Trading/Before Village & Pillage

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This feature is exclusive to Xbox One Edition, Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, Nintendo Switch Edition and Wii U Edition.

In Village & Pillage, trading was significantly revamped. This page is about villager_v1 trading in Bedrock Edition, or before Java Edition 1.14 was released.

Differences[edit]

  • Different lists of trades were available
  • The trading interface was very different
  • Villagers unlocked new trade tiers at random when making trades, rather than based on experience
    • Not all careers had 5 tiers
    • Levels were not displayed in the trading GUI nor on their textures
  • Villagers resupplied trades randomly when other trades were made, and they did not have workstations
  • Careers were fixed and were assigned when a villager spawned
  • Trade prices were determined when the trade was unlocked, and did not change.
  • Villagers did not display items available for trade in their hands
  • Villagers lost their trades when becoming a Zombie
  • Wandering Traders, Masons‌[Java Edition only] and Unemployed Villagers were not yet added

Mechanics[edit]

Pressing use on an adult villager would open a GUI allowing a player to trade with the villager. Villagers would make offers based on their profession and career, and would only make trades based on what offers they were making. Different offers could be viewed by pressing the left and right buttons next to the currently displayed offer. All offers involved emerald as a currency, and some item pertinent to the villager's career.

The old trading interface, displaying a trade of 28 paper for 1 emerald.

Careers were assigned to each villager as they spawned, with multiple careers being part of the same profession, and sharing textures. For example, brown-robed villagers could be fletchers or fishermen and blacksmiths could be armorers or weaponsmiths. These careers were viewable in the trading GUI, but the villager's level was not. Every villager spawned at tier 1 of their given career, which ranged from 2–4 initial unlocked trades (i.e. all shepherds spawned with only two options, buying wool and selling shears). Each tier consisted of a defined set of trade offers, and the tiers were the same for any given career (see the chart below). They could unlock new tiers when an existing offer was traded. Note that the trading GUI had to be closed before a villager would unlock a new tier. When they did, they would receive Regeneration I and become surrounded with purple and green particles for a few seconds. Each career had a fixed sequence of tiers, and would only unlock a finite number of offers.

Villagers would deactivate an offer if the offer had been used some number of times. The chance of an offer's deactivation was random, but an offer had to be used at least 2 times before it was eligible for deactivation. After an offer had been used 12 times, it was guaranteed to be deactivated. Trading a different offer would sometimes activate an offer again. When an offer was disabled, a red X would appear in the trading interface, and it had the same particle effect as an offer being created.

An offer was guaranteed to reactivate available deactivated options (and unlock a tier, if some had not yet been unlocked) the first time it was traded. On subsequent trades, it would only have a 20% chance of doing so, per trade. For example, if a farmer villager had a trade of 8 pumpkins for 1 emerald, and the player traded a stack of 64 pumpkins, this would count as 8 attempts with each attempt having a 20% chance to reactivate the villager's trades, and come to about 83.2% chance of reactivation (1 - 1/0.88).

Villagers would distinguish between data values, so different colors of wool could not replace white wool, charcoal could not be traded in place of coal, and damaged tools could not be traded in place of fully repaired tools‌[Bedrock Edition only]. NBT data, however, was ignored, so the content of a written book did not matter.

In Java Edition, all trades rewarded the player with 3–6 experience, or 8–11 experience if the villager was in a state where it is willing to breed. This was also true in Bedrock editions, except that certain trades didn't reward any experience: the first-tier trades of a Farmer, the rotten flesh trade of a Cleric, the porkchop trade of a Butcher, or the string trade of a Fletcher.

Trades[edit]

The full list of careers and tiers is below:

Farmer (Brown Robe)[edit]

Farmer.png
Farmer (straw hat‌[Bedrock Edition only])

Farmer Buys
Tier Item Quantity Price
1 Wheat 18 - 22 1
Potato 15 - 19 1
Carrot 15 - 19 1
2 Pumpkin 8 - 13 1
3 Melon 7 - 12 1
Farmer Sells
Tier Item Price Quantity
1 Bread 1 2 - 4
2 Pumpkin Pie 1 2 - 3
3 Apple 1 5 - 7
4 Cookie 1 6 - 10
Cake 1 1
Fisherman (fisher hat and fishy apron)‌[Bedrock Edition only]

Fisherman Buys
Tier Item Quantity Price
1 String 15 - 20 1
Coal 16 - 24 1
Fisherman Sells
Tier Item Price Quantity
1 Cooked Fish 6 Fish
1 Emerald
6
2 Enchanted[note 1]
Fishing Rod
7 - 8 1
Shepherd (brown hat with white apron)‌[Bedrock Edition only]

Shepherd Buys
Tier Item Quantity Price
1 White Wool 16 - 22 1
Shepherd Sells
Tier Item Price Quantity
1 Shears 3 - 4 1
2



Colored Wool
16 offers containing each wool color.[note 2]

1 - 2 1
Fletcher (feather on hat and quiver)‌[Bedrock Edition only]

Fletcher Buys
Tier Item Quantity Price
1 String 15 - 20 1
Fletcher Sells
Tier Item Price Quantity
1 Arrow 1 8 - 12
2 Bow 2 - 3 1
Flint 10 Gravel
1 Emerald
6 - 10

Librarian (white robe)[edit]

Librarian.png
Librarian (eyeglasses with book as hat)‌[Bedrock Edition only]

