| This page contains content on features that may be included in the next update.|
These features have appeared in development versions, but the full update containing these features has not been released yet.
|“||If you don't want to throw it away permanently, then you should invest in Loyalty. This common enchantment makes your trident come back to you. Riptide, which makes you lunge with your trident when you throw it (as long as you're in water, or it's raining) is also well worth seeking out!||„|
Tridents are a type of weapon that can be used in melee or ranged combat.
Tridents can be obtained from drowned mobs.
Pressing attack while holding a trident will increase your damage to both mobs and players. Upon damaging a mob or player, the trident's durability will decrease by 1.
Pressing and holding use while holding a trident will charge the trident. When released at full charge, the trident will be thrown and deal damage to the entity that it hits, if any. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it will stick to the block, and if it hits an entity, it will bounce and land nearby. It is also blocked by shields, and can be retrieved once it lands in the ground. Thrown tridents can press wooden buttons.
Unlike other projectiles, the trident does not slow down when thrown through water.
Java EditionTridents have an attack speed of 1.1 and take ~0.91 seconds to recover.
|Attack damage||9 ()||8 ()|
|Damage/Second (DPS)[note 1]||9.9||?|
|Lifetime damage inflicted[note 2]||2259 ( × 1129.5)||2008 ( × 1004)|
- This does not take travel time into account
- The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the trident is at maximum charge
Tridents can receive the following enchantments:
- Loyalty[note 1]
- Channeling[note 1]
- Riptide[note 1]
- Mending[note 2]
- Curse of Vanishing[note 2][Java Edition only]
- See also: Chunk format
Tridents have entity data associated with them that contain various properties of the entity. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
shake: The "shake" when arrows hit a block.
:[until 1.13] Metadata of tile arrow is in.
pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can only be picked up by players in creative.
player: 1 or 0 (true/false) - If pickup is not used, and this is true, the arrow can be picked up by players.
life: Increments each tick when an arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
damage: Damage dealt by the arrow, in half-hearts. May not be a whole number. 2.0 for normal arrows, and increased 0.5 per level of Power enchantment on the firing bow. If the Power enchantment is present, an additional 0.5 is added on (so Power I gives a bonus of 1.0, while Power II gives 1.5).
inGround: 1 or 0 (true/false) - If the Projectile is in the ground or hit the ground already (For arrow pickup; you cannot pickup arrows in the air)
crit: 1 or 0 (true/false) - Whether the arrow will deal critical damage.
Trident: the tag representing the item that will be given when the entity is picked up.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Not Today, Thank You||Deflect an arrow with a shield||Suit Up||Deflect a projectile with a shield.|
|A Throwaway Joke||Throw a trident at something.|
Note: Throwing away your only weapon is not a good idea.
|Very Very Frightening||Strike a Villager with lightning||A Throwaway Joke||Hit a villager with lightning created by a trident with the channeling enchantment.|
|– via YouTube November 18, 2017||A trident was shown killing a zombie in a clip presented at MineCon Earth.|
|Upcoming Java Edition|
|1.13||18w07a||Added tridents, unobtainable in Survival at the time.|
|18w10a||Tridents now have a new texture in the hotbar.|
|18w11a||Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival.|
|18w14a||If the player is not in water and it is not raining, the player is no longer able to throw tridents enchanted with Riptide, but they still deal melee damage.|
|1.2.13||build 3||Added tridents as part of Experimental Gameplay.|
|1.2.14||build 1||Fully implemented tridents.|
|1.2.20||build 1||New animation for trident with riptide when throwing it.|
Issues relating to "Trident" are maintained on the issue tracker. Report issues there.
- "Java Devs Talk Update Aquatic" – Minecraft.net, February 16, 2018