Trading

From Minecraft Wiki
Jump to: navigation, search
Clock.png
This article needs updating.
Description: add trade table from java edition 19w11b
All villager trades, separated by profession.[until BE 1.11.0 & JE 1.14]

The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers.

Functionality

Cleanup.svg
This section may need cleanup to comply with the style guide. Please help us clean up this page if you can. The specific instructions are:
Remove all the unnecessary whitespace from the tables.

Pressing use on an adult villager will open a GUI allowing a player to trade with the villager. Villagers will make offers based on their profession and career, and will only make trades based on what offers they are making. Different offers may be viewed by pressing the left and right buttons next to the currently displayed offer. All offers involve emerald as a currency, and some item pertinent to the villager's career. Trading allows the acquisition of uncommon items. It is also the only legitimate method of acquiring bottles o' enchanting, woodland and ocean explorer map in Survival mode.

The trading interface displaying a trade of 28 paper for 1 emerald.
The trading interface in Legacy Console Edition displaying a trade of 32 paper for 1 emerald.

Different careers are assigned to each villager, and are viewable in the trading GUI. For example, brown-robed villagers can be fletchers or fishermen; blacksmiths can be armorers or weaponsmiths; etc. Every villager spawns with tier 1 of their given career, which range from 2–4 initial unlocked trades (i.e. all shepherds will spawn with only two options, buying wool and selling shears). Each tier consists of a defined set of trade offers, and the tiers are the same for any given career (see the chart below). They can unlock new tiers when an existing offer is traded. Note that the trading GUI must be closed before a villager will unlock a new tier. When they do, they will receive Regeneration I and become surrounded with purple and green particles for a few seconds. Each career has a fixed sequence of tiers, and will only unlock a finite number of offers.

Villagers will deactivate an offer if the offer has been used some number of times. The chance of an offer's deactivation is random, but an offer must be used at least 2 times before it is eligible for deactivation. After an offer has been used 12 times, it is guaranteed to be deactivated. Trading a different offer may activate an offer again. When an offer is disabled, a red X will appear in the trading interface, and it has the same particle effect as an offer being created.

An offer is guaranteed to reactivate available deactivated options (and unlock a tier, if some have not yet been unlocked) the first time it is traded. On subsequent trades, it will only have a 20% chance of doing so, per trade. For example, if a farmer villager has a trade of 8 pumpkins for 1 emerald, and the player trades a stack of 64 pumpkins, this will count as 8 attempts with each attempt having a 20% chance to reactivate the villager's trades, which comes to about 83.2% chance of reactivation (1 - 1/0.88).

Villagers will distinguish between data values, so different colors of wool cannot replace white wool, charcoal cannot be traded in place of coal, and damaged tools cannot be traded in place of fully repaired tools‌[Bedrock Edition only]. NBT data, however, is ignored, so the content of a written book does not matter.

In Java Edition, all trades reward the player with 3–6 experience, or 8–11 experience if the villager is in a state where it is willing to breed. This is also true in Bedrock editions, except that certain trades don't reward any experience: the first-tier trades of a Farmer, the rotten flesh trade of a Cleric, the porkchop trade of a Butcher, or the string trade of a Fletcher.

Economic Trades

In Bedrock Edition 1.11.0, villagers have 8-10 trade slots. Some trade slots with multiple possible trades will only display one trade, for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 14 chance to be chosen. Each trade can be used a maximum number of times, after which the trade becomes disabled. Once trades are disabled, villagers must work with their corresponding workstation to resupply their trades (ex: a toolsmith villager will work with a smithing table). The more often players trade with the same trade slot, the more that slot's demand will increase (though some trades with 0 price multipliers are not affected by demand). The Hero of the Village effect reduces trade prices, except trades which cost one emerald. When a player trades with a villager, both the player and the villager will gain experience. When a villager's experience bar is full, they will level up which unlocks new trade tiers and changes their badge.

