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Mob grinders are the last part of a [[Tutorials/Mob Farm|mob farm]] and are used to kill mobs in massive amounts while also collecting all dropped items at a convenient location. They are a [[Tutorials/Mechanisms|mechanism]] and can be considered a special type of [[Tutorials/Traps|trap]].
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Mob grinders are the final part of a [[Tutorials/Mob Farm|mob farm]], the mob killing mechanism. Mob grinders can be used to kill many mobs while simultaneously collecting all dropped items at a convenient location.
   
Mob grinders are sometimes specific to a certain size of the mob. Tall mobs usually refer to tall ''hostile'' mobs, namely skeletons, zombies, and creepers, but can also refer to zombie pigmen. Small/short mobs are only 1 block tall and are spiders, pigs, wolves, chickens, cows, sheep, and ocelots.
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Most mob grinders are specific to certain categories of mobs. Some grinders only work with tall mobs such as [[skeleton]]s, [[zombie]]s, and [[creeper]]s, but don't work with shorter mobs such as [[spider]]s, [[pig]]s, and [[wolves]]. Other grinders work with both tall and short mobs, but don't work with mobs which are immune to fire [[damage]].
   
 
Most of these mob grinders do not produce [[music disc]]s or other [[Drops#Rare drops|rare drops]] as the mob deaths do not meet certain conditions. It is possible that these grinders can be built in a particular way which would make it easy to fulfill these conditions, however.
Squid and ghasts have unique behavior, spawning conditions, and/or size making them difficult to grind. Therefore, they are often omitted when someone says 'all mobs'.
 
   
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== Common grinders ==
Mob grinders will not produce [[music disc]]s or [[Drops#Rare drops|rare drops]] as the mob deaths do not meet the conditions for those items. However, if built in a particular way the conditions can be favorable to induce such situations, but will require the player to impart minimal input in such instances.
 
 
The following are some of the most common styles of mob grinders.
   
== Fall damage grinding ==
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=== Fall damage grinder ===
 
{{See also|Damage#Fall damage}}
 
{{See also|Damage#Fall damage}}
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[[File:Mob grinder fall damaged.png|thumb|'''Mob grinder fall damaged.''']]
 
 
{| class="wikitable floatright" data-description="Mob fall damage distances"
 
{| class="wikitable floatright" data-description="Mob fall damage distances"
 
|-
 
|-
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! Minimum height to death
 
! Minimum height to death
 
|-
 
|-
| {{EntityLink|Spider}}
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|{{EntityLink|Cave Spider}}
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| 17 blocks
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|-
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|{{EntityLink|Spider}}
 
| 19 blocks
 
| 19 blocks
 
|-
 
|-
| {{EntityLink|Skeleton}}<br/>{{EntityLink|Creeper}}<br/>{{EntityLink|Zombie}}
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|{{EntityLink|Skeleton}}<br />{{EntityLink|Creeper}}<br />{{EntityLink|Zombie}}
 
| 23.5 blocks
 
| 23.5 blocks
 
|-
 
|-
| {{EntityLink|Witch}}
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|{{EntityLink|Witch}}
 
| 29 blocks
 
| 29 blocks
 
|-
 
|-
| {{EntityLink|Enderman}}
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|{{EntityLink|Enderman}}
| 46 blocks
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| 43 blocks
 
|}
 
|}
   
Fall damage is one of the simplest and quickest methods of mob grinding. This method is often done in combination with a mob farm where the mobs are forced into water streams and can easily be dropped from a lethal height. Some mobs, such as those which can fly, are immune to fall damage. Notably, these include [[blaze]]s and [[iron golem]]s. Most common mobs, however, can be killed with a 24 block drop.
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Fall damage is one of the simplest and quickest methods of mob grinding. This method is often done in combination with a mob farm where the mobs are forced into water streams and can easily be dropped from a lethal height. Some mobs are immune to fall damage. These include [[Iron Golem|{{EntitySprite|iron-golem}} Iron Golems]] and flying mobs such as {{EntityLink|blaze}}s. Most common mobs, however, can be killed with a 24 block drop.
   
 
Arguably the most important aspect of a fall damage grinder is the drop height. Different mobs need to be dropped different distances in order to kill them. Some mobs such as [[zombie]]s and [[skeleton]]s can occasionally spawn with [[Feather Falling]] boots or armor which may change the required distance. Because of this, it is often better to make the drop further than necessary.
 
Arguably the most important aspect of a fall damage grinder is the drop height. Different mobs need to be dropped different distances in order to kill them. Some mobs such as [[zombie]]s and [[skeleton]]s can occasionally spawn with [[Feather Falling]] boots or armor which may change the required distance. Because of this, it is often better to make the drop further than necessary.
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Tips:
 
Tips:
* [[Bubble column]]s are very useful when getting the mobs up high enough to drop.
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* [[Bubble column]]s are useful when getting the mobs up high enough to drop.
 
