From Minecraft Wiki
Jump to: navigation, search
This is NickTheRed37's Delta sandbox used for making major changes to Potion.
You can edit this page, but nonconstructive edits will be undone.








Data value

dec: 373 hex: 175 bin: 101110101

Potions are brewable items that imbue the consumer with specific, time limited effects in Minecraft.



Potion brewing chart (most efficient recipes, excludes splash potions).)

Almost all potions can be obtained by brewing, starting with the water bottle as the base.


Witches drop potions of healing, fire resistance, swiftness and water breathing, but only when they die while drinking that potion.


Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.

Potions can be used by pressing and holding use, similarly to eating food. Upon using, they will apply the corresponding status effect to the drinker.


Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of redstone to the potion in the brewing stand, while level II requires a glowstone dust. If a extended potion receives a glowstone dust, or a level II potion receives a piece or redstone, it will change to the other effect if available, or become a reverted potion.

Most potions can also be “corrupted” using a fermented spider eyes, which usually inverts the effect (for example: Healing to Harming). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.

In the Console Edition, there are bars underneath each potion. One means it is weak, the second means glowstone added, the third means redstone added, and the fourth means both (creative only).

Base potions[edit]

Base potions are potions that are created first to brew into other potions. (e. g. water bottle, thick potion). Base potions don’t give effects to their drinkers.

Icon Name DV Use
Water Bottle 0 Starting point for every recipe.

Can be obtained by using a glass bottle on a water source block or a filled cauldron.

Awkward Potion 16 Base for all primary potions (and by extension, splash potions, excluding splash mundane potion).
Thick Potion 32 Base for potion of weakness.
Mundane Potion (extended) 64 Base for extended potion of weakness.
Mundane Potion 8192 Base for potion of weakness and splash mundane potion.

Primary potions[edit]

Note that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 83 the duration of base.

Potions with positive effects[edit]

Icon Name Duration DV Effect
Potion of Regeneration 0:45 8193 Restores 18Heart.svg × 9 health over time, 1Half Heart.svg every 50 ticks (2.5 seconds).
Potion of Regeneration 2:00 8257 Restores 48Heart.svg × 24 health over time, 1Half Heart.svg every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22.5 8225 Restores 18Heart.svg × 9 health over time, 1Half Heart.svg every 25 ticks (1.25 seconds).
Potion of Swiftness 3:00 8194 Increases speed by 20% and increases FOV (6.6 meters per second sprinting).
Potion of Swiftness 8:00 8258
Potion of Swiftness II 1:30 8226 Increases speed by 40% and increases FOV (8 meters per second sprinting).
Potion of Fire Resistance 3:00 8195 Gives immunity to damage from fire, lava, and ranged blaze attacks.
Potion of Fire Resistance 8:00 8259
Potion of Healing Instant 8197 Restores 4Heart.svgHeart.svg health.
Potion of Healing II Instant 8229 Restores 8Heart.svgHeart.svgHeart.svgHeart.svg health (doubles with every additional level).
Potion of Night Vision 3:00 8198 Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision 8:00 8262
Potion of Strength 3:00 8201 Increased melee damage by 130%.
Potion of Strength 8:00 8265
Potion of Strength II 1:30 8233 Increased melee damage by 260%. (+ 130 percentage points every tier)
Potion of Leaping 3:00 8203 Allows the player to jump higher and reduces fall damage.
Potion of Leaping 8:00 8267
Potion of Leaping II 1:30 8235
Potion of Water Breathing 3:00 8205 Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
Potion of Water Breathing 8:00 8269
Potion of Invisibility 3:00 8206 Makes player model disappear and mobs will act neutral towards the player if the player is not wearing armor (leave chunk to perform). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob “armor” (sheep’s wool, mushrooms of a mooshroom, eyes of spiders/enderman, “arrows” and a snow golem’s pumpkin) is still visible.
Potion of Invisibility 8:00 8270

Potions with negative effects[edit]

Icon Name Duration DV Effect
Potion of Poison 0:45 8196 Causes up to 36Poisoned Heart.svg × 18 damage over time, but will not reduce health below 1Half Heart.svg.
Potion of Poison 2:00 8260 Causes up to 96Poisoned Heart.svg × 48 damage over time, but will not reduce health below 1Half Heart.svg.
Potion of Poison II 0:22.5 8228 Causes up to 38Poisoned Heart.svg × 19 damage over time, but will not reduce health below 1Half Heart.svg.
Potion of Weakness 1:30 8200 Reduces melee damage by 0.5 (0.25 heart).
Potion of Weakness 4:00 8264
Potion of Slowness 1:30 8202 Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
Potion of Slowness 4:00 8266
Potion of Harming Instant 8204 Damages 6Withered Heart.svgWithered Heart.svgWithered Heart.svg.
Potion of Harming II Instant 8236 Damages 12Withered Heart.svg × 6. (doubles with every additional level)

Unbrewable potions[edit]

This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.

