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Java Edition 1.20   


Note:All these features (with the exception of the biome changes) may come in 1.20.
1.20, the first release of an unknown update, is a major update to Java Edition with no set release date. It revamps combat, adds new blocks and items, and revamps several biomes.

Planned additions[]

Blocks[]

Palm Logs
Palm Leaves
Baobab Logs
  • Can be crafted into wood, planks, and all the other things that overworld wood can craft.
  • Generate with 4×4 trunks and have branches, similar to acacia trees.
  • Home to termites.
Baobab Leaves
Planks
  • Added palm and baobab mangrove planks.
Wood
  • Added palm and baobab mangrove wood.
Slabs
  • Added palm and baobab mangrove slabs.
Stairs
  • Added palm and baobab stairs.
Fences
  • Added palm and baobab fences.
Fence Gates
  • Added palm and baobab fence gates.
Signs
  • Added palm and baobab, signs.
Buttons
  • Added palm and baobab, buttons.
Doors
  • Added palm and baobab, doors.
Trapdoors
  • Added palm and baobab, trapdoors.
Termite Block
  • Block that makes up the termite mound.
Clay Pot
  • Uses the texture of clay.
  • Ceramic Shards can be incorporated into an unfired pot.
  • Can be fired by lighting fire under the pot.
  • Pot can fit up to 8 Ceramic Shards.
Painted Clay Pot
  • Uses the texture of terracotta.
  • Created by firing a clay pot.
  • Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
Flowering Cacti
Processing rubble[unofficial name]
  • A technical block associated with archaeology.
  • At least comes in dirt and gravel variants.
  • Created upon using a brush on what appears to be normal dirt or gravel.
  • Has 16 layers.

Items[]

Brush
  • Used to sweep away debris from archaeological items.
  • Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
  • Also comes in a blue-green variant: Brush 2
Ceramic Shards
  • Obtained with a brush at archeological sites.
  • Come in different colors and different designs, each depicting a different picture, such as an ender dragon, a cow, Alex, a skeleton, a tree and a vindicator.
  • Can be placed/customized on clay pots.
  • Currently using placeholder art, according to Jasper Boerstra.[2]

Mobs[]

Termites
  • Spawn in Savannas, specifically in Baobab trees.
  • Most likely passive.
Ostriches
Meerkats
  • Spawn in Deserts.
  • Most likely passive.
  • Enjoy fish and can possibly be bred with them.
Vultures

Non-mob entities[]

Tumbleweed
  • Spawn in Badlands.
  • Roll around randomly.
Boats
  • Added palm and baobab boats.

Gameplay[]

Main article: Combat Tests
Attributes
  • generic.attack_reach.
Enchantments
Shields
  • New shield indicator.
  • Sneaking, by default, automatically activates the shield.
Archaeology
  • The player can find items and blocks in gravel and dirt inside the dig site structure by using the brush.
  • Possible items shown in the preview footage include:

World generation[]

Structures[]

Termite Mound
  • Made of termite blocks.
  • Spawn near baobab trees.
  • Contain termites.
Excavation Site
  • Seen during the Minecraft Live 2020 stream.
  • Consists of wool tents and a large pit containing rubble.

Terrain features[]

Trees
  • Added palm and baobab trees.

Planned changes[]

Items[]

