User talk:Chixvv

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Bastion Remnant renders[edit]

Hello, I looked at your bastion remnants renders, and it seems they don't follow the Strandardized views rules, first of all - the lighting, it seems a bit off compared to in-game lighting, also - the camera rotation - it should be a view angle of 45° and 60° . If possible It would be amazing if you could reupload the images following the Standardized Views rules. Thanks Oakar567 (talk) 10:25, 17 April 2020 (UTC)

I admit that it is not the lighting in game, but I am sure the view angle is 45°and 60°. However, I have no idea how to creat the renders of these 1.16' structures with the in-game light. --Chixvv (talk) 14:55, 17 April 2020 (UTC)
You can use super small FOV value method(also described in Standardized views article) and use teleport or tp command to rotate camera correctly Oakar567 (talk) 15:31, 17 April 2020 (UTC)
I cloned them into 1.12 with textures, and captured using Mineshot. Do they look better now?--Chixvv (talk) 09:10, 18 April 2020 (UTC)
Yup, as they are now directly captured from game, thank you Oakar567 (talk) 11:49, 18 April 2020 (UTC)

result of data modify[edit]

scoreboard objectives add test dummy
scoreboard objectives setdisplay sidebar test
data modify storage array array1 set value []
data modify storage array array2 set value [0,0]
execute store result score result test run data modify storage array array1 append from storage array array2[]

Tested in version 1.16.2
This adds 2 elements to the array, but the result is 1.
How did you test the result value? 14:59, 23 August 2020 (UTC)

Alright, I was sloppy and made a mistake. It should be the number of lists or arrays to which new elements are added. For example, if array1 is [[],[]], and array2 is [0], then /data modify storage array array1[] append from storage array array2[] returns 2.--Chixvv (talk) 16:26, 23 August 2020 (UTC)