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Hi!  I'm Aaron.
Sealbudsman is my name in-game, on the wiki and on the bug tracker.
I'm shuffdog on reddit and wikipedia.
Here's my skin.
I own the game on Java, Win 10, PE for Android (Nougat, Google Pixel) and PE for the Kindle Fire (5th Gen).
Little daughter turned 2 this March. ♡♡♡
We had our baby daughter this June! ~(:D)
“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.”
“Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”

 — Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.”
 — G. Stanley Hall, 1904

TODO list
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Busy work
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Versions for reference[edit | edit source]

Keeping things up-to-date
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Not yet proposed

  • info box should have materials

  • Explore making the Wikipedia style guide an explicit fallback

Data related
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  • When block metadata is completely phased out from the computer edition, should Block Data sections all be rephrased to distinguish this?
    • Block Id:
      • piston_extension: BlockId
      • enderman: Carried (MC-75430)
      • Particle parameters for breaking
    • Data (should be blockstates):
      • all items stored: Damage
      • piston_extension: BlockData
      • enderman: CarriedData
      • (spectral) arrow: InData
      • flower_pot: Data
      • Particle parameters for breaking

  • -- Jocopa's PE data values
  • Disassemblers for PE

Bug tracking
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  • MC-7192 – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches (partial fix included) unresolved as of 1.11 – and 17w16b
  • MC-7200 – Cave/tunnel generation may cut tunnels a bit too soon (fix included) unresolved as of 1.11.2 – and 17w16b
  • MC-11208 – The big tree generator handles tree height variable incorrectly unresolved as of 1.11 – and 17w16b
  • MC-9232 – When loading a world, the held item from the previously loaded world is briefly visible unresolved as of 1.11.2 – and 17w06a
  • MC-9669 – Player renders black in a 1x1 shaft with torch in upper block – unresolved as of 1.12.2 – and 17w43b
  • MC-68809 – Held Item renders black when in a 1 x 1 shaft with torch in upper block – unresolved as of 1.12.2 – and 17w43b
  • MC-55233 – Spectator block breaking particles, short-lived unresolved as of 1.12
  • MC-46766 – Spectator block breaking graphical glitch unresolved as of 1.12.1
  • MC-19676 – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound unresolved as of 1.12
  • MC-89801 – Graphical issue affecting helmets (Glitchy lines) – unresolved as of 1.12.2 – and 17w50a
  • MC-50367 – Bad hitboxes and eyes positions – unresolved as of 1.12.2 – and 17w48a
  • MC-91163 – Certain subtitles ignore distance/range – unresolved as of 1.12.2 – and 17w50a
  • MC-107664 – Some events do not trigger block updates – unresolved as of 1.12.2 – and 17w47a
  • MC-122412 – Some blockstates appear twice in a debug world – unresolved as of 1.12.2 – and 17w49b
  • MC-3263 – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn. unresolved as of 1.11 postponed
  • MC-109948 – Lava cannot ignite coal blocks / hay bales / 1-block flowers unresolved as of 1.12
  • MC-118889 – Blocks burn faster in humid biomes unresolved as of 1.12
  • MC-108598 – Client rendering other player or mob holding compass influences compass of user – unresolved as of 1.12.2 – and 17w50a
  • MC-11211 – Unable to right click the top face of blocks placed at y=255 – unresolved as of 1.12.2 – and 17w50a
  • MC-54119 – Can place/take water/lava/lilypads outside worldborder – unresolved as of 1.12.2 – and 17w50a
  • MC-64544 – Worldborder set to a small number causes respawn on top of worldborder – unresolved as of 1.12.2 – and 17w50a
  • MC-113977 – Crash when attempting to auto-save the game on an encrypted drive unresolved as of 1.12
  • MC-119000 – Fire charges no longer immediately detonate minecart TNT – unresolved as of 1.12.2 – and 17w50a
  • MC-54484 – Customized World Preset Biome ID >= 8 adds 2 – unresolved as of 1.12.2 – and 17w50a
  • MC-90084 – When sitting in boats, player / mob legs penetrate the hull. – unresolved as of 1.12.2 – and 17w50a
  • MC-90148 – Passenger head keeps rotating after player gets out of a boat. unresolved as of 1.12
  • MC-90923 – Boats don't pick up armor stands. unresolved as of 1.12.1
  • MC-92061 – Full speed ridden boats generate water splash particles under the boat unresolved as of 1.12
  • MC-94161 – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat. – unresolved as of 1.12.2 – and 17w49b
  • MC-96365 – Boats retain their momentum after exiting a moving boat and re-entering unresolved as of 1.12
  • MCPE-23076 – Toolsmith sells enchanted iron pickaxes for the wrong price unresolved as of
  • MCPE-23102 – Fishing for ink sacs has wrong chance unresolved as of
  • MCPE-24834 – Emeralds instead of diamonds in several loot chests unresolved as of

