Tutorials/Block and item duplication
|This page demonstrates the use of a bug and/or glitch to make a contraption.|
Bugs of this nature may be fixed at any time without warning: when this happens, the contraption will cease to work.
Use at your own risk.
This page seeks to teach you how to clone items and blocks without building a separate farm for them, in vanilla Survival mode. It can be treated as an "everything farm," since it can "farm" things that can't normally be farmed, like diamonds and dragon eggs.
Note that these techniques are considered "cheating" by many people and Mojang tries to remove the ability to duplicate in Survival during almost every update. On some servers, these techniques are bannable offenses.
The best way to duplicate a block is to turn it into an item first, then duplicate the item. However, there are other ways to duplicate the blocks themselves, though they only work for certain blocks. Shulker boxes make item duplication much easier because they allow for up to 1,729 items to be cloned at once (including the shulker box).
- 1 Why Bother?
- 2 Java Edition
- 2.1 Item Duplication
- 2.2 Perfect Timing
- 2.3 Multiplayer-Exclusive
- 2.4 Block Duplication
- 3 Bedrock Edition
- 4 Patched Methods (Bedrock Edition)
- 5 Both Editions
- 6 Legacy Console Edition
Duplicating items and blocks can be very useful. For example, let's say you wanted to obtain enormous amounts of glass or sand. Going into a desert and mining it yourself is extremely time-consuming, so a sand duplicator can be very useful.
Alt + F4 Method
This method is a simple method and has been around since the beginning of the Alpha stage. This method involves dropping the items you want to dupe, and then saving and quitting.You would then reload the world, pick up the items and press Alt + F4 about 5 seconds later (on Windows). Then relaunch the game and reload the world. The items should be duplicated.
This method is extremely deadly, but not necessarily to the player. This method involves taking a mob that can carry items (e.g. a zombie, a donkey or a llama) down to very low health (i.e. half a heart or less). Using extremely precise timing, kill that mob as it travels through an end portal. The items equipped and the mob should appear in the other dimension. It works by tricking the game into thinking the mob is alive on one end of the portal and dead on the other side. The live mob will travel through the portal still carrying the items, and the dead mob's items are also sent into the portal, allowing the player at the other end to collect the cloned items and the mob carrying them.
Zombie/Drowned Method (Patched)
This method exploits the fact that zombies can transform into drowned while they are dying. If you coax a zombie to pick up an item by throwing one at it and then kill it right at the moment that it converts to a drowned, the zombie will die and drop what it was holding but the newly spawned drowned will be holding a duplicate of the item. This can also work with husks transforming into zombies.
Ilmango shows a simple implementation for survival:
Chunk memory overflow (Patched in spigot servers)
When you overflow chunk memory, you will be able to freeze chunk. What this means is that changes on this chunk will not be saved and after loading it again it will return to the previous state. The best way to do this is to create books filled with about fifty pages of random Unicode characters and put it in a chest. There are mods for doing this automatically, but you can also do it manually by copying and pasting. You will need two different types of books for this to work.
0. Choose a chunk in which you want to duplicate and do everything only in this chunk(Press F3 + G to see chunk borders).
1. Get 21 books filled with random characters like above and 22 same books but with other characters.
2. Place a chest and put the item(s) you want to duplicate inside it.
3. Put them in another chest in a criss-cross pattern. You will have 8 books of each type left.
4. Put these books in a chest next to in(or above it) but stacked.
5. Reload chunk by reconnecting to the world(if you are on singleplayer) or going 200-300 blocks away and returning(if you are on multiplayer)
6. Move books from the second chest so they are in the unfinished criss-cross pattern.
7. Take out the item(s) you wanted to duplicate into your inventory or a chest(beyond this chunk).
8. Reload chunk again.
9. Now you have your item(s) in the chest and in your inventory. Books in a second chest are just like in .
Discovered by Earthcomputer:
Tutorial on youtube by BarrenDome:
There are numerous timing-related ways to duplicate items. Most of these are only possible in singleplayer since you have the ability to pause the game and log out at any time.
Dropped Items (PATCHED 1.13.2)
When you drop items and then relog at exactly the same time that you pick them up, you can duplicate what you dropped.
Piston Duplication (patched in 1.13)
When an item frame is removed (broken by the player) from the rear of a piston as the piston is retracting, the correct timing will yield two items of the item that was within the frame. This will work with any blocks or items inside of the frame, with shulker boxes being able to duplicate multiple items at once. This method works in both singleplayer and multiplayer game modes.
This requires a multiplayer or LAN server. There are two variations to this method. (patched)
Same Player Twice [PATCHED ON MOST SERVERS]
There is a way to trick the game into logging in the same player twice on one server. To do this, start two instances of Minecraft. This requires starting a new instance of the Launcher so that they don’t interfere with each other. Log them both on the same server at the same time. By doing this, the game will render two of the same player. You can then kill the copied player and double your inventory. Rarely servers may also duplicate players on accident or leave "ghosts" of logged out players which can be killed for the same effect.
Player Data Editing
This requires two different players and access to the server files. The server stores the contents of the inventory as separate files for each player. All you have to do is replace the inventory data of one player with the inventory data of another player. It is best if the receiver of this has an empty inventory.
This can be accomplished by moving rails or carpet in such a way that it is both pushed and dropped as an item. This happens because before pushing, the piston creates a list of the blocks it is about to push. Then, the blocks underneath the rails/carpet are moved first, causing the rails/carpet to pop off as items; then the piston moves the rails/carpet from the list of blocks it created previously, placing the rails/carpet in the world. This is somewhat patched, but carpet can still be reliably duplicated, providing infinite fuel.
