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Advancements
This feature is exclusive to Java Edition. |
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“ |
|
„ |
— Dinnerbone on the advancements system[1] |
Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements in the Legacy Console Edition, Bedrock Edition, and New Nintendo 3DS Edition.
Obtaining[edit]
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement
command.
Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it.
When an advancement is obtained, a sliding toast notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!"
Interface[edit]
The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu).
The advancement system involves several trees composed of advancements, each tree beginning with a root advancement and ending with goal or challenge advancements. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are themselves advancements). There are currently five tabs in vanilla Minecraft (although more may be added[2][3]):
- Minecraft: The heart and story of the game.
- Adventure: Adventure, exploration, and combat.
- Nether: Bring summer clothes.
- The End: Or the beginning?
- Husbandry: The world is full of friends and food.
Each tab has a different background with a repeating texture.
Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They appear in a tree only when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to 2 advancements are displayed ahead of a completed one.
As long as the player has not completed any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(".
The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
Icon Frame | Description | |
---|---|---|
Regular | Completed | |
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Normal advancement. |
![]() |
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Goal advancement. |
![]() |
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Challenge advancement. |
Extra advancements and tabs can be added and customized with the use of JSON files, as detailed below.
List of advancements[edit]
Minecraft[edit]
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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | |
![]() | Minecraft | The heart and story of the game | — | Have a crafting table in your inventory. | story/root | |
![]() | Stone Age | Mine stone with your new pickaxe | Minecraft | Have cobblestone in your inventory. | story/mine_stone | |
![]() | Getting an Upgrade | Construct a better pickaxe | Stone Age | Have a stone pickaxe in your inventory. | story/upgrade_tools | |
![]() | Acquire Hardware | Smelt an iron ingot | Getting an Upgrade | Have an iron ingot in your inventory. | story/smelt_iron | |
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor | |
![]() | Hot Stuff | Fill a bucket with lava | Acquire Hardware | Have a lava bucket in your inventory. | story/lava_bucket | |
![]() | Isn't It Iron Pick | Upgrade your pickaxe | Acquire Hardware | Have an iron pickaxe in your inventory. | story/iron_tools | |
![]() | Not Today, Thank You | Deflect an arrow with a shield | Suit Up | Deflect any projectile with a shield. | story/deflect_arrow | |
![]() | Ice Bucket Challenge | Form and mine a block of Obsidian | Hot Stuff | Have a block of obsidian in your inventory. | story/form_obsidian | |
![]() | Diamonds! | Acquire diamonds | Isn't It Iron Pick | Have a diamond in your inventory. | story/mine_diamond | |
![]() | We Need to Go Deeper | Build, light and enter a Nether Portal | Ice Bucket Challenge | Enter the Nether dimension. | story/enter_the_nether | |
![]() | Cover Me With Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear | |
![]() | Enchanter | Enchant an item at an Enchanting Table | Diamonds! | — | story/enchant_item | |
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured. | story/cure_zombie_villager | |
![]() | Eye Spy | