Height: 0.25 Blocks
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Data values
- 5 Achievements
- 6 Advancements
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 References
Tridents are not craftable. They must be picked up as a drop from a killed drowned.
15% of drowned in Bedrock Edition (6.25% in Java Edition) spawn with a trident of random durability as their natural weapon, and drowned have a 8.5% chance of dropping the trident (increasing by 1% with each level of Looting).
Only naturally-spawned drowned can spawn with a trident or have a chance of dropping one. In Java Edition, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.
15% of drowned in Bedrock Edition, and 6.25% in Java Edition, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing 9 damage in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.
In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9 damage.
Pressing attack while holding a trident deals damage to both mobs and players. In Java Edition, tridents deal 2 more base melee damage than an unenchanted diamond sword, or 1 more base melee damage than a netherite sword. In Bedrock Edition, tridents deal 1 more base melee damage than a diamond sword, or the same amount of base melee damage as a netherite sword. The trident's durability decreases by 1 when used as a melee weapon.
Pressing and holding use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by shields and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden buttons, wooden pressure plates, and target blocks. A trident can be thrown at a chorus flower or Pointed Dripstone[upcoming: JE 1.17] to break it, which causes the block to be dropped as its respective item.
Tridents enchanted with Loyalty return to the thrower after hitting a mob[Java Edition only]/hitting and bouncing off a mob then hitting a block[Bedrock Edition only] or just a block. Higher levels of enchantment result in shorter recovery times. In Java Edition, throwing a trident enchanted with Loyalty into the void destroys it, while in Bedrock Edition it returns to the player. Tridents (if enchanted with Loyalty), can take fire damage but still return to the player if thrown in lava. This is especially helpful in the Nether should the player be using a trident instead of a bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.
Tridents enchanted with Riptide launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in water, or if it is precipitating on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). In Java Edition tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions.
Tridents enchanted with channelling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain.
Unlike other projectiles, the trident does not slow down when thrown through water or lava.
Unlike arrows, thrown tridents do not despawn.[Bedrock Edition only]
- Magical damage
Using Riptide, nearby players or mobs deal splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target mob.
Thrown tridents and splashes deal 8 damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a bow or crossbow (barring the Quick Charge enchantment.)
|Attack damage||9||13 × 6.5||8|
|Damage/Second (DPS)[note 1]||9.9||14.3||?|
|Lifetime damage inflicted[note 2]||2250 × 1125||3250 × 1625||2000 × 1000|
- This does not take travel time into account
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the trident is at maximum charge
In Bedrock Edition, tridents have no attack cooldown and do the following damage:
|Lifetime damage inflicted[note 1]||2259 × 1129.5||2008 × 1004|
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits.
A trident with the Riptide enchantment can be used to propel a player with a pair of elytra, but only in rainy weather, during snowy weather in certain biomes or while the player is in a body of water.
|I||adds 2.5 × 1.25||11.5 × 5.75||10.5 × 5.25|
|II||adds 5||14 × 7||13 × 6.5|
|III||adds 7.5 × 3.75||16.5 × 8.25||15.5 × 7.75|
|IV||adds 10||19 × 9.5||18 × 9|
|V||adds 12.5 × 6.25||21.5 × 10.75||20.5 × 10.25|
Tridents can receive the following enchantments:
|Curse of Vanishing||I|
- Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.
Tridents can be repaired by:
- combining two damaged tridents on a crafting table or the 2×2 inventory grid, which removes any enchantments.
- combining two damaged tridents in a grindstone, which removes any enchantments (except Curse of Vanishing.)
- combining a damaged trident with another trident on an anvil, which preserves enchantments.
- applying the Mending enchantment.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Trident thunder cracks||?||?||?||?||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Entity tags (JE)||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Tridents have entity data associated with them that contain various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
- player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.
- shake: The "shake" when an arrow hits a block.
- life: Increments each tick when the arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
- damage: Damage dealt by the the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).
- inGround: 1 or 0 (true/false) - Whether the arrow is stuck in the ground.