Villagers have 5 levels:

  • Novice
  • Apprentice : require 10 xp
  • Journeyman : require 60 xp
  • Expert : require 160 xp
  • Master : require 310 xp

Prior to Village and Pillage

The full list of careers and tiers is below:

Farmer (Brown Robe)

Farmer.png
Farmer (straw hat)‌[Bedrock Edition only]

Farmer Buys
Tier Item Quantity Price
1 Wheat 18 - 22 1
Potato 15 - 19 1
Carrot 15 - 19 1
2 Pumpkin 8 - 13 1
3 Melon 7 - 12 1
Farmer Sells
Tier Item Price Quantity
1 Bread 1 2 - 4
2 Pumpkin Pie 1 2 - 3
3 Apple 1 5 - 7
4 Cookie 1 6 - 10
Cake 1 1
Fisherman (fisher hat and fishy apron)‌[Bedrock Edition only]

Fisherman Buys
Tier Item Quantity Price
1 String 15 - 20 1
Coal 16 - 24 1
Fisherman Sells
Tier Item Price Quantity
1 Cooked Fish 6 Fish
1 Emerald
6
2 Enchanted[note 1]
Fishing Rod
7 - 8 1
Shepherd (brown hat with white apron)‌[Bedrock Edition only]

Shepherd Buys
Tier Item Quantity Price
1 White Wool 16 - 22 1
Shepherd Sells
Tier Item Price Quantity
1 Shears 3 - 4 1
2



Colored Wool
16 offers containing each wool color.[note 2]

1 - 2 1
Fletcher (feather on hat and quiver)‌[Bedrock Edition only]

Fletcher Buys
Tier Item Quantity Price
1 String 15 - 20 1
Fletcher Sells
Tier Item Price Quantity
1 Arrow 1 8 - 12
2 Bow 2 - 3 1
Flint 10 Gravel
1 Emerald
6 - 10

Librarian (white robe)

Librarian.png
Librarian (eyeglasses with book as hat)‌[Bedrock Edition only]

Librarian Buys
Tier Item Quantity Price
1 Paper 24 - 36 1
2 Book 8 - 10 1
3 Written Book[JELCE only][note 3] 2 1
Librarian Sells
Tier Item Price Quantity
1 Enchanted Book[note 4] 1 Book
5 - 64 Emerald
1
2 Compass 10 - 12 1
Bookshelf 3 - 4 1
3 Clock 10 - 12 1
Glass 1 3 - 5
4 Enchanted Book[note 4][note 5] 1 Book
5 - 64 Emerald
1
5 Enchanted Book[note 4][note 5] 1 Book
5 - 64 Emerald
1
6 Name Tag 20 - 22 1
Cartographer (golden monocle)‌[Bedrock Edition only]

Cartographer Buys
Tier Item Quantity Price
1 Paper 24 - 36 1
2 Compass 1 1
Cartographer Sells
Tier Item Price Quantity
3 Empty Map 7 - 11 1
4 Ocean Explorer Map[note 6] 1 Compass
12 - 20 Emerald
1
Woodland Explorer Map[note 6] 1 Compass
16 - 28 Emerald
1

Priest (purple robe)

Priest.png
Cleric (purple apron with purple creeper cloak)‌[Bedrock Edition only]

Cleric Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Rotten Flesh 36 - 40 1
Gold Ingot 8 - 10 1
2 Redstone Dust 1 1 - 4
Lapis Lazuli 1 1 - 2
3 Ender Pearl 4 - 7 1
Glowstone 1 1 - 3
4 Bottle o' Enchanting 3 - 11 1

Smith (black robe)

Blacksmith.png
Armorer (welding mask with black apron)‌[Bedrock Edition only]

Armorer Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Iron Helmet 4 - 6 1
2 Iron Ingot 7 - 9 1 Iron Chestplate 10 - 14 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Chestplate 16 - 19 1
4 Chainmail Boots 5 - 7 1
Chainmail Leggings 9 - 11 1
Chainmail Helmet 5 - 7 1
Chainmail Chestplate 11 - 15 1
Weaponsmith (pirate eyepatch with black apron)‌[Bedrock Edition only]

Weapon Smith Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Iron Axe 6 - 8 1
2 Iron Ingot 7 - 9 1 Enchanted[note 1] Iron Sword 9 - 10 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Sword 12 - 15 1
Enchanted[note 1] Diamond Axe 9 - 12 1
Toolsmith