* If dropping the mobs to kill later, make an opening showing just their feet so they can't attack you.
 
* If dropping the mobs to kill later, make an opening showing just their feet so they can't attack you.
 
* Witches and endermen must be killed immediately or the witch will heal and the enderman teleport.
 
* Witches and endermen must be killed immediately or the witch will heal and the enderman teleport.
 
* [[Magma block]]s may be useful to kill Feather Falling survivors.
 
* [[Magma block]]s may be useful to kill Feather Falling survivors.
   
== Common Styles ==
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=== Magma blocks ===
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[[Magma block]]s are a simple method of mob grinding. When mobs walk on a magma blocks, they are dealt {{hp|2}} [[Damage#Magma_block|damage]] every second. This means an unarmored [[skeleton]] will die in about 20 seconds. To avoid being damaged while building, you should obtain [[Frost Walker]] boots, drink a [[Fire Resistance]] potion, or just crouch.
The following are the most common styles of mob grinders. They are efficient and relatively small.
 
   
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Although magma blocks do not destroy items, collecting the items can be a little tricky. There are generally two options for item collection: Use water streams to wash items off the magma blocks or use [[hopper minecart]]s. Water streams have the downside of negating any fall damage and potentially causing the mobs to bob up and down, taking damage only some of the time. Running hopper minecarts on rails underneath the magma can solve both of these problems but is more expensive.
   
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Not all mobs can be easily killed by magma blocks. [[Nether]] mobs, such as [[wither skeleton]]s and [[blaze]]s are not affected by fire damage, so magma blocks are not useful as a nether grinder. Magma blocks are also ineffective against [[witch]]es as they drink fire resistance potions negating damage. [[Spider]]s can also be tricky as they may climb walls and cause issues.
   
=== Lava grinders ===
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=== Wither roses ===
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Wither roses can be used in a similar manner to magma blocks and sweet berries to kill mobs. Wither roses placed on top of soul sand allow items to sink into soul sand blocks and be picked up by hoppers directly below, avoiding having to use hopper minecarts to pick up items through full blocks.
[[File:lavatrap-frontview.png|thumb|right|Another lava grinder (front view).]]
 
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Wither roses deal the same damage as magma blocks and sweet berries: 1 heart per second. (Also applies the wither effect)
   
 
=== Lava grinders ===
 
{{Schematic|caption=A simple lava grinder.
 
{{Schematic|caption=A simple lava grinder.
 
||||lv-$1|lv-$2|lv-$3|-
 
||||lv-$1|lv-$2|lv-$3|-
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}}
 
}}
   
While [[lava]] is good at dealing damage, it also tends to destroy [[item]]s. The loss of items can be avoided by suspending the end of the lava stream on a sign and pushing the mobs into it. When a mob dies, its items should then fall below the lava and into the hopper. This type of grinder is often called a "lava blade."
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While [[lava]] is good at dealing damage, it also tends to destroy [[item]]s. The loss of items can be avoided by suspending the lava on a sign and pushing the mobs into it. When a mob dies, its items then fall below the lava and into the hopper. This type of grinder is often called a "lava blade."
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<gallery>
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File:LavaBlades.jpg|A 3-tier lava grinder for killing iron golems and smaller mobs.
 
File:Lavatrap-frontview.png|Another lava grinder (front view).
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</gallery>
   
Instead of pushing mobs into the lava, it is also possible to temporarily douse them using a [[dispenser]]. During the short period of time in the lava, the mobs catch fire and are weakened until a player can easily kill them with one or two hits.
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Instead of pushing mobs into the lava, it is also possible to douse them using a [[dispenser]]. During the short period of time in the lava, the mobs catch fire and are weakened until a player can easily kill them with one or two hits.
   
 
{{CV|c3muQx0HOwk|Example of a lava dispenser}}
 
{{CV|c3muQx0HOwk|Example of a lava dispenser}}
   
=== Piston grinder ===
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=== Trident killer ===
{{See also|Damage#Suffocation}}
 
[[File:Piston smasher trap.gif|frame|right|Example setup of a Piston smasher trap.]]
 
 
Using [[piston]]s, it is possible to push blocks into mobs so that they suffocate. In the shown example design, a piston pushes a mob underneath a sticky piston holding a block. The sticky piston extends at the same time to "smash" the mob and cause it to die from suffocation at {{hp|2}} points per second. The water used to push the mobs can also be used to wash the items to a [[hopper]] for item collection. This setup only works for tall mobs, but the same principle can be used for smaller mobs as well.
 
 
The downside to this trap is the slow rates of kills, since each mob needs about 10 seconds of suffocation before it dies. This problem can be fixed by having a row of pistons push together at once, suffocating multiple mobs in every smash. Another downside is the inability to handle spiders. You will need to find another way to sort out spiders, such as a [[#cactus choke|cactus choke]].
 
