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Creamy Llama.pngWhite Llama.pngBrown Llama.pngGray Llama.png
Creamy Trader Llama.pngWhite Trader Llama.pngBrown Trader Llama.pngGray Trader Llama.png
White Carpeted Llama.pngOrange Carpeted Llama.pngMagenta Carpeted Llama.pngLight Blue Carpeted Llama.pngYellow Carpeted Llama.pngLime Carpeted Llama.pngPink Carpeted Llama.pngGray Carpeted Llama.pngLight Gray Carpeted Llama.pngCyan Carpeted Llama.pngPurple Carpeted Llama.pngBlue Carpeted Llama.pngBrown Carpeted Llama.pngGreen Carpeted Llama.pngRed Carpeted Llama.pngBlack Carpeted Llama.png
Baby Creamy Llama.pngBaby White Llama.pngBaby Brown Llama.pngBaby Gray Llama.png
Health points

15♥ × 7.5 to 30♥ × 15



Attack strength



Height: 1.87 Blocks
Width: 0.9 Blocks
Height: 0.935 Blocks
Width: 0.45 Blocks


Mountains, Savanna

Common drops
Usable items

Kill Adult: 1–3
Breeding: 1–7

Internal ID

JE: 103
BE: 29

Namespaced ID

See Data values

Tom Stone Mojang avatar.png

Llamas come in four fetching colours, brown, grey, white and creamy. A neutral mob, they can be tamed just like horses and leashed together in chains to form caravans, which is far less grim and prison-chain-gangy than I've just made it sound. Honest! Llamas can even have little llama babies, as if they weren't insufferably cute enough already.

Tom Stone[1]

Llamas are neutral mobs which can be tamed and used to transport large shipments of items.


Llamas spawn at light level 7 or above, they naturally spawn in savanna biomes in herds of up to four and in mountains biomes in herds up to six animals. They come in four variants of wool colours: brown, cream, white, gray. Wandering traders always spawn with two leashed trader llamas.

In Bedrock Edition, 10% of llama spawn as babies.

In Bedrock Edition, there is no spawn egg for trader llamas. They will always spawn when a wandering trader is spawned using a spawn egg or by using the /summon command, however trader llama can be summoned using /summon llama ~ ~ ~ minecraft:from_wandering_trader


Adult llamas will drop when they die:



Llamas do not accept saddles, so the player can't control one's movement when riding one, even when tamed. Thus, leads become the best way to move llamas. Leading a llama actually signals up to ten surrounding llamas (both tamed and untamed) to follow each other, forming a caravan. A caravan can have up to ten[2] llamas in it, including babies. Leashing a second llama forms a caravan of ten more llamas, so there theoretically is no limit on the number of llamas following a player.


Llamas can be equipped with chests, giving it 3, 6, 9, 12, or 15 slots of inventory space, according to the NBT-tag Strength (see § Data values below). The storage available is 3*Strength. Once equipped, the chest cannot be unequipped from the llama without killing it.


All llama carpet patterns.

Llamas can be equipped with carpets in their carpet slot (). Each carpet color shows as a different patterned rug on the llamas back. This can be useful for color-coding items, similar to dyed Shulker Boxes.

For the purposes of the /replaceitem command, a llama carries its carpet in the slot.horse.armor slot.

Trader Llamas have a unique, blue carpet design as their base skin.‌[BE & JE only] It can be replaced with any of the carpets for a different look, but cannot be removed.



Llamas are neutral, and if a player or mob attacks one, it will spit at the attacker once, dealing 1♥ damage. They are hostile to untamed wolves and will spit at them without provocation. Sometimes when they spit at a wolf or player they can start a fight within a group of llamas by accidentally hitting each other. Trader llamas are also hostile toward all zombie variants and illagers,‌[Java Edition only]and will attack if hit or if players and other mobs hurt the wandering trader they are leashed to.