Tool Smith Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Coal 16 - 24 1 Enchanted[note 1] Iron Shovel 5 - 7 1
2 Iron Ingot 7 - 9 1 Enchanted[note 1] Iron Pickaxe 9 - 11 1
3 Diamond 3 - 4 1 Enchanted[note 1] Diamond Pickaxe 12 - 15 1

Butcher (white apron)

Butcher (red headband with white apron)‌[Bedrock Edition only]
Butcher.png

Butcher Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Raw Porkchop 14 - 18 1
Raw Chicken 14 - 18 1
2 Coal 16 - 24 1 Cooked Porkchop 1 5 - 7
Cooked Chicken 1 6 - 8
Leatherworker (brown apron with brown gloves)‌[Bedrock Edition only]

Leatherworker Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Leather 9 - 12 1 Leather Pants 2 - 4 1
2 Enchanted[note 1] Leather Tunic 7 - 12 1
3 Saddle 8 - 10 1

Nitwit (green robe)

Nitwit.png

Nitwits are generic green-robbed or green coated‌[Bedrock Edition only]. They offer no trades.

Unemployed (no overlay)

Villagers without profession overlays are unemployed and cannot be traded with and only wear biome outfit, e.g.: plains unemployed villager appear as a plain brown robed villager. (Like as a farmer before 1.14, but having a badge.)

An unemployed villager can be given a profession by having them close to a certain crafting block near a valid bed (e.g a cartography table will turn an unemployed villager into a cartographer).

Stone Mason (black gloves with black apron)

Stone Mason.png

Note: This stone mason trade table below only used in Bedrock Edition 1.10.0.[until BE 1.11.0]


Stone Mason Buys Sells
Tier Item Quantity Price Item Price Quantity
1 Clay 10 - 13 1 Brick 1 - 2 16
2 Stone 20 - 26 1 Chiseled Stone Bricks 1 - 2 4
3 Granite
Andesite
Diorite
16 - 21 1 Polished Granite
Polished Andesite
Polished Diorite
1 - 2 4
4 Nether Quartz 20 - 26 1
5 Quartz Pillar 1 - 2 1


Village and Pillage

Economic trade table for every villager in Bedrock Edition 1.11.0 and Java Edition 1.14.

Bedrock Edition

Armorer (welding mask with black apron)

Armorer Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 4x trades 1
2 Emerald 5 0.05 Iron Helmet 1 1x trades 2
Emerald 9 0.05 Iron Chestplate 1 1x trades 2
Emerald 7 0.05 Iron Leggings 1 1x trades 2
Emerald 4 0.05 Iron Boots 1 1x trades 2
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 4x trades 5
4 Emerald 36 0 Bell 1 1x trades 10
Emerald 3 0.1 Chainmail Leggings 1 1x trades 10
Emerald 1 0.1 Chainmail Boots 1 1x trades 10
Journeyman 5 Lava Bucket 1 0 Emerald 1 4x trades 10
6 Emerald 1 0.1 Chainmail Helmet 1 1x trades 20
Emerald 4 0.1 Chainmail Chestplate 1 1x trades 20
Emerald 5 0.1 Shield 1 1x trades 20
Expert 7 Diamond 1 0.05 Emerald 1 4x trades 15
8 Emerald 14 0.05 Enchanted[note 1] Diamond Leggings 1 1x trades 30
Emerald 8 0.05 Enchanted[note 1] Diamond Boots 1 1x trades 30
Master 9 Emerald 8 0.05 Enchanted[note 1] Diamond Helmet 1 1x trades 0
Emerald 16 0.1 Enchanted[note 1] Diamond Chestplate 1 1x trades 0
Butcher (red headband with white apron)

Butcher Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Raw Chicken 14 0.05 Emerald 1 4x trades 1
Raw Rabbit 4 0.05 Emerald 1 4x trades 1
Raw Porkchop 7 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.05 Rabbit Stew 1 4x trades 2
Apprentice 3 Coal 15 0.05 Emerald 1 4x trades 5
4 Emerald 5 0.05 Cooked Rabbit 5 4x trades 10
Emerald 1 0.05 Cooked Chicken 4 4x trades 10
Emerald 1 0.05 Cooked Porkchop 3 4x trades 10
Emerald 1 0.05 Cooked Mutton 4 4x trades 10
Journeyman 5 Raw Beef 10 0.05 Emerald 1 4x trades 10
Raw Mutton 8 0.05 Emerald 1 4x trades 10
6 Emerald 1 0 Steak 3 4x trades 20
Expert 7 Dried Kelp Block 18 0.05 Emerald 1 4x trades 15
Master 8 Sweet Berries 10 0.05 Emerald 1 4x trades 0