 
Timing is very important for this trap to work efficiently. For single mob smashes, a loop of at least 30 repeaters set at maximum are needed, giving 12 seconds per loop. With this setup, turn on the loop for a little more than 10 seconds to ensure they die, and have the loop off for the rest, giving 10 second kills and 2 second load times. For a full row of 8 pistons, the load time is approximately 6 seconds, meaning the loop needs to have 40 repeaters giving a 16-second loop. Load time for a stream of 8 blocks long and 2 blocks wide, with pistons on both sides, is about 8 seconds. This amounts to at least 48 repeaters.
 
 
=== Drowning ===
 
Drowning grinders work by sending mobs into a small area without an air pocket. This [http://www.youtube.com/watch?v=exkCN-KXYEo#t=266s video tutorial] shows step by step how to attach a simple drowning trap to a vertical mob elevator.
 
{{-}}
 
This type of trap is advantageous because of the impossibility of losing items to lava/cacti as well as the possibility for compact designs.
 
Zombies cannot drown in water, but will instead convert into [[drowned]].
 
Skeletons are also unable to drown
 
 
=== Magma Blocks ===
 
{{expand section}}
 
 
[[Magma Block]]s are very simple to use. This machine generally takes a few blocks. However, they deal .25 heart damage, so they are pretty gradual to kill the monster.
 
 
Magma blocks can not kill [[wither skeleton]]s or [[blaze]]s so they can not be used in nether farms.
 
 
Magma blocks won't destroy items, and magma blocks can't harm players when sneaking.
 
 
* Move mobs onto the magma block
 
* Magma blocks kill mobs eventually (they sizzle out)
 
 
* Flowing water pushes drops over a [[hopper]] or
 
 
* [[Minecart with hopper]] picks up drops from below magma block.
 
 
After the mob has died, the [[hopper]] or [[Minecart with hopper]] will transfer the [[mob drops]] .
 
 
Magma blocks will be ineffective against witches as they can drink fire resistance potions.
 
 
Magma blocks will be ineffective against spiders as they can climb walls.
 
 
=== Trident Killer ===
 
 
{{Exclusive|Bedrock|section=1}}
 
{{Exclusive|Bedrock|section=1}}
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When a player thrown [[trident]] kills a mob, the game makes the mob drop [[experience]] and exclusive loot even if the player threw the trident hours ago.
[[Trident]] killers are completely automatic, but the mobs drop items and experience as though they were killed manually. They work by throwing 1 or more tridents onto the ground, and having [[piston]]s push the trident(s) around. When the moving trident makes contact with a mob, this tricks the game into thinking that you threw a trident at the mob. As a result, the game registers this as a player kill. In multiplayer, whoever threw the trident(s) must be on the server for this to work.
 
   
 
[[Trident]] killers are a completely automatic method of killing mobs and making them drop experience and other player exclusive loot. They work by throwing a trident onto a piston and using the piston to push the trident into mobs. Although the player may have thrown the trident a long time ago, the game still thinks the player is attacking the mob. As a result, the mobs killed by the trident count as a player kill and the loot drops accordingly. When playing with multiplayer, whoever threw the trident must be on the server in order for this to work.
The trident never despawns, meaning that it can remain in the kill chamber. Because the trident only needs to be thrown once, it does not run out of durability.
 
   
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Tridents killers never despawn and they decrease in durability only when they are thrown. Because the trident is thrown only once, it does not run out of durability. In addition, if you hold a [[Looting]] sword while using a trident killer, the effects of the enchantment are applied to all the mobs killed by your tridents.
If the player holds a [[Looting]] sword while using a trident killer, the enchantment is applied to any mobs killed by the farm. In multiplayer, the player who holds the Looting sword must be the same as the player who threw the trident(s).
 
   
Many advanced players consider trident killers to be essential to mob farms, since Bedrock Edition does not yet have the [[sweep attack]]. They are more difficult to build in [[Bedrock Edition 1.13.0|1.13.0]] and later, due to {{bug|MCPE-54842}}, but are still possible.
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Many Bedrock mob farms are much worse than their [[Java Edition|Java]] counterparts and thus need to be supplemented with the looting enchantment. However, since Bedrock Edition does not have the [[sweep attack]] it can be difficult to kill large quantities of mobs manually with a sword. Tridents solve this problem, providing both looting and a way to kill many mobs easily.
   
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Below are a couple of videos demonstrating some basic trident killers:
{{yt|lUC9N-vg7Ys}}
 
   
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{{CV|lUC9N-vg7Ys|A basic trident killer}}
A slightly more advanced design pushes the items and experience out of the kill chamber. This allows for farms with multiple trident killers, all of which deliver the experience to a single AFK spot.
 
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[[Trident]] killers use glitches, and in bedrock 1.16, these don't work.{{CV|8CLU2w3AI3k|Trident killer with item delivery}}
   
 
=== Piston grinder ===
{{yt|8CLU2w3AI3k}}
 
 
{{See also|Damage#Suffocation}}
 
[[File:Piston smasher trap.gif|frame|right|Example setup of a Piston smasher trap.]]
   