History[edit | edit source]

1.6 First heard of Minecraft. Friends were exploring the
together, they had been playing for some time. Overheard talk about the relatively new
1.8 rant_owl was fond of the new
Official release
1.1 Played
on the website for a bit, had fun mastering control of the old-style water flooding and building underwater.
1.2.1 Heard about this cool new thing, the
1.2.5 April 24, 2012Got my own Minecraft account.
Played singleplayer for a while, built a small treehouse in the taiga, built a pit mine straight down to bedrock, encountered spooky frightening skeleton sounds.
?Got together with bread_guy, mobileman, rant_owl and others on a private vanilla server. Normal difficulty, cheats enabled.
Initially settled underneath a lagoon near rant_owl's ocean
farm, making a modest cane farm above, but a secret network of tunnels beneath. The others soon focused on villager trading when 1.3 came around, building a vast
hotel, with a world-height enderdragon statue. Still others flattened the land to the west, and built mysterious towers and mines.
Plunged north into the
with mobileman, fell underwater during a spider battle into a massive cave system. Hollowed it out. Specialized as an underwater
farmer. Became the wood supplier in the local economy.
Became obsessed with building a

road due north, laying slabs and marking signs per kilometer. It was my first foray into making lengthy expeditions and roughing it.
Further north, bread_guy finally found a
mushroom island
, had a prolonged adventure tunnelling back dozens and dozens of kilometers with the
. A team effort ensued of going back and forth to supply her with good enchanted
diamond pickaxe
I stayed away from such interests as exploring the Nether or the End, due to having a laggy computer, though carefully ventured out for glowstone from time to time.
Group interest generally fell off after the falling-into-the-Nether bug during the 1.4 versions, and especially our particular server's disk space issues started wiping inventories.
1.4.2 Oct 24, 2012The bug tracker opens
1.4.5 Dec 6, 2012Opened my first ticket on the bug tracker (MC-4155) as Sealbudsman
1.5 Same crowd on yet another private server. Normal difficulty, no cheats.
Carved a grand underground megabase, with
. Was pranked with
. rant_owl fortified a
castle and made a chess set. The others built treehouses nearby.
I did a lot with mob farms. Much relaxing ocean
and island-hopping, exploring and
. We did really well terraforming the Nether.
We exhausted the land and migrated west; we built a castle, a lakehouse, a replica Italian horse
and a gigantic field of
. Constructed a long horse tunnel / path from the new world to the old, using newly smeltable nether brick.
I settled down in a pleasing hobbit hole -- cylindrical, welcoming and cozy. Also had my first
room for experiments.
Lost the world ultimately to corruption, during 1.6.
1.7 ?Same crowd on a Realms server. Hard mode, no cheats.
Selected a seed next to good mountainous terrain.
Friends had such projects as pharaoh and pyramids, mob hotel, wondrous gigantic tree, castles, expanded NPC villages.
I got into railways and stations, secret passages, dining hall of
, and
spooky graveyard decor
Had a
command block
that would /tp you to random faraway locations, tens of km away, for make-your-way-back-to-base nomad survival challenge.
Lasted until 1.8. No particular problem except exhaustion.
April 9, 2014Started contributing to the wiki, starting with 14w06a.
Did bug tracker stuff mostly, at first.
After a while, role grew to encompass many and varied interests, including fixing history via thorough investigations, making sure pages are up to date with snapshots, and more.
1.8.3 March 2015Baby girl born!
Less time to do anything with the bug tracker. Still contribute to the wiki when time permits.
1.9 ?Same crowd on another Realms server. Hard mode, no cheats.
We were in a mega taiga, situated around a lake. Adjusting to the new combat system was quite a bit of fun.
rant_owl and I maintained a
on a hill, and I dug into a hillside to establish a bar and grill. breadguy and mobileman did most of the 'real' gameplay: establishing farms, travelling to the Nether, etc. Efforts were fewer and more modest: mostly casual boat exploration of our local coastal waterways – now that
were fixed.
Lasted a month or two.
1.10 June 27, 2016Became a Helper on the bug tracker.

Page listing
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Pending deletion
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  • Empty