Cartographer (golden monocle)

Cartographer Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.05 Empty Map 1 4x trades 2
Apprentice 3 Glass Pane 10 0.05 Emerald 1 4x trades 5
4 Emerald 7 0.05 Item Frame 5 4x trades 2
Journeyman 5 Emerald 5 0.05 Empty Locator Map 1 4x trades 10
Emerald

Compass

12
1
0.1
0
Ocean Explorer Map 1 1x trades 10
Emerald

Compass

12
1
0.1
0
Woodland Explorer Map 1 1x trades 10
Expert 6 Compass 1 0.05 Emerald 1 4x trades 15
7 Emerald 3 0.05


one of 16 blank Banner

1 4x trades 30
Master 8 Emerald 1 0.05 Flower Charge Banner Pattern 1 1x trades 0
Emerald 2 0.05 Field Masoned Banner Pattern 1 1x trades 0
Emerald 2 0.05 Bordure Indented Banner Pattern 1 1x trades 0
Cleric (purple apron with purple creeper cloak)

Cleric Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Rotten Flesh 32 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.05 Redstone Dust 4 4x trades 2
Apprentice 3 Gold Ingot 3 0.05 Emerald 1 4x trades 5
4 Emerald 1 0.05 Lapis Lazuli 1 4x trades 10
Journeyman 5 Rabbit's Foot 4 0.05 Emerald 1 4x trades 10
6 Emerald 4 0.05 Glowstone dust 1 4x trades 20
Expert 7 Scute 4 0.05 Emerald 1 4x trades 15
Glass Bottle 9 0.05 Emerald 1 4x trades 20
8 Emerald 5 0.05 Ender Pearl 1 4x trades 30
Master 9 Nether Wart 22 0.05 Emerald 1 4x trades 0
10 Emerald 3 0.05 Bottle o' Enchanting 1 4x trades 0
Farmer (straw hat)

Farmer Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Wheat 20 0.05 Emerald 1 4x trades 1
Potato 26 0.05 Emerald 1 4x trades 1
Carrot 22 0.05 Emerald 1 4x trades 1
Beetroot 15 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.05 Bread 6 4x trades 2
Apprentice 3 Pumpkin 6 0.05 Emerald 1 4x trades 5
4 Emerald 1 0.05 Pumpkin Pie 4 4x trades 10
Emerald 1 0.05 Apple 4 4x trades 10
Journeyman 5 Melon Slice 4 0.05 Emerald 1 4x trades 10
6 Emerald 3 0.05 Cookie 18 4x trades 20
Expert 7 Egg 16 0 Emerald 1 2x trades 15
8 Emerald 1 0.05 Cake 1 1x trades 30
Emerald 8 0.05 Cake 1 1x trades 30
Master 9 Emerald 3 0.05 Golden Carrot 3 1x trades 0
Emerald 4 0.05 Glistering Melon 3 1x trades 0
Fisherman (fisher hat and fishy apron)

Fisherman Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 String 20 0.05 Emerald 1 4x trades 1
Coal 10 0.05 Emerald 1 4x trades 1
2 Emerald 3 0.05 Bucket of Cod 1 4x trades 2
Emerald

Raw Cod

1
6
0.05
0
Cooked Cod 6 4x trades 2
Apprentice 3 Raw Cod 15 0.05 Emerald 1 4x trades 5
4 Emerald 5 0.05 Campfire 1 4x trades 10
Emerald

Raw Salmon

1
6
0.05
0
Cooked Salmon 6 4x trades 2
Journeyman 5 Raw Salmon 13 0.05 Emerald 1 4x trades 10
6 Emerald 6 0.1 Enchanted[note 1] Fishing Rod 1 1x trades 20
Expert 7 Tropical Fish 1 0 Emerald 1 4x trades 15
Oak Boat 1 0 Emerald 1 4x trades 15
Birch Boat 1 0 Emerald 1 4x trades 15
Spruce Boat 1 0 Emerald 1 4x trades 15
Jungle Boat 1 0 Emerald 1 4x trades 15
Acacia Boat 1 0 Emerald 1 4x trades 15
Dark Oak Boat 1 0 Emerald 1 4x trades 15
Master 8 Pufferfish 1 0.05 Emerald 1 4x trades 0
Fletcher (feather on hat and quiver)

