User:Sealbudsman

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SealbudsmanFace.png
Hi!  I'm Aaron.
Sealbudsman is my name in-game, on the wiki and on the bug tracker.
I'm shuffdog on reddit and wikipedia. I'm Aaron#7628 on discord.
Here's my skin.
I own the game on Java, Win 10, Android and the Kindle Fire.
Little daughter turned 5 this March. ♡♡♡
Little daughter turned 3 this June. ♡♡♡
Little daughter turns 1 this August. ~(:D)
“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.”
“Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”

 — Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.”
 — G. Stanley Hall, 1904


LootChestItem table test[edit]

Ok please nobody actually use this module or overwrite the first one, until it's got the chest-table functionality too.

Todo list:

  1. make the chest-table thing work with the new data structure.

Torches may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Mineshaft Chest 1–16 3 1550 65.7% 7.650 1.5 Yes Yes
Village Savanna house chest 1–2 3–8 146 11.3% 0.179 8.8 Yes Yes
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.


Item Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Bone Desert temple Chest 1–8 4 1050  59.0% 3.600 1.7 Yes Yes
4–6 2–4 25232  28.7% 1.616 3.5 Yes Yes
Dungeon Chest 1–8 3 1040  57.8% 3.375 1.7 Yes Yes
Jungle temple Chest 4–6 2–6 100441  61.8% 4.535 1.6 Yes Variant
4–6 2–6 2088  61.9% 4.545 1.6 Variant Yes
Woodland mansion Chest 1–8 3 1040  57.8% 3.375 1.7 Variant Yes
1–8 3 50200  57.8% 3.375 1.7 Yes Variant
Stick Bonus chest Chest 1–12 1 11 100.0% 6.500 1.0 Yes Variant
1–12 4 1038  70.5% 6.842 1.4 Variant Yes
Village Cartographer's chest 1–2 1–5 550  26.3% 0.450 3.8 ? Yes
Fletcher's chest 1–3 1–5 623  55.8% 1.565 1.8 Yes Yes
Toolsmith's chest 1–3 3–8 2053  90.0% 4.151 1.1 Yes Yes
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.

Cooked porkchops may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Bastion remnant Hoglin stable chest 2–5 3–4 112 26.2% 1.021 3.8 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.

Raw porkchops may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Bastion remnant Hoglin stable chest 2–5 3–4 112 26.2% 1.021 3.8 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
Village Butcher's chest 1–3 1–5 628 48.6% 1.286 2.1 Yes Yes
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.

Apples may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Bonus chest Chest 1–2 1 11 100.0% 1.500 1.0 Yes Variant
1–2 3 511  83.8% 2.045 1.2 Variant Yes
Igloo Chest 1–3 2–8 1563  70.4% 2.381 1.4 Yes Yes
Stronghold Altar chest 1–3 2–3 1599  33.5% 0.758 3.0 Variant Yes
1–3 2–3 75511  32.5% 0.734 3.1 Yes Variant
Storeroom chest 1–3 1–4 1562  47.5% 1.210 2.1 Variant Yes
1–3 1–4 75386  40.0% 0.972 2.5 Yes Variant
Village Plains house chest 1–5 3–8 1043  74.2% 3.837 1.3 Yes Yes
Weaponsmith's chest 1–3 3–8 1594  59.8% 1.755 1.7 Yes Yes
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.

String may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Bastion remnant Bridge chest 1–6 2–4 15 47.9% 2.100 2.1 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
Hoglin stable chest 3–8 3–4 112 26.2% 1.604 3.8 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
Other chest 4–6 3–5 111 31.5% 1.818 3.2 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
Desert temple Chest 1–8 4 1050 59.0% 3.600 1.7 Yes Yes
Dungeon Chest 1–8 3 1040 57.8% 3.375 1.7 Yes Yes
Pillager outpost Chest 1–6 2–3 422 39.1% 1.591 2.6 Yes Yes
Woodland mansion Chest 1–8 3 1040 57.8% 3.375 1.7 Variant Yes
1–8 3 50200 57.8% 3.375 1.7 Yes Variant
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.

