User talk:Majr/Archive 14

From Minecraft Wiki
Jump to: navigation, search


Nav box "prevparent" for 1.7.4/5/6

So hey Majr, I'm pretty new here, and I wanted to get your input on why you did a thing a certain way.

On the 1.8 snapshot pages, even for those released prior to 1.7.5, you changed the Navbox field 'prevparent' to 1.7.5. My instinct is that the 'prevparent' for those older snapshots would be 1.7.4, but I may be misunderstanding what 'prevparent' means. Any advice on why it should be 1.7.5?

Naturally this has implications for whenever they release 1.7.6 as well, which is why it comes to mind now.

Sealbudsman (talk) 20:37, 3 April 2014 (UTC)

I see it as being in version order. All those snapshots are for 1.8, thus they come after any 1.7 versions, even if they were chronologically released before. Matt ⎜ 01:15, 4 April 2014 (UTC)

Template Person - Adding Reddit field

Hey Majr,

I've been wondering if it would be worthwhile creating a field in the Template:Person for reddit accounts. Notch, jeb, Grum and Dinnerbone are extremely active on reddit and I've also seen TheMogMiner, Searge, Junkboy, Mollstam and Johan post there too. It may lead to the template becoming too cluttered on employees' pages though...

Maxamillion1998 (talk) 02:36, 9 April 2014 (UTC)

 Done Matt ⎜ 06:54, 9 April 2014 (UTC)

Block rendering

I've noticed that you seem to do a majority of the 150x150 images used on the pages for blocks to show what the block looks like. I'm guessing that this is done in a 3D application, and I wanted to ask if it would be possible to get the template for making my own? WiduX (talk) 16:58, 12 April 2014 (UTC)

You're not the first to ask; see User talk:Majr/Archive 10#Isometrics Renders. -- Orthotopetalk 18:36, 12 April 2014 (UTC)

Updates to Template:Version

The links of the Playstation 3 and Xbox edition links need to both link to the Console Edition version history pages. Also, the Xbox version is now 1.6.1 (TU seems to be used interchangeably between both Playstation and Xbox360 editions) and the Playstation 3 version is now 1.05. GoandgooTalk
03:07, 14 April 2014 (UTC)

Are we not able to just have a single console version instead of separate ones? Matt ⎜ 03:19, 14 April 2014 (UTC)
I suppose so, but the problem is that although the content in the 2 versions is exactly the same, they have different version numbers. Also, please update the version numbers in Template:Version - 1.6.1 for Xbox and 1.05 for Playstation. GoandgooTalk
03:55, 14 April 2014 (UTC)
What about the TU versions? Matt ⎜ 04:09, 14 April 2014 (UTC)
I think TU versions should represent the overarching console edition version, while the individual version numbers are for the respective editions (1.6.1 for Xbox and 1.05 for Playstation). GoandgooTalk
05:29, 14 April 2014 (UTC)

Updates to Template:History

Hi Majr, would you be able to make it so that links in Template:History are changed from Xbox 360 to the Console version history page? Would it also be possible for you to change the headers to console edition and add arguments so that I can change any references of the xbox edition to console edition? Thanks GoandgooTalk
23:01, 17 April 2014 (UTC)

It uses {{verlink}} so the versions will already point to the right place. Matt ⎜ 01:10, 18 April 2014 (UTC)

Vandalism on pages

If I see a user vandalising pages, and there doesn't seem to be an active admin online (as was the case half an hour ago with Crazyyayabananas), as a Wiki Guardian am I allowed to ban them? GoandgooTalk
10:46, 18 April 2014 (UTC)

You are an admin, the name difference is just some technical nonsense. If you weren't allowed to, you wouldn't have block privileges. Matt ⎜ 10:48, 18 April 2014 (UTC)

A Pocket Edition development versions in Template:V?

It will be useful if we can show the newest development versions by Template:Versions. Pocket Edition version history/Development versionsa20001017Talk 04:23, 2 May 2014 (UTC)

Since both the development version and the release version have alpha in the name, the word "build" will be used to tell that it is a snapshot. Matt ⎜ 09:40, 2 May 2014 (UTC)
"0.8.0 build 8" does not point to right place of the page. "#A8" should be "#0.8.0 alpha build 8".


It appears I no longer exist. :(

JK 23:31, 4 May 2014 (UTC)

Table CSS behavior help request

Collapsible sortable tables don't seem to be working properly. As far as I can tell, the headerSort class is capturing mouse clicks, preventing them from reaching the hide/show button. Happens in every browser I've tried (Firefox/Opera/Chrome), and I don't know CSS well enough to figure out how to fix this. -- Orthotopetalk 19:23, 8 May 2014 (UTC)

It's nothing to do with CSS. The table sorter JS is preventing clicks from bubbling up, so it never reaches the collapsible table's delegated event which is bound to #mw-content-text. I guess I'll have to bind sortable tables directly. Matt ⎜ 02:55, 9 May 2014 (UTC)

Pocket Edition versions

Would you be able to add the Amazon Fire TV to the Version template, and also make it display using a different version number on the home page? Thanks. GoandgooTalk
07:32, 13 May 2014 (UTC) In addition, I replied to Maxamillion1998 on his talk page. GoandgooTalk
07:56, 13 May 2014 (UTC)

Need Help fixing a mistake please.

Majr : sorry I was tired and accidentally used the wrong page to upload a picture for a forum post. How do I delete the file so it does not stay on this wiki where is does not belong? The file name is a picture titled Flooded Field.

–Preceding unsigned comment was added by Palin Tishnar (talkcontribs) at 16:59, 13 May 2014 (UTC). Please sign your posts with ~~~~

You can use the following code at the top of the page: {{delete|Author request}}
EthanCentaurai · 16 px 16 px · 17:51, 13 May 2014 (UTC)

A bit of help with DPL

Do you know of a way using Extension:DPL's includematch parameter to include check a specific unnamed parameter instead of all of them? Specifically unnamed parameter {{{2}}}.

--KnightMiner (talk|contribs) 21:22, 22 May 2014 (UTC)

You can use include to retrieve specific parameters from templates and then process the results; this is what I used for the crafting usage system. Since there's no DPL function in lua, I had to call the DPL parser function and then process the result manually into a table, but lua is so fast it's really not a problem. Matt ⎜ 12:31, 23 May 2014 (UTC)
I mean using includematch as a filter to receive only templates with {{{2}}} equal to the string inserted. My problem was it checked both {{{2}}} and {{{5}}} for the result. I was wondering if you knew a way to fix that, or if I was better off using categories like you did with crafting usage. --KnightMiner (talk|contribs) 03:28, 24 May 2014 (UTC)
includematch receives the template call, so you'd need to try to match the second anonymous argument, which isn't really doable without enforcing the template call to be written in a particular way. With a named argument it'd be easy. Matt ⎜ 05:05, 24 May 2014 (UTC)
DPL seems overkill for this anyways, if I'm understanding the problem correctly; I would recommend just using {{ #ifeq: {{{2}}} | string | {{escaped link|Category:category name}} }}. ディノ千?!? · ☎ Dinoguy1000 08:42, 24 May 2014 (UTC)
I think it would just be easier to use a category set to {{{2}}} by the achievements template, and then load from the category. Any problem with that as long as I make them all __HIDDENCAT__? --KnightMiner (talk|contribs) 15:47, 24 May 2014 (UTC)

Curse contact

Now that we no longer have Wyn ( =( ), do you have any "main" contact in Curse? Getting another employee into her position would be helpful in the long term. ディノ千?!? · ☎ Dinoguy1000 08:43, 24 May 2014 (UTC)

Contact Game widow, or I can pass messages on. Matt ⎜ 09:50, 24 May 2014 (UTC)
All right, thanks for the pointer. =) ディノ千?!? · ☎ Dinoguy1000 17:31, 24 May 2014 (UTC)
Yep, i am your new point of contact. — Game widow (talk) 21:57, 25 May 2014 (UTC)

Load only one usage of a template

Hello, me again. I am wondering how you got DPL to load just the desired instances of the template. My test template is loading all usages of Template:Achievements if the category exists, instead of just the one with the category. --KnightMiner (talk|contribs) 13:59, 28 May 2014 (UTC)

I don't. I load them all and filter the results. Matt ⎜ 14:06, 28 May 2014 (UTC)

Data values

Can you plz redo my first edit on PE data values the second one was accidental...? I don't really know how to revert it to the first one... Undo didn't work. –Preceding unsigned comment was added by Kurtbusch (talkcontribs) at 14:27, 29 May 2014‎ (UTC). Please sign your posts with ~~~~

Template:Crafting and mods


Does the new Crafting template support mods? -- TheWombatGuru t | c NL Admin 21:15, 30 May 2014 (UTC)

More so than the old template version. Matt ⎜ 03:10, 31 May 2014 (UTC)
I don't see how to do this in the documentation page, how do I do it? -- TheWombatGuru t | c NL Admin 08:56, 31 May 2014 (UTC)
It works the same as all the grid-based templates. Matt ⎜ 09:13, 31 May 2014 (UTC)
So I have to do something like
|A2= {{Grid|mod=Ex Nihilo|Broken Iron Ore}}|B2= {{Grid|mod=Ex Nihilo|Broken Iron Ore}}
|A3={{Grid|mod=Ex Nihilo|Broken Iron Ore}} |B3= {{Grid|mod=Ex Nihilo|Broken Iron Ore}}
|Output= {{Grid|mod=Ex Nihilo|Iron Ore Gravel}}
|type= Basic
?? -- TheWombatGuru t | c NL Admin 09:20, 31 May 2014 (UTC)
No, you use it the same as other grid-based templates, like {{Crafting Table}}.
|Mod=Ex Nihilo
|A2=Broken Iron Ore |B2=Broken Iron Ore
|A3=Broken Iron Ore |B3=Broken Iron Ore
|Output=Iron Ore Gravel
Matt ⎜ 09:26, 31 May 2014 (UTC)
Ok thanks, but a page like Wood Planks uses {{Crafting usage}}, where are those crafting recipes saved? -- TheWombatGuru t | c NL Admin 09:30, 31 May 2014 (UTC)
As the doc page says, the data is pulled from the recipe's page. That system isn't designed for mods, nor is it necessary. Matt ⎜ 09:37, 31 May 2014 (UTC)
In {{Mods/Ex Nihilo/Items}} I would like to use little sprites just like {{Items}}, how should that be done? Is there already a system for mods in the normal {{ItemLink}}, {{ItemSprite}} etc. Or should new templates be created at {{Ex Nihilo ItemLink}} or {{ItemLink/Ex Nihilo}} or {{Mods/Ex Nihilo/ItemLink}} ? -- TheWombatGuru t | c NL Admin 11:22, 31 May 2014 (UTC)
Supporting mods for itemsprite doesn't make sense because the mod items will have entirely separate spritesheet and IDs, which is all there really is to the template. Use the latter name. Matt ⎜ 15:24, 31 May 2014 (UTC)
Is there an easy way to get it to work, I guess it can use most of the Lua code of the normal templates. -- TheWombatGuru t | c NL Admin 15:49, 31 May 2014 (UTC)
From what I can tell, use {{#invoke:Sprite|link|settings=Mods/Ex_Nihilo/Sprite}} Then redesign Module:Mods/Ex_Nihilo/Sprite to be the same format of Module:ItemSprite --KnightMiner (talk|contribs) 16:20, 31 May 2014 (UTC)
Like so? Template:Mods/Ex Nihilo/ItemLink, Template:Mods/Ex Nihilo/ItemSprite, Module:Mods/Ex Nihilo/Sprite, Module:Mods/Ex Nihilo/ItemSprite ? -- TheWombatGuru t | c NL Admin 16:27, 31 May 2014 (UTC)
Looks right. All that's left is to change parameters in Module:Mods/Ex Nihilo/ItemSprite. "name" is the name of your spritesheet "<filename>CSS.png", without the "CSS.png" and ids will become "Mods/Ex Nihilo/ItemSprite/IDs". You then make "Module:Mods/Ex Nihilo/ItemSprite/IDs" in the style of "Module:ItemSprite/IDs" --KnightMiner (talk|contribs) 16:43, 31 May 2014 (UTC)
I did that, but it doesn't seem to work and in Template:Mods/Ex Nihilo/ItemSprite it uses the normal ItemCSS.png file. New pages: Module:Mods/Ex Nihilo/ItemSprite/IDs, :File:Ex Nihilo ItemCSS.png -- TheWombatGuru t | c NL Admin 17:43, 31 May 2014 (UTC)
Thanks for fixing it, how do I set a default spriteimage, the question mark like in the normal BlockSprite and ItemSprite? it doesn't work for Template:Mods/Ex Nihilo/Blocks/content-- TheWombatGuru t | c NL Admin 15:54, 1 June 2014 (UTC)

Set pos to the position of whatever sprite you want to be the default. Matt ⎜ 16:00, 1 June 2014 (UTC)

Doesn't seem to work, or I missed something for the Template:Mods/Ex Nihilo/Items. Template:Mods/Ex Nihilo/Blocks is done though :) took a long time to make that Blocksprite.png file in photoshop... -- TheWombatGuru t | c NL Admin 00:11, 2 June 2014 (UTC)
Looks like it works to me. Did you clear your cache? Matt ⎜ 02:28, 2 June 2014 (UTC)
I did, like 20 times yesterday with ctrl + r, normally works fine, this time it apparently didn't, but now, the next day it is all good. -- TheWombatGuru t | c NL Admin 05:54, 2 June 2014 (UTC)