TNT duplication works in a similar way as rail duplication. A TNT block is BUD-powered, such that when the contraption is pushed by a piston, the TNT is updated and ignites into a primed TNT entity. Then, the piston moves the TNT from the list of TNT block left.
Gravity Block Duplication
There are many ways to do this, but the basic idea is the same.
A gravity-affected block is pushed toward an end portal. It becomes an entity as it falls into the portal, and it travels into the other dimension's "spawn point.", but before it's removed from the original dimension, it bounces off an entity in the portal (in a vehicle so it won't go through), and is caught by some pistons. It then turns into a block and is returned to its original location. This process can be looped using redstone. It works for any block that is affected by gravity, except for primed TNT because it would blow up the contraption.
Dirt duplication relies on the crafting recipe for coarse dirt. Coarse dirt is crafted with 2 dirt blocks and 2 gravel blocks and the player gets 4 coarse dirt from it. If the player hoes the coarse dirt, it becomes normal dirt. Some of this new dirt created can go into crafting more coarse dirt. You can continue this process infinitely, as long as you built a gravel duplicator using the method above.
Bring an animal to the end, put a lead on it, and then lead it into the end portal. When you get back, it should have dropped two leads. Sometimes one of the leads ends up in the end, so make sure to check there. This also works when bringing animals into the end.
(Duplicates all Items)
When a chest is pushed by a piston, the contents are backed up a split second before it is moved. If you are in the chest interface and quick-move an item to your inventory in that moment then you will receive the item and the chest will be moved with the item still in it as well.
The recommended build is not automatic. For the recommended build, you will need at least 1 switch, 1 sticky piston, a chest, 10 redstone repeaters (all set to maximum delay), 2 redstone dust, and a button, though there are simpler(thus cheaper) versions that require only a sticky piston, a chest and a button. The instructions are as follows:
- Press the button.
- Wait until the piston pushes the chest.
- Open the chest, and immediately put your cursor on the block.
- At the last second, shift-click on the item you want to dupe.
If done correctly, you should have an identical copy of the item you put in.
- This method makes mass-duplication possible with the use of a shulker box and moving the contents of one duplicated box to the other, thus doubling how much you get each time, until you are duplicating an entire box's worth of items.
- This does run the risk of massive lag in your world, by creating too many shulker boxes with contents. The effect may be even greater in online worlds such as realm servers. Be sure to transfer most items to regular chests after duplicating to avoid this.
(Duplicates some Stackable Items only)
Due to how beds are made out of 2 blocks, an explosion near the bed can make the bed drop 2 bed items, meaning you can spawn 2 beds (4 bed blocks) when you had 1 (2 bed blocks). You can repeat this and get infinite beds.
Patched Methods (Bedrock Edition)
(Duplicates any Stackable Items only)
Patched in 1.5.3, by removing the "Take Half" option from the Anvil output options.
When naming a stack of items in an anvil, you can use the "Take Half" option to receive the output items without depleting the original stack. As long as you do not take the final re-named item, you can go to the original stack and pick it up to start more or just leave the anvil interface if you are done.
- A way to speed this up is to hit "Take Half", then "Toss Item" while standing close to the anvil, so you can rapidly go through a full stack without having to manually move each selection.
Items duplicated this way won't work for quick use in a recipe, though certainly can be used for Classic crafting and any other use. However, if you wish to revert an item to the default name, you can do so by crafting it into another item then crafting it back to the original (such as redstone block -> redstone dust x9 -> redstone block), or by placing it as a block then breaking it back into an item.
- Sometimes a block won't lose it's name when broken into an item, such as shulker boxes which are meant to keep their name, or just randomly the name may stay with a regular block and repeating the process will remove the name. However, some items may break into different items, such as an ender chest dropping obsidian, and the obsidian will each retain the ender chest's name (this was likely a glitch).
|This page is a work in progress.|
Legacy Console Edition
Resetting Nether or the End
By resetting Nether or the End continuously, Nether and the End block and items can be duplicated.
Dispenser & Redstone Torch Glitch
This glitch needs to be done by putting a crafting table down, placing a dispenser on top of it and then put a block of your choice down in the middle of the machine with redstone on top of it. You need to place any block of your choice around the redstone dust and the top if you want. Then, place redstone torches around the middle block. You will start to hear dispenser and lava sizzle sounds. If you want to turn it off then place down a lever next to the dispenser to turn it off. Then, pick a item that can turn into a block and be turned back into itself again (iron, diamonds, wheat etc.) and place it in the dispenser. Turn the machine on and quickly switch to the crafting table menu and switch to panel where you craft the items to blocks. Quickly select the block of the item you used and hold the button used to craft the blocks. Do this until all your items are out. Once all the items are their block forms, craft them back to items. You will see that your amount of items has increased.
Pick Block Trick
The pick block trick makes use of the button 'pick block'. As it is unassigned by default, the player must go into the settings and assign it to a button. The player must then procure two blocks of the item being duplicated. The player must place one on the ground, and one in their inventory not in their hotbar. The player must leave two spaces in their hotbar. The player then presses the 'pick block' and 'change holding item' (R1 or L1 on PS4) buttons at the same time. The player then must turn all of the duplicated blocks back into their subparts (iron blocks back to iron ingots, slime blocks back to slime balls etc.) N.B. The player MUST use their own crafting grid, not a crafting table to revert the blocks or the duplication will fail.
You can also duplicated blocks using the same method but by dropping the real blocks after duplication you can convert into the desired thing. For example: do the method above on wood and then drop, by clicking ‘O’ on PS4, and then craft the duplicated blocks into planks. You can then pick up the logs you dropped with the duplicated planks.
Duplicatable items are limited to:
- Iron Ingot
- Gold Ingot
- Redstone Dust
- Lapis Lazuli
- Hay Bale
- Dried Kelp