Unknown item 'potion-arrow'.
Arrows may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Bastion remnant Bridge chest 5–17 2–4 15  47.9% 6.600 2.1 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
5–18 1–2 111  13.2% 1.568 7.6 Yes ‌[upcoming: BE 1.16.0] Variant
Hoglin stable chest 5–17 3–4 112  26.2% 3.208 3.8 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
Treasure chest 5–21 2–4 19  29.4% 4.333 3.4 Yes ‌[upcoming: BE 1.16.0] ?
Other chest 5–17 3–5 211  54.6% 8.000 1.8 Yes ‌[upcoming: BE 1.16.0] Yes ‌[upcoming: JE 1.16]
5–20 1 1060  16.7% 2.083 6.0 Yes ‌[upcoming: BE 1.16.0] Variant
Jungle temple Dispenser 2–7 1–2 3030 100.0% 6.750 1.0 Variant Yes
2–7 2 3030 100.0% 9.000 1.0 Yes Variant
Pillager outpost Chest 2–7 2–3 422  39.1% 2.045 2.6 Yes Yes
Village Fletcher's chest 1–3 1–5 223  23.3% 0.522 4.3 Yes Yes
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.

Sand may be found in the following chests, with the following distribution:

Structure Container Stack Size [A] Rolls [B] Weight [C] Chance [D] Avg. # items
per chest
[E]
Avg # chests
to search
[F]
Bedrock Java
Desert temple Chest 1–8 4 1050 59.0% 3.600 1.7 Yes Yes
  1. The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. The number of times this chest draws item stacks randomly from this item's pool.
  3. The weight of this item relative to other items in the pool.
  4. The odds of finding any of this item in a single chest.
  5. The number of items expected per chest, averaged over a large number of chests.
  6. The average number of chests the player should expect to search, to find any of this item.


Test[edit]

  • There are no deprecated sprites on this sheet, at this time

TODO list[edit]

Sandbox[edit]

Busy work[edit]

Sprites
Tags

Investigations[edit]

Versions for reference[edit]

Ideas[edit]

  • Use column-width rather than column-count in {{Reflist}}, for better readability talk, admin talk (1759d) – User:Majr is handling this
  • Tutorial page for head items? talk (1499d)
  • Bring Chunk format into consistency with class inheritance talk (1471d)
    • FallFlying
  • Left-right infobox image layout talk (1428d)

Bug tracking[edit]