Stronghold Library deletion

Hi Majr, I worked really hard on the Stronghold Library page, but when you deleted it you mentioned that there was no content. I actually put a lot of time into the content I had on that page. It took me hours. I don't know if you can restore it, but I would appreciate it if you could. Anyone who wanted a tutorial on how to build a stronghold library will no longer be able to access that page. Anyways, I really did spend hours of my time working on that and was very sad to see it was completely gone with a note that it contained nothing. --Zephez1 (talk) 15:59, 4 June 2014 (UTC)

I had copied the contents of my page so I pasted it back up again. I'm not sure if it was deleted by someone else and then you had an issue with the link from Stronghold. Please let me know what the issue is. –Preceding unsigned comment was added by Zephez1 (talkcontribs) at 16:14, 4 June 2014‎ (UTC). Please sign your posts with ~~~~
Nothing was deleted. It's right where you left it. Matt ⎜ 13:40, 9 June 2014 (UTC)


I just wanted to let you know that I will be away from June 12-25, 2014. Should you require any help, please contact Smokie directly. — Game widow (talk) 13:03, 10 June 2014 (UTC)


Hello, i wanted to ask why the bunny CSS image doesn't show up for me ? i tried clearing the cache and complete reload, but it doesn't show up. (i added it's texture to entityCSS.png) –Preceding unsigned comment was added by MamiZaCraft (talkcontribs) at 07:49, 20 June 2014‎ (UTC). Please sign your posts with ~~~~

Clear your cache on a page where you can actually see the sprite. The image used by the sprite and the one on the file page is cached separately. Matt ⎜ 12:10, 20 June 2014 (UTC)
Thanks, i found a crazy problem with firefox, when i tried to clear with SHIFT+Reload it didn't work, but it worked when i used CTRL+F5. thanks anyway ! MamiZaCraft (talk) 12:16, 20 June 2014 (UTC)
Works for me. Matt ⎜ 12:25, 20 June 2014 (UTC)
So maybe it's my problem. I use Firefox Aurora, so maybe it's one of aurora's strange bugs. –Preceding unsigned comment was added by MamiZaCraft (talkcontribs) at 12:33, 20 June 2014‎ (UTC). Please sign your posts with ~~~~

Vanilla Minecraft

why did you delete my article on vanilla Minecraft I know it was only a sentence but I was going to add more --ZombieSlayerI99 (talk) 06:06, 22 June 2014 (UTC)

"This isn't wikipedia." Matt ⎜ 03:52, 23 June 2014 (UTC)

Language links

It seems to be a long time since you have run the bot account to add language links, can you run it on the Chinese wiki? —Powup333 ZH Admin 14:31, 24 June 2014 (UTC)

I don't run a bot to add language links, or even any bot on the other languages. You're probably thinking of R2-D2, the owner of which has not visited this wiki in years. Matt ⎜ 03:43, 25 June 2014 (UTC)
Ah, that's right. hmm, no one is replacing him, that's a shame. —Powup333 ZH Admin 02:16, 27 June 2014 (UTC)

Names of bugs from the bug tracker


I'd said on the 14w25a page that we don't change bug report titles that come from the tracker, and you'd asked me, "says who".

I couldn't find who had said it specifically, but over time I've seen it happen that someone would fix the grammar or spelling on one of those titles, and some other editor -- someone with a lot of contributions who I'd run into over and over -- would come back and say that we don't change bug titles. Enough so that I came to believe it was some kind of standard, if only unofficial.

Is there some kind of standard? I would have thought those would be similar to titles of linked references, which I would have thought it was important to reproduce faithfully.

Appreciate your time.

Sealbudsman (Aaron) (talk) – 11:17, 25 June 2014 (UTC)

I can only recall one instance where spelling corrections on bug titles were reverted, and I undid those as well. We only use the bug titles in the first place because it's easier than thinking up one yourself, and you can copy it directly from Mojang's blog post; so there's no reason not to correct the spelling of said titles. Matt ⎜ 12:42, 26 June 2014 (UTC)

Still trying to get up to speed

Hi Matt, since i'm still quite new to the setup here, i'm deferring to your greater experience with the setup of this wiki and hoping you can help me get my brain around how the additional user access groups were set up. I've been asked by the Russian admin (Ivan-r), whether or not he can get additional access groups on that wiki, and a few other questions. I can forward his entire email if that would be simpler. — Game widow (talk) 20:34, 28 June 2014 (UTC)

The only extra user group we have is "directors", which is only meant to be on the English wiki for the directors page. Matt ⎜ 04:52, 29 June 2014 (UTC)

ItemSprites update, rabbit things

Hello. could you update ItemSprite ids module? I added some of the new items to ItemCSS.png (some of the rabbit stuff) but it seems like i don't have the right to Edit that module. thanks. MamiZaCraft (talk) 14:11, 1 July 2014 (UTC)

Updated. -- Orthotopetalk 16:11, 1 July 2014 (UTC)

Smelting module

Hi Majir, do you know how to change the word "any" in the smelting module without getting any error?

--Raffox97 it.Wiki Admin 18:32, 5 July 2014 (UTC)

Without knowing the error, I don't know what the problem is. You should just be able to change any reference to "Any", and update the :sub number to be the amount of characters in your translation of "Any" plus a space. Matt ⎜ 06:01, 6 July 2014 (UTC)
I've already changed any reference to "Any" in "Ogni" ("Any" in italian) but when i go in the "Smelting" part of a page it show the final letter of the word. (Example:
--Raffox97 it.Wiki Admin 08:27, 6 July 2014 (UTC)
Yes, you need to increase the :sub number. Matt ⎜ 08:34, 6 July 2014 (UTC)
Ok, thanks a lot :)
--Raffox97 it.Wiki Admin 08:41, 6 July 2014 (UTC)

PS3 Render Blocks

Dear Majr,

I hear that you are good at rendering blocks. Can you please render all of the "bug blocks" that are in the PS3 Edition?

Sincerely, 01:44, 7 February 2014 (UTC)SquareMan78649

Waiting for a reply, at least. By the way, good to be back. Good to see you again.

SquareMan (talk) 01:47, 27 July 2014 (UTC)SquareMan78649

It don't know what those are and I don't see the point in rendering bugs. Matt ⎜ 11:17, 28 July 2014 (UTC)

Well, it may seem pointless, but you did render the missing texture blocks. Can I give you a picture of what these bugs look like? 13:47, 6 September 2014 (UTC)SquareMan78649



Hi Matt, would you be able to tell me why the development client is listed as 14w29b but the server is listed as 1.7.10 (as can be seen on the homepage). Thanks GoandgooTalk
12:24, 18 July 2014 (UTC)

Cos you dun broked it. Matt ⎜ 12:32, 18 July 2014 (UTC)

Seeds block nameID

Hi, saw the change you did on the seeds page. I didn't make the original change, but thought it was worth checking in-game. Using the debug screen it sayed that the planted seeds were called 'Wheat'. Doesn't that then confirm the nameID for the block being wheat?

Or not, cause I usually don't deal with this kinda stuff, just wanted to mention it. :) --Sanotht|c 12:52, 22 July 2014 (UTC)

I checked the data values page, and that seems to already say the same thing, so I guess it was out of date. Matt ⎜ 13:06, 22 July 2014 (UTC)

edit-copy purchase link

I think the purchase link became uninteresting without highlight, i don't know perhaps it will grow on me thou :) Afif Brika1 (talk) 06:00, 26 July 2014 (UTC)

If you have everything bold, then nothing is bold. At most the actual links should be bold, and regardless of if it is bold or not, the links shouldn't take up entire lines. Matt ⎜ 10:39, 26 July 2014 (UTC)

Gee Thanks Majr >:(

Dude, Seriously...

I had No one on my page.

I needed those videos to show what how to do the subject's tutorial name: Example: How to build a house.

I'am not very happy with you.

Thanks Bud... I needed that very much. *Being Sartastic*

- NathanDoesMinecraft

PS: i do not argue, Don't argue with me plz. Thank you Majr. 22:53, 29 July 2014 (UTC)

Here's a space for your responce: I I I V V V

=-=-=-=-= =-=-=-=-=- =-=-=-=-

Mobs & Ladders

Hey Majr,

Recently made some edits to the Slime and Silverfish section about those mobs being able to climb ladders, only to have them removed. Just wondering where the proper place to put those is (if not on the main mob page) since they can be useful for creating mob farms. Most people are probably not aware that those mobs can climb ladders, since based on their physical descriptions it would not make sense for them too.

TheCKAGT (talk) 07:50, 30 July 2014 (UTC) TheCKAGT

It is already stated in the appropriate place. Majr ⎜ 08:22, 30 July 2014 (UTC)
Understood. I just felt as though it may be a worthwhile addition considering most of the other hostile mobs have it listed under their behavior (zombies, skeletons, creepers, zombie pigmen, endermen, witch, etc). TheCKAGT (talk) 08:46, 30 July 2014 (UTC)
It shouldn't do. Any behaviour that is shared with most or all mobs only needs to be on the mobs or mob AI pages. Individual mob pages should only say how that mob's behaviour differs from the norm. Majr ⎜ 12:37, 31 July 2014 (UTC)

1.7.4 page

Hi Majr, how can I make it so that 1.7.3-pre and 1.7.4-pre appear last in the snapshot info box? Currently they appear first and there doesn't seem to be an easy way to reorder them. GoandgooTalk
12:15, 31 July 2014 (UTC)

Well you can write them in manually as a temporary fix, but probably the easiest way to fix it is to use a separate category for pre-releases and display the lists one after the other. We might even want to have them separate anyway, with headers above. Majr ⎜ 12:32, 31 July 2014 (UTC)
Ok, on another note, should I change all of the Fixes titles so the url is not in the header? Also, what should I do with pages like The Update that Changed the World, Horse Update and Redstone Update? I was thinking they should redirect to the respective page, ie The Update that Changed the World redirects to 1.7.2, Horse Update redirects to 1.6.1 etc. GoandgooTalk
08:04, 1 August 2014 (UTC)
Since external links in headers causes the section edit anchor to break, they should be removed, yes.
My initial thought was to redirect those pages and move their 0th section to the version pages, however those pages also contain a summary of the most notable changes, as an alternative to having to dive through a mile long list of everything that was changed, which would be a shame to lose. It might seem a bit strange to have both the summary and the full list on the same page though. Maybe if the summary was really cut down to be concise it could fit it, but I'm not sure. Needs other opinions. For now, just make sure those pages have the correct link to the full list of changes when the pages are split. Majr ⎜ 08:30, 1 August 2014 (UTC)
Ok, so for now I'll leave those pages as they are, but will provide correct links to version history pages.GoandgooTalk
13:53, 1 August 2014 (UTC)

Computer versions template

How can I make it so that versions inside the brackets wrap around to the next row? At the moment, all of the versions in the bracket are on one line, so it is going beyond the width of the page. GoandgooTalk
12:09, 2 August 2014 (UTC)

You can set white-space:normal on the parent list element, but it doesn't make the dot stay on the same line then. The sub-list should really never contain more than 2 or 3 items because of the default nowrap. Majr ⎜ 10:16, 3 August 2014 (UTC)

1.0.0/Development versions

Would you be able to make it so that 1.0.0-RC1 and 1.0.0-RC2 appear on the page? I have tagged them as |type=Release candidate. Thanks GoandgooTalk
12:16, 9 August 2014 (UTC)

Was already working on it. Majr ⎜ 12:25, 9 August 2014 (UTC)
Ok thanks. So now that 1.0-present has been converted to the new page format, should I now start converting the beta versions (and earlier)? GoandgooTalk
12:30, 9 August 2014 (UTC)
Not sure at the moment. Alpha and prior don't have much information per version, which makes it hard to justify splitting them up (it's even short enough that the tables don't look super terrible). We might move them to better titles and get rid of the tables, but I think we're going to keep them on a single pages. Beta has a few reasonably sized versions, but also many small ones, so I'm not decided on if it should be split or not, but those tables have got to go.
What you could do is try the other editions with {{version nav}} and make sure it will work fine with them, since I only ever tested the computer edition. I know for one that we'll need to be able to trim the edition from the version number in the navigation part or it'll be too long and look cluttered. Majr ⎜ 12:51, 9 August 2014 (UTC)
Hmm, I understand what you mean by the navigation looking cluttered - for the 1.0.0 pre-releases/release candidates as well as some of the 1.7.10 pre releases, the navigation gets split over two lines, which makes it a bit cluttered. Also, the Beta 1.8 pre-releases are still on the Development versions history page, so those need to get untableised (is that a word?) and probably put into separate pages. So Beta 1.8 would probably need to be on its own page but that leads to a problem where some Beta versions are on separate pages but some are not. As an alternative, I could move the Beta 1.8 pre-releases to the separate version pages, but forget about converting Beta 1.8. In regards to testing the other editions, do you mean the Pocket Edition and Console Edition? Are they going to be transferred over to the new format as well? GoandgooTalk
13:27, 9 August 2014 (UTC)
I've done a test of the latest pocket edition version - Pocket Edition Alpha 0.9.5. The Pocket Edition in the nav links need to go, but apart from that it mostly looks ok. However if we make a pocket edition versions template (like the computer versions template), should i prefix each version with Alpha or just list them without the world Alpha? GoandgooTalk
02:18, 10 August 2014 (UTC)
I think it's worth splitting out pocket edition and console edition, don't think we'll worry about pi edition though...
If the navbox has an alpha section, then I don't see the need for the prefix. Majr ⎜ 02:47, 10 August 2014 (UTC)
Ok. For the pocket edition category, could you make it so that it is {{escaped link|Category:Pocket Edition versions}} rather than {{escaped link|Category:Pocket versions}}. Also, is there a way to hide the Pocket Edition part of the page name in the next parent/prevparent etc fields? GoandgooTalk
04:04, 10 August 2014 (UTC)

Creating redirected pages for translations

Majr, i'm new here. If i write my translation with my original language, how can i make them turn into my translation without creating redirected pages ? –Preceding unsigned comment was added by Quachtridat (talkcontribs) at 09:04, 15 August 2014‎ (UTC). Please sign your posts with ~~~~

Not sure what you mean. You've already been creating the pages in the right place. Majr ⎜ 09:34, 15 August 2014 (UTC)
I mean:
You told me not to create redirected pages for translation (Vietnamese Project)
Then i want to ask you: "How can i make my original words be able to redirect to translated page"
- I write: Vật phẩm (Item)
- I make page: Item/vi
-> How can i make "Vật phẩm" be able to redirect to Item/vi when i click ?
[Sorry for my bad English]
–Preceding unsigned comment was added by Quachtridat (talkcontribs) at 09:40, 15 August 2014‎ (UTC). Please sign your posts with ~~~~
{{escaped link|link|text}} Majr ⎜ 09:49, 15 August 2014 (UTC)

Thank you! Solved!

