Tutorials/Defeating an end city
End cities are special structures found in the End. They are highly anticipated to explore, because they are inhabited by shulkers, and are the only place where you can find the elytra, an extremely useful item that you can use to fly. You can also get the dragon head here, which can be used as decoration. This makes end cities a great place to go before going on long journeys.
- 1 End city exploration checklist
- 2 Preparing equipment
- 3 The journey
- 4 Hazards
- 5 Special rooms
- 6 Tactics
End city exploration checklist
Exploring a city requires a lot of preparation, but not everyone has the same skills. So depending on how skilled you are, different preparations may be needed. The following is a suggested collection of equipment you might need:
- A diamond sword enchanted with Sharpness V, Looting III, and Fire Aspect II
- A bow enchanted with Unbreaking III, Power V, Flame, and Infinity
- One arrow (or without Infinity, several stacks)
- A full set of diamond armor enchanted with Protection IV, Unbreaking III, and Thorns II or III (boots enchanted with Feather Falling IV)
- A diamond pickaxe enchanted with Silk Touch and Efficiency IV or V
- A diamond axe enchanted with Silk Touch and Efficiency IV or V
- At least 10 golden apples
- Highly nutritious food, such as bread or steak
- At least six slow falling potions
- At least six strength potions
- At least six leaping potions
- Several stacks of cobblestone
- An ender chest, in case you run out of inventory space
- Several stacks of ender pearls
- A crafting table, to make shulker boxes along the way
- An anvil
- At least eight phantom membranes
- A shield enchanted with Unbreaking III (optional)
- An Unbreaking III book (optional) (may be used upon finding elytra)
- A Mending book (optional) (may be used upon finding elytra)
- A map with a compass attached to it (optional)
- A water bucket
- An elytra with a few stacks of fireworks (optional)
Your sword (preferably diamond) will be used to take out shulkers, as well as provoked endermen. You should enchant your sword with Sharpness IV or V, to deal as much damage as possible. Knockback is ineffective against the shulkers, since they cannot move without teleporting, but it works against the endermen. If you have Fire Aspect on your sword, any endermen you hit will be harder to deal with, since they teleport upon taking damage. However, if endermen get set on fire, they will still get weaker for every firetick. Fire Aspect is far more effective against shulkers, since they almost never teleport. Looting is also extremely useful, because it will allow you to get more shulker shells from shulkers, and more ender pearls from endermen.
The bow will be your secondary weapon, for taking out shulkers. It is ineffective against the endermen, since they will teleport away from the arrow, but it works against the shulkers. You should enchant your bow with Power V, to deal as much damage as possible, and Infinity, so that you don’t run out of arrows while exploring. Unbreaking is also recommended, but not required. Flame is extremely useful, because shulkers will almost never teleport if they get set on fire. Punch is ineffective, since they are immune to knockback. Shulkers will deflect arrows if their shell is closed, so wait for them to open their shell before shooting them.
You will take a lot of damage when exploring a city, especially from attacks by shulkers and endermen. Therefore, armor is absolutely essential. You should wear a full set of diamond armor enchanted with Protection IV. Because of the narrow bridges, and the height of the buildings, Feather Falling IV on your boots is almost necessary. Thorns is also recommended, because it will damage provoked endermen when they attack you. However, Thorns has a high enchantment weight, so be sure to add Unbreaking to your armor as well.
Most materials in the End are stone-related. A pickaxe (preferably diamond) will be needed to collect these. The most common items to collect are end stone and purpur blocks, which require a pickaxe to collect. You should enchant your pickaxe with Efficiency IV or V, to collect blocks quickly. And Silk Touch is necessary to reclaim your ender chest.
Besides end cities, you will find several new places in the End, such as chorus forests. Chorus trees grow inevitably here. You should bring an axe (preferably diamond) will to collect them, because they take a while to cut down without an axe. You should enchant your axe with Efficiency IV or V, to chop the chorus trees down fast, and Unbreaking III, to prevent it from breaking.
When you chop down the tree, it will drop some chorus fruit. In order to take the chorus home and farm it yourself, you will need to collect chorus flowers, which grow at the very tops of the tree. They can be identified by their slightly different appearance from the rest of the tree. Collect at least five flowers, so that you can start your farm with a good amount of trees.
Since shulkers and endermen can deal a lot of damage, healing items are absolutely necessary. Golden apples are the most efficient healing item, because they provide Absorption, which will protect you from most damage while you heal, so bring at least 10 of these. Potent healing potions and extended regeneration potions are recommended, but not required. Enchanted golden apples can heal you more than regular ones, but they are extremely difficult to find, so save them only for emergencies, and use regular golden apples otherwise.
