User:TerrorBiTe10450/Passive Mobs

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Passive mobs are usually the first mobs to be encountered in a new Minecraft world. They are harmless creatures, and will not attack the player or run away, even when attacked. With the exception of the Squid, they spawn in grassy, well-lit areas. There are four land-based passive mobs: Chickens, Cows, Sheep and Pigs. Spiders will become passive in sunlight if they are not already targeting the player, but they are not a "true" passive mob. The only water-based mob currently is the passive Squid, while the only air-based mob(flying and/or floating and/or levitating) is the agressive Ghast

General Behaviour[edit]

The movement of passive mobs is entirely random. They will move for a short while in a random direction, pause for a while and look around, then move again, sometimes changing direction as they walk. They will often stare at the player if he/she is nearby. If they run up against a ledge or wall, they will automatically begin jumping in an effort to climb the ledge. This results in some strange behavior in tight spaces.

If a mob comes to the edge of a cliff which is tall enough to cause fall damage, it will generally stop at the edge, though this does not always seem to be the case. If a land mob falls into water, it will begin jumping to automatically swim to the surface and remain there, continuing to randomly move about as it jumps until it eventually reaches land again.

It is a popular belief that farm animals are attracted towards light. This is false; there is nothing in the mob AI code to cause such an attraction. Rather, the apparent attraction to light is an illusion caused by animals spawning only on torchlit grass at night, resulting in animals clustering in the lit areas.

  • Passive mobs, like the player, cannot jump over fences. The only mob that can climb fences is the Spider.
  • Any mob that encounters a Minecart, including Squid, will enter the minecart and begin riding it.
  • If a mob runs up against a ladder, it will begin climbing it. It is speculated that all passive mobs have this ability, though it has only been documented with sheep.

Chickens[edit]

Chicken
Chicken.png
Health points

All:

Spawn

Grass blocks, light level 9+; or from a thrown chicken egg (1/8 chance)

Internal ID

?

Namespaced ID

?

Chickens are passive mobs that first appeared in Alpha mode. The main purpose of chickens is to supply feathers and eggs, essential for arrows and cakes respectively. Chickens are 0.875 blocks tall, 0.5 blocks wide and 0.8125 blocks long. They occasionally lay Chicken Eggs which you can throw at enemies or use as an ingredient in cakes. Since the Beta 1.0 update on December 20, Chickens have a 1/8 chance of being spawned from a thrown Egg.

Information, History and Trivia[edit]

  • Chickens are the second smallest mob (the first being small slimes) being able to fit through 1x1 gaps.
  • They take no fall damage, and when they fall they make a flapping animation and fall slower than normal.
  • Chickens are often mistaken for ducks due to their wide beaks and ability to swim.

Drops[edit]

Alpha and Beta:

  • 0-2 feathers
  • Chicken Eggs (Spawn at random between 5–10 minutes for every chicken, the timer is set when they spawn and when they lay an egg)

Sheep[edit]

Sheep
White Sheep.png
Sheared White Sheep.png
Health points

Survival Test:
Other:

Spawn

Grass blocks, light level 9+, in groups of 2-8[citation needed]

Score points

10

Internal ID

?

Namespaced ID

?

Sheep are passive mobs that first appeared in Survival Test mode. The main purpose of sheep is to supply wool; a block used for crafting and decoration. Sheep are 1.25 blocks tall, 0.625 blocks wide and 1.4375 blocks long.

Sheep naturally come in a small variety of colors. White sheep are most common, followed by gray, black and light gray. Hitting a sheep will yield the appropriate color of wool. Sheep can also be dyed any color by the player, which changes the color of the sheep's wool, and hence the color of wool acquired when the sheep is hit. Differently colored sheep act exactly the same as their white counterparts.

Information, History and Trivia[edit]

  • In Survival Test sheep would "eat" grass, or rather, turn it into a dirt block. After "eating" three grass blocks, sheep would regrow their wool. They do not regrow wool in Beta.
  • No matter what color sheep it is, it has the same white wool color on its head and shaved body.
  • Applying dye to sheep and then hitting them gives a high chance of yielding more dyed wool than just manufacturing the blocks, making a more resourceful but harder way to make color blocks.
  • Sheep with their wool sheared off have a slenderer head and their ears show.
  • When a sheep is dyed by the player, a creeper explosion can shear off its fur without killing it. This is unconfirmed for non-dyed sheep (As of Beta 1.2_02).

