Height: 0.25 Blocks
See § Data values
dec: 455 hex: 1C7 bin: 111000111
See § Data values
|— Duncan Geere|
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Data values
- 5 Achievements
- 6 Advancements
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 References
Tridents are not craftable. They must be picked up as a drop from a killed drowned.
15% of drowned in Bedrock Edition (6.25% in Java Edition) spawn with a trident of random durability as their natural weapon, and they have an 8.5% chance of dropping the trident (increasing by 1% with each level of Looting). In Bedrock Edition[until BE 1.16.0], drowned can also drop a trident as one of its normal drops. They have a 11% chance of dropping either a gold ingot or trident when killed by a player or tamed wolf. This is increased by 2% per level of looting. This gives tridents the following chances of dropping
- 11⁄200 (5.5%)
- 13⁄200 (6.5%) with Looting I
- 3⁄40 (7.5%) with Looting II
- 17⁄200 (8.5%) with Looting III
In Bedrock Edition, a zombie converted to a drowned has a chance of carrying a trident that can be dropped. In Java Edition, only naturally-spawned drowned can spawn with a trident or have a chance of dropping one.
15% of drowned in Bedrock Edition, and 6.25% in Java Edition, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing 9 damage in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.
In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9 damage.
Pressing attack while holding a trident deals damage to both mobs and players. In Java Edition, tridents deal 2 more base melee damage than an unenchanted diamond sword. In Bedrock Edition, tridents deal 1 more base melee damage. The trident's durability decreases by 1 when used as a melee weapon.
Pressing and holding use while holding a trident charges the trident. When released at full charge, the trident is thrown and deals damage to any entity that it hits. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it sticks to the block, and if it hits an entity, it bounces and lands nearby. It is also blocked by shields and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden buttons and pressure plates. A trident can be thrown at a chorus flower to break it, which causes the chorus flower to be dropped as an item.
Tridents enchanted with Loyalty return to the thrower after hitting a mob or a block. Higher levels of the enchantment result in shorter recovery times. In Java Edition, throwing a trident enchanted with Loyalty into the void destroys it, while in Bedrock Edition it returns to the player. Tridents (if enchanted with Loyalty), can take fire damage but still return to the player if thrown in lava. This is especially helpful in the Nether if the player prefers a trident over a bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. A thrown trident that has no remaining durability cannot be picked up and does not return to the player if enchanted with Loyalty.
Tridents enchanted with Riptide launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can only be thrown if the player is standing in water or it is raining or snowing on the block they are standing on. If the player charges it, but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). Tridents enchanted with Riptide take one durability damage upon throwing, and an additional -1 durability if it collides with an entity.
Unlike other projectiles, the trident does not slow down when thrown through water or lava.
Unlike arrows, thrown tridents do not despawn.[Bedrock Edition only]
- Magical damage
Using Riptide, nearby players or mobs deal splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits don't increase splash damage, but affect the target mob.
|Attack damage||9||13 × 6.5||8|
|Damage/Second (DPS)[note 1]||9.9||14.3||?|
|Lifetime damage inflicted[note 2]||2259 × 1129.5||3263 × 1631.5||2008 × 1004|
- This does not take travel time into account
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the trident is at maximum charge
In Bedrock Edition, tridents have no attack cooldown and do the following damage:
|Lifetime damage inflicted[note 1]||2259 × 1129.5||2008 × 1004|
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits.
|I||adds 2.5||11.5 × 5.75||10.5 × 5.25|
|II||adds 5||14 × 7||13 × 6.5|
|III||adds 7.5||16.5 × 8.25||15.5 × 7.75|
|IV||adds 10||19 × 9.5||18 × 9|
|V||adds 12.5 × 6.25||21.5 × 10.75||20.5 × 10.25|
Tridents can receive the following enchantments:
|Loyalty||A thrown trident returns to the player after a few seconds. Incompatible with Riptide.[note 1]||III|
|Channeling||A thrown trident hitting a mob during a thunderstorm summons a lightning bolt. Incompatible with Riptide.[note 1]||I|
|Riptide||Throwing a trident when in water or rain propels the player. Deals water damage to entities hit with the riptide attack.[Bedrock Edition only] Incompatible with Loyalty and Channeling.[note 1]||III|
|Impaling||Deals extra melee or ranged damage to aquatic mobs (except Drowned because a Drowned is considered an undead mob.)[Java Edition only] or deal extra melee or ranged to any mobs in water or during rain.[Bedrock Edition only]||V|
|Mending||When trident is held, XP orbs collected repair it rather than increase the player's XP.[note 2]||I|
|Curse of Vanishing
[Java Edition only]
|When the player dies, the trident disappears instead of dropping on the ground.[note 2]||I|
Tridents can be repaired by:
- combining two damaged tridents on a crafting table or the 2×2 inventory grid, which removes any enchantments.