Translate "Version History Navigation Box"

Hey Majr! I translated "Version History" page into Vietnamese ("Version History/vi"). But how can I translate the navigation box (text and links) ? –Preceding unsigned comment was added by Quachtridat (talkcontribs) at 02:54, 17 August 2014‎ (UTC). Please sign your posts with ~~~~

Hello, I've been tracking your edits for the Vietnamese translation project, you're doing a good job! Now, the navbox in English is located at this page, Template:Version history nav. I've already made thee Vietnamese version for you at Template:Version history nav/vi. All links go to the correct Vietnamese page, all you need to do is translate it. If you have any other questions regarding translating the wiki to Vietnamese, or don't know where to continue on with the project contact me under this message, at the Vietnamese project page or at my user talk page at User talk:TheWombatGuru. — TheWombatGuru t | c NL Admin 11:03, 17 August 2014 (UTC)

What is "pos" ?


Could you explain what's the "pos" variable in *Sprite templates like Template:BiomeSprite or Template:BlockSprite ? Why it's used and how it's used ? I did not have enough time to search, so i asked from you.

Thanks. MamiZaCraft (talk) 12:38, 17 August 2014 (UTC)

That is the position number of the default sprite. It is 256 on Module:ItemSprite and 384 on Module:BlockSprite, and that position on each is the default ? texture. --KnightMiner (t|c) 18:57, 17 August 2014 (UTC)

Banner's pattern recipes

Hello, there is a discussion on the problem of whether or not the pattern recipes of banners should be listed in the crafting usage section of other pages, as the creator of the module, do you think the pattern recipes fit in with the purpose of the crafting usage module? —Powup333 ZH Admin 15:38, 18 August 2014 (UTC)


So I take it you work for them now? If so, congrats! =D ディノ千?!? · ☎ Dinoguy1000 20:41, 24 August 2014 (UTC)

That explains Special:ListAllUsers claiming him as curse for about a month. Congratulations! --KnightMiner (t|c) 01:52, 25 August 2014 (UTC)
I actually joined Curse back in April, but I had been working on leaguepedia for most of that time. Majr ⎜ 03:45, 26 August 2014 (UTC)

Request for MajrBot

I just started a project to rewrite articles to fit the style guide (as many seem to do their own thing), and I was wondering if you could have MajrBot add :Category:Rewrite block to blocks articles, :Category:Rewrite item to item articles, and :Category:Rewrite entity to entity articles. Adding the categories would make it much easier to know which pages are unfinished.

--KnightMiner (t|c) 17:51, 26 August 2014 (UTC)

Wouldn't it be easier to add a category to pages that have been rewritten then remove the category once the project is complete? Majr ⎜ 04:51, 27 August 2014 (UTC)
Yeah, that actually would be easier. Now if only you could move categories... --KnightMiner (t|c) 12:40, 27 August 2014 (UTC)

Translation pages

Why is it that some translation pages are on their own wiki and some are on subpages of the english wiki? For example, the german page on wool is at while the Czech one is at GoandgooTalk
12:31, 30 August 2014 (UTC)

The ones here are unfinished projects. Majr ⎜ 12:35, 30 August 2014 (UTC)

hlist CSS

Hey Majr, is there any particular reason you chose to develop a custom version of the hlist class instead of just using the version developed on Wikipedia? And would there be a problem with switching to the current version (especially considering it's been added to core and so we'll be getting it sooner or later regardless)? ディノ千?!? · ☎ Dinoguy1000 13:07, 5 September 2014 (UTC)

At the time I copied it over (April 2012), it was the pretty much the same, minus the non ul related stuff and with nowrap added. And aside from changing it to use inline-block instead of inline because I seem to remember there was an issue with IE, and using a square bullet instead of a round one, it has stayed the same since. After making the modifications necessary for our use, the only differences between our version and Wikipedia's current version is the hlist isn't inline by default, and if doesn't set the second sub-level to a smaller font size. Majr ⎜ 02:57, 6 September 2014 (UTC)
The current version on Wikipedia doesn't change font-size at all, and only sets individual list items to inline (and due to a plethora of bugs in IE that couldn't be fixed without causing other bugs, it doesn't nowrap anything any more, either). I would hazard that it might be time to try updating to the current version, which has been thoroughly tested simply by nature of its use on Wikipedia, and that if we have problems with it, the cause almost certainly resides in another CSS class interfering with it (and thus that the other class needs fixed). ディノ千?!? · ☎ Dinoguy1000 12:34, 6 September 2014 (UTC)
The only potential changes that updating would make would be having the list items inline instead of inline-block, and not making the second sub-level a smaller font size. I don't like having second sub-levels used at all, and if they are I'd prefer them to be a small a possible, and as for changing to inline, I don't know what difference it will make so I don't care which one it uses. Majr ⎜ 05:33, 8 September 2014 (UTC)

Edit Article (Dutch)

Hey I tried to edit a Dutch article but it doesnt let me. It says somethong like: Large deletion of articles by new users. I know you are an admin on the English pages but i didnt find a dutch admin. Could you please help me? ps. The article i wanted to edit was the spiderweb page. There were a lot of Grammar errors and looked pretty old. I Pastebinned the edited file:

Effectlife (talk) 22:36, 7 September 2014 (UTC)

Try editing one section at a time, rather than rewriting the whole article at once. After you've made a few edits, the automatic filters won't be applied to you anymore. -- Orthotopetalk 00:55, 8 September 2014 (UTC)

Minecraft Wiki main page lists 1.8 as both current and upcoming version

Matthew, the Minecraft Wiki main page lists 1.8 as both the current and an upcoming PC version.

Please, either remove the 1.8 from upcoming versions, or replace it with 1.9.

Continue the discussion here. I posted this message in your talk page because nobody replies in the main page discussion.

--Regards, Naista2002 (RU T C) 12:22, 9 September 2014 (UTC)

Warning before edit

Hi Majr, I've to ask you a thing. How can i add a warning before the editing space of a page?


--Raffox97 it.Wiki Admin 11:39, 13 September 2014 (UTC)

Hi Raffox, you could check out AbuseFilter, which provides this feature :) Cblair91 ~ Wiki Manager 11:47, 13 September 2014 (UTC)
You also may be looking for mediawikiwiki:Help:Edit notice --KnightMiner (t|c) 03:01, 14 September 2014 (UTC)

About your bot

Hi, I'm from es wiki and I had a problem with the script interwiki of pywikibot. Do you have the same problem or only I have it? --Trarsheise  Discusión◄►Contribuciones 13:01, 15 September 2014 (UTC)

No problems here. Special:Disambiguations – which used that message – was split out into an extension in MW1.22, which we don't have installed. Majr ⎜ 13:32, 15 September 2014 (UTC)
I still had the problem. I fix it with a workaround: I change the line 1379 from the script interwiki- "(skip, alternativePage) = self.disambigMismatch(page, counter)" for "skip = False"- so now it's working. --Trarsheise  Discusión◄►Contribuciones 11:11, 19 September 2014 (UTC)
Edit: Could I have bot permission here with the account TrarBot in order to fix interwiki links?
We already have User:IdefixBot which is meant to update interwiki links. Is it necessary to run another? Majr ⎜ 11:29, 19 September 2014 (UTC)
Well, I don't know. It seems like dont work since 1 month ago. Maybe is he inactive? Anyway, it isn't so important.
Regard, Trarsheise  Discusión◄►Contribuciones 12:31, 19 September 2014 (UTC)
P.S.: Im sorry about my bad english, don't be afraid correcting me, I'll feel greatful.
User:ObelusPA2 is working on and it will run again soon. — Itouchmasterpro d c 15:32, 19 September 2014 (UTC)

Common.css update

Hello, after the MediaWiki update, the language variation tab for the Chinese Wiki seems a bit off, also the dropdown for page operations seems to lost its triangle, and the most important one is after you logged in the Giveaways and Support this wiki button is off(the last two applys for English as well), can you fix it? —Powup333 ZH Admin 00:37, 28 September 2014 (UTC)

Everything should be fixed now, update your styling. Majr ⎜ 13:33, 29 September 2014 (UTC)
New problem: when the window width cannot fit all the tabs, it behaves funny. —Powup333 ZH Admin 12:41, 30 September 2014 (UTC)
That's the way it's always been. Vector doesn't handle small screens well. Majr ⎜ 14:06, 30 September 2014 (UTC)
Okay, what about the giveaway and support button, once I login, they are out of place, wired. —Powup333 ZH Admin 19:47, 30 September 2014 (UTC)
They look fine to me, and any problems with the netbar has to be fixed on curse's end. Majr ⎜ 04:36, 1 October 2014 (UTC)

User that gives a 504 gateway timeout

There might be something funny happening with User:Cool12309. When I visit that user's page, contribution page, talk page or UserWiki (those are all I've tried), Cloudflare gives me a 504 Gateway timeout. – Sealbudsman (Aaron) frameless T, C, b 21:31, 2 October 2014 (UTC)

I have the same issue, and also with User:Jeb. KnightMiner (t|c) 03:35, 3 October 2014 (UTC)
The same issue with :ru:User:HINK1767. —Dand0 (talk) 06:33, 3 October 2014 (UTC)
And also trying to email such users gives 504 too. —Dand0 (talk) 06:38, 3 October 2014 (UTC)
The same thing happens when trying to edit Issues/notice. I've reported it. Majr 06:40, 3 October 2014 (UTC)

Isometric block renders in C4D?

ive got the right block size and texture but when I try render it with the isometric camera it squishes the cube? Also how do you line up the cube with the borders of the image perfectly? Dan14941 (talk) 01:26, 5 October 2014 (UTC)

Make sure the aspect settings in the scene tab are the same value. The camera is centred on the object, then I just change its lens scale until it is zoomed in enough. Majr 04:42, 19 October 2014 (UTC)

Template/Module request

If you are not too busy, can I request a lua module/template from you? I tried coding it using wiki code, but the code was a major mess. I figured lua would be ideal for such a complicated template, and I have not learned lua well enough to easily add the features needed.

Basically, on smaller monitors (including tablets), {{breaking row}} causes problems alongside the infobox, and this template would fix that by placing the information in columns. Visually it would appear as shown here. Other important features include:

  • Multiple columns support, for use on articles with multiple different hardnesses
  • It would contain an optional description parameter, to shorten titles ("Wooden Pressure Plate" to "Wooden") or display multiple titles (Sandstone and Quartz Stairs in a single column)
  • It would automatically hide the shears, sword, or main tool row if empty

This is part of the idea of adding breaking times along with the proper tool on articles in the obtaining section.