Fletcher Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Stick 32 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.05 Arrow 5 4x trades 2
Emerald

Gravel

1
10
0.05
0
Flint 10 4x trades 2
Apprentice 3 Flint 26 0.05 Emerald 1 4x trades 5
4 Emerald 2 0.05 Bow 1 4x trades 10
Journeyman 5 String 14 0.05 Emerald 1 4x trades 20
6 Emerald 3 0.05 Crossbow 1 4x trades 20
Emerald

Compass

12
1
0.1
0
Woodland Explorer Map 1 1x trades 10
Expert 7 Feather 24 0.05 Emerald 1 4x trades 15
8 Emerald 8 0.05 Enchanted[note 1] Bow 1 1x trades 30
Master 9 Tripwire Hook 8 0.05 Emerald 1 1x trades 0
10 Emerald 8 0.05 Enchanted[note 1] Crossbow 1 1x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Night Vision 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Invisibility 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Leaping 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Fire Resistance 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Swiftness 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Slowness 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Water Breathing 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Healing 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Harming 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Poison 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Regeneration 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Strength 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Weakness 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of Decay 5 4x trades 0
Emerald

Arrow

2
5
0.05
0
Arrow of the Turtle Master 5 4x trades 0
Leatherworker (brown gloves with brown apron)

Leatherworker Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Leather 6 0.05 Emerald 1 4x trades 1
2 Emerald 3 0.1 Leather Pants 1 1x trades 2
Emerald 7 0.1 Leather Tunic 1 1x trades 2
Apprentice 3 Flint 26 0.05 Emerald 1 4x trades 5
4 Emerald 5 0.1 Leather Cap 5 1x trades 10
Emerald 4 0.1 Leather Boots 1 1x trades 10
Journeyman 5 Rabbit Hide 9 0.05 Emerald 1 4x trades 10
6 Emerald 7 0.1 Enchanted[note 1] Leather Tunic 1 1x trades 20
Expert 7 Scute 4 0.05 Emerald 1 4x trades 15
8 Emerald 6 0.1 Leather Horse Armor 1 1x trades 30
Master 9 Emerald 5 0.1 Enchanted[note 1] Leather Cap 1 1x trades 0
Emerald 10 0.1 Saddle 1 1x trades 0
Librarian (eyeglasses with book as hat)

Librarian Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Paper 24 0.05 Emerald 1 4x trades 1
2 Emerald 6 0.05 Bookshelf 1 4x trades 2
Emerald

Book

15
1
0.05
0
Enchanted Book [note 7] 1 1x trades 2
Apprentice 3 Book 4 0.05 Emerald 1 4x trades 5
4 Emerald 1 0.05 Lantern 1 4x trades 10
Emerald

Book

15
1
0.1
0
Enchanted Book [note 7] 1 1x trades 10
Journeyman 5 Ink Sac 5 0.05 Emerald 1 4x trades 10
6 Emerald 1 0 Glass 3 4x trades 20
Emerald

Book

15
1
0.1
0
Enchanted Book [note 7] 1 1x trades 20
Expert 7 Book and Quill 1 0 Emerald 1 1x trades 15
8 Emerald 4 0.05 Compass 1 1x trades 30
Emerald 4 0.05 Clock 1 1x trades 30
Emerald

Book

15
1
0.1
0
Enchanted Book [note 7] 1 1x trades 30
Master 9 Emerald 20 0.05 Name Tag 1 4x trades 0
Shepherd (brown hat with white apron)

