|Catches fire from lava||
Turtle eggs can be obtained in the inventory using tools with the Silk Touch enchantment. If broken without the enchantment, pushed by a piston, a gravity-affected block falls into its space, or a player or item falls onto it from a higher block, the egg breaks without dropping anything.
Breaking a cracked turtle egg with a Silk Touch tool resets the growth stage when the egg is placed on a different block.
Turtle eggs can be trampled by living entities (players, mobs, livestock, etc.) that fall onto or stand on top of them. Eggs in a multi-egg block are trampled one at a time until no eggs remain.
An entity falling onto an egg has a 1/3 chance of trampling the egg and an entity standing on top of an egg has a 1/100 chance per tick of trampling the egg.
Eggs cannot be trampled by a crouch-walking (or "sneaking") player. Though eggs cannot be trampled by non-living entities like arrows, they can be trampled by armor stands. When a falling block such as an anvil or sand block is dropped onto an egg, the falling block is dropped and turned into an item leaving the egg unharmed.
Zombies and their variants seek out and trample turtle eggs that have 2 blocks of air above them unless mobGriefing is false. The range of detection is a 47×7×47 area (counted from the block the mob is standing on) on Java Edition. The detection range is an 11×5×11 area on Bedrock Edition. When a player in Survival or Adventure Game-mode is nearby, the zombie prefers to attack the player rather than trampling the turtle egg.
Up to 4 turtle eggs can be placed in one block and slowly hatch into turtles. Though turtle eggs can be placed on any block, they only hatch on sand blocks.
Turtle eggs do not require a supporting block below and unlike dragon eggs are not affected by gravity. Eggs are also capable of supporting lanterns hanging under them.
Turtle eggs hatch on sand and red sand. Eggs crack over time and hatch after cracking three times. Eggs hatch significantly faster at nighttime.
Turtle eggs have a very low chance of cracking during random ticks during the day (1/500 chance), however, they are guaranteed to crack during random ticks between 21600 and 22550 ticks in-game time (3:36 am and 4:33 am). This is a roughly 48-second window for the player. About 95% of eggs will hatch during this night-time window. On average, an egg will hatch in 4-5 nights. 90% of eggs hatch in 7 nights or less.
When a multi-egg block hatches, all eggs hatch simultaneously.
Eggs do not progress toward hatching if the player is not within 128 blocks of the egg. This is due to the egg's chunk not being loaded and not receiving random ticks.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Breaking the block||1.0||1.2||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||1.25||16|
|Block breaking||Blocks||Mining the block||0.25||0.75||16|
|Block placed||Blocks||Placing the block||1.0||1.2||16|
|Footsteps||Blocks||Walking on the block||0.15||1.5||16|
|Turtle egg hatches||?||The egg hatches||?||?||16|
|Turtle egg cracks||?||The eggs changes hatching state||?||?||16|
|Turtle egg breaks||?||The egg breaks||?||?||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Bedrock Edition has the following data values:
|0||One uncracked egg.|
|1||Two uncracked eggs.|
|2||Three uncracked eggs.|
|3||Four uncracked eggs.|
|4||One slightly cracked egg.|
|5||Two slightly cracked eggs.|
|6||Three slightly cracked eggs.|
|7||Four slightly cracked eggs.|
|8||One cracked egg.|
|9||Two cracked eggs.|
|10||Three cracked eggs.|
|11||Four cracked eggs.|
|12||One uncracked egg.|
|13||Two uncracked eggs.|
|14||Three uncracked eggs.|
|15||Four uncracked eggs.|
|Name||Default value||Allowed values||Description|
|eggs||Number of eggs.|
|hatch||Determines how close an egg is to hatching; starts at 0 and is randomly incremented.|
|Name||Default value||Allowed values||Description|
|turtle_egg_count||Number of eggs.|
|cracked_state||Determines how close an egg is to hatching; starts at no cracks and is randomly incremented.|
|1.13||18w07a||Added turtle eggs.|
|Turtle eggs currently render three-dimensional in the inventory.|
|18w11a||Added drowned, which like zombies and their variants, seek out and trample turtle eggs.|
|18w19a||Turtle eggs now display as a 2D sprite in the inventory.|
|18w22a||If the player is inside the hitbox of one turtle egg, and another is attempted to be placed, the placement fails.|
|Turtle eggs now make placement sounds when the amount in a stack is increased.|
|More turtle eggs than normal can now be placed in one stack by aiming at adjacent blocks.|
|1.14||19w03c||Turtle egg clusters now use correct cullface arguments, with the exception of four turtle eggs, which still renders a redundant face.|
|19w08a||The model of turtle eggs has been changed, as to not have a stretched texture.|
|1.5.0||beta 22.214.171.124||Added sea turtle eggs.|
|1.11.0||beta 126.96.36.199||Ravagers can now destroy turtle eggs in their path.|
|1.13.0||beta 188.8.131.52||Turtle eggs now display as a 2D sprite in the inventory.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added sea turtle eggs.|
- Turtle eggs cannot be trampled by bats, however, they can be trampled by other flying mobs such as bees.
- Babies always hatch facing south.