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Reverted Better Together Update edit
Regarding your edit summary: "did you even look at them?": Chill out. There's no need to accuse me of negligence (or anybody of anything) in an edit summary. Remember to be civil; we are working toward the same goal here.
Yes, I did look at the first one and I saw it was a "suggestion". No, I didn't notice that there was a "Planned" flair at the bottom, but it doesn't matter: The references were cited in support of the statement "the following additions have been confirmed", but "planned" doesn't imply "confirmed", so they fail that purpose. Furthermore, all of the statements had independent authoritative confirmation by Jason Argo, so they aren't needed anyway.
- @Auldrick:: I realized how harshly that sounded after making the edit, I'm very sorry for that. To be honest, you're right with that deletion, I'll revert myself. --Hubry (talk) 00:19, 7 July 2017 (UTC)
Changed Pick Block to Yes on Firework Rocket and Knowledge Book
I noticed you changed my edit on the Creative Page where under the "Unavailable blocks and items" section you changed Pick Block to yes on firework rocket and knowledge book, I don't think that they should be yes. You said on your revision "pick block in inventory copies a stack, so you can copy those items." However the same thing would be true for Monster Spawners because, once you have it from the /give command you can copy it in your inventory as much as you want with Pick Block so I think it should be something other than yes. --Bluecrab2 (talk) 18:26, 3 August 2017 (UTC)
- I did that because that's how it was handled previously - the rocket was marked with yes. You have a good point there - and you can't pick block the firework rocket entity either, so I guess it should be No for the rocket and N/A for the book (because there isn't a knowledge book entity or block). I'll change that really quick, I guess. --Hubry (talk) 19:08, 3 August 2017 (UTC)
Villager breeding (modded)
Hey Hubry, sorry if you believe my advice was not helpful. My understanding was that modded gameplay just isn't supported by this wiki, which is why I avoided the content of the question. To be honest, I believe none of us can really tell whether an issue is caused by vanilla mechanics under modded circumstances, and I think that was the argument for not supporting it. If you believe nuancing is appropriate I'd be interested to know, thanks. – ] 21:56, 31 January 2018 (UTC)[
- IMHO your advice wasn't that helpful because very, very few mods actually change villager mechanics, most of them limit their changes to new buildings and villager types. The mods that do change those mechanics are usually the full overhaul type of mod, replacing the entire mechanic, if not overhauling the whole game. This wiki applies to like 98% of vanilla content in most modded worlds.
- That said, my response wasn't that helpful either and Fuzs's response was better than both of ours... --Hubry (talk) 02:58, 1 February 2018 (UTC)