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Rarity color









Height: 0.25 Blocks
Width: 0.25 Blocks

A trident is a weapon used in both melee and ranged combat and is a rare drop from drowned.


Tridents are not craftable. They must be picked up as a drop from a killed drowned.


15% of drowned in Bedrock Edition (6.25% in Java Edition) spawn with a trident of random durability as their natural weapon, and drowned have a 8.5% chance of dropping the trident (increasing by 1% with each level of Looting).

Only naturally-spawned drowned can spawn with a trident or have a chance of dropping one. In Java Edition, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.[1]

Thrown tridents[edit]

Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similarly to arrows shot by skeletons.



Main article: Drowned

15% of drowned in Bedrock Edition, and 6.25% in Java Edition, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing 9♥♥♥♥♥ damage in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.

A villager can be turned into a zombie villager if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard and Hardcore.

In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9♥♥♥♥♥ damage.

Melee attack[edit]

Pressing attack while holding a trident deals damage to both mobs and players. In Java Edition, tridents deal 2♥ more base melee damage than an unenchanted diamond sword, or 1♥ more base melee damage than a netherite sword. In Bedrock Edition, tridents deal 1♥ more base melee damage than a diamond sword, or the same amount of base melee damage as a netherite sword. The trident's durability decreases by 1 when used as a melee weapon.

Ranged attack[edit]

Steve aiming with Trident.pngAlex aiming with Trident.png

Pressing and holding use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by shields and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden buttons, wooden pressure plates, and target blocks. A trident can be thrown at a chorus flower to break it, which causes the chorus flower to be dropped as an item.

In Bedrock Edition and Java Edition Combat Test 4, tridents can be shot by dispensers.

Tridents enchanted with Loyalty return to the thrower after hitting a mob‌[Java Edition only]/hitting and bouncing off a mob then hitting a block‌[Bedrock Edition only][2] or just a block. Higher levels of enchantment result in shorter recovery times. In Java Edition, throwing a trident enchanted with Loyalty into the void destroys it, while in Bedrock Edition it returns to the player. Tridents (if enchanted with Loyalty), can take fire damage but still return to the player if thrown in lava. This is especially helpful in the Nether should the player be using a trident instead of a bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.

Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.

Tridents enchanted with Riptide launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in water, or if it is precipitating on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). Tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity.

Tridents enchanted with channelling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain.

Unlike other projectiles, the trident does not slow down when thrown through water or lava.

In Java Edition, the Impaling enchantment affects all water mobs. In Bedrock Edition, it deals extra damage to players and mobs in water or rain.

Unlike arrows, thrown tridents do not despawn.‌[Bedrock Edition only]

Magical damage

Using Riptide, nearby players or mobs deal splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target mob.

In Bedrock Edition, thrown tridents can damage the ender dragon while resting on the bedrock fountain.


Thrown tridents and splashes deal 8♥♥♥♥ damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a bow or crossbow (barring the Quick Charge enchantment.)

Java Edition[edit]

In Java Edition, tridents have an attack speed of 1.1 and take ~0.91 seconds to recover.

Attack Melee Melee (critical) Range
Attack damage 9♥♥♥♥♥ 13♥ × 6.5 8♥♥♥♥
Damage/Second (DPS)[note 1] 9.9 14.3 ?
Lifetime damage inflicted[note 2] 2259♥ × 1129.5 3263♥ × 1631.5 2008♥ × 1004
Durability 250
  1. This does not take travel time into account
  2. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the trident is at maximum charge

Bedrock Edition[edit]

In Bedrock Edition, tridents have no attack cooldown and do the following damage:

Attack Melee Range
Attack damage 9♥♥♥♥♥ 8♥♥♥♥
Lifetime damage inflicted[note 1] 2259♥ × 1129.5 2008♥ × 1004
Durability 251
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits.