The totem of undying can also be used, but it can only be accessed after you explore a woodland mansion or stop a raid[upcoming 1.14] . However, it can be used in emergencies, and will prevent you from dying. To use it, simply place it in your off-hand and ignore that it is even there while you explore. When you take fatal damage, the totem will explode and cause an animation of fireworks, which will "resurrect" you and provide you with Regeneration and temporary Absorption.
As you will inevitably run out of building materials, it important to bring potions to help supplement and boost your ability to stay mobile.
Water buckets are very useful regarding any situation and it is very important to always have one at hand. In the end, endermen spawn commonly across the terrain. Very easily a player may accidentally provoke one by looking at it less than 64 blocks away. With a water bucket, the player could simply place water on the ground and not only harm the enderman, but additionally defend themself. If the player must acquire more enderpearls or more experience points for mending gear or anvil and enchanting uses, this is a great tactic to use as long as they stay in the area of water.
An additional use for water is preventing fall damage. If the player suddenly gets struck by a shulker, they simply could place water down and float away. When it comes time for the player to fall, they must aim for the water. This can also be used off the side of an end city or a ship for an easy way to get to the ground without having to walk all the way back down.
Another way to use water is to scale walls. If the player is careful, they can scale literally any wall or even a ceiling. Firstly, the player must walk close to the wall they would like to climb and place the water as high as they can from the place they are standing. Once the water spreads, the player must swim up to where they placed the water, quickly pick it up, and place it as high as they can on the wall once again before the water they swam in drains and they lower. This method can be used repeatedly and save many blocks along the way instead of scaffolding.
If the player is unsure with their bridging skills (if they choose to bridge across the end, they may choose to place the water bucket over the edge of their bridge, therefore, if they fall, they may have a chance of survival by swimming to the source of the water and back on top of the bridge.
If the player has already acquired an elytra and brought a few stacks of fireworks to the end, this makes end city looting and hunting much easier. Not only can the player save lots of blocks by not bridging, but the player can search much quicker. Flying with elytra is one of the fastest ways to travel in survival Minecraft.
Firstly, the player must build up the amount of blocks they feel is necessary to start flying an elytra. Upon liftoff, it is recommended that they use a firework to not only boost speed but go higher up to avoid collisions with any nearby blocks. Up high, the player has a much better view of the surrounding outer islands and structures that lay on it. A higher render distance is recommended. They also must be careful not to fly too high, or else land is no longer visible and they might have a difficult time differentiating sky from void because it is all colored purple specks. The F3 button on your keyboard may help prevent directional issues.
If the player brought Mending and Unbreaking III to the end, the elytra could last forever if properly taken care of. Unbreaking III is the highest level of the Unbreaking enchantment and when attached to elytra, each durability point is extended 4 seconds longer. With the Mending enchantment, if the elytra is held in the player's hand, offhand, or worn on their back, any experience points found on the ground will heal the elytra.
Tip: When an elytra "breaks" (or rather decreases to 1 durability), the elytra will take a tattered form and the player will fall to the ground and be unable to use the elytra until repaired. An elytra can be repaired using Mending, combining two elytra on a grindstone[upcoming 1.14] , or placing a phantom membrane in an anvil with an elytra. Each membrane will repair the elytra 108 durability points, therefore requiring 4 to fully repair it.
Before finding an end city, you must go to the outer islands. Between the central island and the outer islands is 1,000 blocks of deadly emptiness. Rather than building a 1,000 block long bridge, you can teleport yourself to an outer island by throwing an ender pearl into the end gateway portal or building a flying machine with redstone.
Once you arrive at the outer islands, start a map so you can see which islands you have already explored. Apply a compass to it so that you’ll know where you are. Save the coordinates of your end gateway portal so that you don’t get lost.
To cross a gap between islands, build a bridge, sneaking as you go to avoid falling into the void. Ender pearls can also do fine. Don't worry about them falling into the void, because they won't teleport the player if this happens. However, try not to do this too much, as this will cost you ender pearls.
It is recommended to bring an ender chest in case you find valuable items in the city, although some cities generate with ender chests in them, so you can just steal those ender chests.
Here is a tool to find them.
If you already have an elytra and some firework rockets, you can simply fly around to find end cities. If you run out of them, try to land on an island or you will slowly fall into the void, unless you throw an ender pearl onto an island.