Worldgen[edit]
  • MC-7200 – Cave/tunnel generation may cut tunnels a bit too soon (fix included) – unresolved as of 1.15.2 – and 20w21a
  • MC-12918 – Chests in jungle temples have a wrong orientation. – unresolved as of 1.15.2 – and 20w21a
  • MC-16132 – Cave generator won't cut through snow blocks or red sand – unresolved as of 1.15.2 – and 20w21a
  • MC-29613 – Bonus chests generate on top of water – unresolved as of 1.15.2 – and 20w21a
  • MC-86654 – Obsidian pillars generate all the way down to y=0 – unresolved as of 1.15.2 – and 20w21a
  • MC-111378 – Math error (random generation of zero) causing map gen to fail – unresolved as of 1.15.2 – and 20w21a
  • MC-118064 – Cactus (above the base) can generate next to solid blocks, and can replace blocks – unresolved as of 1.15.2 – and 20w17a
  • MC-167213 – Water caves don't generate through land biomes. – unresolved as of 1.15.2 – and 20w21a
Block breaking[edit]
  • MC-1874 – Breaking some blocks produces wrong particles – unresolved as of 1.15.2 – and 20w21a
  • MC-19676 – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound – unresolved as of 1.15.2 – and 20w21a
  • MC-46766 – Mining a block in Survival, then changing to Spectator creates a breaking animation and sound – unresolved as of 1.15.2 – and 20w21a
  • MC-55233 – Mining a block in Creative, then changing to Spectator creates breaking particles – unresolved as of 1.15.2 – and 20w21a
  • MC-69865 – Block breaking is not cancelled when losing focus of a block. – unresolved as of 1.15.2 – and 20w21a
  • MC-128003 – When destroying one block of tall seagrass, the other block becomes air when destroyed, rather than water. – unresolved as of 1.15.2 – and 20w21a
  • MC-157404 – Placing/breaking instant-breaking blocks slowly breaks block behind them – unresolved as of 1.15.2 – and 20w21a
Block updates[edit]
  • MC-107664 – Some events do not trigger observers – unresolved as of 1.15.2 – and 20w20b
  • MC-160467 – Opening or closing shulker boxes triggers observers twice. – unresolved as of 1.15.2 – and 20w21a
Fire[edit]
  • MC-3263 – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn. – unresolved as of 1.15.2 – and 20w21a
  • MC-109948 – Lava cannot ignite coal blocks / hay bales / dried kelp blocks / 1-block flowers / sweet berry bush / scaffolding / targets – unresolved as of 1.15.2 – and 20w21a
Boundary conditions[edit]
  • MC-54119 – Can place/take water/lava/lilypads outside worldborder and inside spawn protection – unresolved as of 1.15.2 – and 20w17a
  • MC-122412 – Some blockstates appear twice in a debug world – unresolved as of 1.15.2 – and 20w21a
  • MC-129886 – Trying to place a block underneath y=0 does not give an error message. – unresolved as of 1.15.2 – and 20w21a
  • MC-130098 – Debug world spawns player at y=2 instead at y=70 where all the blocks are – unresolved as of 1.15.2 – and 20w21a
  • MC-142300 – Attempting to place a door or 2-block plant one block below the height limit will not give an error message, despite still failing. – unresolved as of 1.15.2 – and 20w21a
  • MC-143167 – Scaffolding creates ghost blocks at the height limit. – unresolved as of 1.15.2 – and 20w20b
  • MC-167374 – Trying to place a block outside of the world border does not display an error message. – unresolved as of 1.15.2 – and 20w21a
  • MC-178713 – Bonemeal can be used on certain plants at build height, but they don't grow. – unresolved as of 1.15.2 – and 20w21a
  • MC-184430 – A structure block gives no warning when the structure would cut off outside the height limit. – unresolved as of 1.15.2 – and 20w21a
  • MC-184432 – There is no warning when saplings / mushrooms / bamboo / twisting vines are bonemealed and fail to grow above y=256, or below y=0 for weeping vines. – unresolved as of 1.15.2 – and 20w21a
  • MC-184433 – When grass / ferns / fungus are bonemealed as if to grow past the build limit y=256, there is no warning, and the taller part of the plant is cut off. – unresolved as of 1.15.2 – and 20w21a
Bonemeal[edit]
  • MC-125642 – Bone meal is consumed when used on fern, grass and sea grass even if it cannot grow. – unresolved as of 1.15.2 – and 20w21a
  • MC-127995 – You can use bone meal on sea pickles in situations where no sea pickles will grow. – unresolved as of 1.15.2 – and 20w21a
  • MC-168446 – Single dark oak saplings accept bone meal despite not being able to grow. – unresolved as of 1.15.2 – and 20w21a
  • MC-173213 – Mushrooms accept bone meal even if on block they cannot grow into huge mushroom on top of. – unresolved as of 1.15.2 – and 20w21a
Boats[edit]
  • MC-30403 – Sprinting while riding a horse / using a boat / using a minecart changes FOV – unresolved as of 1.15.2 – and 20w21a
  • MC-90148 – Passenger head stays rotated sideways after player gets out of a boat – unresolved as of 1.15.2 – and 20w21a
  • MC-94161 – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat – unresolved as of 1.15.2 – and 20w21a
  • MC-96365 – Boats retain their rotational momentum after exiting a moving boat and re-entering – unresolved as of 1.15.2 – and 20w21a
Crashes[edit]
  • MC-113977 – Crash when attempting to auto-save the game on an encrypted drive unresolved as of 1.13.1
Other graphical[edit]
  • MC-9232 – When loading a world, the held item from the previously loaded world is briefly visible – unresolved as of 1.15.2 – and 20w21a
  • MC-89801 – Glitchy lines below player head model caused by second head layer or helmet – unresolved as of 1.15.2 – and 20w21a
  • MC-104092 – Some plants float on farmland. – unresolved as of 1.15.2 – and 20w21a
  • MC-121510 – Top color of some dyed leather armor are using the old color code – unresolved as of 1.15.2 – and 20w21a
  • MC-133703 – Right hand shown for one tick after joining world, ignoring handedness – unresolved as of 1.15.2 – and 20w21a
  • MC-163813 – The foot and head of a bed aren't placed simultaneously. – unresolved as of 1.15.2 – and 20w21a
Other behavioral[edit]
  • MC-1133 – Whether or not a player experiences some effect is calculated based on the block under the center of the player – unresolved as of 1.15.2 – and 20w21a
  • MC-119000 – Fire charges no longer immediately detonate minecart TNT in 1.12 – unresolved as of 1.15.2 – and 20w21a
  • MC-119372 – Guardians render outside of their hitboxes when they look up or down – unresolved as of 1.15.2 – and 20w21a
  • MC-143184 – Eye level does not match visible eye position for some entities – unresolved as of 1.15.2 – and 20w21a
  • MC-182763 – Fish occasionally just spin around – unresolved as of 1.15.2 – and 20w21a