KnightMiner (t|c) 03:50, 14 October 2014 (UTC)

Unfortunately, it really isn't possibly to do multiple columns with the separate template for each row model, because you need to have all the blocks on the first row, all the tools on the second row and so on. The only practical way I can think to do it is to make the entire table in one template call, rather than individual ones, which complicates the markup...
You could either use individual numbered args:
{{breaking table|horizontal=1
|b1=Iron Ore |b1tool=Pickaxe |b1grade=Wooden
|b2=Obsidian |b2tool=Pickaxe |b2grade=Diamond
Or a wrapper template that takes some delimited text and turns it into a table, using templates inside to generate the delimited text:
{{breaking table|horizontal=1|blocks=
{{breaking block|Iron Ore|Pickaxe|Wooden}}
{{breaking block|Obsidian|Pickaxe|Diamond}}
Which would generate this text, to be used by the wrapper template:
{{breaking table|horizontal=1|blocks=
Iron Ore,Pickaxe,Wooden
Either way, the markup sucks and it's not a simple task, especially to avoid having a separate template that duplicates the code of {{breaking row}}, just to flip it horizontally... Majr 04:16, 14 October 2014 (UTC)
I figured out a few of those things. There really is no way to add a column onto another column, without using a separate table that appears to be connected.
As for the markup, the former one was my initial plan, but most of the code was so redundant, I stopped there. I had removed a bit of the redundancies using {{breaking time}}, and that also allowed all the tool values to be in one place.
One other idea for the markup:
{{breaking table|horizontal=1
|Iron Ore; Obsidian;...
|Pickaxe;  Pickaxe;...
|Wooden;   Diamond;...
Still somewhat complicated, but it keeps everything in the original parameters, much simplifying the markup when a signal block column is desired.
KnightMiner (t|c) 13:41, 14 October 2014 (UTC)
I've made an initial implementation of the horizontal configuration at Module:Breaking row/sandbox, as I don't have time to properly test if it breaks anything. I'm not too happy with the placement of the "Breaking time (seconds)" row as a title, but I'm not sure where else it can go. If there's no hardness column then it's okay, but otherwise it seems strange. Majr 09:08, 21 October 2014 (UTC)
Well, lua seems to dislike the insertRow function parts containing rowArgs[1], as it believes rowArgs[1] to be a nil value, rather than args[1] when in row mode. KnightMiner (t|c) 16:31, 21 October 2014 (UTC)
No, it just isn't set up to be invoked directly, so you're not actually passing any arguments to it. Majr 02:45, 22 October 2014 (UTC)
That would make sense (did not know modules could do that). It looks good so far, although it may be nice to hide unused rows, such as shears and sword on stone, or the main tool on wool. KnightMiner (t|c) 04:07, 22 October 2014 (UTC)
I should explain that further: You can use frame:getParent() to get the args that are passed to the parent frame (the args set on the template which is invoking the module), so that way you're not having to manually pass them through in the template (arg1={{{arg1}}}|arg2={{{arg2}}}, etc.), which is ugly and actually has worse performance. Because of the way tables work in lua, and especially because of the way Scribunto handles arguments, there's no easy way to check if any arguments have been passed through. You'd have to iterate over the table and merge them together (one of the things that Module:ProcessArgs does). So because of that, I only set the module to accept both direct args and parent args if there is an actual need for it in normal usage. For example: Module:Sprite does this, as you can feed the sprite's settings directly into the module.
I'm working on hiding columns now. I'm also thinking about how description or multiple titles will work. I don't think a description would work too well for a horizontal table, as you'd have to have quite short lines to avoid stretching the table. I think multiple titles will work better, which could be implemented by changing the separator to ; then use , as the titles separator.
{{breaking table
|Brick Stairs, Cobblestone Stairs, Nether Brick Stairs; Stone Brick Stairs
|Pickaxe; Pickaxe
|Wooden; Wooden
Block Brick Stairs
Cobblestone Stairs
Nether Brick Stairs
Stone Brick Stairs
Hardness 2 1.5
Breaking time (seconds)
Hand 10 7.5
Wooden 1.5 1.125
Stone 0.75 0.5625
Iron 0.5 0.375
Diamond 0.375 0.2813
Golden 0.25 0.1875
It would be nice to be able to use separate cells for the individual blocks, but setting the appropriate rowspan on the header cells won't work very well when one column has 3 rows, and another has two. You'd have to have one of the rows spanning two rows, and the other only one. It would work fine for the vertical table though. Majr 05:04, 22 October 2014 (UTC)
I did notice the documentation for #invoke on mediawiki state that as if it always happened, while the actual manual for lua explains frame:getParent() a little.
The syntax for the titles looks good, just as long as it is also supported by the "sprite" parameter (and if blank, returns args[1]).
There was a trick that allowed "half" cells, simply by using the least common multiple as the additive rowspan of all the rows, although that may be a little extreme just to arrange the lines.
showtool seems only hides the column marked as "tool", and not the five tool grade columns, and with the intended use of the template, that may be helpful to hide them rather than listing the empty columns
Also, I found two bugs. The parameters to show the columns do not affect the entire table when in row mode, and the wikitable new row (|-) is only added at the end if the foot is set.
KnightMiner (t|c) 18:26, 22 October 2014 (UTC)

Sorry about the delay, I've been busy with other things and forgot about this. Multiple blocks per row in now implemented. For sprite, link and item, if only a single value is specified that will be used for all the blocks in that row, otherwise it will only look at the value for that particular block, or if it isn't specified, use the default. Eg: Cake, Sandstone, Stone | item = 1, 0, only the cake will be an item, as sandstone is set to 0, and stone isn't specified at all, so it defaults to 0. If there's no further issues, I'll copy this over and this can start being used on pages. Majr 05:48, 5 November 2014 (UTC)

Well, I'll see if I can break it then. KnightMiner (t|c) 15:51, 5 November 2014 (UTC)
Have not been able to break it, although there is one minor difference between the original and the sandbox. In the original you could set to a blank string and it would have no link, but in the sandbox, that defines it to the default link. It is not too much of a problem, as visually you can set the link to the page name for the same effect. KnightMiner (t|c) 16:23, 5 November 2014 (UTC)
Hmm yeah, that'll be because the args are normalised now. It can be a bit confusing having a blank argument actually have an effect, so I've added a "none" option like other templates have to remove the link. Majr 03:51, 6 November 2014 (UTC)
So I assume no further testing is needed and this can be deployed? Majr 09:39, 17 November 2014 (UTC)
I was about to ask the same thing. I have not found any issues, other than a slight syntax update for replacing "link=" with "link=none". Although, the only cases that use that already will need to be made horizontal. I think it is ready.
We might want to have a bot replace usage of "mining table" with "breaking row|horizontal=1", rather than change that all manually. Errors might need to be fixed manually on stairs and other multi-block articles. KnightMiner (t|c) 14:52, 17 November 2014 (UTC)
I've implemented the sandbox into the main module, with an extra "textTrim" arg to trim a piece of text from the title (such as Stairs). KnightMiner (t·c) 15:50, 18 November 2014 (UTC)


Hi Majr, would you be able to add the Xbox One, Playstation 4 and Playstation Vita to the template? Thanks. GoandgooTalk
22:55, 17 October 2014 (UTC)

 Done and Luafied. Majr 04:38, 19 October 2014 (UTC)
Thanks so much, the number switch thing was getting very confusing with so many versions! On another note, what is preventing the new version display on the editcopy from being used on the actual homepage? I don't want to add the 3 new console versions to the homepage version without the new redesign - doing so would lead to more clutter. GoandgooTalk
06:29, 19 October 2014 (UTC)
Lack of feedback. Also the colour for the console edition should be more neutral, somewhere between Xbox green and PlayStation blue. Majr 06:32, 19 October 2014 (UTC)
In response to the tables auto-adjusting for smaller screens, that definitely isn't the case for me. See [1], on my iPad the table makes it a lot wider than the desired page width. Using the div marks and forcing there to be Pocket Edition below Computer Edition (1 edition per row) seemed to do the trick. GoandgooTalk
06:54, 19 October 2014 (UTC)
I'm assuming the iPad uses iOS Safari, which supports flexbox but not flex-wrap, which is obviously quite important for wrapping to work. I already have a fallback for browsers that don't support flex-wrap or -webkit-flex-wrap (which basically accomplishes the same as the divs you added), however the fallback requires support for @supports, which iOS Safari also doesn't seem to support... I'm not sure how I can fix that. Majr 07:13, 19 October 2014 (UTC)
Hmm, the reason why I put the div marks there is that it seemed to do the trick on my iPad (see this screenshot from the earlier revision). Not exactly sure how it will affect other devices, but on my laptop it looked fine with the div marks. I know it's not ideal but if you can't find any other way that might have to do. GoandgooTalk
07:26, 19 October 2014 (UTC)
Yes I was using Safari for iOS. Simply as a comparison, using Chrome for iOS also doesn't wrap properly either (see image). GoandgooTalk
07:37, 19 October 2014 (UTC)
Adding the divs does the same as removing flexbox entirely. What you see there would be the same regardless of screen size, which wastes a lot of space. For reference, this is how it is supposed to look at various screen sizes: large, medium, small and tiny.
I don't see a Chrome for iOS on the support lists, only Chrome for Android, which does support both flex-wrap and @supports. Majr 08:34, 19 October 2014 (UTC)
I've removed the -webkit prefix, so webkit browsers that don't support flexbox unprefixed will fallback to the 1 column display. This forces safari to not use flexbox which it doesn't properly support. This also sacrifices flexbox for a small portion of browsers which could otherwise support it, but it's preferable to fallback to a space wasting design, rather than an outright broken one that safari was getting.
Out of interest: Do you know what version of iOS Safari your iPad uses? Majr 06:56, 20 October 2014 (UTC)
The table now displays properly on my iPad. I am currently on iOS8. GoandgooTalk
10:42, 21 October 2014 (UTC)
That's why I changed the picture size last time.a20001017Talk 08:46, 27 October 2014 (UTC)

LoadBox template

There are problems with {{LoadBox}} template, at least in Russian template {{ :ru:Шаблон:ЗагрузкаБлок}}. {{ru:Шаблон:Предметы}} is a “colored” Navbox, but anywhere it is used (for example, ru:Призмариновый кристалл) “colored” is only Navbox title, but must be all line. Screenshot:


But in ru:Шаблон:Предметы/содержимое (content), the line is colored. Screenshot: 300px

I asked Ivan-r about it, he said that problems are in LoadBox, as I said before. Can you fix it? --Dand0 (talk) 04:00, 27 October 2014 (UTC)

 Done. Majr 05:10, 27 October 2014 (UTC)
Thanks! --Dand0 (talk) 06:05, 27 October 2014 (UTC)

Admin noticeboard uneditable

This is a temporary issue affecting all Gamepedia wikis. Project space pages (ie. Minecraft Wiki: pages) are currently uneditable, except by admins or above. As a suggestion, you may want to post a notice at the top of the Admin noticeboard (and any other Minecraft Wiki: discussion pages), with a link to a temporary replacement page in another namespace, or to an admin's talk page. PS. I'm not Curse staff -- this just a friendly note. Equazcion (talk) 21:21, 5 Nov 2014 (UTC)

Block render for redstone dust?

The current image used for the redstone dust infobox is an overhead view. Would you be willing to do a block render for redstone dust (isometric, or whatever we use for all the other blocks) that cycled through various power levels and configurations? There are 16 possible flat configurations (not showing how it visually crawls up the sides of blocks) and 16 power levels, so I'm thinking we could probably run through them at the same time. —munin · 16 px 16 px · 17:25, 7 November 2014 (UTC)

Redstone is a plane, so I don't see any value in it being isometric. Showing all the visual variations would be useful though. Majr 09:26, 17 November 2014 (UTC)

35px New renders 35px

Can you make renders of dyed baby sheep? Thanks. Laura Fidalgo (Talk / Contribs) 02:03, 8 November 2014 (UTC)

BarracudaATA generally does mobs. Majr 09:24, 17 November 2014 (UTC)
But he's inactive since August. --Naista2002Talk
09:18, 20 November 2014 (UTC)
He seems to appear when he's messaged directly. Majr 05:48, 23 November 2014 (UTC)

CC-BY-NC on block renders

I copied some of your renders of old block textures for use in Russian wiki. I added an additional CC-BY-NC license to a render of block of diamond before Beta 1.9-pre5, but users asked why. I want to know: why you used that additional license? --Naista2002Talk
09:16, 20 November 2014 (UTC)

Ya, the texture belongs to Mojang, and how it is used does not influence to the license. Am I wrong? dand0 (talk) 09:25, 20 November 2014 (UTC)
Your translation is incorrect. "The texture belongs to Mojang, and how it is used does not have effect on licensing. [Is Ivan-r] wrong?" --Naista2002Talk
15:39, 20 November 2014 (UTC)
That was just the license I chose for the renders at the time. I don't care about adding a license any more. Majr 05:47, 23 November 2014 (UTC)


I hearby award this
to the user
- Majr -

LauraFi · talk 02:25, 29 November 2014 (UTC)

Well, I haven't seen that old template for a few years. Majr 08:07, 30 November 2014 (UTC)

Amds, Alexsolz, Aiwprton

Since their edits have generally equal patterns, are two of them sockpuppets? And, are they spambots? --Naista2002Talk
08:28, 29 November 2014 (UTC)

They were all the same IP address. Probably just some idiot using AWB or something similar. If it was a spambot, they'd use different IP address for each account. Majr 08:09, 30 November 2014 (UTC)
One note: Why you didn't use your bot to revert their edits? It would end that 4–10× faster. --Naista2002Talk
09:47, 30 November 2014 (UTC)
AWB doesn't have any reverting functions. It's much quicker just to middle-click all the rollback links on the contribs page than use a bot anyway. Majr 10:04, 30 November 2014 (UTC)
Middle-click? I didn't know about that. I'll test it in a moment on Russian wiki, where I am a moderator, a member of a special user group intended to counteract vandalism and spam. --Naista2002Talk
10:17, 30 November 2014 (UTC)
How else would you open links in new tabs? Don't tell me you seriously use the context menu or ctrl-click... (unless you don't have a mousewheel, then ctrl-click is passable) Majr 10:55, 30 November 2014 (UTC)
Sorry. --Naista2002Talk
13:18, 30 November 2014 (UTC)
I was really using context menu to open links in new tabs. It is now a habit. --Naista2002Talk
17:09, 10 December 2014 (UTC)