- crit: 1 or 0 (true/false) - Whether the arrow deals critical damage.
- ShotFromCrossbow: 1 or 0 (true/false) - Whether the arrow was shot from a crossbow.
- PierceLevel: The amount of remaining times this arrow can pierce through an entity.
- SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
- inBlockState: Optional. The block the arrow is in.
- Trident: The tag representing the item that is given when the entity is picked up.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- DealtDamage: 1 or 0 (true/false) - true if the trident has already damaged an entity, in which case subsequent collisions with entities deal no damage.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Do a Barrel Roll!||Use Riptide to give yourself a boost||Obtain a trident enchanted with Riptide and launch yourself any distance with it.||30G||Silver|
|Bullseye||Hit the bullseye of a Target block.||—||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Not Today, Thank You||Deflect a projectile with a shield||Suit Up||—|
|A Throwaway Joke||Throw a trident at something.|
Note: Throwing away your only weapon is not a good idea.
|Monster Hunter||Hit an entity with a thrown trident.|
|Very Very Frightening||Strike a Villager with lightning||A Throwaway Joke||Hit a villager with lightning created by a trident with the Channeling enchantment.|
|Sniper Duel||Kill a Skeleton from at least 50 meters away||Take Aim||Kill a skeleton with a projectile while being at least 50 blocks away horizontally.|
|Bullseye||Hit the bullseye of a Target block from at least 30 meters away||Take Aim||Be at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player.|
|November 18, 2017||A trident was shown killing a zombie in a clip presented at MineCon Earth.|
|1.13||18w07a||Added tridents, which are currently unobtainable in survival.|
|18w10a||Tridents now have a new texture in the inventory.|
|18w11a||Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in survival.|
|18w14a||If the player is not in water and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage.|
|1.14||18w43a||Thrown tridents can now break chorus flowers.|
|1.15||19w39a||Tridents that are enchanted now have a glint.|
|Upcoming Java Edition|
|Combat Tests||1.14.3 - Combat Test||The attack speed of tridents has been increased to 2.|
|The base damage of tridents has been decreased from 9 to 7.|
|The attack reach of tridents has been increased to 4 blocks.|
|Combat Test 2||The damage of tridents has been increased to 8.|
|Combat Test 4||Tridents can now be shot from dispensers.|
|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.|
|Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain.|
|Combat Test 5||The damage of tridents has been decreased to 7 again.|
|1.17||20w48a||Thrown tridents can now break pointed dripstone.|
|1.4.0||beta 22.214.171.124||Added tridents.|
|Tridents are currently a part of Experimental Gameplay.|
|beta 126.96.36.199||Tridents have been fully implemented.|
|beta 188.8.131.52||A new animation has been added for tridents with Riptide when they are thrown.|
|1.5.0||beta 184.108.40.206||Tridents can now be enchanted with Mending and Unbreaking.|
|beta 220.127.116.11||Tridents no longer break blocks in Creative mode.|
|1.10.0||beta 18.104.22.168||Thrown tridents can now break chorus flowers.|
|1.16.0||beta 22.214.171.124||Drowned can no longer have a trident when converted.|
|Drowned that are not holding a trident are no longer able to drop one.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added tridents.|
- The trident enchantments of Loyalty, Channeling, and Riptide all give the trident the same abilities as Thor's mythical hammer Mjolnir; namely returning to the thrower once thrown, summoning lightning, and allowing the thrower to be carried with the trident while being thrown, respectively.
- If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
- In Java Edition in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Smite, Bane of Arthropods, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.
- In Bedrock Edition, a piston moving a block with a trident thrown onto it moves the trident as well, damaging any mobs in the trident's path. This is considered player damage. It would allow for AFK experience farms, although the trident(s) fall off after a few minutes due to .
- Thrown tridents pass through nether portal blocks without being transported to the Nether or the Overworld.
- Thrown tridents have the same attack damage as a netherite sword.
- Tridents are one of the few items, and the only weapon to have a different sprite in the inventory than in the hand.