|“||If you don't want to throw it away permanently, then you should invest in Loyalty. This common enchantment makes your trident come back to you. Riptide, which makes you lunge with your trident when you throw it (as long as you're in water, or it's raining) is also well worth seeking out!||„|
|— Tom Stone|
Tridents are a type of weapon that can be used in melee or ranged combat.
Tridents are not craftable; it can only be obtained from drowned as a drop.
Drowned that spawn with a trident as their natural weapon have a 8.5% chance of dropping the trident which has a random durability. Each level of Looting will increase the chance by 1 percentage point (11.5% with Looting III).
Drowned can also drop a trident as one of its normal drops. The trident has a 3.7% chance, 4% chance with Looting I, 4.3% chance with Looting II and 4.7% chance with Looting III of dropping itself. [Bedrock Edition only]
Tridents that were thrown onto the ground can be picked up, similarly to a fired arrow. Tridents that are enchanted with Loyalty will return to the thrower within seconds, the time taken will become shorter with each level of Loyalty enchanted onto the trident. Like skeleton and stray arrows, tridents fired by drowned cannot be picked up.
Pressing attack while holding a trident will increase your damage to both mobs and players. Upon damaging a mob or player, the trident's durability will decrease by 1.
Pressing and holding use while holding a trident will charge the trident. When released at full charge, the trident will be thrown and deal damage to the entity that it hits, if any. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it will stick to the block, and if it hits an entity, it will bounce and land nearby. It is also blocked by shields, and can be retrieved once it lands in the ground. Thrown tridents can press wooden buttons.
Unlike other projectiles, the trident does not slow down when thrown through water.
The Impaling enchantment will affect all water mobs and players, but will not include drowned.
Tridents have an attack speed of 1.1 and take ~0.91 seconds to recover.
|Attack damage||9 ()||8 ()|
|Damage/Second (DPS)[note 1]||9.9||?|
|Lifetime damage inflicted[note 2]||2259 ( × 1129.5)||2008 ( × 1004)|
- This does not take travel time into account
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the trident is at maximum charge
Tridents can receive the following enchantments:
- Loyalty[note 1]
- Channeling[note 1]
- Riptide[note 1]
- Mending[note 2]
- Curse of Vanishing[note 2][Java Edition only]
Tridents can only be repaired by combining a damaged trident with another on an anvil, by crafting, or the Mending enchantment. Note that using a crafting table or the inventory 2x2 grid, will remove the trident's enchantments.
- See also: Chunk format
Tridents have entity data associated with them that contain various properties of the entity. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
shake: The "shake" when arrows hit a block.
:[until 1.13] Metadata of tile arrow is in.
pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.
player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.
life: Increments each tick when an arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).
inGround: 1 or 0 (true/false) - If the Projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
crit: 1 or 0 (true/false) - Whether the arrow will deal critical damage.
Trident: The tag representing the item that will be given when the entity is picked up, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/item/template
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Not Today, Thank You||Deflect an arrow with a shield||Suit Up||Deflect a projectile with a shield.||
|A Throwaway Joke||Throw a trident at something.
Note: Throwing away your only weapon is not a good idea.
|Very Very Frightening||Strike a Villager with lightning||A Throwaway Joke||Hit a villager with lightning created by a trident with the channeling enchantment.||
|Sniper duel||Kill a skeleton from more than 50 meters away||Take Aim||Use a projectile to kill a skeleton from 50 or more blocks away, horizontally.||
|November 18, 2017||A trident was shown killing a zombie in a clip presented at MineCon Earth.|
Added tridents, unobtainable in Survival at the time.
Tridents now have a new texture in the hotbar.
|18w11a||Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival.|
|18w14a||If the player is not in water and it is not raining, the player is no longer able to throw tridents enchanted with Riptide, but they still deal melee damage.|
Added tridents as part of Experimental Gameplay.
|beta 188.8.131.52||Fully implemented tridents.|
|beta 184.108.40.206||New animation for trident with riptide when throwing it.|
|1.5||beta 220.127.116.11||Tridents can now be enchanted with Mending and Unbreaking.|
|beta 18.104.22.168||Tridents will no longer break blocks in Creative mode.|
- "Java Devs Talk Update Aquatic" – Minecraft.net, February 16, 2018