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Health points

30♥ × 15




Height: 0.4 Blocks
Width: 1.2 Blocks
Height: 0.12 Blocks
Width: 0.36 Blocks


Warm Beaches

Internal ID

JE: ?
BE: 74

Namespaced ID


A turtle is a common passive mob that moves both on land and in water.


Turtles typically spawn in the Overworld on beaches with daylight, but not in its snowy variant or stone shores, occasionally in small groups of up to 5 individuals.

10% of turtles spawned are babies.

In Bedrock Edition, turtles spawn in groups of 2-6, at light level 7 or higher, at altitude 60-67. They also take a few minutes to lay eggs.


When turtles die, they drop:

When a baby turtle grows up to an adult it drops:

Upon successful breeding, 1–7 is dropped.


Turtles can both move around on land and swim in water. They move slowly on land, but they can swim at a fast speed in water. Like other passive mobs, they move around aimlessly and flee when attacked. When on land, they generally attempt to move to the nearest water source. When in an enclosed area, like a player-made enclosure, they generally swim in circles if water is in the area, and rarely go on land to explore, if there is any.

Turtles cannot be attached to leads,[2] but they can be led by a player holding seagrass within 10 blocks of the turtle.

Turtles can be picked up by boats[Java Edition only] and minecarts.


Baby turtles are attacked by the following mobs:

Zombies and their variants deliberately trample on turtle eggs, causing them to break

Home beach[edit]

Each turtle remembers the beach where it hatched as its home beach. No matter how far away the turtle travels, it always eventually returns to its home beach to lay its eggs after breeding.

If the player uses a tool enchanted with Silk Touch to obtain and move turtle eggs to a new location before hatching, the baby turtles remember the new hatching location as their home beach.

If a turtle is spawned from a spawn egg, summoned with the /summon command, or spawned by mob spawners, it remembers the spawn location as its home beach.


Feeding two turtles seagrass causes them to enter love mode, causing one of the turtles to have eggs in its inventory and appear a bit bigger (about .2 of a block) than normal turtles. The pregnant turtle then travels back to its home beach, which is where it first spawned. Upon arrival, it seeks a nearby sand block on which to lay its eggs. The turtle digs vigorously for several seconds a few times - with pauses, on top of the sand, and then lays 1–4 turtle eggs. The pregnant turtle can breed again immediately after laying the eggs while the other turtle can mate immediately after mating.

Due to a bug, turtles do not lay eggs after mating in Bedrock Edition.[3]


Eggs can be placed on sand in clusters of up to 4. Using an egg on the sand places a single egg, and using an egg on an existing egg cluster of size <4 adds that egg to the cluster. Eggs can be destroyed by jumping on them, hitting them, walking over them or dropping items on them. . They are destroyed one at a time (decreasing the cluster size). A turtle can walk on the eggs without breaking them. Harvesting eggs with Silk Touch drops an egg, which can land on the remaining eggs, breaking one of them.

Turtle eggs go through 3 stages before hatching into baby turtles, each stage taking a random amount of time according to received random ticks. Turtle eggs hatch only on sand, during both day and night, though the eggs grow faster during the night. In general, the hatching process takes a long time, so it's worth clustering them in groups of 4 to make it more efficient.


With a height of 0.12 blocks, baby turtles are the smallest mobs in the game. Baby turtles are small enough that when they walk on soul sand, they are entirely within the space at the top of the block and therefore suffocate in it, much like endermites and silverfish.

The growth of baby turtles can be accelerated using seagrass. Each use reduces the growth duration by 10%, as well as slowly increasing their size by about .01 of a block.


The following sounds section uses an outdated format and should be redone using {{Sound table}}.
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Turtle chirps entity.turtle.ambient_land subtitles.entity.turtle.ambient_land ? ? 1, 3 = 0.8; 2 = 0.7 16
Turtle dies entity.turtle.death subtitles.entity.turtle.death ? ? ? 16
Turtle baby dies entity.turtle.death_baby subtitles.entity.turtle.death_baby ? ? ? 16
Turtle hurts entity.turtle.hurt subtitles.entity.turtle.hurt ? ? ? 16
Turtle baby hurts entity.turtle.hurt_baby subtitles.entity.turtle.hurt_baby ? ? ? 16
Turtle lays egg entity.turtle.lay_egg subtitles.entity.turtle.lay_egg ? ? ? 16
Turtle swims entity.turtle.swim subtitles.entity.turtle.swim ? ? ? 16
Turtle shambles entity.turtle.shamble subtitles.entity.turtle.shamble ? ? ? 16
Turtle baby shambles entity.turtle.shamble_baby subtitles.entity.turtle.shamble_baby ? ? ? 16

Data values[edit]

Turtles have entity data associated with them that contain various properties of the mob.


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


The Parrots and the Bats
Breed two animals togetherHusbandryhusbandry/breed_an_animal


Two by Two
Breed all the animals!The Parrots and the BatsBreed pairs of each of these 15 mobs. ‌In Java Edition 1.16[upcoming], hoglins, striders, donkeys, and mules are also required for this advancement. A trader llama does not count as a llama, and donkeys and mules count as horses.[until JE 1.16] Other breedable mobs, if any, are ignored for this advancement.husbandry/bred_all_animals


August 17, 2012On Reddit, Jeb was asked "I asked at pax about turtles, any work done about those?" and replied "No... I saw Mo' Creatures' turtles and got a bit demotivated to do my own ones. Maybe later..."
September 19, 2012In a Reddit post anticipating the addition of another animal mob (which turned out to be the bat in 12w38a), Jeb replied to confirm that it would not be a turtle: "The truth is that I'll maybe end up adding turtles one day, it's just that Mo's turtles are difficult to top."
December 26, 2017Turtle (pre-release).png Turtle mobs were announced at Minecraft.net.
Java Edition
1.1318w07aTurtle.png Turtle.png Added turtles and baby turtles.
18w07bTurtles are now bred using seagrass, instead of raw cod.
18w11aAdded drowned, which attack baby turtles.
1.1418w44aAdded stray cats, which attack baby turtles.
19w07aAdded foxes, which attack baby turtles.
1.1519w39aTurtle 19w39a.png Baby Turtle 19w39a.png Due to a bug, the baby turtle and turtle models are currently broken.[4]
19w40aThe turtle models have been fixed.
Bedrock Edition
1.5.0beta Turtle.png Added turtles (named sea turtles) and baby turtles.
1.8.0beta stray cats, which attack baby turtles.
1.13.0beta foxes, which attack baby turtles.
Legacy Console Edition
TU691.76Patch 38Turtle.png Turtle.png Added sea turtles and baby sea turtles.


Issues relating to "Turtle" are maintained on the bug tracker. Report issues there.


Official Artwork[edit]


  1. MC-125562 resolved as "Works as Intended"
  2. MC-125629 resolved as "Works as Intended"
  3. MCPE-59043
  4. MC-161858