One is not likely to get lost in an end city, as down always leads out and up always leads in. However, you might want to mark which towers have already been explored. A simple way to do that is to break all the end rods you see so you know that you only need to go to the towers with end rods.
You will see that there are few endermen in the cities. Instead, the main hazards in end cities are shulkers, and falling to your death. To stay safe, bring armor, preferably a full set of diamond armor with enchantments such as protection and feather falling, as well as ender pearls to teleport if you fall. Shields are also helpful, because they can block the shulker's bullets.
End city towers are relatively empty. They are 3x3 tubes with blocks only on the edges, not the corners. Because of the emptiness, it is easy to fall when jumping up a step. Place blocks in the corners to complete the staircase.
Whenever you see a shulker, wait until it opens. Then, hit it repeatedly with a sword or use the bow and arrows to damage it from some distance away. Tipped arrows such as Arrow of Poison and Arrow of Harming are recommended because they can do more damage. Deflect or destroy its bullets if necessary. Fireworks can also be an effective weapon against these shulkers.
If you get hit with a bullet, make sure you do not levitate to fatal heights. To avoid this, drink milk as fast as you can or go under one of the purpur slabs and continue to hit the shulker. When the levitation wears off, you will only fall a few blocks. Also, you can wait off the levitation effect and then deflect your fall. To do this, get a water bucket or ender pearls into your hotbar. Use ender pearls if you don't want to worry about placing water at the perfect time, and use a water bucket if you are experienced with placing things at a moment's notice, and you don't want to take any damage. When the levitation effect has worn off, if you are high in the air and falling, either ender pearl to the ground or quickly place a bucket of water when you're about to hit the ground.
If the shulker teleports out of sight, the battle is essentially complete because the shulker cannot attack anymore. Showing the shulker's hitbox by pressing F3+B may help you to find it. If you happen to encounter the same shulker later, you can finish it off and collect the shell.
Shulkers may appear in inconvenient places, such as rooftops, outside walls, and even the undersides of platforms. To get to these shulkers, pillar jump to the shulker, or descend using sand. Try to shoot the shulker only if it opens otherwise the arrow will not deal any damage. If you get hit, place blocks and as you go up, and make sure you are directly over your pillar. You can also break the shulker's support block, thus forcing it to teleport, hopefully to a better location.
When exploring end cities, you may find special rooms.
If a room has chests, simply collect the loot. Some rooms will have an ender chest beside the regular chest. Bring a pickaxe with the silk touch enchantment to pick these up.
Large shulker room
Large shulker rooms have a spiral staircase around the edge, but it is much easier to go down than up. An easier way is to pillar jump, killing shulkers as you go. Another way of going up is letting a shulker hit you, use the levitation effect. If you want to try this, make sure that you have a good armor. After killing the shulkers, go down the spiral staircase and collect the shulker loot, or use a fishing rod.
An easy strategy to use is to sit at the top of the stairs leading to the room, looking down, and blocking with your shield. At first, almost every bullet will hit you, but as you float up, more will be caught by the shield. Make sure you keep yourself aligned to the middle of the room, and then land at the top with the loot chests. This strategy is effective because it causes the majority of the shulkers to start fighting each other. Generally speaking, by the time you finish raiding the loot chests, most of the shulkers are either dead or severely weakened.
If the room branches out at the top, place ladders along the walls and continue exploring.
Finally, go to the bow, where the dragon head is. Place blocks around and under the head. Once it is secure, you can mine the head and return to the ground by building a bridge back to the pier, eating chorus fruit, or teleporting using an ender pearl. Alternatively, you can use your elytra to get back to the pier.
Because end ships contain extremely rare items, it is recommended to put the items in an ender chest. If the end city doesn't have one, but you brought an eye of ender, a diamond pickaxe and a crafting table, just mine the obsidian on the bottom of the ship and then you can make an ender chest.
Shulker shells are useful. Keep as many as you can, and using the chests from in the cities, you can create shulker boxes. It is recommended to store stackable loot separately from the non-stackable loot. You may only need one shulker box to store the stackable items, but you will definitely need more than one shulker box for non-stackable loot. If you really would like to go on a spree, you can clear out your ender chest, as these can hold boxes too. Since the chances of death and/or getting lost are so high, it is best to store your loot in an ender chest. Unfortunately, inception-style tactics don't work here, as shulker boxes cannot hold shulker boxes. However, the combination of shulker boxes and an ender chest allows for a quick and easy way to get home via the void.