 
Using [[piston]]s, it is possible to push blocks into mobs so that they suffocate. In the shown example design, a piston pushes a mob underneath a sticky piston holding a block. The sticky piston extends at the same time to "smash" the mob and cause it to die from suffocation at {{hp|2}} points per second. The water used to push the mobs can also be used to wash the items to a [[hopper]] for item collection. This setup works only for tall mobs, but the same principle can be used for smaller mobs as well.
   
 
The downside to this trap is the slow rates of kills, since each mob needs about 10 seconds of suffocation before it dies. This problem can be fixed by having a row of pistons push together at once, suffocating multiple mobs in every smash. Another downside is the inability to handle spiders. You will need to find another way to sort out spiders, such as a [[#cactus choke|cactus choke]].
   
 
Timing is important for this trap to work efficiently. For single mob smashes, a loop of at least 30 repeaters set at maximum are needed, giving 12 seconds per loop. With this setup, turn on the loop for a little more than 10 seconds to ensure they die, and have the loop off for the rest, giving 10 second kills and 2 second load times. For a full row of 8 pistons, the load time is approximately 6 seconds, meaning the loop needs to have 40 repeaters giving a 16-second loop. Load time for a stream of 8 blocks long and 2 blocks wide, with pistons on both sides, is about 8 seconds. This amounts to at least 48 repeaters.
=== Bedrock Edition Multi-Level System ===
 
With the addition of buckets to {{el|be}}, many different opportunities to farm monsters have come. Here is a practical design that yields well over 400 drops per hour when properly set up. Before building the spawning chambers, a good idea is to create an infinite water source, so the player can refill the buckets when the water has been used. To start the spawning tower, build a 2-block tall 22×22 block wide ring of some building materials. Then add 4 7×7 rings of cobblestone 2 blocks away from the sides of the larger ring that was previously made.
 
 
[[File:4rings.jpg|400px|thumb|The smaller 7×7 rings are 2 blocks away from the side of the larger 22×22 block ring.]]
 
 
Once the player has made all 4 smaller rings, add water source block in 2 spots in the 4 corners.
 
 
[[File:Cornsource.jpg|200px|thumb|left|Two source blocks go in each of the 4 corners.]]
 
[[File:4Cornsource.jpg|200px|thumb|right|Once the player have placed all corner sources, the water should end at the 7×7 rings.]]
 
As mentioned, place the water in all 4 corners. Once the player places all the source blocks in the corner, the water should end where the 7×7 rings of cobblestone end.
 
At the center of the 4 7×7 rings, place 2 source blocks.
 
 
[[File:Thung.jpg|300px|thumb|Once again, the water sources are placed in the center, diagonal each other.]]
 
The water should flow all the way to the end of the 7×7 rings. Then fill in the 7×7 rings with the preferred solid block. The bottom part of the chamber should now be finished.
 
{{-}}
 
   
 
== Alternative grinders ==
 
== Alternative grinders ==
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These grinders are not as commonly used and may be somewhat unusual. They can still be useful in some situations, however.
The following grinders can be effective in the right situation but are less common due to size, inconvenience, or other disadvantages.
 
   
=== Mob Stacking Grinder ===
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=== Mob cramming grinder ===
 
{{Exclusive|Java|section=1}}
 
{{Exclusive|Java|section=1}}
This trap consists of a single minecart rail at the bottom of a 1x1 pit that has 24 minecarts placed upon it. Water can be used to transport enemies into the grinder from above. They will be unable to jump out as long as the pit is at least 2 deep. The track and carts can be placed on top of a hopper to collect any items that are dropped. This grinder deals a lot of damage: skeletons and zombies die in about 2 seconds of exposure. It works by reaching the mob stacking limit of the game. When too many entities are shoved into too small a space they become damaged.
 
   
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It is possible to kill mobs using [[Damage#Suffocation|mob cramming]]. When too many mobs are crammed in one place (by default 24), they start to take damage. This grinder deals {{hp|6}} damage per second, quickly killing mobs such as skeletons and zombies after about 2 seconds of exposure. Because this trap deals suffocation damage, it works with all mobs, including those which are immune to [[fire]] and [[lava]], such as wither skeletons.
The downside to this trap is the high expense, since it requires 120 iron for the minecarts alone. Its also annoying to remove if the player needs to make changes to their trap. It also generates a lot of noise from the carts continuously trying to resolve their collision issues. Carrying 24 carts at once will take up most of the player's inventory so its somewhat inconvenient to transport.
 
