Trident

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Tom Stone Mojang avatar.png

If you don't want to throw it away permanently, then you should invest in Loyalty. This common enchantment makes your trident come back to you. Riptide, which makes you lunge with your trident when you throw it (as long as you're in water, or it's raining) is also well worth seeking out!

Tom Stone[1]

A trident is a spear-like weapon that can be used in melee or ranged combat.

Obtaining[edit]

Tridents are not craftable. They must be picked up as a drop from a killed drowned.

Drowned[edit]

15% of drowned in Bedrock Edition, and 6.25% in Java Edition, spawn with a trident of random durability as their natural weapon, and they have an 8.5% chance of dropping the trident (increasing by 1% with each level of Looting). Drowned can also drop a trident as one of its normal drops. The trident has a 11% chance, 13% chance with Looting I, 15% chance with Looting II, and 17% chance with Looting III of dropping itself.

In Bedrock Edition and Console, a zombie converted to a drowned has a chance of carrying a trident that can be dropped. In the Java Editions, only naturally-spawned drowned can spawn with a trident or have a chance of dropping one.

A trident dropped by a drowned can be enchanted.[more information needed]

Thrown tridents[edit]

Tridents thrown onto the ground by a player can be picked up. However, tridents thrown by drowned cannot be picked up.

Usage[edit]

Drowned[edit]

15% of drowned in Bedrock Edition, and 6.25% in Java Edition, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg damage in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.

A villager can be turned into a zombie villager if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy difficulty, 50% on Normal and 100% on Hard and Hardcore.

In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg damage.

Melee attack[edit]

Pressing attack while holding a trident deals damage to both mobs and players. In Java Edition, tridents deal 2Heart.svg more base melee damage than an unenchanted diamond sword. In Bedrock Edition, tridents deal 1Half Heart.svg more base melee damage.

Ranged attack[edit]

Pressing and holding use while holding a trident charges the trident. When released at full charge, the trident is thrown and deals damage to any entity that it hits. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it sticks to the block, and if it hits an entity, it bounces and lands nearby. It is also blocked by shields, and can be retrieved once it lands in the ground. Thrown tridents can press wooden buttons and pressure plates. A trident can be thrown at a chorus flower to break it, which causes the chorus flower to be dropped as an item.

In Bedrock Edition, tridents can be used as ammunition in dispensers.

Tridents enchanted with Loyalty return to the thrower after hitting a mob or a block. Higher levels of the enchantment will result in a shorter recovery time. Throwing a trident enchanted with Loyalty into the Void will destroy it. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident will remain floating near the player until inventory space becomes available.

Tridents enchanted with Riptide cannot be thrown unless the player is standing in water or it is raining. Riptide will not function in snow.

Unlike other projectiles, the trident does not slow down when thrown through water.

The Impaling enchantment affects players and all water mobs. In Bedrock Edition, it deals extra damage to players and mobs in water or rain.‌[Bedrock Edition only]

Similarly to arrows, thrown tridents will despawn after 1 minute.

Damage[edit]

Thrown tridents deal 8Heart.svgHeart.svgHeart.svgHeart.svg damage, which is reduced to 3Heart.svgHalf Heart.svg damage for players wearing full diamond armor with projectile protection. The damage remains constant regardless of the trident's speed.

Java Edition[edit]

Tridents have an attack speed of 1.1 and take ~0.91 seconds to recover.

Attack Melee Melee (critical) Range
Attack damage 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 13Heart.svg × 6.5 8Heart.svgHeart.svgHeart.svgHeart.svg
Damage/Second (DPS)[note 1] 9.9 14.3 ?
Lifetime damage inflicted[note 2] 2259Heart.svg × 1129.5 3263Heart.svg × 1631.5 2008Heart.svg × 1004
Durability 251
  1. This does not take travel time into account
  2. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the trident is at maximum charge

Legacy Console Edition and Bedrock Edition[edit]

‌In the Legacy Console and Bedrock editions, tridents have no attack cooldown and do the following damage:

Attack Melee Range
Attack damage 9Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg 8Heart.svgHeart.svgHeart.svgHeart.svg
Lifetime damage inflicted[note 1] ~2,259 ~2,008
Durability 251
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits

Elytra[edit]

A trident with the Riptide enchantment can be used to propel the elytra, but only in rainy weather or while the player is in a body of water.