Shepherd Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 White Wool 18 0.05 Emerald 1 4x trades 1
Gray Wool 18 0.05 Emerald 1 4x trades 1
Brown Wool 18 0.05 Emerald 1 4x trades 1
Black Wool 18 0.05 Emerald 1 4x trades 1
2 Emerald 2 0.05 Shears 1 4x trades 2
Apprentice 3 Light Blue Dye 12 0.05 Emerald 1 4x trades 5
Orange Dye 12 0.05 Emerald 1 4x trades 5
Purple Dye 12 0.05 Emerald 1 4x trades 5
Black Dye 12 0.05 Emerald 1 4x trades 5
Brown Dye 12 0.05 Emerald 1 4x trades 5
4 Emerald 1 0.05


One of 16 Wool

1 4x trades 10
Emerald 1 0.05


One of 16 Carpet

4 4x trades 10
Journeyman 5 Lime Dye 12 0.05 Emerald 1 4x trades 10
Cyan Dye 12 0.05 Emerald 1 4x trades 10
Gray Dye 12 0.05 Emerald 1 4x trades 10
White Dye 12 0.05 Emerald 1 4x trades 10
Green Dye 12 0.05 Emerald 1 4x trades 10
6 Emerald 3 0.05


One of 16 Bed

1 1x trade 20
Expert 7 Yellow Dye 12 0.05 Emerald 1 4x trades 15
Red Dye 12 0.05 Emerald 1 4x trades 15
Light Gray Dye 12 0.05 Emerald 1 4x trades 15
Magenta Dye 12 0.05 Emerald 1 4x trades 15
Blue Dye 12 0.05 Emerald 1 4x trades 15
Pink Dye 12 0.05 Emerald 1 4x trades 15
8 Emerald 3 0.05


One of 16 Blank Banner

1 1x trades 30
Master 9 Emerald 2 0.05 Painting 3 4x trades 0
Stone Mason (black gloves with black apron)
Stone Mason.png

Stone Mason Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Clay 10 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.05 Brick 16 4x trades 2
Apprentice 3 Stone 20 0.05 Emerald 1 4x trades 5
4 Emerald 1 0.05 Chiseled Stone Bricks 4 1x trades 10
Journeyman 5 Granite 16 0.05 Emerald 1 4x trades 10
Diorite 16 0.05 Emerald 1 4x trades 10
Andesite 16 0.05 Emerald 1 4x trades 10
6 Emerald 1 0.05 Polished Granite 4 4x trades 10
Emerald 1 0.05 Polished Diorite 14 4x trades 10
Emerald 1 0.05 Polished Andesite 4 4x trades 10
Expert 7 Nether Quartz 12 0.05 Emerald 1 4x trades 15
8 Emerald 1 0.05


One of 16 Glazed Terracotta

1 4x trades 30
Master 9 Emerald 1 0.05 Quartz Pillar 1 4x trades 0
Toolsmith (black apron)

Toolsmith Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 4x trades 1
2 Emerald 1 0.1 Stone Axe 1 1x trades 2
Emerald 1 0.1 Stone Pickaxe 1 1x trades 2
Emerald 1 0.1 Stone Shovel 1 1x trades 2
Emerald 1 0.1 Stone Hoe 1 1x trades 2
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 4x trades 5
4 Emerald 36 0 Bell 1 1x trades 20
Journeyman 5 Flint 30 0.05 Emerald 1 4x trades 10
6 Emerald 1 0.05 Enchanted[note 1] Iron Axe 1 1x trades 20
Emerald 2 0.1 Enchanted[note 1] Iron Shovel 1 1x trades 20
Emerald 3 0.1 Enchanted[note 1] Iron Pickaxe 1 1x trades 20
Emerald 9 0.1 Diamond Hoe 1 1x trades 20
Expert 7 Diamond 1 0.05 Emerald 1 4x trades 15
8 Emerald 12 0.1 Enchanted[note 1] Diamond Axe 1 1x trades 30
Emerald 5 0.1 Enchanted[note 1] Diamond Shovel 1 1x trades 30
Master 9 Emerald 13 0 Enchanted[note 1] Diamond Pickaxe 1 1x trades 0
Weaponsmith (pirate eyepatch with black apron)