   
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To make the grinder, first dig a 1&times;1 pit at least two block deep so mobs can't jump out. Next, place a rail at the bottom of the pit. If you want to automatically collect [[items]], consider placing the rail on top of a [[hopper]]. To kill the mobs, place 24 [[minecart]]s on the rail. You may want to make one of the bottom wall blocks of the pit a half slab to allow easy access to the rail when placing the minecarts. Finally, you can use water streams to transport enemies into the grinder from above.
The upside to this trap is it is extremely fast, compact, it does not destroy items, and is easy to combine with a hopper. It also works on mobs that are immune to [[fire]] and [[lava]], such as zombie pigmen.
 
   
 
The downside to this trap is the high expense, since it requires 120 [[iron]] for just the minecarts. It is also annoying to remove if you need to make a change to the trap. It can also generates a lot of noise from the carts continuously trying to resolve their collision issues. Carrying 24 carts at once also takes up most of your inventory space so it is somewhat inconvenient to transport. However, because this trap is otherwise simple to build and extremely fast, it may be worth the effort.
To place the minecarts efficiently it is recommended that you make a bottom block along one edge of the pit a half slab. This way you can easily access the rail on the bottom and place all the minecarts without losing line of sight of the rail.
 
   
 
=== Cactus choke ===
 
=== Cactus choke ===
 
[[File:AltCactusChoke.png|thumb|A cactus choke design]]
 
[[File:AltCactusChoke.png|thumb|A cactus choke design]]
This cactus choke kills [[spider]]s, solving potential spider size/jump/climbing issues. It is a simple design, relying on the spider's 2×2 size. The grinder stops all spiders at a bottleneck, where the water-conveyor narrows from 2 blocks wide to 1 block. A cactus is placed on the side, on top of a sand block, where spiders will run into it.
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This cactus choke kills [[spider]]s, solving potential spider size/jump/climbing issues. It is a simple design, relying on the spider's 2×2 size. The grinder stops all spiders at a bottleneck, where the water-conveyor narrows from 2 blocks wide to 1 block. A cactus is placed on the side, on top of a sand block, where spiders will run into it. This grinder works well, but the cacti will destroy some of the loot.
   
=== Sunlight Death Chamber ===
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=== Sunlight grinder ===
Zombies and Skeletons burn in sunlight which can be an effective way of dealing damage and separating creepers. This can also be done with monster spawners, a tutorial is available {{ytl|1AijahlBqyU|here}}.
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It is possible to burn [[zombie]]s and [[skeleton]]s with sunlight as an effective way of dealing damage and separating [[creeper]]s. This can also be done with monster spawners. To build a sunlight grinder, simply make a room with a [[glass]] or a hollow ceiling. Although it is easy to build, this grinder has several downsides:
 
* It only works during daytime, making the grinder useless at night and when overcast.
A sunlight death chamber is simply a room with a [[glass]] or a hollow ceiling. This is a very simple mob grinder to make but has several downsides:
 
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* It requires an area where sky access is possible.
* Daytime. Only the sun can burn these mobs, making this useless at night and when overcast.
 
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* It requires the kill chamber to be separated from water.
* Unblocked. No blocks can be directly above the trap (with the exception of glass).
 
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* It only works with certain mobs.
* Dry. Water extinguishes fire and since the mobs burn, no water can be present in the chamber. This can be simplified by having a valve which can be shut off during the day.
 
   
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{{CV|1AijahlBqyU|Monster spawner with sunlight grinder}}
=== Mob arena ===
 
   
 
=== Mob arena ===
Strictly speaking, this is not a mob grinder but does have a similar outcome and is a way of using the mobs spawned from a mob farm. The mobs are collected in chambers and slowly released into the arena to fight against players.
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Strictly speaking, this is not a mob grinder, but has a similar outcome and is a fun way of using the mobs spawned from a mob farm. The mobs are collected in chambers and can be slowly released into an arena to fight against players.
   
 
The concept is simple, 2 tall buildings, with about 15 rooms inside, that have holes at all corners, and water around the sides to push anything that goes to the side into the hole at the corner. Then once the mobs fall down, they are trapped in a simple holding area until a lever is pulled to let pistons open so that the mobs can fall out.
 
The concept is simple, 2 tall buildings, with about 15 rooms inside, that have holes at all corners, and water around the sides to push anything that goes to the side into the hole at the corner. Then once the mobs fall down, they are trapped in a simple holding area until a lever is pulled to let pistons open so that the mobs can fall out.
   