Librarian Buys
Tier Item Quantity Price
1 Paper 24 - 36 1
2 Book 8 - 10 1
3 Written Book[LCE only][note 3] 2 1
Librarian Sells
Tier Item Price Quantity
1 Enchanted Book[note 4] 1 Book
5 - 64 Emerald
1
2 Compass 10 - 12 1
Bookshelf 3 - 4 1
3 Clock 10 - 12 1
Glass 1 3 - 5
4 Enchanted Book[note 4][note 5] 1 Book
5 - 64 Emerald
1
5 Enchanted Book[note 4][note 5] 1 Book
5 - 64 Emerald
1
6 Name Tag 20 - 22 1
Cartographer (golden monocle)‌[Bedrock Edition only]

Cartographer Buys
Tier Item Quantity Price
1 Paper 24 - 36 1
2 Compass 1 1
Cartographer Sells
Tier Item Price Quantity
3 Empty Map 7 - 11 1
4 Ocean Explorer Map[note 6] 1 Compass
12 - 20 Emerald
1
Woodland Explorer Map[note 6] 1 Compass
16 - 28 Emerald
1

Priest (purple robe)[edit]

Priest.png
Cleric (purple apron with purple creeper cloak)‌[Bedrock Edition only]

Cleric Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Rotten Flesh 36 - 40 1
Gold Ingot 8 - 10 1
2 Redstone Dust 1 1 - 4
Lapis Lazuli 1 1 - 2
3 Ender Pearl 4 - 7 1
Glowstone 1 1 - 3
4 Bottle o' Enchanting 3 - 11 1

Smith (black robe)[edit]

Blacksmith.png
Armorer (welding mask with black apron)‌[Bedrock Edition only]

Armorer Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Iron Helmet 4 - 6 1
2 Iron Ingot 7 - 9 1 Iron Chestplate 10 - 14 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Chestplate 16 - 19 1
4 Chainmail Boots 5 - 7 1
Chainmail Leggings 9 - 11 1
Chainmail Helmet 5 - 7 1
Chainmail Chestplate 11 - 15 1
Weaponsmith (pirate eyepatch with black apron)‌[Bedrock Edition only]

Weapon Smith Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Iron Axe 6 - 8 1
2 Iron Ingot 7 - 9 1 Enchanted[note 1] Iron Sword 9 - 10 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Sword 12 - 15 1
Enchanted[note 1] Diamond Axe 9 - 12 1
Toolsmith

Tool Smith Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Enchanted[note 1] Iron Shovel 5 - 7 1
2 Iron Ingot 7 - 9 1 Enchanted[note 1] Iron Pickaxe 9 - 11 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Pickaxe 12 - 15 1

Butcher (white apron)[edit]

Butcher (red headband with white apron)‌[Bedrock Edition only]
Butcher.png

Butcher Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Raw Porkchop 14 - 18 1
Raw Chicken 14 - 18 1
2 Coal 16 - 24 1 Cooked Porkchop 1 5 - 7
Cooked Chicken 1 6 - 8
Leatherworker (brown apron with brown gloves)‌[Bedrock Edition only]

Leatherworker Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Leather 9 - 12 1 Leather Pants 2 - 4 1
2 Enchanted[note 1] Leather Tunic 7 - 12 1
3 Saddle 8 - 10 1

Nitwit (green robe)[edit]

Nitwit.png

Nitwits were generic green-robed or green coated‌[Bedrock Edition only]. They offered no trades.

Stone Mason (black gloves with black apron)[edit]

Plains Mason.png

Note: This stone mason trade table below only used in Bedrock Edition from villager which are not converted to villager_v2 (from template world)

Stone Mason Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Clay 10 - 13 1 Brick 1 - 2 16
2 Stone 20 - 26 1 Chiseled Stone Bricks 1 - 2 4
3 Granite
Andesite
Diorite
16 - 21 1 Polished Granite
Polished Andesite
Polished Diorite
1 - 2 4
4 Nether Quartz 20 - 26 1
5 Quartz Pillar 1 - 2 1

Notes[edit]

  1. a b c d e f g h i When creating an enchantment offer, the game used a random enchantment level from 5 – 19. The enchantments were never treasure enchantments.
  2. A given villager charged the same number of emeralds for each color.
  3. The two Written Books had to be stacked (and therefore had to be identical).
  4. a b c Book would only have one enchantment. The enchantment was chosen randomly, with an equal chance of any enchantment type occurring and an equal chance to get any level of it, so higher-leveled enchantments were as likely to get as low-leveled enchantments. The price in emeralds depended on enchantment level and "treasure" status. The possible values were 5 – 19 emeralds for Lvl I, 8 – 32 for Lvl II, 11 – 45 for Lvl III, 14 – 58 for Lvl IV, and 17 – 71 for Lvl V. For "treasure" enchantments the price was doubled. Note that the cost was capped at 64, meaning that for example Lvl V books truly ranged from 17 - 64 emeralds, with costs at the upper end of the range being more common.
  5. a b Librarians offered the enchanted book trade three different times.
  6. a b In Legacy Console Edition This trade could not be unlocked while in a Superflat world that did not include the structure as part of its preset. It could not be unlocked if the villager was in the Nether or the End either. The trade could be unlocked, however, while in a world with 'Generate Stuctures' set to 'OFF', and also in a Customized world with the specific structure toggled to 'No'. However in Bedrock Edition player can still unlock the trades when in the Nether, the End or Flat world, but the map will show no destination strucutre, oddly unlocking this trade in Old world will cause game to stop ticking