Raid farming is a means to obtain items dropped by raid mobs (pillagers, vindicators, witches, evokers, and ravagers). Farms can be made from a village with a spawning platform for the raiders, or be made at a pillager outpost. In Bedrock Edition, a raid farm also yields special items dropped by these mobs during raids: emeralds, enchanted books, iron tools, and iron armor (of which half have enchantments). In Java Edition, getting Hero of the Village has the additional benefit of making some resources renewable, especially clay.
Broadly, the components of a raid farm are:
- A village (1 bed and 1 villager are sufficient)
- A surface on which the raid is forced to spawn (the ground, or an isolated surface above). Raids cannot spawn on leaves or scaffolding; this can be used to help localize the raid spawn point.
- A way to funnel or guide the raid mobs into the killing area
- A killing area; that is, mob grinder to kill the mobs, or a holding area for the player to kill them and earn experience as well as loot.
- A way to get Bad Omen again, so that the next raid can start:
- a pillager outpost converted to a pillager trap to allow the player to kill Raid captain that spawn in the outpost. This is actually a type of pillager farm. In Bedrock Edition, this type of farm yields mob drops but no raid loot.
- a way to force the Raid captains in the raid out of the raid context, so that they give Bad Omen when killed.
Loot from raids includes totems of undying, saddles, enchanted books, emeralds, iron gear, iron weapons, crossbows, illager banners, sticks, gunpowder, redstone dust, glowstone dust, sugar, spider eyes, and bottles. In Java Edition, only mob drops are available from raid farming.
This is a basic raid farm that can be built early in the game with minimal basic materials; it works in both Bedrock and Java editions.
This is a more advanced (Bedrock-only) raid farm that is also simple, but uses more materials.
This is a moderately simple raid farm (Java Only) with immense rates.