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{{CV|Yw7EvZxqbQU|Example mob arena}}
Video explanation and showing the concept at work: {{ytl|Yw7EvZxqbQU|Youtube}}
 
   
=== [[Anvil]] Smasher ===
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=== Anvil smasher ===
It is possible to grind mobs by smashing them with an anvil. To do so, they should be contained in a small, inescapable chamber (preferably 1×1) with an open ceiling and a tall pillar on one "wall" of the chamber (the more placed, the more efficient). Then, a player may climb to the top of the tower and drop an anvil into the hole on top of the mobs. If they are dropped from a sufficient height, all mobs will be instantly slaughtered. Players may collect drops by means of a [[hopper]] or by going in. The anvil will, however, need to be manually retrieved. A way to bypass this would be to place a torch or sign at the bottom of the shaft to destroy the anvil straight after killing the mobs. Again, using a [[hopper]] would bring it back to the player along with the loot.
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It is possible to grind mobs by smashing them with an [[anvil]]. To start, the mobs should be contained in a small 1&times;1 chamber with an open ceiling. Next you should have a tall pillar on one wall chamber which you can climb and drop an anvil from. If dropped from a sufficient height, all mobs should be instantly slaughtered. You can then collect the drops with a hopper or just by entering the chamber. You may wish to place a torch or sign at the bottom of the chamber to break the anvil and prevent it from being damaged. It would then be possible to automatically transport the items and anvil back up to the top using some sort of [[Tutorials/Item transportation#Vertical transportation|vertical item transportation]].
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=== Sweet Berry Bush ===
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[[File:Sweet Berry Bush Grinder.png|thumb|180px|Sweet Berry Bush Grinder]]
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[[Sweet Berry Bush|{{ItemSprite|berries}} Sweet Berry Bushes]] deal damage to mobs (except foxes) as they move through the bushes. Sweet Berries result in a slow grinder as they only deal damage when the mob moves. Note: sweet berries can only be placed on top of [[grass block]], [[dirt]], [[podzol]], [[coarse dirt]], or [[farmland]].
   
 
== Item collection ==
 
== Item collection ==
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You will often want to automatically collect items after the mobs have been grinded. The easiest way to do this is usually to place a [[hopper]] at the end of your water flow or wherever your items drop out. A double [[chest]] can then be placed under or next to the hopper to contain the items. If there is a large area where the items can land, you may need to use multiple hoppers.
   
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For more complicated designs, you can also use [[hopper minecart]]s. Hopper minecarts can pick up items through solid blocks, so you can easily run a rail line underneath the blocks where items rest. Rail lines are often useful as an alternative to many hoppers or in combination with magma rock grinders
=== Basic collection ===
 
To retrieve the drops without any chance of despawning, put a hopper in the ground/floor at the end of your water flow or wherever your items drop out. Put a double chest under the hopper, and make sure to go empty the chest before it fills up and items pile up outside. The simplest way to do it:
 
W=Water, O=Air or Block, H=Hopper
 
 
OOWOO
 
OOWOO
 
OOHOO
 
OOWOO
 
OOWOO
 
 
=== Hopper item collection ===
 
Build a hopper platform under a mob farm, where mobs will fall to death. Hoppers automatically retrieve the loot and can be connected to chests to store it in several ways.
 
 
=== Railroad item collection ===
 
The player can make a mob farm in the air and then set a platform area where mobs will fall to death. To retrieve the resulting loot, they can build a railroad system in such a way that they will be automatically retrieving all the loot while being AFK (away from keyboard or screen). Falling mobs will hit the player and could stop the riding, so it's important to have the smashing area covered with powered rail and the curves made out of normal rails should be out of reach from the falling mobs.
 
 
 
== Videos ==
 
   
 
== Video ==
 
<center>
 
<center>
<span style="display:inline-block">{{yt|2wkIL1xgUbg}}</span>
 
 
<span style="display:inline-block">{{yt|en6zfVNJvWU}}</span>
 
<span style="display:inline-block">{{yt|en6zfVNJvWU}}</span>
 
</center>
 
</center>
   
 
{{tutorials}}
 
{{tutorials}}
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[[Category:Modernized tutorial]]
   
 
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Revision as of 20:09, 10 February 2021

Mob grinders are the final part of a mob farm, the mob killing mechanism. Mob grinders can be used to kill many mobs while simultaneously collecting all dropped items at a convenient location.

Most mob grinders are specific to certain categories of mobs. Some grinders only work with tall mobs such as skeletons, zombies, and creepers, but don't work with shorter mobs such as spiders, pigs, and wolves. Other grinders work with both tall and short mobs, but don't work with mobs which are immune to fire damage.

Most of these mob grinders do not produce music discs or other rare drops as the mob deaths do not meet certain conditions. It is possible that these grinders can be built in a particular way which would make it easy to fulfill these conditions, however.

Common grinders

The following are some of the most common styles of mob grinders.

Fall damage grinder

Mob grinder fall damaged

Mob grinder fall damaged.

Mob Minimum height to death
Cave Spider 17 blocks
Spider 19 blocks
Skeleton
Creeper
Zombie
23.5 blocks
Witch 29 blocks
Enderman 43 blocks

Fall damage is one of the simplest and quickest methods of mob grinding. This method is often done in combination with a mob farm where the mobs are forced into water streams and can easily be dropped from a lethal height. Some mobs are immune to fall damage. These include Iron Golems and flying mobs such as blazes. Most common mobs, however, can be killed with a 24 block drop.