Llamas will tend to repel wolves with their spitting, depending on their strength value. For llamas with strength 4 and 5, wolves will always run away,[3] and for weaker llamas, wolves will run away correspondingly less often.

Llamas won't attack tamed wolves (dogs) unless provoked.


Llamas can be tamed by pressing use on the llama while holding nothing or a spawn egg[more information needed], until it shows hearts.

Taming depends on the llama's Temper nbt value. Despite its name, a higher Temper value will make it more likely for a llama to become tamed. Llamas begin with a Temper value of 0, with a maximum of 100. When a player is riding an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Naturally spawned trader llamas are untamed and unrideable, but when unleashed from wandering trader, the trader llamas become tamable‌[Java Edition only] or tamed‌[Bedrock Edition only].

Like all tame animals, a death message will be displayed to their owner if tamed llama or tamed trader llama are killed.


Tamed llamas can be bred using hay bales. Both llamas must be tamed before they can breed. Trader llamas cannot breed.‌[Bedrock Edition only]

The children will take on the appearance of one of the parents as if by a coin flip. The strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it's still capped at 5. For quick reference, consult the following table.

Wild 1 2 3 4 5
1 32.8% 97% 48.5% 32.33% 24.25% 19.4%
2 32.8% 3% 50% 33.33% 25% 20%
3 32.8% 1.5% 33.33% 25% 20%
4 0.8% 1% 25% 20%
5 0.8% 0.75% 20.6%

Select a column based on the stronger parent. Wild means there are no parents, e.g. a llama spawned by world generation or a spawn egg. Select a row to find the probability of the resulting llama having a specific strength.

Llamas will breed in the vicinity if they are on a lead. Although one of llamas may not respond to being fed right away; they will take a hay bale/bale(s) if needed to breed. This can result in the consumption from 1 to 3 hay bales.


Feeding a llama food can alter its behavior, cause it to grow (if it is not yet an adult; babies normally take 20 minutes to fully mature if not fed), and restore its health. The table below lists the effects of the 2 food items llamas will take.

To feed a llama, hold a valid food item and right click on the llama. If the food is invalid, the player will simply mount the llama. Llamas can only be fed when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Wheat 2♥ 10 sec +3
Hay Bale 10♥♥♥♥♥ 1:30 minutes +6 Activates love mode in tamed llamas.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Llama bleats entity.llama.ambient[verify] subtitles.entity.llama.ambient ? ? ? ?
Llama bleats angrily entity.llama.angry[verify] subtitles.entity.llama.angry ? ? ? ?
MISSING Llama Chest equips entity.llama.chest[verify] subtitles.entity.llama.chest ? ? ? ?
Llama dies entity.llama.death[verify] subtitles.entity.llama.death ? ? ? ?
Llama eats entity.llama.eat[verify] subtitles.entity.llama.eat ? ? ? ?
Llama hurts entity.llama.hurt[verify] subtitles.entity.llama.hurt ? ? ? ?
Llama spits entity.llama.spit[verify] subtitles.entity.llama.spit ? ? ? ?
Llama steps entity.llama.step[verify] subtitles.entity.llama.step ? ? ? ?
Llama is decorated entity.llama.swag[verify] subtitles.entity.llama.swag ? ? ? ?

Data values[edit]


Java Edition:

Entity Namespaced ID
Llama llama
Trader Llama trader_llama

Bedrock Edition:

Entity Namespaced ID Numeric ID
Llama llama 29


Llama Spit
Llama Spit.png
Internal ID

JE: 104
BE: 102

Network ID

JE: 68

Namespaced ID

JE: llama_spit

Llama spit has entity data associated with it that contain various properties of the spit entity. It produces spit particles when summoned, and obeys gravity. The spit entity must belong to a llama to deal damage, meaning that the spit summoned by commands deals no damage.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  Owner: Contains information about the entity who owns the spit.
      •  OwnerUUIDMost: Identifying the owner of this spit, these are the most significant bits of that entity's Universally Unique IDentifier. This is joined with OwnerUUIDLeast to form that entity's unique ID.
      •  OwnerUUIDLeast: Identifying the owner of this spit, these are the least significant bits of that entity's Universally Unique IDentifier. This is joined with OwnerUUIDMost to form that entity's unique ID.

