotope deleted was something about a strength particle, some gore, seven-year-olds ... are you sure you actually have a discussion topic? Pardon me if I just didn't understand what you were saying. – Sealbudsman talk/contr 21:21, 22 November 2016 (UTC)
Well, i have a discussion for that with this type of Status effect, Adds gore or blood, whatever do you want to call it, But minecraft is still for 7+. If I made a Organization, i can rate this game 8+ (PG). And you can look at this?. Ok, i'm bored talking. Fin--65.23.255.61 21:49, 22 November 2016 (UTC)
The world that 7-year-olds have to grow up in is much more horrifying and awful than a little pixel sword with some pixel blood.. – Sealbudsman talk/contr 22:06, 22 November 2016 (UTC)
Pardon--207.204.181.251 18:59, 6 December 2016 (UTC)

PRO[]

What does the orange "PRO" mean on my username(--Wyatt2050 (talk)) the reason why I ask you is because you have it.--Wyatt2050 (talk) 12:28, 23 November 2016 (UTC)

You've got a subscription to this: https://www.gamepedia.com/PRO
If you didn't buy this yourself, it's probably because Gamepedia gave it to you for free, for being one of the top active members of the month -- I think that's how they give them out. – Sealbudsman talk/contr 15:44, 23 November 2016 (UTC)
According to Majr you get the free subscription if you've accumulated 500 gamepedia points or more in a month (Minecraft_Wiki_talk:Community_portal#Remove_extra_pace_from_ads). Below is the main body of the email I received when I got my free subscription.
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DelboyDylan (talk|contribs) 22:34, 23 November 2016 (UTC)

Block Data[]

On the 1.11 changelog, it says that block states work with /setblock and commands related to it. I interpreted this to mean that block data is irrelevant. The page on that change even says to setblock granite, you use /setblock ~ ~ ~ stone variant=granite instead of /setblock ~ ~ ~ stone 1. This can be found on the wiki page on the 1.11 update. Gregatron6000 (talk) 22:32, 2 December 2016 (UTC)

I see. So I went and checked the commands page, and tested a little, and from what I can find, currently, at least /replaceitem, /clear and /give still require numeric data, and don't take the new blockstate format.
The commands that were given the blockstate option (for reference) are /clone, /execute, /fill, /setblock and /testforblock. – Sealbudsman talk/contr 23:03, 2 December 2016 (UTC)

Thank you for all your help[]

I really, really appreciate it. If I had gold stars to give out, you would get one. :) --HelenAngel (talk) 23:26, 16 December 2016 (UTC)

Thanks for the thanks! – Sealbudsman talk/contr 23:29, 16 December 2016 (UTC)

Achievement-related edits and relation to Style Project[]

Just going to leave this here:

"Achievements: If any achievements are directly relevant to the article, add it here using {{Load achievements}}. For example, an achievement that involves smelting something would not go on Furnace, but an achievement earned by a recipe using cobblestone would go on Cobblestone."

RA3236 (talk) 22:29, 22 December 2016 (UTC)

Oh! Thank you. Where is that from? – Sealbudsman talk/contr 22:32, 22 December 2016 (UTC)
At minecraft.gamepedia.com/Minecraft_Wiki:Projects/Rewrite_for_Style
RA3236 (talk) 22:36, 22 December 2016 (UTC)
I see now. I hadn't considered that page; it appears to be an extra layer of guidelines on top of the actual style guide. Maybe we should just consider adding it to the style guide directly, so all the style guidance is in one place. Anyway, yes, I'll respect it, since I know this was a well-developed community-written project. – Sealbudsman talk/contr 22:39, 22 December 2016 (UTC)
Most of what I wrote there was general rules for expanding articles as many smaller articles seemed to lack mention of achievements. It could easily be incorperated into the actual style guide, but the project's guidelines really should not be taken as more than suggestions right now. KnightMiner t/c 01:38, 23 December 2016 (UTC)

WP:DABSTYLE[]

While I don't disagree with having the notice at the bottom, the template is and always has been designed to be at the top of the page, and so if we decide we're going to change the style of all our disambiguation pages, the template should be updated to work at the bottom. MajrTalk
Contribs
02:01, 24 December 2016 (UTC)

I agree with Majr. The current {{disambig}} looks slightly better at the top of the article IMO, and Wikipedia doesn't actually show the notice in the pages I've looked at. Of course, I may have missed a few. I suggest changing the style guide so the position of the notice should be standard. RA3236 (talk) 02:21, 24 December 2016 (UTC)
I see, yeah, I didn't take that into account, sorry. The documentation seems to have been changed from top to bottom in 2012, for "aesthetic" reasons. I'd support a style guide change to put them at the top, if indeed they were designed to have been there from the beginning. Either really. – Sealbudsman talk/contr 02:35, 24 December 2016 (UTC)
Actually, the dablink is already part of the style guide, second bullet point. RA3236 (talk) 03:55, 24 December 2016 (UTC)
That guideline is unrelated, it discusses the order of templates already included at the top of articles, it does not require any of them at the top, plus its affect on oddball article types such as disambig is debatable. An actual guideline would still be needed, or alternatively a small paragraph on disambig article style in general. KnightMiner t/c 04:10, 24 December 2016 (UTC)

Reverted change regarding Observer texture[]

Hi Sealbudsman! My apologies for having carelessly updated Observer with incorrect information. I saw that the texture had changed on my Win 10 1.0 version and assumed Mojang had updated it as part of the drive toward reducing unnecessary differences between versions, and it got omitted from the looooong changelog. In reality, it was coming from a global resource pack (one ported from MCPC) I had installed when 1.0 was released. (I wish they *would* change it--I always have to stop and think which end of the PE Observer is which!) Anyway, I'll take care not to make such mistakes again in future. Thanks for correcting my error! Auldrick (talk) 22:05, 28 December 2016 (UTC)

Hey no problem! So you're saying you were using a resource pack, and that's why you saw the 'face' texture? And without the resource pack, it still shows the old square texture, right? – Sealbudsman talk/contr 22:18, 28 December 2016 (UTC)
Yes, exactly right. And interestingly, I had also noticed that the top texture "arrow" always pointed north, regardless of which direction the Observer was facing. That appears to still be true even after deactivating all my resource packs, so I think it must be a bug. Auldrick (talk) 08:49, 1 January 2017 (UTC)
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