Bot flags

Hey Majr, is there anything I need to be aware of before granting bot flags? KnightMiner has requested one on my talk page, and I want to be sure there wouldn't be any issues with granting it. ディノ千?!? · ☎ Dinoguy1000 00:15, 7 December 2014 (UTC)

If they're trustworthy, then it's fine. Majr 06:20, 7 December 2014 (UTC)
Okay, thanks. =) ディノ千?!? · ☎ Dinoguy1000 07:17, 7 December 2014 (UTC)

Render for old gold ore

Could you make a render of the old gold ore? –LauraFi - talk 19:42, 25 December 2014 (UTC)

 Done. Majr 10:24, 26 December 2014 (UTC)
May I ask what settings you use for the lighting and the anti-aliasing? (or maybe for a download of the mesh you use?) I tried to render the block, but could not get those two things right. KnightMiner (t·c) 17:14, 26 December 2014 (UTC)
Documenting the whole process would be useful, IMO, since it would allow anyone to produce renders that match the current ones (and would allow for a correction to the process on the off-chance someone spots a deficiency in it, or for optimizations/shortcuts if someone happens to know of any). ディノ千?!? · ☎ Dinoguy1000 17:19, 26 December 2014 (UTC)
AA doesn't work in blender, so I just render it at 10 times the size and downscale. Majr 05:50, 31 December 2014 (UTC)
I did find an AA setting, although I assume you mean it does not give the desired result. KnightMiner (t·c) 16:43, 31 December 2014 (UTC)
Yes, it causes the UV map to become blurry. Majr 23:03, 31 December 2014 (UTC)
I've been having that problem even with anti-aliasing disabled. I assume it is something with my user settings, but I have not found a fix yet. KnightMiner (t·c) 23:51, 31 December 2014 (UTC)
If it's just in the viewport, then you need to disable mipmaps. It's in the System & OpenGL tab in the preferences panel. Majr 23:57, 31 December 2014 (UTC)
Already did that, its only in the render, like shown in the picture. KnightMiner (t·c) 00:04, 1 January 2015 (UTC)
I figured it out, the model was made for blender 2.49b, and I was running 2.72b, so something did not transfer over during the version changes. KnightMiner (t·c) 00:27, 1 January 2015 (UTC)

Rendering transparent blocks


From the near past (December 26) I begun to render blocks for mods, for use in Russian wiki.

I want to render the empty socket from the Blood Magic mod. But it is a transparent block and it must be rendered as such.

I use this block model by Russian user Atributz. Its usage is documented here (Russian-language original).

--Naista2002, now NickTheRed37 (talk) 10:44, 31 December 2014 (UTC)

Use the model above. Majr 12:37, 31 December 2014 (UTC)
It does not have a documentation on how to use it. --Naista2002, now NickTheRed37 (talk) 13:18, 31 December 2014 (UTC)
Open it, select the texture, hit render, save... Majr 13:21, 31 December 2014 (UTC)
How to make a single texture to be applied on all sides? --Naista2002, now NickTheRed37 (talk) 13:34, 31 December 2014 (UTC)
The UV map is a single texture. Just select the parts you want for each face. Majr 15:13, 31 December 2014 (UTC)
I don’t understand :( Nick the Red37 — moderator (talk) 17:58, 10 January 2015 (UTC)
I'm not going to teach you the basics of blender. Besides, I use a really old version of blender, with a completely different interface. Anything I teach you probably won't be the same. Majr 10:38, 11 January 2015 (UTC)
My Blender is also not the newest, 2.66.1. And I can’t update it, because I use Linux Mint 16 which is no longer updated, and I do not want yet to update the OS.
By “I don’t understand” I meant that I cannot find where to actually set textures for each side. If I keep the texture as is, it shows a proper dirt block, but I don’t see why, because the texture’s type is shown as “None”. Nick the Red37 — moderator (talk) 12:25, 11 January 2015 (UTC)
Yes, and I use 2.49b, which is over 5 years old and has a completely different interface. You need to go into edit mode to select individual faces of an object. Majr 09:01, 12 January 2015 (UTC)
I incorrectly said about my problem: The texture is only shown properly on the top side, whereas the other sides are painted in the color of the texture’s borders, as seen here:

My first upload with MsUpload.

Nick the Red37 — moderator (talk) 13:56, 12 January 2015 (UTC)
Using projection setting set to “Cube” fixes this, but the textures are then set in wrong orientations. Nick the Red37 — moderator (talk) 13:59, 12 January 2015 (UTC)
Matt? Nick the Red37 — moderator (talk) 16:28, 17 January 2015 (UTC)
I got it. I needed to render the viewport, and specify the textures in the right half of rendering interface. Sorry for problems. Nick the Red37 — moderator (talk) 17:27, 17 January 2015 (UTC)

Last patrolled edit's ID

How to determine the page's last patrolled edit's ID using JS, while being in the page history?

I need this for my script on Russian wiki to rollback last unpatrolled edits, say in case of vandalism by multiple users.

--Naista2002, now NickTheRed37 (talk) 10:11, 3 January 2015 (UTC)

new mw.Api().get( {
    action: 'query',
    list: 'logevents',
    letype: 'patrol',
    leprop: 'details',
    lelimit: 1,
    letitle: mw.config.get( 'wgPageName' )
} )
Will retrieve the revision ID for the latest patrol on the current page. Majr 10:40, 3 January 2015 (UTC)
Thanks, I originally intended to scan the logs page's contents :) On another note, how to determine the page's latest edit's ID? --Naista2002, now NickTheRed37 (talk) 10:46, 3 January 2015 (UTC)
mw.config.get( 'wgCurRevisionId' ) Majr 10:49, 3 January 2015 (UTC)
Thank you very much! I'm a bit new in making MediaWiki scripts. --Naista2002, now NickTheRed37 (talk) 10:57, 3 January 2015 (UTC)
These pages are good resources: mw:Manual:Interface/JavaScript and mw:RL/DM. Majr 11:07, 3 January 2015 (UTC)
Then, the first page says that wgRevisionId returns zero in history pages. How to determine the last edit's ID while in page's revision history? Isn't this:
var lastEditID = decodeURIComponent($('#pagehistory > li > .mw-changeslist-date').prop('href')
a correct way to do that? --Naista2002, now NickTheRed37 (talk) 13:39, 3 January 2015 (UTC)
Yes, that's correct. You're not viewing a particular revision when you're on the history page, so wgRevisionId can't return anything. wgCurRevisionId on the other hand, can and does.
It is a way to do it, but the config value is simpler and faster. Majr 13:47, 3 January 2015 (UTC)
Maybe I skipped it while reading mw:Manual:Interface/JavaScript...
Anyway, I'll translate my script in a moment, here. I took some things from User:Numbermaniac/twinkle.js. I already tried to contact Ivan-r for checking and fixing it, but he's not active today. --Naista2002, now NickTheRed37 (talk) 14:10, 3 January 2015 (UTC)
P.S. Fixing that script is a different topic and should be discussed here.

Matt? –Nick the Red37 — moderator (talk) 12:48, 7 January 2015 (UTC)

Yes? Majr 10:27, 8 January 2015 (UTC)
What “yes”? I need to have my script fixed. –Nick the Red37 — moderator (talk) 10:37, 8 January 2015 (UTC)
I would assume your problem has to do with the way you are calling the Api, when a variable is assigned the api directly, it returns something along the lines of "[object Object]" when requested as a string. See #Get the username of the last editor in javascript below. KnightMiner (t·c) 15:00, 8 January 2015 (UTC)
What? How I would access the last patrolled edit’s ID from that object? –Nick the Red37 — moderator (talk) 15:54, 8 January 2015 (UTC)
Define a variable within the .done(function(data)) after the api call to "data.query.logevents[0].patrol.cur", then within the same function do anything that will use the variable. KnightMiner (t·c) 00:09, 9 January 2015 (UTC)
Thanks! Nick the Red37 — moderator (talk) 07:49, 9 January 2015 (UTC)
You never actually asked me to fix it.
@KnightMiner: The variable assigned to the API directly is the request's promise object, which you can use to add callback functions to be called when particular events occur, such as done, which you've already used. Majr 08:00, 10 January 2015 (UTC)

Group changes on the Russian wiki

Dand0 has requested that the nopreviewrequire and directors groups be removed from the Russian wiki. Any objections/concerns ? — Game widow (talk) 14:58, 3 January 2015 (UTC)

The nopreviewrequire group is actually completely useless in the current setup, where the users group already gives the same right which nopreviewrequire gives. This means that force preview only applies to IP users, which you can't assign user rights to, and thus can never make use of that group. I think previously we had that right either only on autoconfirmed or admins, but that obviously got changed at some point, probably in the hydra migration. If we're not going to change the force preview settings back, that group can go entirely.
directors is a curse thing, but for what it's used for it only makes sense to have that group on the English wiki. On that topic, that directors protection level which was broken in the hydra migration still hasn't been restored. Majr 02:29, 4 January 2015 (UTC)
OK thanks, i'll remind the platform team. — Game widow (talk) 15:23, 5 January 2015 (UTC)

Get the username of the last editor in javascript

How would I turn the username of the last editor of a page into a variable in javascript? I found a way to get the data using the API, but I am unable to figure out how to turn that into a string for later usage. KnightMiner (t·c) 00:38, 4 January 2015 (UTC)

The API returns an object which contains all the data from your request, so you need to retrieve it from there. Looking at the revisions API, that would be query.pages[pageId].revisions[0].user. Majr 02:09, 4 January 2015 (UTC)
So, I'd assume something is wrong with my retrieving/calling. I am trying the code:
var username;
new mw.Api().get( {
    action: 'query',
    prop: 'revisions',
    titles: mw.config.get( 'wgPageName' )
} ).done( function( data ) {
    username = data.query.pages[mw.config.get( 'wgCurRevisionId' )].revisions[0].user;
} );
But it produces an error. Is there a different way I should be using to define the variable? KnightMiner (t·c) 03:13, 4 January 2015 (UTC)
Because you're using the current revision ID and not the page ID. Majr 03:16, 4 January 2015 (UTC)
Whoops. I fixed that, although now the variable comes up undefined when called later. KnightMiner (t·c) 03:25, 4 January 2015 (UTC)
AJAX requests are asynchronous. Anything that wants data from that request has to be done in the callback. Majr 03:33, 4 January 2015 (UTC)
That fixed it. I was having some problems with it randomly breaking, although migrating the Api call to the main script seems to have fixed that (likely caused by racing functions, randomly the wrong one loaded first and broke the script).
Anyways, thanks for the help. KnightMiner (t·c) 00:37, 5 January 2015 (UTC)
Which is why you should always declare dependencies, rather than hoping the script you want will just happen to already be loaded by the time you want it. Majr 00:50, 5 January 2015 (UTC)
I assume you are referring to mw.loader.using? I'll attempt that if I have any errors with the new setup. (since its working, I really don't want to mess with it unless it starts giving me problems) KnightMiner (t·c) 01:01, 5 January 2015 (UTC)
What you have is still a race condition, it just happens that waiting for your script to load takes long enough for mw.Api to be loaded, and it relies on some other script on the page already wanting to use mw.Api. Majr 12:21, 5 January 2015 (UTC)

Alright, I told it to make sure to load the api before doing the last bits of its code. KnightMiner (t·c) 14:48, 5 January 2015 (UTC)

Page spam

I see that there is a load of spammers creating and attempting to create spam pages thorought Gamepedia (or at least Minecraft Wiki).[1][2] Maybe set up the abuse filters or even remove the right from anonymous users to create pages at all (including talk pages, to prevent further spam) on some Gamepedia wikis? --Nick the Red37 — moderator (talk) 18:54, 9 January 2015 (UTC)

We have a filter which prevents most garbage page creation by new users. I've imported it to those wikis, with its actions disabled for those wikis to evaluate and enable. Majr 08:06, 10 January 2015 (UTC)


Could you give the "directors" right to Ryo567? (He is an admin now) –LauraFi - talk 18:10, 20 January 2015 (UTC)

For clarification, a spanish admin KnightMiner (t·c) 18:50, 20 January 2015 (UTC)
 Done. Majr 07:14, 21 January 2015 (UTC)

How to get a list of user rights in JS

Like this?

mw.loader.using(['mediawiki.api'], function () {
    new mw.Api().get({
        action: 'query',
        meta: 'userinfo',
        uiprop: 'rights'
    }).done(function (data) {
        var rights = data.query.userinfo.rights;
        // ...

I’m creating another edit reversion script, that allows to restore a specific revision. I want it to be restricted to users with the rollback right set.