A trident with the Riptide enchantment can be used to propel a player with a pair of elytra, but only in rainy weather, during snowy weather in certain biomes[3] or while the player is in a body of water.

Impaling damage[edit]

In Java Edition, the Impaling enchantment deals extra damage to all water mobs. In Bedrock Edition, it deals extra damage to all players and mobs in water or rain.

Trident Damage by Impaling level
Level Increase Melee Ranged
I adds 2.5♥ × 1.25 11.5♥ × 5.75 10.5♥ × 5.25
II adds 5♥♥♥ 14♥ × 7 13♥ × 6.5
III adds 7.5♥ × 3.75 16.5♥ × 8.25 15.5♥ × 7.75
IV adds 10♥♥♥♥♥ 19♥ × 9.5 18♥ × 9
V adds 12.5♥ × 6.25 21.5♥ × 10.75 20.5♥ × 10.25


Tridents can receive the following enchantments:

Name Summary Max Level
Loyalty A thrown trident returns to the player after a few seconds. Incompatible with Riptide.[note 1] III
Channeling A thrown trident hitting a player or mob during a thunderstorm summons a lightning bolt. Incompatible with Riptide.[note 1] I
Riptide Throwing a trident when in water or rain propels the player. Deals water damage to entities hit with the riptide attack.‌[Bedrock Edition only] Incompatible with Loyalty and Channeling.[note 1] III
Impaling Deals extra melee or ranged damage to aquatic mobs (except drowned because they are considered an undead mob)‌[Java Edition only] or deal extra melee or ranged to any mobs in water or during rain.‌[Bedrock Edition only] V
Unbreaking Increases durability. III
Mending When trident is held, XP orbs collected repair it rather than increase the player's XP.[note 2] I
Curse of Vanishing When the player dies, the trident disappears instead of dropping on the ground.[note 2] I
  1. a b c Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.
  2. a b Only available using enchanted books and an anvil.


Tridents have the same durability as an iron sword. Whenever a trident deals damage, its durability decreases by 1.

Tridents can be repaired by:

  • combining two damaged tridents on a crafting table or the 2×2 inventory grid, which removes any enchantments.
  • combining two damaged tridents in a grindstone, which removes any enchantments (except Curse of Vanishing.)
  • combining a damaged trident with another trident on an anvil, which preserves enchantments.
  • applying the Mending enchantment.


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Trident stabs??item.trident.hitsubtitles.item.trident.hit??16
Trident vibrates??item.trident.hit_groundsubtitles.item.trident.hit_ground0.9?16
Trident clangs??item.trident.throwsubtitles.item.trident.throw??16
Trident thunder cracks??item.trident.thundersubtitles.item.trident.thunder??16
Trident zooms??item.trident.riptide_1subtitles.item.trident.riptide??16
Trident zooms??item.trident.riptide_2subtitles.item.trident.riptide??16
Trident zooms??item.trident.riptide_3subtitles.item.trident.riptide??16
Trident returns??item.trident.returnsubtitles.item.trident.return0.8?16

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Tridenttrident item.minecraft.trident
NameNamespaced IDEntity tags (JE)Translation key
Tridenttrident impact_projectilesentity.minecraft.trident

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
NameNamespaced IDNumeric ID Translation key

Entity data[edit]

See also: Chunk format

Tridents have entity data associated with them that contain various properties of the entity.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template
    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
    •  player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.
    •  shake: The "shake" when an arrow hits a block.
    •  life: Increments each tick when the arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
    •  damage: Damage dealt by the the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).[check the code]
    •  inGround: 1 or 0 (true/false) - Whether the arrow is stuck in the ground.
    •  crit: 1 or 0 (true/false) - Whether the arrow deals critical damage.
    •  ShotFromCrossbow: 1 or 0 (true/false) - Whether the arrow was shot from a crossbow.
    •  PierceLevel: The amount of remaining times this arrow can pierce through an entity.
    •  SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
    •  inBlockState: Optional. The block the arrow is in.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  Trident: The tag representing the item that is given when the entity is picked up.
    •  DealtDamage: 1 or 0 (true/false) - true if the trident has already damaged an entity, in which case subsequent collisions with entities deal no damage.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Do a Barrel Roll!Use Riptide to give yourself a boostObtain a trident enchanted with Riptide and launch yourself any distance with it.30GSilver
BullseyeHit the bullseye of a Target block.15GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Not Today, Thank You
Deflect a projectile with a shieldSuit UpDeflect any projectile with a shield.story/deflect_arrow