Impaling damage[edit]

Trident Damage (on Aquatic mobs‌[Java Edition only] or any mobs in water or during rain‌[Bedrock Edition only] and players) by Impaling Level
Level Increase Melee Ranged
I ~+15% (adds 2.25Heart.svgHalf Heart.svg) 10.25Heart.svg × 5.125 9.25Heart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg
II ~+30% (adds 3.5Heart.svgHalf Heart.svg) 12Heart.svg × 6 11Heart.svg × 5.5
III ~+45% (adds 4.75Heart.svgHeart.svgHalf Heart.svg) 13.25Heart.svg × 6.625 12.25Heart.svg × 6.125
IV ~+60% (adds 6Heart.svgHeart.svgHeart.svg) 14Heart.svg × 7 13Heart.svg × 6.5
V ~+75% (adds 7.25Heart.svgHeart.svgHeart.svgHalf Heart.svg) 15.25Heart.svg × 7.625 14.25Heart.svg × 7.125

Enchantments[edit]

Tridents can receive the following enchantments:

  1. a b c Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.
  2. a b Only available using enchanted books and an anvil.

Repairing[edit]

Tridents have the same durability as an iron sword. Whenever a trident deals damage, its durability decreases by 1.

Tridents can be repaired by:

  • combining two damaged tridents on a crafting table or the 2×2 inventory grid, which removes any enchantments.
  • combining two damaged tridents in the grindstone, which removes any enchantments.
  • combining a damaged trident with another trident on an anvil, which preserves enchantments.
  • the Mending enchantment.

Data values[edit]

ID[edit]

Java Edition:

Trident Namespaced ID
Trident trident

Bedrock Edition:

Trident Namespaced ID Numeric ID
Item trident 455
Entity thrown_trident 73

Entity data[edit]

Tridents have entity data associated with them that contain various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template
    •  shake: The "shake" when projectiles hit a block.
    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.
    •  player: 1 or 0 (true/false) - If pickup is not used, and this is true, the projectile can be picked up by players.
    •  life: Increments each tick when a projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
    •  damage: Damage dealt by the the projectile, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[more information needed]
    •  inGround: 1 or 0 (true/false) - If the projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
    •  crit: 1 or 0 (true/false) - Whether the projectile will deal critical damage.
    •  ShotFromCrossbow: 1 or 0 (true/false) - Whether the projectile is shot from a crossbow.
    •  PierceLevel: The amount of times this projectile can pierce through an entity.
    •  SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
    •  Trident: The tag representing the item that will be given when the entity is picked up.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Do a Barrel Roll!Use Riptide to give yourself a boostObtain a trident enchanted with Riptide and launch yourself any distance with it.NoPS4YesNo30GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png Not Today, Thank YouDeflect an arrow with a shieldSuit UpDeflect any projectile with a shield.minecraft:story/deflect_arrow
Advancement-plain-raw.png A Throwaway JokeThrow a trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit something with a tridentminecraft:adventure/throw_trident
Advancement-plain-raw.png Very Very FrighteningStrike a Villager with lightningA Throwaway JokeHit a villager with lightning created by a trident with the Channeling enchantment.minecraft:adventure/very_very_frightening
Advancement-fancy-raw.png Sniper DuelKill a Skeleton from more than 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.minecraft:adventure/sniper_duel

History[edit]

Java Edition
November 18, 2017A trident was shown killing a zombie in a clip presented at MineCon Earth.
1.1318w07a Added tridents, which are currently unobtainable in survival.
18w10a Tridents now have a new texture in the inventory.
18w11aAdded drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in survival.
18w14aIf the player is not in water and it is not raining, the player is now no longer able to throw tridents enchanted with Riptide, but they can still deal melee damage.
1.1418w43aThrown tridents can now break chorus flowers.
Bedrock Edition
1.4.0beta 1.2.13.8 Added tridents as part of Experimental Gameplay.
beta 1.2.14.2Fully implemented tridents.
beta 1.2.20.1A new animation for trident with Riptide when throwing it has been added.
1.5.0beta 1.5.0.0Tridents can now be enchanted with Mending and Unbreaking.
beta 1.5.0.7Tridents no longer break blocks in Creative mode.
1.10.0beta 1.10.0.3Thrown tridents can now break chorus flowers.
Legacy Console Edition
TU691.76Patch 38 Added tridents.
Education Edition
1.4.0 Added tridents.

Issues[edit]

Issues relating to "Trident" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
  • In creative mode, sword enchantments can be applied to tridents.‌[Java Edition only] This includes Sharpness, Smite, Bane of Arthropods, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs in ranged, as well.
  • Using Riptide on mobs closely packed together deal a "splash damage".‌[Bedrock Edition only]
  • A trident has a faster charging speed than a bow or crossbow without enchantments.

Gallery[edit]

References[edit]

  1. "Java Devs Talk Update Aquatic" – Minecraft.net, February 16, 2018