I’m Nick the Red37, a mod f.k.a. Naista2002 09:25, 24 January 2015 (UTC)

Do you not know how to use the browser console to test things? It's obvious that it works. Majr 09:30, 6 February 2015 (UTC)
I did knew that I could use the console, but I probably wanted to get the desired result immediately without errors. — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 13:58, 6 February 2015 (UTC)

How to make a function from my JS script available in browser’s console

:ru:Участник:NickTheRed37/common.js, :ru:Участник:NickTheRed37/Песочница/Матрица.js. I need to make functions from my “Matrix” JavaScript sandbox (second link) available in my web browser’s console via my common.js (first link). In the sandbox, there’s a function to output an user’s list of user rights. If you can’t reply, KnightMiner may. I’m Nick the Red37, f.k.a. Naista2002 16:15, 26 January 2015 (UTC)

I see four errors with the second script.
  1. The path of the query should be "data.query.users[0].rights"
  2. The replace function should be a string and the escape character is "\" rather than "/". Although this seems a bit unneeded, as getting multiple user's rights would require expanding the code later to loop through the "users" array
  3. You are missing a "}" two lines below the console.log
  4. The entire thing is being called within another function, which seems to prevent it from being called directly.
KnightMiner (t·c) 17:20, 26 January 2015 (UTC)
I’ve fixed some errors, but it still doesn’t work. I’m Nick the Red37, f.k.a. Naista2002 17:38, 26 January 2015 (UTC)
Okay, it seems the replace function is entirely unneeded, removing it then calling the function using usernames separated by pipes works. KnightMiner (t·c) 17:52, 26 January 2015 (UTC)
It fixed that, however trying to give it a list of users separated by ¦’s results in “TypeError: obj is undefined”. I’m Nick the Red37, f.k.a. Naista2002 18:14, 26 January 2015 (UTC)
Try the pipe "|" instead. KnightMiner (t·c) 18:42, 26 January 2015 (UTC)
It’s working. Thanks! I’m Nick the Red37, f.k.a. Naista2002 11:26, 28 January 2015 (UTC)


I think I’m ready to use my bot JARVISTheBot to correct interwikis (if not more!) on all remaining language sections of this wiki. (For now, it is botted on English, French, German, Polish, Russian, and Spanish wikis.) However I need input on some of their users, specifically:

I’m Nick the Red37, f.k.a. Naista2002 17:48, 31 January 2015 (UTC)

Okay... so ask them? Majr 09:35, 6 February 2015 (UTC)
Some would want to have an interwiki bot taking care of interlanguage links, but some wouldn’t want that, so, yes, ask. P. S. This may also apply to IdefixBot. ObelusPA2? — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 14:06, 6 February 2015 (UTC)
I believe he's telling you to ask them yourself, unless there's some reason you're not able to. -- Orthotopetalk 20:00, 6 February 2015 (UTC)
Orthotope, I only speak Russian and English. Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 17:05, 8 February 2015 (UTC)
And I only speak English, so I don't know how you think I would be better off. Majr 10:27, 9 February 2015 (UTC)
Whatever, I did not need to ask for asking these users at all. I don’t know why I did that . Just add bot flags to JARVISTheBot to remaining Minecraft Wikis and that’s it. — Agent Nick the Red37 (talk · contribs) f.k.a. Naista2002 17:50, 25 February 2015 (UTC)


Can you do a render of my in-game skin? IGN: J_Hoch t 1234567890Number c 22:48, 3 February 2015 (UTC)

As long as it uses the pre-1.8 format. Majr 09:41, 6 February 2015 (UTC)

Block render shading

What settings you use for shading? I’m currently rendering some blocks, but I get no shading. — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 14:57, 5 February 2015 (UTC)

The light source is on a separate layer to the block, make sure that layer is visible when rendering. Majr 09:37, 6 February 2015 (UTC)
In my case, having the layer with light source shown only worsens this: when rendering the viewport (no matter which), not only there’s no shading, but there’s a dashed line going through the block.
P. S. Can you update your Blender and the model accordingly?
P. P. S. Sorry for latency, my dynamical IP again changed to a banned one. [1], [2].
— Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 14:02, 6 February 2015 (UTC)
I can't view other people's support tickets, but if you post the IP I can review the block. -- Orthotopetalk 20:00, 6 February 2015 (UTC)
Curse banned this IP address: Sometimes, my dynamic IP address changes to that value and, in result, I couldn’t visit Curse sites. But this is off-topic. — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 20:19, 6 February 2015 (UTC)
The dashed line in the viewport is normal (it indicates the light direction), but it shouldn't show up in rendering.
I can't update blender, I only know how to use the old UI. Is the blend file really not compatible with newer versions? Majr 10:24, 9 February 2015 (UTC)
Might not be. I’ll try to render it in Blender 2.49b that I’ve downloaded just now.
P. S., (it’s a manual for Blender 2.6x, but hopefully Blender 2.7x retain a similar interface).
P. P. S. Names of applications are generally capitalized, that includes Blender.
— Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 15:35, 9 February 2015 (UTC)
Still doesn’t work. Forget it. KnightMiner? — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 15:45, 9 February 2015 (UTC)
I just used the model Majr mentioned here. You could transfer the coordinates and direction of the lamp from the model to whatever model you use if needed. KnightMiner (t·c) 16:49, 9 February 2015 (UTC)
Sorry, what? — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 17:33, 9 February 2015 (UTC)
To get the same shading, either you can use Majr's model or you can copy all the data associated with the lamp into a model you use (coordinates, direction, luminosity, ect.). Its a little easier to do if you open the model in the same version as the version you are coping to. KnightMiner (t·c) 18:05, 9 February 2015 (UTC)

Former admins and MCW:Directors

Former admins

Remove the directors right of the following former admins:

  1. Jimeowan (talkcontribslogsblock log) (french wiki)
  2. Edenapple (talkcontribslogsblock log) (chinese wiki)


  • Zh
    1. Hzy980512 should be changed to Hzy98051210 (the second is the admin)
  • Ru
    1. SYSanin should be changed to SYSanin235 (User account "SYSanin" is not registered)
  • Hu
    1. TunSha should be changed to TunSha4 (User account "TunSha" is not registered)
    2. Harbonah should be changed to Harbonah431 (User account "Harbonah" is not registered)
    3. KunaiFire should be changed to KunaiFire7 (User account "KunaiFire" is not registered)
    4. LeGrund should be changed to LeGrund6 (User account "LeGrund" is not registered)
  • Pl
    1. Xblockmove should be changed to Xblockmove5 (User account "Xblockmove" is not registered)
  • Pt-br
    1. Ruansvrn324 should be changed to Don Ruan324 (User account "Ruansvrn324" is not registered)

LauraFi - talk 02:51, 9 February 2015 (UTC)

 Done. Please provide links to users which need managing in the future. Majr 10:35, 9 February 2015 (UTC)
Another update of MCW:Directors will be related to Teksel (here Teksel10135), an inactive Russian wiki admin. Ivan-r once contacted him, and he said that doesn’t have plans for returning, so he can be removed from Minecraft Wiki directors, while we may need GreenStone’s approval of removing Teksel from Russian admins. — Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 15:56, 9 February 2015 (UTC)
As NickTheRed37 said, Teksel said that he does not intend to return to the wiki. I am not certain that I need to remove his admin rights. --GreenStone (talk) 17:28, 9 February 2015 (UTC)

Russian wiki usergroup translation

Specifically “wiki guardian”. On :ru:Special:UserGroupRights, it is properly translated but :ru:MCW:Wiki guardian's page name is not translated.

Translation is “смотритель вики” (“смотрители вики” for plural).

Yours, Agent Nick the Red37 (t · c) f.k.a. Naista2002 06:57, 10 February 2015 (UTC)

Ru: NickTheRed37, с этого момента советуйтесь с нашим сообществом прежде, чем оставлять заявки на изменения касающиеся русскоязычного раздела. В данный момент задачи связанные с указанной группой имеют самый низкий приоритет. — Ivan-r ru.Wiki Admin 19:04, 10 February 2015 (UTC)

Administrator promotion suggestion

I see that this wiki’s administrators are not very active. Yesterday, I saw a near-zero activity of them, which may be bad. This is from one side. From the other side, there are not much recently active admins.

So, that same day, when LauraFi suggested updating an interlanguage link at the main page, I said that it would be a good idea to make KnightMiner a new admin.

I need to know your opinion on this initiative.[added at 13:33, 18 February 2015 (UTC)]

— Agent Nick the Red37 (talk · contribs) f.k.a. Naista2002 13:31, 18 February 2015 (UTC)

In case you don't see it otherwise, Majr, you may want to note my reply on my talk page before responding yourself. =) ディノ千?!? · ☎ Dinoguy1000 18:39, 19 February 2015 (UTC)
Did you really feel is was necessary to leave a message on my talk page just a few hours after pinging me, and e-mail me a link to this subject as well? If you haven't gotten a response after a few days, then maybe it would warrant follow up, but otherwise you're just being massively impatient. Majr 06:57, 20 February 2015 (UTC)


Moved to MCW:Admin noticeboard#Directors by NickTheRed37 at 13:38, 1 March 2015 (UTC).

Player skin model

Could I have a download of the .blend file you used to render player skins? I'd like to make one that supports the 1.8 skin format, and it would be helpful to have something to base it off of, rather than building the whole thing from scratch. KnightMiner t/c 18:52, 2 March 2015 (UTC) Includes the hat layer. Majr 05:40, 3 March 2015 (UTC)
Thanks! KnightMiner t/c 14:16, 3 March 2015 (UTC)
I finished updating the model to support 1.8's 4-pixel wide arm skins, though a few of the sizes of the overlays may be slightly off. Do you want a download of the updated file? KnightMiner t/c 17:55, 3 March 2015 (UTC)
Sure. Majr 07:19, 6 March 2015 (UTC)
Here you go, the file is designed for blender 2.49b.
There is a slight bug in the preview, in which transparent areas appear as black except on the hat, but I cannot figure out the difference between the two objects causing that, and it does not affect the final product. KnightMiner t/c 17:12, 6 March 2015 (UTC)
Edit mode > select a face (yes, you have to do it one at a time) > Editing > Texture Face > Active Face Alpha Blending:Alpha. Majr 02:21, 7 March 2015 (UTC)
Thanks, that is fixed now (and updated in the download). KnightMiner t/c 05:46, 7 March 2015 (UTC)

How to add crafting recipes?

Hi, I'd like to improve the Italian wiki recipe pages (crafting, smelting and brewing) but I don't know how to work with those crafting recipe templates... for example, how can I modify {{#invoke: recipe list | type | Blocco da costruzione }}? Where do I have to go to see that page? Thanks in advance! --Mainardicraft (talk) 17:52, 5 March 2015 (UTC)

Do you mean the “... ingredient” thing? If so, then click on the output resource and edit the recipe in the article it led to. — NickTheRed37 t c (f.k.a. Naista2002) 18:06, 5 March 2015 (UTC)
In the main crafting page there's a {{loadPage|Fabbricazione/Blocchi da costruzione|Blocchi da costruzione|h3}} thing. the "Fabbricazione/Blocchi da costruzione" (Crafting/Building blocks) page is empty, but in the wikitext there is {{#invoke: recipe list | type | Blocco da costruzione }}
I suppose the list is empty (there are no recipes at all in the main crafting page and in the building blocks sub-page), so I'd like to know how I can edit the recipe lists. I remember that some time ago it was something simplier, with templates done directly in the crafting page, but I'm not sure --Mainardicraft (talk) 19:37, 5 March 2015 (UTC)
You need to change the line (15)
category = type .. ' recipe',
in "Module:Recipe list" to
category = 'Ricetta di ' .. type,
to reflect your changes to "Module:Crafting". Otherwise, you are searching the wrong category. KnightMiner t/c 21:25, 5 March 2015 (UTC)
What line of what? How can I enter the invoked recipe list thing? Can't I just do this kind of thing with normal templates? Sorry if I'm a wiki noob but I didn't remember things were so complicated...--Mainardicraft (talk) 09:38, 6 March 2015 (UTC)
  1. Go to Module:Recipe list, count from 1 to 15, and after counting a number go down by one line; when you will count 15, you will be at the right line. And finally do the fix suggested by KnightMiner.
  2. Maybe, at a performance and readability cost. See the {{Load achievements}} template.
NickTheRed37 t c (f.k.a. Naista2002) 10:17, 6 March 2015 (UTC)
Should be fixed. NickTheRed37 t c (f.k.a. Naista2002) 10:27, 6 March 2015 (UTC)
Thanks. Now I have to add recipes, how can I do that? --Mainardicraft (talk) 11:37, 6 March 2015 (UTC)
Never mind, I think I've understood --Mainardicraft (talk) 11:45, 6 March 2015 (UTC)


User talk:KnightMiner#User:KnightMiner/hydra.js — NickTheRed37 t/c (f.k.a. Naista2002) 15:44, 10 March 2015 (UTC)

Request of bot

Can you send MajrBot to remove :Category:Gameplay and :Category:Version from the issues pages? They really are not helpful to the main categories, and are now included in a sub category in the case of gameplay (my bot is not an administrator to be able to do that). KnightMiner t/c 03:18, 12 March 2015 (UTC)