Bows
  • Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
    • This also cancels out "critical arrows".
Axes
  • Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
  • All axes are weaker and deal 1♥ more damage than their sword counterparts.
    • Wooden and gold: 5♥♥♥, was 7♥♥♥♥.
    • Stone: 5♥♥♥, was 9♥♥♥♥♥.
    • Iron: 6♥♥♥, was 9♥♥♥♥♥.
    • Diamond: 7♥♥♥♥, was 9♥♥♥♥♥.
    • Netherite: 8♥♥♥♥, was 10♥♥♥♥♥.
  • Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks).
  • Now use 1 durability when attacking instead of 2.
  • Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
  • Nerfed attack reach 2.5, was 3.
  • Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
    • All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.
Eggs
  • Now have a cooldown of 4 ticks.
Hoes
  • Changed the attack speed for most hoes:
    • Wooden: 2 (0.5 seconds), was 1 (1 second).
    • Gold: 3.5 (~0.29 seconds), was 1 (1 second).
    • Stone: 2.5 (0.4 seconds), was 2 (0.5 seconds).
    • Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
  • Changed the attack damage for all hoes:
    • Wooden, gold, and stone: 2♥, was 1♥.
    • Iron and diamond: 3♥♥, was 1♥.
    • Netherite: 4♥♥, was 1♥
  • Buffed attack reach to 3.5 blocks, was 3.
Pickaxes
  • Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
  • Changed the attack damage for some pickaxes:
    • Wooden and gold: 3♥♥, was 2♥.
  • Reach nerfed down to 2.5, was 3
Shield
  • Now only blocks up to 5♥♥♥ of attack damage.
  • Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown).
  • Crouching player can't perform "charged" attacks.
  • Now only block 50% of knockback when attacked by a weapon.
    • Due to a bug (MC-147694) shields block more knockback.
    • An empty hand or non-tool items will still negate all knockback.
  • The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
  • Now block 100% of explosion damage, if it isn't caused by the player.
Shovels
  • Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
  • Decreased damage for all shovels.
    • Wooden and gold: 2♥, was 2.5♥ × 1.25.
    • Stone: 2♥, was 3.5♥ × 1.75.
    • Iron: 3♥♥, was 4.5♥ × 2.25.
    • Diamond: 4♥♥, was 5.5♥ × 2.75.
    • Netherite: 5♥♥♥, was 6.5♥ × 3.25.
  • Reach nerfed down to 2.5, was 3.
Swords
  • Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
  • Decreased damage for some swords.
    • Stone: 4♥♥, was 5♥♥♥.
    • Iron: 5♥♥♥, was 6♥♥♥.
    • Diamond: 6♥♥♥, was 7♥♥♥♥.
    • Netherite: 7♥♥♥♥, was 8♥♥♥♥.
  • Reach is unchanged.
Trident
  • Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
  • Decreased melee damage from 9♥♥♥♥♥ to 7♥♥♥♥.
  • Buffed attack reach to 3.5 blocks, was 3.
  • Can now be shot from dispensers.
  • Tridents with Loyalty that fall into the void will return to its owner.
  • Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.
Snowballs
  • Now stack to 64.
  • Now have a cooldown of 4 ticks.
Potions
  • Can now stack up to 16.
    • Splash and lingering potions are not included.
Tool Axe Hoe Pickaxe Shovel Sword
Damage Speed Reach Damage Speed Reach Damage Speed Reach Damage Speed Reach Damage Speed Reach
Wood 5♥♥♥ 2 2.5 2♥ 2 3.5 3♥♥ 2.5 2.5 2♥ 2 2.5 4♥♥ 3 3
Gold 5♥♥♥ 2 2.5 2♥ 3.5 3.5 3♥♥ 2.5 2.5 2♥ 2 2.5 4♥♥ 3 3
Stone 5♥♥♥ 2 2.5 2♥ 2.5 3.5 3♥♥ 2.5 2.5 2♥ 2 2.5 4♥♥ 3 3
Iron 6♥♥♥ 2 2.5 3♥♥ 3 3.5 4♥♥ 2.5 2.5 3♥♥ 2 2.5 5♥♥♥ 3 3
Diamond 7♥♥♥♥ 2 2.5 3♥♥ 3.5 3.5 5♥♥♥ 2.5 2.5 4♥♥ 2 2.5 6♥♥♥ 3 3
Netherite 8♥♥♥♥ 2 2.5 4♥♥ 3.5 3.5 6♥♥♥ 2.5 2.5 5♥♥♥ 2 2.5 7♥♥♥♥ 3 3

Non-mob entities[]

Projectiles
  • No longer trigger a player or mob invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.
Arrows
  • Arrow uncertainty value has been decreased from 1.0 to 0.25, increasing accuracy.
  • Instantaneous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects. For example, instant harming I arrow will deal additional 0.75♥ × 0.375 magical damage.
Players
  • Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.

