Anywhere in the Overworld where light and dirt are present except mushroom fields.
|Can generate in
A tree is a common generated structure that consists of log and leaf blocks. There are six types of trees – oak, spruce, birch, jungle, acacia, and dark oak. Other structures are loosely defined as trees – huge fungi, huge mushrooms, and chorus trees.
- 1 Structure
- 2 Growth and characteristics
- 3 Types of trees
- 4 Foliage colors
- 5 Data values
- 6 Video
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 References
Trees vary widely in height, from a bare minimum of 1 block of logs for bush trees, ranging up to a maximum of 30 blocks for giant jungle trees.
Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except for that of the giant oak tree, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk), otherwise, they disappear.
Dark oak and giant jungle trees grow branches (logs connected horizontally, vertically or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs. Acacia tree branches do not cover their branches in this way. Regular oak, jungle, birch, and spruce trees (both small and large) lack branches.
Growth and characteristics
Tree saplings have a 1⁄20 chance (1⁄40 if they are jungle saplings) of dropping from leaf blocks when they decay or are destroyed. There are six species of saplings, corresponding to the six main trees: oak, birch, spruce, jungle, acacia, and dark oak.
In Java Edition, acacia saplings do not grow on farmland and 2×2 trees cannot be grown when the NW sapling is on farmland.
A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempt to grow through them. However in Bedrock edition, logs prohibit tree growth.
If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.
All trees in the active chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about 3 growth attempts per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak tree.
Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.
Bone meal, when used on a sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.
All saplings grow normally in the Nether and in The End, although they must be planted in dirt transported from the Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a desert biome. In the end, they are a dull bluish-green, as in the mountains biome.
In order to grow a 2×2 tree (be it spruce, jungle or dark oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The bone meal can be used on any of the saplings. The largest jungle and spruce trees reach 31 blocks tall. Dark oak trees are typically 6–8 blocks tall.
Leaves and logs removed from a tree do not grow back over time.
Types of trees
Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the taiga biome, but they may also generate in wooded mountains, snowy tundra, snowy taiga, and giant tree taiga biomes. Spruce logs have the same texture as oak logs, but it is a darker shade of brown; its leaves are denser, with a darker and blueish tone.
Birch trees look fairly similar to small oaks in terms of height and are most commonly found in birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in tall birch forest biomes.
Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the jungle biomes, which are rare. Jungle tree leaves drop jungle tree saplings. When planted in grass or dirt they grow into a jungle tree with a 1×1 trunk, but the player can place them in a 2×2 formation to grow a jungle tree with a 2×2 trunk like the trees found naturally in the jungle biome.
Acacias are found in the savanna biome. They are about 8 blocks tall and feature unique diagonal trunks, and may occasionally have multiple canopies.
Dark oaks are found in the dark forest biome. They have thick, 2×2 trunks, and generate dirt blocks under their trunk if generated on a steep cliff. Dark oaks nearly always generate with irregular logs connected to the trunk – these represent large branches.
Huge fungi come in many shapes and sizes, from really small to really huge. They always generate with shroomlights and weeping vines.
While loosely defined as a tree, these are structures generated in certain biomes. Instead of logs and leaves, they consist of mushroom stems and mushroom blocks. They do not drop their own block but instead drop mushrooms. They come in two variants, brown and red.
While loosely defined as a tree, these are structures generated on the outermost End islands. Instead of logs and leaves, they are instead comprised of chorus plant trunk blocks and flowers on the tip. They do not drop their own block but instead chorus fruit. They are usually extremely tall, having multiple branches generating up. When the bottom of the chorus tree is cut, the whole chorus tree falls apart, dropping their fruit.
These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with vines. They can generate as dark oak, jungle, spruce, or small oak trees.
These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump, occasionally with mushrooms on top. Oak, spruce, birch, tall birch, and jungle trees can generate as fallen trees.
Depending on where the tree generates, the color of the leaves may differ. For example, if an oak tree is in a colder biome, such as a taiga or mountains biome, it has a blue-green hue. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Birch and spruce leaves do not follow these rules; they are always the same color regardless of the biome.
Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side.