History[edit]

Java Edition Beta
1.6First heard of Minecraft. Friends were exploring the nether together, they had been playing for some time. Overheard talk about the relatively new bed.
1.8rant_owl was fond of the new silverfish.
Java Edition
1.1Played classic on the website for a bit, had fun mastering control of the old-style water flooding and building underwater.
1.2.1Heard about this cool new thing, the jungle biome
1.2.5April 24, 2012Got my own Minecraft account.
Played singleplayer for a while, built a small treehouse in the taiga, built a pit mine straight down to bedrock, encountered spooky frightening skeleton sounds.
?Got together with bread_guy, mobileman, rant_owl and others on a private vanilla server. Normal difficulty, cheats enabled.
Initially settled underneath a lagoon near rant_owl's ocean bread farm, making a modest cane farm above, but a secret network of tunnels beneath. The others soon focused on villager trading when 1.3 came around, building a vast NPC hotel, with a world-height enderdragon statue. Still others flattened the land to the west, and built mysterious towers and mines.
Plunged north into the taiga with mobileman, fell underwater during a spider battle into a massive cave system. Hollowed it out. Specialized as an underwater tree farmer. Became the wood supplier in the local economy.
Became obsessed with building a road due north, laying slabs and marking signs per kilometer. It was my first foray into making lengthy expeditions and roughing it.
Further north, bread_guy finally found a mushroom island, had a prolonged adventure tunnelling back dozens and dozens of kilometers with the mooshrooms. A team effort ensued of going back and forth to supply her with good enchanted diamond pickaxes.
I stayed away from such interests as exploring the Nether or the End, due to having a laggy computer, though carefully ventured out for glowstone from time to time.
Group interest generally fell off after the falling-into-the-Nether bug during the 1.4 versions, and especially our particular server's disk space issues started wiping inventories.
1.4.2Oct 24, 2012The bug tracker opens
1.4.5Dec 6, 2012Opened my first ticket on the bug tracker (MC-4155) as Sealbudsman
1.5Same crowd on yet another private server. Normal difficulty, no cheats.
Carved a grand underground megabase, with lavapit. Was pranked with snowmen. rant_owl fortified a dirt castle and made a chess set. The others built treehouses nearby.
I did a lot with mob farms. Much relaxing ocean boating and island-hopping, exploring and mapmaking. We did really well terraforming the Nether.
We exhausted the land and migrated west; we built a castle, a lakehouse, a replica Italian horse well and a gigantic field of grain. Constructed a long horse tunnel / path from the new world to the old, using newly smeltable nether brick.
I settled down in a pleasing hobbit hole -- cylindrical, welcoming and cozy. Also had my first redstone room for experiments.
Lost the world ultimately to corruption, during 1.6.
1.7?Same crowd on a Realms server. Hard mode, no cheats.
Selected a seed next to good mountainous terrain.
Friends had such projects as pharaoh and pyramids, mob hotel, wondrous gigantic tree, castles, expanded NPC villages.
I got into railways and stations, secret passages, dining hall of cake, and spooky graveyard decor.
Had a commandblock that would /tp you to random faraway locations, tens of km away, for make-your-way-back-to-base nomad survival challenge.
Lasted until 1.8. No particular problem except exhaustion.
April 9, 2014Started contributing to the wiki, starting with 14w06a.
Did bug tracker stuff mostly, at first.
After a while, role grew to encompass many and varied interests, including fixing history via thorough investigations, making sure pages are up to date with snapshots, and more.
1.8.3March 2015Baby girl born!
Less time to do anything with the bug tracker. Still contribute to the wiki when time permits.
1.9?Same crowd on another Realms server. Hard mode, no cheats.
We were in a mega taiga, situated around a lake. Adjusting to the new combat system was quite a bit of fun.
rant_owl and I maintained a granary on a hill, and I dug into a hillside to establish a bar and grill. breadguy and mobileman did most of the 'real' gameplay: establishing farms, travelling to the Nether, etc. Efforts were fewer and more modest: mostly casual boat exploration of our local coastal waterways – now that boats were fixed.
Lasted a month or two.
1.10June 27, 2016Became a Helper on the bug tracker.

Page listing[edit]

Pending deletion[edit]

  • Empty