Drops[edit]

Survival Test:

Indev and Infdev:

  • 2 White Wool (on hit)

Alpha:

  • 1-3 White Wool (on hit)

Beta:

  • 1-3 Wool the same color as the sheep (on hit)

Sheep do not drop wool if they are damaged by cacti, lava, drowning or falling; only by being hit, with the exception of the being hit with a non-damaging snowball, egg or a fishing rod's hook. This means that it is not possible to collect wool blocks using a mob grinder trap. (However, wool can be crafted from string dropped by spiders.)

Pigs[edit]

Pig
Pig.png
Health points

Survival Test:
Other:

Spawn

Grass blocks, light level 9+, in groups of 3-4[citation needed]

Score points

10

Internal ID

?

Namespaced ID

?

Pigs are passive mobs that first appeared in Survival Test mode. The main purpose of pigs is to supply pork, and therefore are a renewable source of food. Pigs are 1.1875 blocks tall, 0.625 blocks wide and 1.25 blocks long.

Information, History and Trivia[edit]

  • The default mob a mob spawner spawns is a pig, and therefore if a mob spawner is placed by the player, it will spawn pigs if there is grass with a light level above 9 within five blocks of the spawner.
  • Pigs are the only animal rideable with a saddle, but you are incapable of controlling movement.
  • Pigs, like sheep have a separate armor file (the saddle), but do not spawn with it.
  • If you are riding a pig stuck in the portal, you will be stuck in the purple vortex. When you leave the game then come back you are in a random spot in the nether. When you die and come back to the Nether, your previous Nether will be gone and you would be in a different location.[citation needed]

Drops[edit]

Survival Test:

Alpha and Beta:

  • 0-2 pieces of raw pork

Cows[edit]

Cow
Cow.png
Health points

Alpha and Beta:

Spawn

Grass blocks, light level 9+, in groups of 4-12[citation needed]

Internal ID

?

Namespaced ID

?

Cows are passive mobs that first appeared in indev. Their main value is as a source of leather which can be used to make the lowest tier armor. They are 1.6875 blocks tall, 0.625 blocks wide and 1.5 blocks long.

Information, History and Trivia[edit]

  • There has been some confusion about the cow's gender due to it having both horns and an udder; however, in reality, female cattle often have horns.
  • There are different Cow models, but they all use the same color scheme. (And shape)
  • The horns of a Minecraft cow don't seem to be properly attached to its head. Depending which angle you look at the cow from, either the left or right horn will appear to be floating beside its head, while the other will move into the head. You can see the horns moving relative to the head as the cow turns its head.

Drops[edit]

Alpha and Beta:

  • 0-3 pieces of Leather
  • When a cow's udder is right-clicked with a bucket, the bucket is filled with Milk.

Squid[edit]

Squid
Squid.png
Health points

Beta:

Spawn

Any depth water, any light level

Internal ID

?

Namespaced ID

?

Squid are the first water mobs in Minecraft. They are 8-armed passive mobs introduced in the Beta 1.2 update. Squid are found in water of any depth in any location. When forced onto land, squid become immobile. There, they take fall damage and burn like any land mob.

Information, History and Trivia[edit]

  • It is impossible to pull a squid onto land with a fishing rod.
  • Hitting a squid underwater causes them to rise approximately 1/3 to 1/2 a block.
  • Due to a bug in beta 1.2, squid can end up above water, swimming through the air (This can be done by removing the water around them with a bucket. However it occurs naturally as well).
  • In Beta 1.2, squid were unable to swim upwards and hence would end up sinking to the lowest part of a lake or ocean. This was fixed in 1.3 and squid can now move in three dimensions.
  • Squid cannot be damaged by attacking their tentacles, unlike Ghasts.
  • Squid will spawn in The Nether if the necessary spawning conditions are met, this can be done using inventory hacks but it is possible to occur naturally on rare occasions
  • Real squid have eight arms and two tentacles, while these have eight tentacles, making them more akin to an octopus.
  • Despite not having feet, squid make footstep sounds when swimming across blocks.
  • In Beta 1.2, apparently due to a bug that was fixed in 1.3, squid could be milked in a similar manner to cows by right-clicking them with an empty bucket, shown here. [1]

Drops[edit]

Alpha and Beta:

Gallery[edit]

Squid[edit]