|[No displayed name]|
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding trees.|
|May 23, 2009||Notch says he accomplished adding "Trees with a trunk and a Canopy".|
|0.0.14a||Added trees. At this point they were available only as oak trees with a single foliage color, and were simply stumps covered with a thin leaf layer. Foliage is a 3×3×3 cube|
|0.0.14a_08||Changed tree shape again, this time with a "+" shape in the top leaf layer.|
|0.0.15a (Multiplayer Test 1)||Trees have a new shape, resembling modern small oak trees.|
|June 14, 2009||Notch discussed trees as part of his vision for resource-balancing in Survival mode: "You can never directly build wood, but if you plant seeds on grass, you get a small plant. After some time, the plant will pop into a large beautiful tree."|
|August 25, 2009||Demonstrated Trees can now be grown with saplings.|
|0.24_SURVIVAL_TEST||The tree growing ability was implemented.[needs testing]|
|0.29_01||Growing trees on a multiplayer server is now optional.|
|Java Edition Infdev|
|February 27, 2010||Trees temporarily removed to test basic infinite world functionality.|
|March 20, 2010||Re-added trees.|
|March 27, 2010||Trees regenerate after the world is reloaded.|
|March 30, 2010||Trees no longer regenerate.|
|April 13, 2010||New larger trees implemented, using parts of Paul Spooner's Forester editor script.|
|April 20, 2010||These new trees can be grown with saplings.|
|June 7, 2010||Reverted back to old tree code.|
|Java Edition Alpha|
|v1.0.6||The large trees were re-added.|
|Java Edition Beta|
|1.2||Birch and spruce trees introduced. Trees predating this update would appear to have multiple types of leaves, as the data indicating tree type was previously used for decay calculations. Oak trees no longer generate in Taigas.|
|1.5||Birch and spruce trees can now be grown using saplings. Old saplings either stayed as an oak sapling or became either a birch or spruce sapling.|
|1.8||Pre-release||The Swampland biome was added, with a new tree design (made of the same blocks as oak trees), which are of more uniform size and have vines growing on them. There is no way to grow these trees; oak saplings grow normal oak trees. A bush-shaped variety of oak tree was removed.|
|1.0.0||Beta 1.9 Prerelease 4||Trees can sometimes be found growing on blocks of sand in swamp biomes.|
|1.2.1||12w03a||Added jungle trees.|
|1.3.1||12w19a||Small jungle trees can generate with cocoa already growing on them.|
|1.3.2||pre||Large oak trees now generate with sideways logs.|
|1.7.2||13w36a||Mega spruce trees, dark oak trees, and acacia trees added. These trees borrowed other trees' leaves and wood.|
|Spruce trees now generate in ice plains biomes and extreme hills+ biomes in addition to oak trees.|
|Large oak trees no longer naturally generate in forest biomes. Jeb explained it was due to issues in the large tree generator code that caused severe performance issues.|
|13w43a||Acacia and roofed oak now have their own wood, leaves and sapling variants. Note that acacia and roofed oak trees generated prior to this snapshot remain unchanged.|
|1.7||Renamed "roofed oak" to "dark oak".|
|1.8.2||pre4||Big oak and dark oak branches no longer replace solid blocks.|
|1.9||15w44a||Large oak trees now generate in forest biomes again, thanks to an FPS fix provided by Spooner.|
|1.10||16w20a||There is now a rare chance to find lonely trees in plains.|
|1.13||18w06a||Large spruce trees now transform nearby grass blocks into podzol when they grow.|
|18w22a||Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4.|
|1.15||19w41a||The tops of large acacia canopies are now plus shaped.|
|19w45a||The tops of large acacia canopies are now again a rotated square|
|Pocket Edition Alpha|
|0.1.0||Added oak, spruce, and birch trees.|
|0.2.0||Oak trees generate with spruce wood.|
|0.4.0||Oak trees use oak wood again.|
|0.9.0||build 1||Added jungle trees (small and mega), dark oak trees, acacia trees, mega spruce trees, oak trees (swamp and large oak variants), and version-exclusive fallen and dying trees.|
|Cold-en oak trees (spruce trees shaped like oak trees) no longer generate.|
|0.11.0||build 1||Added tall birch tree variant.|
|1.16.0||beta 22.214.171.124||Large spruce trees now transform nearby grass blocks into podzol when they grow.|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added oak, spruce, and birch trees.|
|TU12||Added jungle trees.|
|TU27||CU15||1.18||Added dark oak and acacia wood, but without their own leaves or saplings.|
|TU31||CU19||1.22||Patch 3||Added dark oak and acacia saplings.|
|TU60||CU51||1.64||Patch 30||1.0.11||Added fallen and dying trees.|
|New Nintendo 3DS Edition|
- Floating trees may appear when small above-ground ponds generate in a forested area. This happens since the tree is generated when the chunk loads first, before the pond appears underneath. This leaves the tree floating above the lake. If the pond is lava, the tree can catch on fire, potentially spreading to other trees and starting a forest fire.
- Large jungle trees and dark oak trees generate with dirt under them if they generate partly or wholly over air or water blocks.
- Oak, spruce, birch, and acacia are all genera of trees.
Trees in 0.0.14a.
Another old image of a tree, along with its "cross-cut."
Notch posted this image of the new large trees provided to him by Paul Spooner.
Large trees with leaf removed in Alpha 1.1.2_01.
A tree generated in a cave, with light provided from lava.
Sugar cane replacing leaves.
Tree which generated under a cliff in Mountains biome.
- "A bit of a clearer view of the trees" – Notch, May 23, 2009, Tumblr
- "And the cross-cut" – Notch, May 23, 2009, Tumblr