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10% of turtles spawned are babies.
In Java Edition, Turtles spawn at light levels greater than 8 below 4 blocks above sea level (typically 62), on sand.
In Bedrock Edition, turtles spawn in groups of 2-6, at light level 7 or higher, at altitude 60-67. They also take a few minutes to lay eggs.
When turtles die, they drop:
- 0–2 seagrass. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
- 1–3, if killed by a player or tamed wolf.
- 1 bowl, if killed by lightning.
When a baby turtle grows up to an adult it drops:
- 1 scute
Upon successful breeding, 1–7 is dropped.
Turtles can both move around on land and swim in water. They move slowly on land, but they can swim at a fast speed in water. Like other passive mobs, they move around aimlessly and flee when attacked. When on land, they generally attempt to move to the nearest water source with direct sky access. When in an enclosed area, such as a player-made enclosure, they generally swim in circles if water is in the area, and rarely go on land to explore, if there is any.
Baby turtles are attacked by the following mobs:
- Zombies, Zombie Villagers, Husks and Drowned
- Skeletons, Strays and Wither Skeletons
- Wild Ocelots, wild Wolves, stray Cats and Foxes
- Vindicators named "Johnny"
- Zombified piglins
- Ravagers break turtle eggs [BE only]
Zombies and their variants deliberately trample on turtle eggs, causing them to break.
Each turtle remembers the block on which it hatched as its home beach. No matter how far away the turtle travels, it always eventually returns to its home beach to lay its eggs after breeding. Turtles only spawn in the beach biome and its variants, but it will remember the block on which they hatched out of their egg as their home beach, regardless of the biome.
Feeding two turtles seagrass causes them to enter love mode, causing one of the turtles to have eggs in its inventory and appear a bit bigger (about .2 of a block) than normal turtles. The pregnant turtle then travels back to its home beach, which is where it first spawned. Upon arrival, it seeks a nearby sand block on which to lay its eggs. The turtle digs vigorously for several seconds a few times - with pauses, on top of the sand, and then lays 1–4 turtle eggs. The pregnant turtle can breed again immediately after laying the eggs while the other turtle can mate immediately after mating. On Bedrock Edition turtles have a 90 second cooldown between breeding.
Eggs can be placed on sand and red sand in clusters of up to 4. Using an egg on the sand places a single egg, and using an egg on an existing egg cluster of size <4 adds that egg to the cluster. Eggs can be destroyed by jumping on them, hitting them, walking over them or dropping items on them. They are destroyed one at a time (decreasing the cluster size). A turtle can walk on the eggs without breaking them. Harvesting eggs with Silk Touch drops an egg, which can land on the remaining eggs, breaking one of them.
Turtle eggs go through 3 stages before hatching into baby turtles, each stage taking a random amount of time according to received random ticks. Turtle eggs hatch only on sand and red sand, during both day and night, though the eggs grow 500 times faster during the night than during the day.
With a height of 0.12 blocks, baby turtles are the smallest mobs in the game. Baby turtles are small enough that when they walk on soul sand, they are entirely within the space at the top of the block and therefore suffocate in it, much like endermites and silverfish.
The growth of baby turtles can be accelerated using seagrass. Each use reduces the growth duration by 10%, as well as slowly increasing their size by about .01 of a block. Upon becoming an adult, the turtle drops a scute.
|The following sounds section uses an outdated format and should be redone using |
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||?||?||1, 3 = 0.8; 2 = 0.7||16|
|Turtle baby dies||
|Turtle baby hurts||
|Turtle lays egg||
|Turtle baby shambles||
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Turtles have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- HasEgg: 1 or 0 (true/false) - true if the turtle has an egg.
- HomePosX: The X coordinate the turtle travels toward to lay its eggs after breeding.
- HomePosY: The Y coordinate the turtle travels toward to lay its eggs after breeding.
- HomePosZ: The Z coordinate the turtle travels toward to lay its eggs after breeding.
- TravelPosX: Used for swimming to random points in water.
- TravelPosY: Used for swimming to random points in water.
- TravelPosZ: Used for swimming to random points in water.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|The Parrots and the Bats||Breed two animals together||Husbandry||—|
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 19 mobs. A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs, if any, can be bred, but are ignored for this advancement.|
|August 17, 2012||On Reddit, Jeb was asked "I asked at pax about turtles, any work done about those?" and replied "No... I saw Mo' Creatures' turtles and got a bit demotivated to do my own ones. Maybe later..."|
|September 19, 2012||In a Reddit post anticipating the addition of another animal mob (which turned out to be the bat in 12w38a), Jeb replied to confirm that it would not be a turtle: "The truth is that I'll maybe end up adding turtles one day, it's just that Mo's turtles are difficult to top."|
|December 26, 2017||Turtle mobs were announced at Minecraft.net.|
|1.13||18w07a||Added turtles and baby turtles.|
|18w07b||Turtles are now bred using seagrass, instead of raw cod.|
|18w11a||Added drowned, which attack baby turtles.|
|1.14||18w44a||Added stray cats, which attack baby turtles.|
|19w07a||Added foxes, which attack baby turtles.|
|1.15||19w39a||Due to a bug, the baby turtle and turtle models are currently broken.|
|19w40a||The turtle models have been fixed.|
|1.5.0||beta 126.96.36.199||Added turtles (named sea turtles) and baby turtles.|
|1.8.0||beta 188.8.131.52||Added stray cats, which attack baby turtles.|
|1.13.0||beta 184.108.40.206||Added foxes, which attack baby turtles.|
|Upcoming Bedrock Edition|
|1.16.100||beta 220.127.116.11||Sea turtles now play a sound when they lay eggs.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added sea turtles and baby sea turtles.|
A baby turtle moving on the beach after being hatched.
A turtle swimming in a small pool of water.
A skeleton attacking a baby turtle.
A wolf attacking a group of baby turtles.
Two turtles mating.
Two turtles with some turtle eggs.
A turtle picked up by a boat.
A large number of turtles in an artificial lake.
Turtles as seen in the Update Aquatic artwork.
- resolved as "Works as Intended"
- resolved as "Works as Intended"