A Throwaway Joke
Throw a trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit an entity with a thrown trident.adventure/throw_trident


Very Very Frightening
Strike a Villager with lightningA Throwaway JokeHit a villager with lightning created by a trident with the Channeling enchantment.adventure/very_very_frightening


Sniper Duel
Kill a Skeleton from at least 50 meters awayTake AimKill a skeleton with a projectile while being at least 50 blocks away horizontally.adventure/sniper_duel


Hit the bullseye of a Target block from at least 30 meters awayTake AimBe at least 30 blocks away when the center of a target is shot with a projectile horizontally by the player.adventure/bullseye


Java Edition
November 18, 2017A trident was shown killing a zombie in a clip presented at MineCon Earth.
1.1318w07aTrident.png Added tridents, which are currently unobtainable in survival.
18w10aTrident (item).png Tridents now have a new texture in the inventory.
18w11aAdded drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in survival.
18w14aIf the player is not in water and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage.
1.1418w43aThrown tridents can now break chorus flowers.
1.1519w39aEnchanted Trident.png Enchanted Trident (item).gif Tridents that are enchanted now have a glint.
Upcoming Java Edition
Combat Tests1.14.3 - Combat TestThe attack speed of tridents has been increased to 2.
The base damage of tridents has been decreased from 9♥♥♥♥♥ to 7♥♥♥♥.
The attack reach of tridents has been increased to 4 blocks.
Combat Test 2The damage of tridents has been increased to 8♥♥♥♥.
Combat Test 4Tridents can now be shot from dispensers.
Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.
Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain.
Combat Test 5The damage of tridents has been decreased to 7♥♥♥♥ again.
Bedrock Edition
1.4.0beta Trident (item).png Added tridents.
Tridents are currently a part of Experimental Gameplay.
beta have been fully implemented.
beta new animation has been added for tridents with Riptide when they are thrown.
1.5.0beta can now be enchanted with Mending and Unbreaking.
beta no longer break blocks in Creative mode.
1.10.0beta tridents can now break chorus flowers.
1.16.0beta can no longer have a trident when converted.
Drowned that are not holding a trident are no longer able to drop one.
Legacy Console Edition
TU69 1.76 Patch 38Trident.png Trident (item).png Added tridents.
Education Edition
1.4.0Trident.png Trident (item).png Added tridents.


Issues relating to "Trident" are maintained on the bug tracker. Report issues there.


  • The trident enchantments of Loyalty, Channeling, and Riptide all give the trident the same abilities as Thor's mythical hammer Mjolnir; namely returning to the thrower once thrown, summoning lightning, and allowing the thrower to be carried with the trident while being thrown, respectively.
  • If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
  • In Java Edition in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Smite, Bane of Arthropods, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.[more information needed]
  • In Bedrock Edition, a piston moving a block with a trident thrown onto it moves the trident as well, damaging any mobs in the trident's path. This is considered player damage.[4] It would allow for AFK experience farms, although the trident(s) fall off after a few minutes due to MCPE-54852.
  • Thrown tridents pass through nether portal blocks without being transported to the Nether or the Overworld.
  • Tridents have the same attack damage as a netherite sword.
  • The advancement "Very Very Frightening" is a reference to the Queen song "Bohemian Rhapsody" where the song goes "Thunderbolts and lightnings very very frightening me"