Icon Name Duration DV
Potion of Regeneration II 1:00 8289
Potion of Swiftness II 4:00 8290
Potion of Strength II 4:00 8297
Potion of Poison II 1:00 8292

Unused potions[edit]

There are 30 unused potions that were left behind in Java Edition Beta 1.9-pre2. All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.

These potions can only be obtained by using the command /give <player> minecraft:potion 1 <damage-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value will result in the same potion. As with other potions, adding the value with 16384 will result in a splash version of given potion.

Values with a * do not require {CustomPotionEffects:[]} at the end of the command.

Name DVs
Uninteresting Potion 2 & 3
Bland Potion 4 & 5
Clear Potion 6 & 7*
Milky Potion 8 & 9
Diffuse Potion 10 & 11
Artless Potion 12 & 13
Thin Potion 14 & 15*
Flat Potion 18 & 19
Bulky Potion 20 & 21
Bungling Potion 22 & 23*
Name DVs
Buttered Potion 24 & 25
Smooth Potion 26 & 27*
Suave Potion 28 & 29
Debonair Potion 30 & 31*
Elegant Potion 34 & 35
Fancy Potion 36 & 37
Charming Potion 38 & 39*
Dashing Potion 40 & 41
Refined Potion 42 & 43*
Cordial Potion 44 & 45
Name DVs
Sparkling Potion 46 & 47*
Potent Potion 48* & 49
Foul Potion 50 & 51
Odorless Potion 52 & 53
Rank Potion 54 & 55*
Harsh Potion 56 & 57
Acrid Potion 58 & 59*
Gross Potion 60 & 61
Stinky Potion 62 & 63*
Burpy Potion 63 & 64

Custom effects[edit]

Potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Data values[edit]

Potions have a data value of 373, and an ID name of minecraft:potion. They use their item data to determine which potion effect is applied.

Item data[edit]

Potion Effect Regular Level II Extended Splash Level II Splash Extended Splash IDs
Regeneration 8193 8225 8257 16385 16417 16449 10
Swiftness 8194 8226 8258 16386 16418 16450 1
Fire Resistance 8195 8227 (r) 8259 16387 16419 (r) 16451 12
Poison 8196 8228 8260 16388 16420 16452 19
Instant Health 8197 8229 8261 (r) 16389 16421 16453 (r) 6
Night Vision 8198 8230 (r) 8262 16390 16422 (r) 16454 16
Weakness 8200 8232 (r) 8264 16392 16424 (r) 16456 18
Strength 8201 8233 8265 16393 16425 16457 5
Slowness 8202 8234 (r) 8266 16394 16426 (r) 16458 2
Leaping 8203 8235 8267 16395 16427 16459 8
Harming 8204 8236 8268 (r) 16396 16428 16460 (r) 7
Water Breathing 8205 8237 (r) 8269 16397 16429 (r) 16461 13
Invisibility 8206 8238 (r) 8270 16398 16430 (r) 16462 14

(r) = Reverted Potion

  • Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
  • Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
  • If bit 5 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
  • If bit 6 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
  • Potions with bits 5 and 6 set to true cannot be brewed.
  • Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
  • Bits 7-12 and 15 are ignored, so many potions with distinct data values will have the same properties.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Local BreweryBrew a potionPick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.YesPS3YesYes15GSilver
PS4, PSVitaBronze

Note: The potion of leaping can be extended.


Java Edition Beta
July 7, 2010Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
Java Edition
1.0.0Beta 1.9-pre2Jeb tweeted a screenshot showing potion durations and glass bottles.[3] Potions were brewed using cauldrons,[4] by combining ingredients and other potions in cauldrons. Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update.
In total there were 161 possible potion combinations, and 2,653 different types of potions.[1]
Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[2]
1.3.112w22aPotions are added in the creative inventory.
1.4.212w32aAdded potion of night vision. It was not yet brewable.
12w34aAdded potion of invisibility.
Added a recipe for potion of night vision.
12w38aWitches cast potions at players and can rarely drop potions upon death.
12w39aPotions are now customizable using NBT editors.
1.7.213w36aAdded potion of water breathing.
Water bottles can be obtained as one of the “junk” items by fishing.
1.814w27aAdded potions of leaping. of leaping can now be extended.
Legacy Console Edition
TU7Added potions.
TU14Added potion of night vision and potion of invisibility.


Issues relating to "BabylonAS/Sandbox/Delta/Potion" are maintained on the bug tracker. Report issues there.


  • Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not “downgrade” if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
  • An instant damage potion IV is powerful enough to instantly kill players.
  • A potion of poison II actually lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.



External links[edit]

Category:HESI-Item-Unchecked Category:Rewritten item

de:Trank es:Poción fr:Potions hu:Bájitalok ja:ポーション ko:포션 nl:Dranken pl:Mikstury pt:Poções ru:Зелья zh:药水