Gameplay[]

Main article: Combat Tests
Combat
  • The attack cooldown is now only 4 ticks (200ms) when an attack is missed.
  • Attacking is no longer possible until the weapon is recharged.
  • There is a longer "charged" attack that gives a bonus reach of +1 meters.
  • Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
  • The attack key can be held down to automatically attack at the next available moment.
    • Has a +1 tick (50ms) penalty, making it less effective than optimal timing or clicking.
  • Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
    • This means that they still have smaller hitboxes than 0.9 block, but now can be attacked outside their hitbox within a range of 0.9 block.
  • The attack timer is now unaffected by switching items, only resetting when the player performs an attack.
  • Entities can now be hit through transparent blocks like grass or vines, without destroying said block.
  • Changed the swing animation to "emphasize the rhythm of the attacks".
Eating
  • The eating and drinking animations are interrupted and reset when being hit by a player/mob or a projectile throw from one.
  • Liquids (such as stews, honey, milk, and potions) are consumed faster (20 ticks, was 32 or 40 ticks)
Hunger
  • High saturation no longer gives a fast regeneration boost.
    • Saturation is not used when healing damage, and is only relevant as a "pause" until food drains because of other factors (sprinting, jumping...)
  • The player now naturally regenerates health down until a hunger level of 6 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗) instead of the previous 18 (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗).
  • The player now naturally heals every 40 game ticks (2 seconds) instead of every 80 game ticks (4 seconds).
  • Natural healing drains food points half as fast.
Critical Hits
  • Can now be performed with sprint-knockback hits (the first hit dealt by a sprinting player), as it was in older versions and Bedrock Edition.
Sweep attack
  • Is now only performed by a weapon enchanted with Sweeping Edge.
    • Requires a fully charged attack to activate.
  • Is now activated regardless of whether or not an entity is hit.
  • The Sweeping Edge enchantment itself has been nerfed. It now does 25%/33%/37.5% percent of sweeping damage per level instead of the previous 50%/66%/75%.
  • All tools can now perform the sweep attack if they have the Sweeping Edge enchantment.
    • Sweeping Edge cannot be applied to non-sword tools in survival, except for axes and pickaxes.
Enchantments
  • Weapon enchantments are now included in the base damage when calculating critical hits and potion effects.
Attacking
  • Attacking with the player's bare fist now deals 2♥ instead of 1♥, to match the behavior in Bedrock Edition.
Status effects
  • Healing now heals 6♥♥♥ per level, up from 4♥♥, similar to before 1.6.1.
  • Strength was changed, it increases at levels I/II +20%/+40% of the total damage (was 3♥♥ / 6♥♥♥ damage).

World generation[]

Structures[]

Shipwrecks
  • Now contain palm and baobab logs and planks.

Biomes[]

Deserts
Savannas
  • This biome is from MINECON Earth 2018 and was stated to be added later.
  • Will have baobabs trees, termites, and ostriches.
Badlands
  • This biome is from MINECON Live 2019 and was stated to be added later.
  • Will have tumbleweeds, vultures, and a flowery cactus.

Blocks[]

Furnaces
  • Now accept palm, baobab, and mangrove wood types (planks, slabs, buttons, etc).

Announcement[]

1.20 will be announced in 2023 at Minecraft Festival in Orlando, Florida.

Fixes[]

Note:This fix version is 1.20+ meaning they may be fixed in 1.20, 1.20.x, 1.21, 1.22.x, or even later though highly unlikely.

15 issues fixed
From released versions before 1.20
  • MC-130754 – Jumping on farmland pushes the player a bit
  • MC-249106 – Water rendering incorrectly through frogspawn hitbox/model
  • MC-249720 – Allay's wings are not attached to its body
  • MC-249765 – Allays don't render semi-transparent when invisible where appropriate
  • MC-249842 – Allays attempt to pathfind to items that are outside of the world border
  • MC-249875 – Parity Issue: Allays hesitate for a few seconds before follwing, throwing items, or doing other actions in Java
  • MC-250249 – Parity Issue: Allays pick up arrow/potion items with other effects than the ones they're holding
  • MC-250423 – Frog frequently fails to long jump to small blocks
  • MC-251296 – Allay has a transparent texture but it is not transparent in game
  • MC-251518 – Allay's poses, flying animations, and dancing animations for duping differ from Bedrock's, causing intense clipping, inconsistencies, choppy movements, and strange item positioning
  • MC-252415 – Bedrock Edition's new 1.19.10 splash text is not available on Java 1.19
  • MC-253076 – Allay duplicates Items when its NBT data is updated every tick
  • MC-253125 – Allays can dance while panicking
  • MC-253189 – Allays with NoAI can dance
  • MC-253738 – Vibration particle faces at a constant pitch of about 60 degrees, not pointing towards the target

References[]

  1. This will not be the name, however, it is the best one so far because biome updates are the most likely things that will come in the update.
  2. "Note: Everything in the archeology vid was placeholder art"@JasperBoerstra (Jasper Boerstra) on X, October 3, 2020
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