I am a user on the Minecraft wiki. In signatures, I appear as The Blobs, but my actual username is
Blobs2. In talk pages, you may refer to me by either name.
Occasionally, I play Minecraft; more often, I watch Minecraft videos or think hypothetically about Minecraft. I consider myself a Minecraft theorist in Bedrock Edition. Although I would hypothetically play in Survival, most of my actual gameplay is in Creative, for testing purposes.
My hypothetical world would be designed to last forever. Therefore, certain resources would need to be obtainable in infinite amounts. The infinite terrain does not satisfy this — see Distance effects in Bedrock Edition — so the resources must be renewable.
The exception is if a resource needs to be used at first, but not in the long run. Examples include:
- Crafting arrows from flint until I have a mob farm.
- Creating tools, weapons, etc. in a non-renewable way, until I have access to Mending.
- Using non-renewable resources for farms and builds, since the resources will not be necessary once the construction is complete.
Some resources are renewable but are usually considered easier to obtain in a non-renewable way.
|Feature||Common, non-renewable method||Renewable method|
|Arrows||Finding gravel and crafting arrows.|
|Cobblestone||Mining stone||Constructing a cobblestone generator|
|Gold||Mining gold ore||Killing zombie pigmen|
In addition, redstone dust, glowstone dust, lapis lazuli, glass, bricks, polished granite, polished granite, polished diorite, dyed terracotta, and blocks of quartz are obtainable from villagers. Red sand, lily pads, coral blocks, and podzol are obtainable from wandering traders.
Some resources are renewable but do not need to be. This is because there is a limited amount of storage space. Any excess items will clutter the player’s inventory, and will need to be thrown into lava or cactus.
- Mob Drops
On other wikis
In addition to the Minecraft wiki, I have edited 4 other Gamepedia wikis:
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