I can't. Those pages all crash when trying to edit them. Majr 02:15, 13 March 2015 (UTC)
Do you know if the blacklist is causing that, or if its the watchlist bug again? If it is the blacklist, the pages could be temporarily unblacklisted to allow the changes, then blacklisted again. KnightMiner t/c 03:26, 13 March 2015 (UTC)
I assumed it was the watchlist bug, as the bot crashed instead of showing any message, but it actually seems like it is the blacklist. I'm sure the cursebot group used to give admin permissions, but that has apparently changed. Majr 04:14, 13 March 2015 (UTC)
The other issue is it seems to skip half the pages, even though there is edits to be made and all the skip options are disabled. I can only assume it's because the pages are too big. Majr 04:24, 13 March 2015 (UTC)

"you recently worked on an article"

Hi, I was wondering if you experience this, or have heard anyone else mention it: Whenever you edit anything, there is a popup from gamepedia saying "you recently worked on an article", with social media icons, and three buttons, something like "never again", "not this time", and "post". In my experience, no matter what I press, even "never again", I still always get that popup with every edit. And I would really rather not get that popup. Any advice? – Sealbudsman (Aaron) frameless T, C, b 01:54, 18 March 2015 (UTC)

Nvm, there is a checkbox to turn this off, in Preference / Misc. – Sealbudsman (Aaron) frameless T, C, b 02:01, 18 March 2015 (UTC)
The setting is only available for registered users. — NickTheRed37 t/c (f.k.a. Naista2002) 06:17, 18 March 2015 (UTC)
Pressing that sends an API request to set the related preference. If you close the tab too soon, or the API request fails then it won't be set. Majr 09:58, 19 March 2015 (UTC)

Director request

Hello, can you add me to the directors group please ? Thank you ! :) • ObelusPA2 d · FR Admin · 16:27, 22 March 2015 (UTC)

By some ill chance ObelusPA2 was not in the directors group, even if he is an admin on the French wiki. ObelusPA2, next time please go to MCW:Admin noticeboard#Directors ff you want to request changes to MCW:Directors and/or adding/removing someone from the group. — NickTheRed37 t/c (f.k.a. Naista2002) 16:32, 22 March 2015 (UTC)
I'm sorry, I did not know that. • ObelusPA2 d · FR Admin · 16:39, 22 March 2015 (UTC)
 Done. Majr 13:36, 24 March 2015 (UTC)


This will be to be an ongoing topic where I shall ask questions related to Lua.

First: :ru:Модуль:Участник:NickTheRed37/Nova/ШаблонКод – this is a module intended to implement :ru:Шаблон:ШаблонКод and :ru:Шаблон:ШаблонСсылка templates on Russian wiki. Testing grounds are here. The issue is that the module doesn’t show template parameters, however the code looks to be correct (and I even checked a similar code in Lua shell, and it worked). — NickTheRed37 t/c (f.k.a. Naista2002) 14:25, 24 March 2015 (UTC)

Since frame.args is a metatable, the length operator (#) does not work. Try checking if args[2] has a value instead. KnightMiner t/c 18:18, 24 March 2015 (UTC)


Do we really want to keep the ambiguity about mushrooms in Data values/Block IDs ? For example the name "Brown Mushroom" is now again present 2 times on that page. --Rom1504 (talk) 01:56, 2 May 2015 (UTC)

You're correct about mushrooms. I'm forgetting that the item ones are also blocks. Majr 02:21, 2 May 2015 (UTC)

Ultradude25** accounts on foreign-language wikis

Can you take away any existing flags from them please? — x18px NickTheRed37 (talk|contributions) 15:19, 7 May 2015 (UTC)

 Done. Majr 11:26, 8 May 2015 (UTC)

Render for nether reactor

Could you create a render of the reactor for the nether reactor page? --Illidicia (talk) 22:21, 8 May 2015 (UTC)

 Done, although you can't actually see the core. Majr 16:26, 11 May 2015 (UTC)
I was wondering, in the same vein, could a render be made of the "Nether Spire"? – Sealbudsman (Aaron) frameless t/c 18:43, 11 May 2015 (UTC)
The spire looks too big and complex to create by hand. Majr 05:25, 12 May 2015 (UTC)
Ah, okay. I wasn't sure! – Sealbudsman (Aaron) frameless t/c 06:00, 12 May 2015 (UTC)


It seems one of the recent MediaWiki updates replaced the API parameter and the JSON output of contributions to use "uccontinue" instead of "ucstart". As a result, your edit counter script broke. It can be fixed by changing line 125 from

next = '&ucstart='+ucResponse["query-continue"].usercontribs.ucstart;


next = '&uccontinue='+ucResponse["query-continue"].usercontribs.uccontinue;

KnightMiner t/c 16:22, 20 May 2015 (UTC)

Alright, thanks. I was thinking of writing my own script for that, one that doesn't freeze the browser due to synchronous requests, but the curse profiles feature tracks edits (cross wiki too), so aside from separating edits by namespace (which is interesting) I don't think its worth bothering with. Majr 01:32, 21 May 2015 (UTC)

Uploading to Wikipedia Thats ok, right? (I'm upload that) --Hans5958 (talk) 02:42, 31 May 2015 (UTC)

The license Majr added states you are allowed to redistribute the file except commercially, and the Mojang brand guidelines also allows non-commercial usage of the textures, so it should be fine, though really if you are unsure you should have asked if it was okay before uploading it. KnightMiner t/c 21:21, 31 May 2015 (UTC)
#CC-BY-NC on block renders. dand0 (talk) 05:47, 1 June 2015 (UTC)

minecraft cape file

Hello, mojang just released a new cape for us (see Cape), but we don't know how to get the image file itself, do you know how to get the file and upload it to the wiki? —Powup333 ZH Admin 00:14, 5 June 2015 (UTC)

Your profile maybe? Majr 08:16, 10 June 2015 (UTC)
Would this be it? Skylinerw (talk) 09:29, 10 June 2015 (UTC)

Render for new boats

Could renders be done for the six Pocket Edition boats? --Illidicia (t+c) 11:31, 10 June 2015 (UTC)

If there was a clear image of the boat model maybe. Majr 08:33, 11 June 2015 (UTC)

Need help with Lua

I've had a problem with my main module. Can you help me? The Blobs16px 00:03, 14 June 2015 (UTC)

You are only allowing it arguments if it were called in another module. If you plan on invoking it directly, use frame.args, or use frame:getParent.args to call it through a template call. KnightMiner t/c 00:37, 14 June 2015 (UTC)
I didn't get the pages you provided. Can it be done using Module:ProcessArgs? The Blobs16px 02:16, 14 June 2015 (UTC)
Yes, but it would be less efficient unless the template requires both being invoked directly and being invoked through a template. If you do not understand the frame argument stuff, you could just copy a few of the first lines from Module:Grid (lines 4-7, it will automatically allow the module to be called either within another module or via a template like Template:Grid does.) and make sure to change p.userbox=function(args) to p.userbox=function(f) so you are using the same variable name. If you want the module to be invoked directly, simply remove the ":getParent()". KnightMiner t/c 02:43, 14 June 2015 (UTC)
I think it is better to name the users' modules (and categories too) as "User:username/...", not just "username/..." (with appropriate namespace). — Agent NickTheRed37 (talk) 07:12, 14 June 2015 (UTC)
You should read the scribunto tutorial. Majr 12:00, 14 June 2015 (UTC)
So do I need to use local args=f.args? The Blobs16px 13:11, 14 June 2015 (UTC)
If you want direct arguments. Majr 06:33, 15 June 2015 (UTC)
Didn't work The Blobs16px 13:59, 15 June 2015 (UTC)
You seem to have another issue. Your table is called "table", which blocks the table.insert function. Try renaming it to something like "table2" or "data" KnightMiner t/c 14:19, 15 June 2015 (UTC)
 Done I renamed it userbox, and it worked. The Blobs16px 14:36, 15 June 2015 (UTC)


Hello. I'm having issues with listing versions of all editions sharing the same version number using DPL, here (template here).

The version used in the test is 1.2. It works by listing articles with an appropriate hidden version category (:ru:Категория:Версии 1.2 in the test) and each of the edition categories (:ru:Категория:Версии for PC, :ru:Категория:Версии консольных изданий for consoles, :ru:Категория:Версии Карманного издания for PE, and :ru:Категория:Версии Pi издания for Pi), with a separate {{#dpl:}} call for one edition.

The problem is... that the template only shows an article for Console Edition version, :ru:TU5/1.2 (консольные издания) (off-topic: the article was created without pending discussion, so it has unsolved problems like a combined TUx/1.y version title).

Can you solve this?

Thanks in advance, — Agent NickTheRed37 (talk) 12:31, 7 July 2015 (UTC)

Oh, it might be because I want to list also redirects (which 1.2, Alpha 1.2 and Beta 1.2 are), and I haven't specified the settings to do that. My bad. — Agent NickTheRed37 (talk) 12:42, 7 July 2015 (UTC)
Fixed. I'd loved to know about that setting earlier... Sorry for bothering you. P. S. the category for Pi doesn't exist, I forgot that. These categories still need to be worked on... — Agent NickTheRed37 (talk) 12:53, 7 July 2015 (UTC)

How do u make the block renders?

I wonder how u make the block renders? Most blocks pics on this wiki are made by u 13:55, 8 July 2015 (UTC)

Blender. See User talk:Majr/Archive 10#Isometrics Renders. Majr 15:49, 8 July 2015 (UTC)
Yes, also see Render for old gold ore. The reason Majr made most renders because not many others happened to do that at the time. — Agent NickTheRed37 (talk) 17:01, 8 July 2015 (UTC)

Extra dialog on page save

For a couple weeks or so now, whenever I press ↵ Enter from the edit summary box to save an edit, an extra "Publish to {{SITENAME}}" dialog pops up stating that I agree to release my contributions under CC, etc., and asking me to add an edit summary (without providing whatever summary I already entered). Can you pass along to the technical team or whoever to look at getting this fixed so it no longer appears? It's incredibly annoying forgetting that it happens and having to click to exit it, and then click to save the page. Thanks! ディノ千?!? · ☎ Dinoguy1000 08:14, 16 July 2015 (UTC)

Do you have the step-by-step publishing preference enabled? Majr 11:50, 16 July 2015 (UTC)
Yeah; I'm guessing that's enabled by default, though, since I never enabled it myself. ディノ千?!? · ☎ Dinoguy1000 18:45, 16 July 2015 (UTC)
I believe so. I find it rather strange to have something in the "labs" section (which sounds highly experimental) enabled by default. Majr 17:10, 18 July 2015 (UTC)
I actually had this earlier, although I mainly press the Save button directly or via Alt+Shift+S (if I think I need to be fast). — Agent NickTheRed37 (talk) 15:29, 16 July 2015 (UTC)
I make it a point to always add an edit summary for my edits (except sometimes where an automatic edit summary is generated, such as creating redirects), so saving the page by pressing Enter from the summary box is usually faster for me than clicking "Save page" or pressing Alt+Shift+S. ディノ千?!? · ☎ Dinoguy1000 18:47, 16 July 2015 (UTC)

Navbox and SimpleNavbox

If my knowledge is correct, {{SimpleNavbox}} is faster and... well, simpler than {{Navbox}}. Is there any reason to prefer the latter template to the former? If none, should all instances of Navbox be converted to use SimpleNavbox? --GreenStone (talk) 12:28, 22 July 2015 (UTC)

{{navbox}} might have more parameters, but generally, the simple version is all that's needed –Preceding unsigned comment was added by Blobs2 (talkcontribs) at 15:37, 22 July 2015 (UTC). Please sign your posts with ~~~~
Even while Navbox does seem to have more parameters, they don't seem to be unimplementable with SimpleNavbox. --GreenStone (talk) 15:45, 22 July 2015 (UTC)
Aside from automatically hiding empty sections and being more lenient with whitespace, the module has no benefits over the wikitable. We only keep it around because of user pages and outdated translation templates still using it. Majr 09:18, 23 July 2015 (UTC)
Does this mean that the Navbox module and template should be marked as deprecated? --GreenStone (talk) 09:34, 23 July 2015 (UTC)
Pretty much. I suppose the only other feature is the ability to add inline styling to all the rows without repeating it, but we never use that anyway. Majr 09:39, 23 July 2015 (UTC)
I think the module (with modifications to it?) can be still of use for big navboxes, although I am not sure. — Agent NickTheRed37 (talk) 14:11, 23 July 2015 (UTC)
The size of the navbox doesn't mater. The module uses Module:ProcessArgs, which is less efficient. The Blobs16px 15:42, 23 July 2015 (UTC)

Wiki guardian

Would there be any problem as far as Curse is concerned with switching Goandgoo from a wiki guardian to an administrator? It looks like there's almost no difference between the two in terms of rights (admins have one or two additional ones from what I noticed, but in the context of the whole package of rights, they're very minor abilities), and Go is already treated as an admin for all intents and purposes (he is, for example, listed as an admin without any special distinction on Project:List of administrators). Even if it is, I would, of course, ask if it's all right with him before actually changing anything, but if it isn't, I'd rather find out before making a big fuss over it. ディノ千?!? · ☎ Dinoguy1000 22:47, 7 August 2015 (UTC)

The only useful missing right I can see is deleting individual revisions, the rest is pretty useless stuff added by extensions. According to gphelp:Wiki Guardian, it is used for wiki claims, which we don't have because we already have admins. Wyn also said she used it for tracking new admins, but I have no idea where she accessed this information, so the right seems completely useless here. Majr 14:06, 8 August 2015 (UTC)
Is that a "go for it", then? ディノ千?!? · ☎ Dinoguy1000 07:14, 9 August 2015 (UTC)
Aah never mind; I didn't realize you gone and done it yourself. =D ディノ千?!? · ☎ Dinoguy1000 07:21, 9 August 2015 (UTC)

Script errors

Most block pages are displaying a script error (e.g. Cobblestone has the message "Lua error in Module:Grid/Aliases at line 225: bad argument #1 to 'insert' (table expected, got nil).") Would you be able to fix these? GoandgooTalk
09:19, 14 August 2015 (UTC)

Sorry, my bad. Between the mediawiki caching and the Module:Grid/Aliases not easily being tested (as it returns a table rather than a function), a few of my typos caused script errors. KnightMiner t/c 14:31, 14 August 2015 (UTC)
You can easily test the module using the debug console below the edit box. Majr 00:31, 16 August 2015 (UTC)
The TemplateSandbox extension would also be useful, if we had it here. Anomie x (talk) 00:34, 16 August 2015 (UTC)

Newest modules

Hello Matt,

I’ve saw that you changed grids to use newest modules Inventory slot and UI, which are basically split parts of the old Grid module (respectively cells/slots and UI grids), except using a tilesheet for inventory images, which itself uses another new module, Sprite2, instead of original Sprite.