- combining two damaged tridents in the grindstone, which removes any enchantments.
- combining a damaged trident with another trident on an anvil, which preserves enchantments.
- the Mending enchantment.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|Trident||Namespaced ID||Numeric ID|
Tridents have entity data associated with them that contain various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- shake: The "shake" when projectiles hit a block.
- pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
- player: 1 or 0 (true/false) - If pickup is not used, and this is true, the projectile can be picked up by players.
- life: Increments each tick when a projectile is not moving; resets to 0 if it moves. When it ticks to 1200, the projectile despawns.
- damage: Damage dealt by the the projectile, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).
- inGround: 1 or 0 (true/false) - If the projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
- crit: 1 or 0 (true/false) - Whether the projectile deals critical damage.
- ShotFromCrossbow: 1 or 0 (true/false) - Whether the projectile is shot from a crossbow.
- PierceLevel: The amount of times this projectile can pierce through an entity.
- SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
- OwnerUUIDMost[until JE 1.16]: The most significant bits of the UUID of the entity that fired the projectile. This is joined with OwnerUUIDLeast to form the entity's unique ID.
- OwnerUUIDLeast[until JE 1.16]: The least significant bits of the UUID of the entity that fired the projectile.
- Owner[upcoming: JE 1.16]: The UUID of the entity that fired the projectile, stored as four ints. May not exist.
- Trident: The tag representing the item that is given when the entity is picked up.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- DealtDamage: 1 or 0 (true/false) - true if the trident has already damaged an entity, in which case subsequent collisions with entities deal no damage.
|Icon||Achievement||In-game description||Actual requirements (if different)||Xbox points earned||Trophy type (PS)|
|Do a Barrel Roll!||Use Riptide to give yourself a boost||Obtain a trident enchanted with Riptide and launch yourself any distance with it.||30G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Not Today, Thank You||Deflect an arrow with a shield||Suit Up||Deflect any projectile with a shield.|
|A Throwaway Joke||Throw a trident at something.|
Note: Throwing away your only weapon is not a good idea.
|Monster Hunter||Hit something with a trident|
|Very Very Frightening||Strike a Villager with lightning||A Throwaway Joke||Hit a villager with lightning created by a trident with the Channeling enchantment.|
|Sniper Duel||Kill a Skeleton from more than 50 meters away||Take Aim||Kill a skeleton with a projectile while being at least 50 blocks away horizontally.|
|Bullseye[upcoming: JE 1.16]||Hit the bullseye of a Target block with an arrow||Take Aim||Shoot the center of a target with a projectile.|
|November 18, 2017||A trident was shown killing a zombie in a clip presented at MineCon Earth.|
|1.13||18w07a||Added tridents, which are currently unobtainable in survival.|
|18w10a||Tridents now have a new texture in the inventory.|
|18w11a||Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in survival.|
|18w14a||If the player is not in water and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage.|
|1.14||18w43a||Thrown tridents can now break chorus flowers.|
|1.15||19w39a||Tridents that are enchanted now have a glint.|
|Upcoming Java Edition|
|Combat Tests||1.14.3 - Combat Test||The attack speed of tridents has been increased to 2.|
|The base damage of tridents has been decreased from 9 to 7.|
|The attack reach of tridents has been increased to 4 blocks.|
|Combat Test 2||The damage of tridents has been increased to 8.|
|Combat Test 4||Tridents can now be shot from dispensers.|
|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.|
|Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain.|
|1.4.0||beta 18.104.22.168||Added tridents.|
|Tridents are currently apart of Experimental Gameplay.|
|beta 22.214.171.124||Tridents have been fully implemented.|
|beta 126.96.36.199||A new animation has been added for tridents with Riptide when they are thrown has been added.|
|1.5.0||beta 188.8.131.52||Tridents can now be enchanted with Mending and Unbreaking.|
|beta 184.108.40.206||Tridents no longer break blocks in Creative mode.|
|1.10.0||beta 220.127.116.11||Thrown tridents can now break chorus flowers.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added tridents.|
- If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
- In Java Edition in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Smite, Bane of Arthropods, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.
- In Bedrock Edition, a piston moving a block with a trident thrown onto it moves the trident as well, damaging any mobs in the trident's path. This is considered player damage. It would allow for AFK experience farms, although the trident(s) fall off after a few minutes due to .
- Thrown tridents pass through nether portal blocks without being transported to the Nether or the Overworld.
- Tridents have the same attack damage as a Netherite Sword.
A trident stuck in sand.
A custom shield and a trident being held by the player.
A drowned holding a trident and a nautilus shell.