Arguably the most important aspect of a fall damage grinder is the drop height. Different mobs need to be dropped different distances in order to kill them. Some mobs such as zombies and skeletons can occasionally spawn with Feather Falling boots or armor which may change the required distance. Because of this, it is often better to make the drop further than necessary.

When using a fall damage grinder, it is often desirable to kill the mobs manually in order to obtain experience and other exclusive drops. By dropping the mobs slightly lower than the minimum death height, it possible to make most mobs end up with 1♥ health points, the ideal number before you deal the finishing blow. Note that In Java Edition it is not possible to bring zombies to half a heart, even with a combination of falling and suffocation, because zombies have 2 (🛡) natural armor points. If you wish to use your fist rather than a tool to kill the mobs, a strength beacon may provide the extra damage necessary to kill zombies and mobs with armor in a single hit.

Spiders can be tricky to deal with as they can grab the walls and reduce fall damage. To kill spiders, a minimum of a 2×2 pit is necessary. You may want to dig the pit deeper than the required 19 blocks in case a spider does brush the wall at some point in its descent.

Tips:

  • Bubble columns are useful when getting the mobs up high enough to drop.
  • If dropping the mobs to kill later, make an opening showing just their feet so they can't attack you.
  • Witches and endermen must be killed immediately or the witch will heal and the enderman teleport.
  • Magma blocks may be useful to kill Feather Falling survivors.

Magma blocks

Magma blocks are a simple method of mob grinding. When mobs walk on a magma blocks, they are dealt 2♥ damage every second. This means an unarmored skeleton will die in about 20 seconds. To avoid being damaged while building, you should obtain Frost Walker boots, drink a Fire Resistance potion, or just crouch.

Although magma blocks do not destroy items, collecting the items can be a little tricky. There are generally two options for item collection: Use water streams to wash items off the magma blocks or use hopper minecarts. Water streams have the downside of negating any fall damage and potentially causing the mobs to bob up and down, taking damage only some of the time. Running hopper minecarts on rails underneath the magma can solve both of these problems but is more expensive.

Not all mobs can be easily killed by magma blocks. Nether mobs, such as wither skeletons and blazes are not affected by fire damage, so magma blocks are not useful as a nether grinder. Magma blocks are also ineffective against witches as they drink fire resistance potions negating damage. Spiders can also be tricky as they may climb walls and cause issues.

Wither roses

Wither roses can be used in a similar manner to magma blocks and sweet berries to kill mobs. Wither roses placed on top of soul sand allow items to sink into soul sand blocks and be picked up by hoppers directly below, avoiding having to use hopper minecarts to pick up items through full blocks.

Wither roses deal the same damage as magma blocks and sweet berries: 1 heart per second. (Also applies the wither effect)

Lava grinders

A simple lava grinder.

While lava is good at dealing damage, it also tends to destroy items. The loss of items can be avoided by suspending the lava on a sign and pushing the mobs into it. When a mob dies, its items then fall below the lava and into the hopper. This type of grinder is often called a "lava blade."

Instead of pushing mobs into the lava, it is also possible to douse them using a dispenser. During the short period of time in the lava, the mobs catch fire and are weakened until a player can easily kill them with one or two hits.

Trident killer

Information icon
This tutorial is exclusive to Bedrock Edition. 

When a player thrown trident kills a mob, the game makes the mob drop experience and exclusive loot even if the player threw the trident hours ago.

Trident killers are a completely automatic method of killing mobs and making them drop experience and other player exclusive loot. They work by throwing a trident onto a piston and using the piston to push the trident into mobs. Although the player may have thrown the trident a long time ago, the game still thinks the player is attacking the mob. As a result, the mobs killed by the trident count as a player kill and the loot drops accordingly. When playing with multiplayer, whoever threw the trident must be on the server in order for this to work.

Tridents killers never despawn and they decrease in durability only when they are thrown. Because the trident is thrown only once, it does not run out of durability. In addition, if you hold a Looting sword while using a trident killer, the effects of the enchantment are applied to all the mobs killed by your tridents.

Many Bedrock mob farms are much worse than their Java counterparts and thus need to be supplemented with the looting enchantment. However, since Bedrock Edition does not have the sweep attack it can be difficult to kill large quantities of mobs manually with a sword. Tridents solve this problem, providing both looting and a way to kill many mobs easily.

Below are a couple of videos demonstrating some basic trident killers:

Trident killers use glitches, and in bedrock 1.16, these don't work.

Piston grinder

Piston smasher trap

Example setup of a Piston smasher trap.

Using pistons, it is possible to push blocks into mobs so that they suffocate. In the shown example design, a piston pushes a mob underneath a sticky piston holding a block. The sticky piston extends at the same time to "smash" the mob and cause it to die from suffocation at 2♥ points per second. The water used to push the mobs can also be used to wash the items to a hopper for item collection. This setup works only for tall mobs, but the same principle can be used for smaller mobs as well.