Weaponsmith Economic Trade
Level Trade slot Item wanted Min quantity Price multiplier Item given Quantity Trades until disabled XP to villager
Novice 1 Coal 15 0.05 Emerald 1 4x trades 1
2 Emerald 3 0.05 Iron Axe 1 1x trades 2
Apprentice 3 Iron Ingot 4 0.05 Emerald 1 4x trades 5
4 Emerald 2 0.05 Enchanted[note 1] Iron Sword 1 1x trades 10
Journeyman 5 Flint 24 0.05 Emerald 1 4x trades 10
6 Emerald 36 0 Bell 1 1x trades 20
Expert 7 Diamond 1 0.05 Emerald 1 4x trades 15
8 Emerald 8 0.05 Enchanted[note 1] Diamond Sword 1 1x trades 30
Master 9 Emerald 12 0.05 Enchanted[note 1] Diamond Axe 1 1x trades 0
Nitwit (green coat)

Nitwits are a generic green-coated villager. They offer no trades.

Unemployed (no overlay)
Plains Villager Base.png

Villager without profession overlays are unemployed and cannot be traded with and only wear biome outfit, e.g.: plains unemployed villager appear as a plain brown robed villager. (Like as a farmer before 1.14, but having a badge.)

An unemployed villager can be given a profession by having them close to a certain crafting block near a valid bed (e.g a cartography table will turn an unemployed villager into a cartographer).

Java Edition

Iron Pickaxe.png
This page is a work in progress and needs your help
Please help in the creation of this article.
The talk page may contain suggestions.
Nitwit (green coat)

Nitwits are a generic green-coated villager. They offer no trades.

Unemployed (no overlay)
Plains Villager Base.png

Villager without profession overlays are unemployed and cannot be traded with and only wear biome outfit, e.g.: plains unemployed villager appear as a plain brown robed villager. (Like as a farmer before 1.14, but having a badge.)

An unemployed villager can be given a profession by having them close to a certain crafting block near a valid bed (e.g a cartography table will turn an unemployed villager into a cartographer).

Wandering trader

Wandering Trader.png

The wandering trader is only available in Bedrock Edition and Java Edition 1.14.‌[upcoming] Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items using emeralds as a price. Therefore, the top row (header) of the following table is how many emeralds the player needs to receive the items listed in the bottom row (content) of the table.

Price: One emerald Two emeralds Three emeralds Four emeralds Five emeralds Six emeralds
Items:

In Bedrock Edition 1.11.0, wandering traders sell 6 random trades. Their trades are unaffected by demand.

5 of the random trades are shown in the table below:

Price: Items Trades until disabled
One Emerald

16x trade

8x trade

Two Emerald

16x trade

8x trade

Three Emerald

16x trade

8x trade

Four Emerald

16x trade

Five Emerald

8x trade

The other random trade is shown below (only one of these items will be chosen for each wandering trader):

Price: Items Trades until disabled
One Emerald

16x trade

Three Emerald

8x trade

Five Emerald

4x trade

Six Emerald

8x trade

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
The HagglerMine or purchase 30 Emeralds.Acquire or spend 30 Emeralds by trading with villagers.Xbox OneYesYesYes30GSilver
Xbox 360Alt20G
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).NoNoYesNo40G

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.pngWhat a Deal!Successfully trade with a VillagerAdventureTake an item from a villager's trading output slot, and put it in your inventory.minecraft:adventure/trade