Entity data[edit]

Llamas have entity data associated with them that contains various properties of the mob.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    •  Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
    •  ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    •  EatingHaystack: 1 or 0 (true/false) - true if grazing.
    •  Tame: 1 or 0 (true/false) - true if the llama is tamed. (Non players mobs will not be able to ride a tamed llama if it has no saddle)
    •  Temper: Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
    •  Variant: The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
    •  Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 will cause a wolf to always run away.
    •  DecorItem: The item the llama is wearing, without the Slot tag. Typically a carpet.
    •  OwnerUUID: Contains the UUID of the player that tamed the llama. Has no effect on behavior.
    •  Items: List of items. Only exists if ChestedHorse is true.
    •  DespawnDelay: Only present in trader_llama. A timer for trader llamas to despawn.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
So I Got That Going for MeLead a Caravan containing at least 5 LlamasYesYesYesWii U, Switch20GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryminecraft:husbandry/breed_an_animal
Advancement-plain-raw.png Best Friends ForeverTame an animalHusbandryminecraft:husbandry/tame_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs. Note: a trader llama does not count as a llama. In Java Edition 1.15,‌[upcoming] bees are also required for the advancement. Other breedable mobs, if any, are ignored for the advancement.minecraft:husbandry/bred_all_animals


Java Edition
July 26, 2016Jeb hosts a poll on Twitter, with the choice of llamas or alpacas. The final results gave favor (58%) to llamas. Alpacas had a 42%.
1.1116w39aCreamy Llama Revision 1.png White Llama Revision 1.png Brown Llama Revision 1.png Gray Llama Revision 1.png Added llamas.
16w39bLlamas' drops are now affected by the Looting enchantment.
16w41aThe spawn rate of Llamas has been drastically reduced.
Llama spit now has an entity id: llama_spit.
1.1418w43aCreamy Llama.png White Llama.png Brown Llama.png Gray Llama.png Changed the texture of llamas.
19w05aAdded trader llamas, which spawn with wandering traders.
Pocket Edition
1.1.0alpha Llama Revision 1.png White Llama Revision 1.png Brown Llama Revision 1.png Gray Llama Revision 1.png Added llamas.
Bedrock Edition
1.10.0beta trader llamas, which spawn with wandering traders.
1.11.0beta llama are now hostile to mobs that attack wandering trader.
Trader llama now always spawn as adult llama.
Trader llama can no longer breed.
Legacy Console Edition
TU54CU441.52Patch 241.0.4Creamy Llama Revision 1.png White Llama Revision 1.png Brown Llama Revision 1.png Gray Llama Revision 1.png Added llamas.
New Nintendo 3DS Edition
1.9.19Creamy Llama Revision 1.png White Llama Revision 1.png Brown Llama Revision 1.png Gray Llama Revision 1.png Added llamas.


Issues relating to "Llama" are maintained on the bug tracker. Report issues there.


  • The llama is the only rideable mob in the game that does not require a saddle. Instead, it requires a carpet.
    • Llama still float when riding while on water deeper than 2 block.
  • The player can still see a llama's carpet decoration when it is under the effect of Invisibility.
  • When breeding two trading llamas, the offspring will be wearing a baby-sized, trader-style carpet.‌[Java Edition only]
  • The achievement title refers to the 1980 comedy movie "Caddyshack", where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he will receive total consciousness, thus uttering the famous line "So I got that going for me".
  • In Java and Legacy Console editions, llamas are the only mob that can directly inflict damage to players in Peaceful difficulty.[4].
  • Some carpets on llamas back represent certain mobs: creeper or enderman.
  • Interestingly, a llama wearing a gray carpet has a mask, similar to that of a superhero.