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Hi!  I'm Aaron.
Sealbudsman is my name in-game, on the wiki and on the bug tracker.
I'm shuffdog on reddit and wikipedia.
Here's my skin.
I own the game on Java, Win 10, Android (Oreo, Google Pixel) and the Kindle Fire (5th Gen).
Little daughter turned 3 this March. ♡♡♡
Little daughter turns 1 this June. ~(:D)
“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.”
“Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”

 — Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.”
 — G. Stanley Hall, 1904

TODO list

Busy work


Versions for reference[edit]

Keeping things up-to-date


Bug tracking

  • MC-1809 – Some trees generate with leaves too far from logs – unresolved as of 1.12.2 – and 18w08a
  • MC-7192 – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches (partial fix included) – unresolved as of 1.12.2 – and 18w08a
  • MC-7200 – Cave/tunnel generation may cut tunnels a bit too soon (fix included) unresolved as of 1.11.2 – and 17w16b
  • MC-12918 – Chests in jungle temples have a wrong orientation. unresolved as of 18w06a
  • MC-16132 – Cave generator won't cut through mycelium and snow – unresolved as of 1.12.2 – and 18w07c
  • MC-29613 – Bonus chest floating above lake – unresolved as of 1.12.2 – and 18w02a
  • MC-86654 – Obsidian pillars generate all the way down to y=0 – unresolved as of 1.12.2 – and 18w08a
  • MC-94487 – Ravines don't naturally cut through sand, sandstone, terracotta or mycelium upon generation, but other cave types do. – unresolved as of 1.12.2 – and 18w07c
  • MC-112446 – Trees generating in backyard of butcher village house unresolved as of 1.11.2 – and 18w03b
  • MC-113898 – Water below lily pads is replaced by wooden planks village paths – unresolved as of 1.12.2 – and 18w06a
  • MC-117710 – Bonus Chest setting is not copied when re-creating world – unresolved as of 1.12.2 – and 18w08a
  • MC-118064 – Cactus generation checks always base block instead of offset blocks – unresolved as of 1.12.2 – and 18w08b
  • MC-124895 – Trees generate side by side unresolved as of 18w09a
  • MC-124989 – Surface water lakes generate with dirt blocks around them unresolved as of 18w08b
  • MC-125009 – Underground lily pads unresolved as of 18w06a
  • MC-19676 – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound – unresolved as of 1.12.2 – and 18w08a
  • MC-46417 – Sprint particles in spectator mode – unresolved as of 1.12.2 – and 18w08a
  • MC-46766 – Spectator block breaking graphical glitch – unresolved as of 1.12.2 – and 18w08a
  • MC-55233 – Spectator block breaking particles, short-lived – unresolved as of 1.12.2 – and 18w08a
Block updates
  • MC-3961 – Water, Cobwebs, Magma, Leaves and other blocks save sunlight – unresolved as of 1.12.2 – and 18w09a
  • MC-102162 – Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light – unresolved as of 1.12.2 – and 18w09a
  • MC-107664 – Some events do not trigger observers – unresolved as of 1.12.2 – and 18w08a
  • MC-122171 – Sponges suppress updates, can cause crash unresolved as of 18w09a
  • MC-3263 – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn. unresolved as of 1.11 postponed
  • MC-109948 – Lava cannot ignite coal blocks / hay bales / 1-block flowers – unresolved as of 1.12.2 – and 18w07c
  • MC-118889 – Blocks burn faster in humid biomes unresolved as of 1.12
  • MC-124521 – Lava is not spreading fire unresolved as of 18w08b
Boundary conditions
  • MC-11211 – Unable to right click the top face of blocks placed at y=255 – unresolved as of 1.12.2 – and 18w07a
  • MC-54119 – Can place/take water/lava/lilypads outside worldborder and inside spawn protection – unresolved as of 1.12.2 – and 18w07a
  • MC-64544 – Worldborder set to a small number causes respawn on top of worldborder – unresolved as of 1.12.2 – and 17w50a
  • MC-122412 – Some blockstates appear twice in a debug world – unresolved as of 1.12.2 – and 18w07a
  • MC-30403 – Sprinting while riding a horse / using a boat / using a minecart changes FOV – unresolved as of 1.12.2 – and 18w09a
  • MC-90084 – When sitting in boats, player / mob legs penetrate the hull. – unresolved as of 1.12.2 – and 18w09a
  • MC-90148 – Passenger head keeps rotating after player gets out of a boat. – unresolved as of 1.12.2 – and 18w07a
  • MC-90923 – Boats don't pick up armor stands. – unresolved as of 1.12.2 – and 18w05a
  • MC-92061 – Full speed ridden boats generate water splash particles under the boat – unresolved as of 1.12.2 – and 18w07a
  • MC-94161 – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat. – unresolved as of 1.12.2 – and 18w06a
  • MC-96365 – Boats retain their momentum after exiting a moving boat and re-entering – unresolved as of 1.12.2 – and 18w07a
  • MC-113977 – Crash when attempting to auto-save the game on an encrypted drive unresolved as of 1.12
Other graphical
  • MC-9232 – When loading a world, the held item from the previously loaded world is briefly visible – unresolved as of 1.12.2 – and 17w50a
  • MC-89801 – Graphical issue affecting helmets (Glitchy lines) – unresolved as of 1.12.2 – and 18w09a
  • MC-108598 – Client rendering other player or mob holding compass influences compass of user – unresolved as of 1.12.2 – and 17w50a
  • MC-121510 – Top color of some dyed leather armor are using the old color code – unresolved as of 1.12.2 – and 18w09a
Other behavioral
  • MC-54484 – Customized World Preset Biome ID >= 8 adds 2 – unresolved as of 1.12.2 – and 18w05a
  • MC-50367 – Bad hitboxes and eyes positions – unresolved as of 1.12.2 – and 18w08b
  • MC-71256 – Endermen immediately start moving after being looked at instead of freezing and staring back at you – unresolved as of 1.12.2 – and 18w09a
  • MC-91163 – Certain subtitles ignore distance/range – unresolved as of 1.12.2 – and 18w08b
  • MC-119000 – Fire charges no longer immediately detonate minecart TNT in 1.12 – unresolved as of 1.12.2 – and 18w07a
  • MCPE-23076 – Toolsmith sells enchanted iron pickaxes for the wrong price unresolved as of
  • MCPE-23102 – Fishing for ink sacs has wrong chance unresolved as of
  • MCPE-24834 – Emeralds instead of diamonds in several loot chests unresolved as of


