Java Edition 1.20
Note:All these features (with the exception of the biome changes) may come in 1.20.
1.20, the first release of an unknown update, is a major update to Java Edition with no set release date. It revamps combat, adds new blocks and items, and revamps several biomes.
Planned additions[]
Blocks[]
- Palm Logs
- Palm Leaves
- Spawn in Palm Trees.
- Baobab Logs
- Can be crafted into wood, planks, and all the other things that overworld wood can craft.
- Generate with 4×4 trunks and have branches, similar to acacia trees.
- Home to termites.
- Baobab Leaves
- Spawn in Baobab Trees.
- Added palm and baobab mangrove planks.
- Added palm and baobab mangrove wood.
- Added palm and baobab mangrove slabs.
- Added palm and baobab stairs.
- Added palm and baobab fences.
- Added palm and baobab fence gates.
- Added palm and baobab, signs.
- Added palm and baobab, buttons.
- Added palm and baobab, doors.
- Added palm and baobab, trapdoors.
- Termite Block
- Block that makes up the termite mound.
- Clay Pot
- Uses the texture of clay.
- Ceramic Shards can be incorporated into an unfired pot.
- Can be fired by lighting fire under the pot.
- Pot can fit up to 8 Ceramic Shards.
- Painted Clay Pot
- Uses the texture of terracotta.
- Created by firing a clay pot.
- Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
- Flowering Cacti
- Processing rubble[unofficial name]
- A technical block associated with archaeology.
- At least comes in dirt and gravel variants.
- Created upon using a brush on what appears to be normal dirt or gravel.
- Has 16 layers.
Items[]
- Brush
- Used to sweep away debris from archaeological items.
- Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
- Also comes in a blue-green variant:
- Ceramic Shards
- Obtained with a brush at archeological sites.
- Come in different colors and different designs, each depicting a different picture, such as an ender dragon, a cow, Alex, a skeleton, a tree and a vindicator.
- Can be placed/customized on clay pots.
- Currently using placeholder art, according to Jasper Boerstra.[2]
Mobs[]
- Termites
- Spawn in Savannas, specifically in Baobab trees.
- Most likely passive.
- Ostriches
- Spawn in Savannas.
- Meerkats
- Vultures
Non-mob entities[]
- Tumbleweed
- Spawn in Badlands.
- Roll around randomly.
- Added palm and baobab boats.
Gameplay[]
Main article: Combat Tests
generic.attack_reach
.
- New shield indicator.
- Sneaking, by default, automatically activates the shield.
- The player can find items and blocks in gravel and dirt inside the dig site structure by using the brush.
- Possible items shown in the preview footage include:
- Ceramic shards of varying color that depict different images.
- Diamond blocks and emerald blocks are probably not a part of this list and serve as a placeholder for something else.[citation needed]
World generation[]
Structures[]
- Termite Mound
- Made of termite blocks.
- Spawn near baobab trees.
- Contain termites.
- Excavation Site
- Seen during the Minecraft Live 2020 stream.
- Consists of wool tents and a large pit containing rubble.
Terrain features[]
- Added palm and baobab trees.
Planned changes[]
Items[]
- Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
- This also cancels out "critical arrows".
- Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
- All axes are weaker and deal 1 more damage than their sword counterparts.
- Wooden and gold: 5, was 7.
- Stone: 5, was 9.
- Iron: 6, was 9.
- Diamond: 7, was 9.
- Netherite: 8, was 10.
- Always disable shields for 1.6 seconds (32 game ticks), instead of having a 25% chance to disable them for 5 seconds (100 game ticks).
- Now use 1 durability when attacking instead of 2.
- Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
- Nerfed attack reach 2.5, was 3.
- Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
- All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.
- Now have a cooldown of 4 ticks.
- Changed the attack speed for most hoes:
- Wooden: 2 (0.5 seconds), was 1 (1 second).
- Gold: 3.5 (~0.29 seconds), was 1 (1 second).
- Stone: 2.5 (0.4 seconds), was 2 (0.5 seconds).
- Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
- Changed the attack damage for all hoes:
- Wooden, gold, and stone: 2, was 1.