I am planning to translate all these modules for use in Russian wiki together with GreenStone, having not even fully translated the original modules. Although, he would like to know practical advantages of the new modules over the original modules first. So the question is: what are the advantages?

Best regards,
— Agent NickTheRed37 (talk) 16:55, 18 August 2015 (UTC) with further edits

I can tell you what I know about the new modules:
  • Module:Sprite2 is temporary module while the main sprite modules are update. Eventually it will be moved to Module:Sprite, so if you have not translated the original, you really only need this one. Its main advantages are a more stable sprite doc function, and support for the sprite editor. (There are also plans to add sprite deprecation, but only the styling for it has been added so far)
  • Module:Inventory slot is the replacement for Module:Grid, with its main advantage being it uses less images. With the old system, pages such as banner have increased load and save times due to the extreme number of images the user has to load. It still supports the old grid images if an image is missing from the sprite sheet, which is mainly used to add animated images, such as for Fire.
  • Module:UI is a more efficient version of the original Module:Grid implementation, and it also uses Module:Inventory slot.
Officially these modules are still in testing, so it might be best to hold off on translation until they are complete.
KnightMiner t/c 22:42, 19 August 2015 (UTC)
Knight has it pretty spot on. It's just an upgrade over the previous version to use sprites (which has been needed for a long time, but I didn't like making it more difficult to use, so I wanted to make a good editor first), which generally results in grid heavy pages loading twice as fast, at the expense of more lua time usage (this is actually a problem on the massive Crafting/Decoration blocks, which is right on the arbitrary 7 second lua time limit; when it does load though, it takes less overall time than before), and a bit more lua memory. It would normally be a grid2 affair (like with sprites), but since I was redoing the styling anyway and wanted to namespace the class names, I thought I'd also take a opportunity to use better naming. Grid was never a good name (sure you could make a grid out of them, but that's not their purpose), and the interfaces were split out because it made more sense name-wise; there is no performance or memory benefit to splitting them that I know of.
The grid image backwards-compatibility may be temporary, as I don't like falling back to an image upload link instead of the page it's meant to link to which the user actually wants (and I don't want to encourage grid image uploads). It would instead be moved to a separate image parameter, to support the few animated images we have. Don't know what I'll do with mods though.
As far as translating goes, wait until the original templates are fully replaced first, so any issues have already been worked out before you start using them. Do let me know if there is anything that can be changed with the module's and scripts that would make translating easier (one thing I will be doing for the sprite editor is moving any interface text into an object so it can be translated easily).
One thing though, KnightMiner: sprite deprecation is actually implemented, there's no button in the editor yet, but you can manually add the deprecated value to the IDs table and it will be displayed in the documentation and the editor won't eat it.
Majr 11:06, 20 August 2015 (UTC)
We will keep watching as the progress goes, and adjust the translation to match. We’ve only started building the Lua empire on our wiki, and this is hindered by the “almighty Russian laziness” (© Ivan-r, 2014), real-life work, and overall shortage of users that program in Lua. — Agent NickTheRed37 (talk) 14:38, 20 August 2015 (UTC)

Oh. We’ve not started using the already-translated original Sprite module: the databases I mass-created with a bot still need checking, and we still also need to adapt the plethora of sprite templates. If the Module:Sprite2 module is ready, then I can begin adapting the countless modules. Please note I likely won’t be active on August 30, because of the MAKS-2015 air show. — Agent NickTheRed37 (talk) 15:55, 29 August 2015 (UTC)

KnightMiner? — Agent NickTheRed37 (talk) 17:30, 30 August 2015 (UTC)
Switching to Module:Sprite2 would be a somewhat trivial change (I'm sure Majr has some sort of script he used to create Module:BlockSpriteTest/IDs), so I assume he still has a few other plans for it and/or wants to make sure it is fully stable before fully switching to it. You should know it is fully ready when it is renamed to Module:Sprite KnightMiner t/c 19:38, 30 August 2015 (UTC)
I'm seeing if there is anywhere I can squeeze some extra performance out of to save a second or two on those massive pages which are on or near the 7 second line first, after which I'll do documentation and covert the existing sprite templates before merging.
The sprite editor was used to convert it actually, all you need is to output the documentation of the old module in the new module's layout. Majr 11:01, 1 September 2015 (UTC)
So, how far the progress goes? — Agent NickTheRed37 (talk) 17:24, 7 September 2015 (UTC)
Going good, eventually. I was first messing around with caching aliases, parts, and frames because disabling those features seemed to increase the speed by about a second, however I only seemed to be able to get a small speed increase, and the caching caused a lot of issues due to some modules modifying the cached result, causing issues with other modules expecting the result in a particular format (for example, with no empty strings), so I abandoned that for now.
Then I started stripping other parts out until it got faster and identified mw.html as causing a significant slowdown (basically doubling the amount of time for lua to finish the banner page (an extra ~3 seconds)), and after editing the sprite module to build the HTML with simple tables (but ugly code), it was much faster; so I assumed it was due to the type checking and encoding mw.html was performing. So I wrote a simplified version without that stuff, and with some more efficient attribute handling, applied it to the sprite module and the performance remained good. However, when I did the same for the inv slot and UI modules, it was seemingly no faster, and in fact on the sprite documentation, it was actually 500ms slower. Turns out, it was just one particular thing was slow: CSS encoding, and only the sprite module used inline CSS, which is why it was the only one improved. Luckily, this can be bypassed with the cssText method (just construct the styling yourself), which only does HTML encoding, which is fast apparently.
So that should hopefully be enough to make sure we're not running into any lua timeouts anywhere. Majr 11:35, 8 September 2015 (UTC)
These are good news, thanks. Now, completing it and translating it is just a matter of time.
On the other hand, what problems the Inventory slot and UI modules have? — Agent NickTheRed37 (talk) 16:23, 8 September 2015 (UTC)
Those seem fine to me. While there is probably still generally room for improvement, we're not hitting timeouts on any pages (we have a ~2.5 second buffer on the slowest page), so the performance is good enough for now. Majr 04:19, 9 September 2015 (UTC)

Alright, thanks for the successful migration! Now we can finally do it. — Agent NickTheRed37 (talk) 15:41, 10 September 2015 (UTC)

And by the way, why classes are used for sprites? Is it just to reduce resulting HTML code? KnightMiner? — Agent NickTheRed37 (talk) 16:16, 10 September 2015 (UTC)
Are you referencing classes such as .block-sprite? If so, the only reason I know of is to use the old filenames (as Module:Sprite expects NameSprite.png), though it is also likely that the classes are more efficient than the widget (which in that case the widget is only used so sprite sheets can be added without requiring an admin, such as for the mod sprite sheets) KnightMiner t/c 16:38, 10 September 2015 (UTC)
Because when using the widget, you're only getting the client-side benefit of sprites, server-side it is just as slow as individual files. And slightly less stuff in the HTML is nice too (this is extra beneficial for sprites that aren't the standard 16px size). Majr 11:39, 12 September 2015 (UTC)
Ah, thanks for letting me know. GreenStone could think that they were purely unnecessary.
Anyway, we’re finally on the trail of adapting our templates on Russian wiki. A global notice that I’m writing should be linked from the local sitenotice. I just need GreenStone finally merging the modules just like you did (with merging histories), so the edit history could be saved for whatever it is needed for. — Agent NickTheRed37 (talk) 15:14, 12 September 2015 (UTC)

Another question arose: if you can just specify everything via CSS classes, why add a stylesheet parameter to choose whether to use it or not? — Agent NickTheRed37 (talk) 17:09, 14 October 2015 (UTC)

You can't edit the mediawiki namespace. Majr 23:42, 14 October 2015 (UTC)

Creating block images

Hello there,

I'm an administrator on the LotR Minecraft Mod wiki. On that wiki, we've been trying to update some of our block images so that they're similar to those found on the official Minecraft Wiki infoboxes -- that is, an image of the block without a distracting background behind. How do you make those images?


~Glflegolas –Preceding unsigned comment was added by Glflegolas (talkcontribs) at 12:54, 12 September 2015 (UTC). Please sign your posts with ~~~~

It is made by rendering software, such as Blender. See Render for old gold ore. Also notice how we sign comments — signatures with timestamps are added by ~~~~, which in turn can be added by a toolbar button. — Agent NickTheRed37 (talk) 15:03, 12 September 2015 (UTC)

Bot task

There are many duplicated files. I would like your bot to unduplicate these images. Each image would be fixed using the following procedure:

  • Choose which image to keep by how often it is used.
  • Delete the others and make them redirect to the one that will be kept.

The Blobs16px 14:14, 20 September 2015 (UTC)

There could be a duplicate pair where each image is used for a different thing (say, one for a heater and one for a heat exchanger, both from some technical mod). Both of the images are equal in value, as opposed to images of the actually same thing, one with the official name, and other with other names. It is the latter ones which do actually need that “unduplication”, as you put it. — Agent NickTheRed37 (talk) 15:29, 20 September 2015 (UTC)
It would be far quicker to merge the 35 duplicates manually than code a bot that could do it... Majr 02:45, 21 September 2015 (UTC)
Then you can do it. Orthotope and Goandgoo can help. The Blobs16px 01:43, 22 September 2015 (UTC)
I did it after I responded... Majr 14:11, 22 September 2015 (UTC)

Brazilian Portuguese wiki admins

Hi! I talked to Game widow and he said me to ask you. I'd like to know how can I become an admin on the Brazilian Portuguese Minecraft Wiki. Out of the two admins on there, one hasn't been around since 2013 and the other one since the start of August 2015, and the rest of the wiki is almost abandoned. I started contributing to the wiki this week, but I'll try to review all of the pages of that wiki to provide more correctly translated and updated information according to the English wiki. Could you please help me? Thank you! --Mine4017 (talk) 01:10, 1 October 2015 (UTC)

  1. She, not he. Game widow is female, judging from her real name in an e-mail conversation.
  2. You need to get experience and skills in wiki editing, objectivity, and more importantly — trust from fellow users. This would take a long time (probably half- or a year).
This is my opinion. — Agent NickTheRed37 (talk) 14:51, 1 October 2015 (UTC)
Sorry for calling her "he". Also, I said "How can can I become", not "I want to become". I know it takes some time, but the point is that there are almost no fellow users, only 15 active users, most of them only made 2 or 3 edits in total, and the current administrators aren't around quite frequently. --Mine4017 (talk) 17:34, 1 October 2015 (UTC)
No worries, i do correct people when they get my gender wrong, but i'm not actually bothered, it's more for my own amusement. You can still do a lot on the wiki without any special rights and i would encourage you to do so. — Game widow (talk) 17:38, 1 October 2015 (UTC)
While it is a shame that the admins on the wiki aren't around, you've only been editing for a few days. If you'd been making lots of good edits for a few months then sure, you could take over for them. So for now keep working on that wiki where you can, and if you run into something that requires admin permissions, don't hesitate to ask one of the admins of any of the languages (or Curse staff) to help out. Majr 13:50, 2 October 2015 (UTC)
Thanks! --Mine4017 (talk) 19:11, 2 October 2015 (UTC)
You said I could ask you for something that requires admin permissions, so could you please delete all pages tagged with delete? Also, shouldn't the edit copy of the main page be unprotected? Thanks! -Mine4017 (talk) 01:43, 14 October 2015 (UTC)
I deleted everything that wasn't still being linked to. Majr 23:43, 14 October 2015 (UTC)
Thank you! -Mine4017 (talk) 23:50, 14 October 2015 (UTC)

Sprite module

Hello, I am having trouble with the Sprite module in the chinese wiki, the module itself works fine, but the when there are text after it such as {{EffectLink|Strength}} V, the 'V' got pushed into the next line, in which I am not sure what is causing that to happen. Can you take a look at it and see what's wrong with the module? —Powup333 ZH Admin 15:58, 17 October 2015 (UTC)

You had a load of whitespace in your test template. Majr 00:40, 18 October 2015 (UTC)