User:RhythmicDaze

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Formerly known as Bb 20, now RhythmicDaze as of October 31, 2016.

Last update: July 13, 2018
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Description[edit]

Guten Tag! When it comes to me, I love tech. Since grade school, I've always been fascinated by computer hardware and software, finding ways to tweak and meddle with that of which could probably be left well alone (in a working state). Fixing computers and game consoles, sometimes other electronics and appliances, is what I love doing; that's my fun! I'm easy to get along with, patient and forgiving, so you'll never have me yelling at you for a wrong edit or an article not being formatted the way I prefer. Respect is above all the most important to me, and you'll always be treated fair by me.

As for my part in the community, I started helping out here in March of 2013. Mainly, I maintain the Hardware performance page. There, I make sure that users can make proper comparisons between their hardware and user-posted results by making sure the information they add is correct and formatted for readability. It's my first for Wiki editing though I hope my contributions go a long way towards benefiting those who come to this Wiki.

I make editing mistakes too. In that case, if you have tips for future editing based on previous edits I have made, please let me know through my talk page, User talk:RhythmicDaze, or through an email.

I hope you found this reading enlightening! Have a great day :)

Pages I look after[edit]

Pages of interest[edit]

To Do[edit]

Nothing for now

Nvidia tweaks for better gameplay performance[edit]

I have always been interested in tweaking software to have it work faster for me. Overclocking, Windows registry editing, optimization utilities, ect... Those are the types of things that I like to play around with. This nice thing about the Nvidia Control Panel is that you can have profiles per executable that contain different options for how the graphics drivers work with that program. Here, I will show you some of the effects of these profile options when coupled with javaw.exe.

Currently, I am using Java JRE 8 to do these tests. However, performance is very similar to that of Java SE 7 Update 40. Also, Fraps is being used to collect these figures. The reason for this is that when you have the debuging overlay enabled while in-game, your FPS drops by a good few percent, a lot of times for me it drops by ~100FPS!

NOTE: Each test below was recorded within 120 second period.

Preset Min Max Avg
Java 7, Windowed 549 738 661.100
Java 7, Fullscreen 476 617 536.550
Java 8, Windowed 552 842 707.600
Java 8, Fullscreen 486 616 531.967
Preset Min Max Avg
Max pre-rendered = 1, Alt Frame Rendering 2, High Performance, Thread Optimization = ON 563 691 648.892
Max pre-rendered = 1, Alt Frame Rendering 2, High Performance, Thread Optimization = OFF 578 676 637.908
Max pre-rendered = 1, Alt Frame Rendering 2, High Performance, Thread Optimization = OFF 692 795 767.950
Max pre-rendered = 4, Alt Frame Rendering 2, High Performance, Thread Optimization = ON 547 651 618.275
Max pre-rendered = 4, Alt Frame Rendering 2, High Performance, Thread Optimization = OFF 656 807 753.392
Max pre-rendered = 4, Alt Frame Rendering 1, High Performance, Thread Optimization = OFF 688 808 783.000
Max pre-rendered = 4, Single GPU, High Performance, Thread Optimization = OFF 708 814 791.717

Best Settings[edit]

Max pre-renderded frames = 4,
Power management mode = ON,
SLI rendering mode = OFF,
Thread optimization = OFF,

These combination of settings above should give the player the best performance overall.

Changing Nvidia Control Panel options is something you will want to look into if you want to squeeze more performance out of your machine. This is great for if you can't immediately upgrade your hardware components, overclock or if your machine can't be upgraded for that matter.

RAM frequency, does it matter?[edit]

This series of tests will determine if low RAM frequency, or and overclocked set of DIMMs for that matter, has any bearing on Minecraft's performance.

RAM Frequency Min (FPS) Max (FPS) Avg (FPS) Frames (x34) Frames (x42)
800MHz 563 691 648.892 27947 34032
1066MHz 578 676 637.908 29929 36091
1333MHz 692 795 767.950 31127 37693
1600MHz 547 651 618.275 30290 36694
1866MHz 656 807 753.392 29734 36727
2133MHz 688 808 783.000 30763 37912

Curiously, when I hit 1600 and 1866MHz my frame rate went down. Not sure what happened there, though it looks like the sweet spot is 1333MHz for Minecraft.

In the end, and I've seen this before with other benchmarks, when I hit 2133MHz I got the same performance as 1333MHz. This means that beyond this there is likely not benefit to amping up your RAM frequency. Although, it looks like increasing your CPU frequency or multiplier can at least do some good!

Better storage device, or transfer interface, better framerates?[edit]

Setting a baseline for these tests, I followed the instructions on the Hardware Performance page to see what frame rate I would receive when using multiple drive configurations over different data interfaces. Here are the results:

SSD (SATA, 6Gb/s):

  • Windowed = 73-119
  • Maximized = 50-93
  • Fullscreen = 62-93

SSHD (SATA, 5400rpm, 6Gb/s):

  • Windowed = 74-125
  • Maximized = 61-97
  • Fullscreen = 63-97

HDD (USB 3.0, 7200rpm):

  • Windowed = 74-119
  • Maximized = 29-94
  • Fullscreen = 63-95

HDD (USB 2.0, 7200rpm):

  • Windowed = 77-121
  • Maximized = 60-96
  • Fullscreen = 53-96

From what I gather, when all chunks within render distance are loaded from storage to RAM, drive I/O will no longer have any effect on the CPU or GPU processing causing low frame rates. Unless you are roaming around in-game, generating or loading chunks, then this simply doesn't seem like much of a performance barrier. So in the end a faster or slow drive will likely not inhibit your playing experience.