- Iron and diamond: 3, was 1.
- Netherite: 4, was 1
- Buffed attack reach to 3.5 blocks, was 3.
- Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
- Changed the attack damage for some pickaxes:
- Wooden and gold: 3, was 2.
- Reach nerfed down to 2.5, was 3
- Now only blocks up to 5 of attack damage.
- Removed warm-up delay from shields (0.25 seconds (5 game ticks) activation cooldown).
- Crouching player can't perform "charged" attacks.
- Now only block 50% of knockback when attacked by a weapon.
- Due to a bug (MC-147694) shields block more knockback.
- An empty hand or non-tool items will still negate all knockback.
- The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
- Now block 100% of explosion damage, if it isn't caused by the player.
- Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
- Decreased damage for all shovels.
- Wooden and gold: 2, was 2.5 × 1.25.
- Stone: 2, was 3.5 × 1.75.
- Iron: 3, was 4.5 × 2.25.
- Diamond: 4, was 5.5 × 2.75.
- Netherite: 5, was 6.5 × 3.25.
- Reach nerfed down to 2.5, was 3.
- Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
- Decreased damage for some swords.
- Stone: 4, was 5.
- Iron: 5, was 6.
- Diamond: 6, was 7.
- Netherite: 7, was 8.
- Reach is unchanged.
- Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
- Decreased melee damage from 9 to 7.
- Buffed attack reach to 3.5 blocks, was 3.
- Can now be shot from dispensers.
- Tridents with Loyalty that fall into the void will return to its owner.
- Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.
- Now stack to 64.
- Now have a cooldown of 4 ticks.
- Can now stack up to 16.
- Splash and lingering potions are not included.
Tool | Axe | Hoe | Pickaxe | Shovel | Sword | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | Speed | Reach | Damage | Speed | Reach | Damage | Speed | Reach | Damage | Speed | Reach | Damage | Speed | Reach | |
Wood | 5 | 2 | 2.5 | 2 | 2 | 3.5 | 3 | 2.5 | 2.5 | 2 | 2 | 2.5 | 4 | 3 | 3 |
Gold | 5 | 2 | 2.5 | 2 | 3.5 | 3.5 | 3 | 2.5 | 2.5 | 2 | 2 | 2.5 | 4 | 3 | 3 |
Stone | 5 | 2 | 2.5 | 2 | 2.5 | 3.5 | 3 | 2.5 | 2.5 | 2 | 2 | 2.5 | 4 | 3 | 3 |
Iron | 6 | 2 | 2.5 | 3 | 3 | 3.5 | 4 | 2.5 | 2.5 | 3 | 2 | 2.5 | 5 | 3 | 3 |
Diamond | 7 | 2 | 2.5 | 3 | 3.5 | 3.5 | 5 | 2.5 | 2.5 | 4 | 2 | 2.5 | 6 | 3 | 3 |
Netherite | 8 | 2 | 2.5 | 4 | 3.5 | 3.5 | 6 | 2.5 | 2.5 | 5 | 2 | 2.5 | 7 | 3 | 3 |
Non-mob entities[]
- Projectiles
- No longer trigger a player or mob invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.
- Arrow uncertainty value has been decreased from 1.0 to 0.25, increasing accuracy.
- Instantaneous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects. For example, instant harming I arrow will deal additional 0.75 × 0.375 magical damage.
- Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.
Gameplay[]
Main article: Combat Tests
- The attack cooldown is now only 4 ticks (200ms) when an attack is missed.
- Attacking is no longer possible until the weapon is recharged.
- There is a longer "charged" attack that gives a bonus reach of +1 meters.
- Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
- The attack key can be held down to automatically attack at the next available moment.
- Has a +1 tick (50ms) penalty, making it less effective than optimal timing or clicking.
- Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
- This means that they still have smaller hitboxes than 0.9 block, but now can be attacked outside their hitbox within a range of 0.9 block.
- The attack timer is now unaffected by switching items, only resetting when the player performs an attack.
- Entities can now be hit through transparent blocks like grass or vines, without destroying said block.
- Changed the swing animation to "emphasize the rhythm of the attacks".