The downside to this trap is the slow rates of kills, since each mob needs about 10 seconds of suffocation before it dies. This problem can be fixed by having a row of pistons push together at once, suffocating multiple mobs in every smash. Another downside is the inability to handle spiders. You will need to find another way to sort out spiders, such as a cactus choke.

Timing is important for this trap to work efficiently. For single mob smashes, a loop of at least 30 repeaters set at maximum are needed, giving 12 seconds per loop. With this setup, turn on the loop for a little more than 10 seconds to ensure they die, and have the loop off for the rest, giving 10 second kills and 2 second load times. For a full row of 8 pistons, the load time is approximately 6 seconds, meaning the loop needs to have 40 repeaters giving a 16-second loop. Load time for a stream of 8 blocks long and 2 blocks wide, with pistons on both sides, is about 8 seconds. This amounts to at least 48 repeaters.

Alternative grinders

These grinders are not as commonly used and may be somewhat unusual. They can still be useful in some situations, however.

Mob cramming grinder

Information icon
This tutorial is exclusive to Java Edition. 

It is possible to kill mobs using mob cramming. When too many mobs are crammed in one place (by default 24), they start to take damage. This grinder deals 6♥♥♥ damage per second, quickly killing mobs such as skeletons and zombies after about 2 seconds of exposure. Because this trap deals suffocation damage, it works with all mobs, including those which are immune to fire and lava, such as wither skeletons.

To make the grinder, first dig a 1×1 pit at least two block deep so mobs can't jump out. Next, place a rail at the bottom of the pit. If you want to automatically collect items, consider placing the rail on top of a hopper. To kill the mobs, place 24 minecarts on the rail. You may want to make one of the bottom wall blocks of the pit a half slab to allow easy access to the rail when placing the minecarts. Finally, you can use water streams to transport enemies into the grinder from above.

The downside to this trap is the high expense, since it requires 120 iron for just the minecarts. It is also annoying to remove if you need to make a change to the trap. It can also generates a lot of noise from the carts continuously trying to resolve their collision issues. Carrying 24 carts at once also takes up most of your inventory space so it is somewhat inconvenient to transport. However, because this trap is otherwise simple to build and extremely fast, it may be worth the effort.

Cactus choke

AltCactusChoke

A cactus choke design

This cactus choke kills spiders, solving potential spider size/jump/climbing issues. It is a simple design, relying on the spider's 2×2 size. The grinder stops all spiders at a bottleneck, where the water-conveyor narrows from 2 blocks wide to 1 block. A cactus is placed on the side, on top of a sand block, where spiders will run into it. This grinder works well, but the cacti will destroy some of the loot.

Sunlight grinder

It is possible to burn zombies and skeletons with sunlight as an effective way of dealing damage and separating creepers. This can also be done with monster spawners. To build a sunlight grinder, simply make a room with a glass or a hollow ceiling. Although it is easy to build, this grinder has several downsides:

  • It only works during daytime, making the grinder useless at night and when overcast.
  • It requires an area where sky access is possible.
  • It requires the kill chamber to be separated from water.
  • It only works with certain mobs.

Mob arena

Strictly speaking, this is not a mob grinder, but has a similar outcome and is a fun way of using the mobs spawned from a mob farm. The mobs are collected in chambers and can be slowly released into an arena to fight against players.

The concept is simple, 2 tall buildings, with about 15 rooms inside, that have holes at all corners, and water around the sides to push anything that goes to the side into the hole at the corner. Then once the mobs fall down, they are trapped in a simple holding area until a lever is pulled to let pistons open so that the mobs can fall out.

Anvil smasher

It is possible to grind mobs by smashing them with an anvil. To start, the mobs should be contained in a small 1×1 chamber with an open ceiling. Next you should have a tall pillar on one wall chamber which you can climb and drop an anvil from. If dropped from a sufficient height, all mobs should be instantly slaughtered. You can then collect the drops with a hopper or just by entering the chamber. You may wish to place a torch or sign at the bottom of the chamber to break the anvil and prevent it from being damaged. It would then be possible to automatically transport the items and anvil back up to the top using some sort of vertical item transportation.

Sweet Berry Bush

Sweet Berry Bush Grinder

Sweet Berry Bush Grinder

Sweet Berry Bushes deal damage to mobs (except foxes) as they move through the bushes. Sweet Berries result in a slow grinder as they only deal damage when the mob moves. Note: sweet berries can only be placed on top of grass block, dirt, podzol, coarse dirt, or farmland.

Item collection

You will often want to automatically collect items after the mobs have been grinded. The easiest way to do this is usually to place a hopper at the end of your water flow or wherever your items drop out. A double chest can then be placed under or next to the hopper to contain the items. If there is a large area where the items can land, you may need to use multiple hoppers.

For more complicated designs, you can also use hopper minecarts. Hopper minecarts can pick up items through solid blocks, so you can easily run a rail line underneath the blocks where items rest. Rail lines are often useful as an alternative to many hoppers or in combination with magma rock grinders

Video