1.6 First heard of Minecraft. Friends were exploring the
together, they had been playing for some time. Overheard talk about the relatively new
1.8 rant_owl was fond of the new
Official release
1.1 Played
on the website for a bit, had fun mastering control of the old-style water flooding and building underwater.
1.2.1 Heard about this cool new thing, the
1.2.5 April 24, 2012Got my own Minecraft account.
Played singleplayer for a while, built a small treehouse in the taiga, built a pit mine straight down to bedrock, encountered spooky frightening skeleton sounds.
?Got together with bread_guy, mobileman, rant_owl and others on a private vanilla server. Normal difficulty, cheats enabled.
Initially settled underneath a lagoon near rant_owl's ocean
farm, making a modest cane farm above, but a secret network of tunnels beneath. The others soon focused on villager trading when 1.3 came around, building a vast
hotel, with a world-height enderdragon statue. Still others flattened the land to the west, and built mysterious towers and mines.
Plunged north into the
with mobileman, fell underwater during a spider battle into a massive cave system. Hollowed it out. Specialized as an underwater
farmer. Became the wood supplier in the local economy.
Became obsessed with building a

road due north, laying slabs and marking signs per kilometer. It was my first foray into making lengthy expeditions and roughing it.
Further north, bread_guy finally found a
mushroom island
, had a prolonged adventure tunnelling back dozens and dozens of kilometers with the
. A team effort ensued of going back and forth to supply her with good enchanted
diamond pickaxe
I stayed away from such interests as exploring the Nether or the End, due to having a laggy computer, though carefully ventured out for glowstone from time to time.
Group interest generally fell off after the falling-into-the-Nether bug during the 1.4 versions, and especially our particular server's disk space issues started wiping inventories.
1.4.2 Oct 24, 2012The bug tracker opens
1.4.5 Dec 6, 2012Opened my first ticket on the bug tracker (MC-4155) as Sealbudsman
1.5 Same crowd on yet another private server. Normal difficulty, no cheats.
Carved a grand underground megabase, with
. Was pranked with
. rant_owl fortified a
castle and made a chess set. The others built treehouses nearby.
I did a lot with mob farms. Much relaxing ocean
and island-hopping, exploring and
. We did really well terraforming the Nether.
We exhausted the land and migrated west; we built a castle, a lakehouse, a replica Italian horse
and a gigantic field of
. Constructed a long horse tunnel / path from the new world to the old, using newly smeltable nether brick.
I settled down in a pleasing hobbit hole -- cylindrical, welcoming and cozy. Also had my first
room for experiments.
Lost the world ultimately to corruption, during 1.6.
1.7 ?Same crowd on a Realms server. Hard mode, no cheats.
Selected a seed next to good mountainous terrain.
Friends had such projects as pharaoh and pyramids, mob hotel, wondrous gigantic tree, castles, expanded NPC villages.
I got into railways and stations, secret passages, dining hall of
, and
spooky graveyard decor
Had a
command block
that would /tp you to random faraway locations, tens of km away, for make-your-way-back-to-base nomad survival challenge.
Lasted until 1.8. No particular problem except exhaustion.
April 9, 2014Started contributing to the wiki, starting with 14w06a.
Did bug tracker stuff mostly, at first.
After a while, role grew to encompass many and varied interests, including fixing history via thorough investigations, making sure pages are up to date with snapshots, and more.
1.8.3 March 2015Baby girl born!
Less time to do anything with the bug tracker. Still contribute to the wiki when time permits.
1.9 ?Same crowd on another Realms server. Hard mode, no cheats.
We were in a mega taiga, situated around a lake. Adjusting to the new combat system was quite a bit of fun.
rant_owl and I maintained a
on a hill, and I dug into a hillside to establish a bar and grill. breadguy and mobileman did most of the 'real' gameplay: establishing farms, travelling to the Nether, etc. Efforts were fewer and more modest: mostly casual boat exploration of our local coastal waterways – now that
were fixed.
Lasted a month or two.
1.10 June 27, 2016Became a Helper on the bug tracker.

Page listing

Pending deletion

  • Empty