Video

History

Java Edition Beta
August 31, 2010The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: If you treat the villagers well, they will become friendly and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they will hate you and might chase you.
Notch also mentioned a meter of how much the villagers like you.
Java Edition
May 21, 2012Jeb released a screenshot of himself testing the Trading System. The image showed buying and selling areas.
An ore block can be seen in the background later revealed in snapshot 12w21a to be Ruby Ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind.[1]
1.3.1 12w21a Added villager trading.
12w22a Eyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought.
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair.
12w23a Prior to this snapshot, librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3.
1.4.2 12w32a The librarian's paper offer was adjusted to 24-35 paper per emerald, and the farmer's arrow offer was corrected to 9-12 per emerald.
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer.
The offer removal mechanic has been replaced with an offer disabling mechanic.
All offers begin with 7 uses, allowing the offer to be traded up to seven times.
After this, even if the player has not left the trading GUI, the offer is disabled.
If a player trades the last offer on the list and closes the GUI, waiting for particles to appear around the villager, all disabled offers are renewed with 2-12 additional uses added to them.
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed.
Trading with the last offer slot available will increase your popularity with the village by one point. Note that your popularity applies to the village as a whole, and other players' popularity is not affected.
1.4.6 12w49a Enchanted books were added, and villagers could offer them.
1.5 13w04a Villagers spawned from renamed spawn eggs will show their name in the trading interface in place of "Villager".
1.8 14w02a Villager trading has been revamped. See here for offers before 1.8.
14w03a Villager Clerics no longer buy Ender Pearls, as they did in 14w02a.
14w31a Clerics now sell Bottle o' Enchantings, prices range from 3 to 11 emeralds each.
1.9 15w41a Clerics no longer sell Eyes of Ender.
Clerics now sell Ender Pearls, prices range from 4 to 7 emeralds each.
15w43a Librarians charge double for books with "treasure" enchantments.
1.11 16w33a Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively.
16w39a Added new trades through the Cartographer career.
Upcoming Java Edition
1.14 19w11a Villager trading prices now depend on player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a workstation.
Pocket Edition
1.0.4 alpha 1.0.4.0 Added villager trading.
1.1.0 alpha 1.1.0.3 Added new trades through the Cartographer career.
Bedrock Edition
1.2.0 Added Curse of Binding and Curse of Vanishing enchantments, which at this time can only be obtained via trading with librarians.
?Removed the curse enchantments in enchanted books from librarian trading.
1.10.0 beta 1.10.0.3 Added new trades through the stone mason villager profession and wandering trader.
Upcoming Bedrock Edition
1.11.0 beta 1.11.0.1 Added economic trades, where players can unlock multiple tiers at once by leveling up villagers.
Villagers now have a demand in which their emerald cost can change higher or lower than usual.
beta 1.11.0.4 Changed trading for villagers.
Villager no longer instantly resupply their trades when disabled, as now they need to work with a workstation block to resupply themselves.
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald).
beta 1.11.0.7 Pressing use on a trade will now auto-trade items.
Legacy Console Edition
TU14CU11.04Patch 1Added villager trading.
TU20CU81.13Librarian villagers now may offer name tags for sale.
TU31CU191.22Patch 3Changed villager trades to offers as of Java Edition 1.8.

Issues

Issues relating to "Trading", "Trades", or "Trade" are maintained on the bug tracker. Report issues there.

Trivia

  • Right-clicking on a villager pauses that villager's pathfinding.
  • If a villager takes damage while trading, the trading GUI will close.
  • In Bedrock Edition, while inside the trading GUI, an emerald will appear above the villager's head.

Gallery

References

  1. a b c d e f g h i j k l m n o p q r s t u v w x y z aa When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. For a listing of what enchantments will show up at these levels, see Enchantment Mechanics.
  2. A given villager charges the same number of emeralds for each color.
  3. The two Written Books must be stacked (and therefore must be identical).
  4. a b c Book will only have one enchantment. The enchantment is chosen randomly, with equal chance of any enchantment type occurring and equal chance to get any level of it, so higher-leveled enchantments are as likely to get as low-leveled enchantments. The price in emeralds depends on enchantment level and "treasure" status. The possible values are 5 – 19 emeralds for Lvl I, 8 – 32 for Lvl II, 11 – 45 for Lvl III, 14 – 58 for Lvl IV, and 17 – 71 for Lvl V. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 17 - 64 emeralds with costs at the upper end of the range being more common.
  5. a b Librarians offer the enchanted book trade three different times.
  6. a b This trade cannot be unlocked while in a Superflat or Buffet world that does not include the structure as part of its preset. It cannot be unlocked if the villager is in the Nether or the End either. The trade can be unlocked, however, while in a world with 'Generate Stuctures' set to 'OFF', and also in a Customized world with the specific structure toggled to 'No'.
  7. a b c d The enchantment is chosen randomly, with equal chance of any enchantment type occurring and equal chance to get any level of it, so higher-leveled enchantments are as likely to get as low-leveled enchantments. The price in emeralds depends on enchantment level and "treasure" status. The possible values are 15 – 19 emeralds for Lvl I, 8 – 32 for Lvl II, 11 – 45 for Lvl III, 14 – 58 for Lvl IV, and 17 – 71 for Lvl V. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 17 - 64 emeralds with costs at the upper end of the range being more common.