User:AttemptToCallNil/Alpha

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Farmer (brown robe)[edit]

Farmer.png

Farmer (straw hat)[upcoming: JE 1.14]:

Tier 1 trades
18–22 wheat → 1 emerald
15–19 potatoes → 1 emerald
15–19 carrots → 1 emerald
1 emerald → 2–4 bread
Tier 2 trades
8–13 pumpkins → 1 emerald
1 emerald → 2–3 pumpkin pies
Tier 3 trades
7–12 melons → 1 emerald
1 emerald → 5–7 apples
Tier 4 trades
1 emerald → 6–10 cookies
1 emerald → 1 cake

Fisherman (fisher hat and fishy apron)[upcoming: JE 1.14]:

Tier 1 trades
15–20 string → 1 emerald
16–24 coal → 1 emerald
6 fish + 1 emerald → 6 cooked fish
Tier 2 trades
7–8 emeralds → 1 enchanted[note 1] fishing rod
  1. When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. For a listing of what enchantments will show up at these levels, see Enchantment Mechanics.