- The eating and drinking animations are interrupted and reset when being hit by a player/mob or a projectile throw from one.
- Liquids (such as stews, honey, milk, and potions) are consumed faster (20 ticks, was 32 or 40 ticks)
- High saturation no longer gives a fast regeneration boost.
- Saturation is not used when healing damage, and is only relevant as a "pause" until food drains because of other factors (sprinting, jumping...)
- The player now naturally regenerates health down until a hunger level of 6 () instead of the previous 18 ().
- The player now naturally heals every 40 game ticks (2 seconds) instead of every 80 game ticks (4 seconds).
- Natural healing drains food points half as fast.
- Critical Hits
- Can now be performed with sprint-knockback hits (the first hit dealt by a sprinting player), as it was in older versions and Bedrock Edition.
- Is now only performed by a weapon enchanted with Sweeping Edge.
- Requires a fully charged attack to activate.
- Is now activated regardless of whether or not an entity is hit.
- The Sweeping Edge enchantment itself has been nerfed. It now does 25%/33%/37.5% percent of sweeping damage per level instead of the previous 50%/66%/75%.
- All tools can now perform the sweep attack if they have the Sweeping Edge enchantment.
- Sweeping Edge cannot be applied to non-sword tools in survival, except for axes and pickaxes.
- Weapon enchantments are now included in the base damage when calculating critical hits and potion effects.
- Attacking
- Attacking with the player's bare fist now deals 2 instead of 1, to match the behavior in Bedrock Edition.
- Status effects
- Healing now heals 6 per level, up from 4, similar to before 1.6.1.
- Strength was changed, it increases at levels I/II +20%/+40% of the total damage (was 3 / 6 damage).
World generation[]
Structures[]
- Now contain palm and baobab logs and planks.
Biomes[]
- This biome is from MINECON Earth 2018 and was stated to be added later.
- Will have palm trees, meerkats, and oasis.
- This biome is from MINECON Earth 2018 and was stated to be added later.
- Will have baobabs trees, termites, and ostriches.
- This biome is from MINECON Live 2019 and was stated to be added later.
- Will have tumbleweeds, vultures, and a flowery cactus.
Blocks[]
- Now accept palm, baobab, and mangrove wood types (planks, slabs, buttons, etc).
Announcement[]
1.20 will be announced in 2023 at Minecraft Festival in Orlando, Florida.
Fixes[]
Note:This fix version is 1.20+ meaning they may be fixed in 1.20, 1.20.x, 1.21, 1.22.x, or even later though highly unlikely.
- 15 issues fixed
- From released versions before 1.20
- MC-130754 – Jumping on farmland pushes the player a bit
- MC-249106 – Water rendering incorrectly through frogspawn hitbox/model
- MC-249720 – Allay's wings are not attached to its body
- MC-249765 – Allays don't render semi-transparent when invisible where appropriate
- MC-249842 – Allays attempt to pathfind to items that are outside of the world border
- MC-249875 – Parity Issue: Allays hesitate for a few seconds before follwing, throwing items, or doing other actions in Java
- MC-250249 – Parity Issue: Allays pick up arrow/potion items with other effects than the ones they're holding
- MC-250423 – Frog frequently fails to long jump to small blocks
- MC-251296 – Allay has a transparent texture but it is not transparent in game
- MC-251518 – Allay's poses, flying animations, and dancing animations for duping differ from Bedrock's, causing intense clipping, inconsistencies, choppy movements, and strange item positioning
- MC-252415 – Bedrock Edition's new 1.19.10 splash text is not available on Java 1.19
- MC-253076 – Allay duplicates Items when its NBT data is updated every tick
- MC-253125 – Allays can dance while panicking
- MC-253189 – Allays with NoAI can dance
- MC-253738 – Vibration particle faces at a constant pitch of about 60 degrees, not pointing towards the target
References[]
- ↑ This will not be the name, however, it is the best one so far because biome updates are the most likely things that will come in the update.
- ↑ "Note: Everything in the archeology vid was placeholder art" – @JasperBoerstra (Jasper Boerstra) on X, October 3, 2020
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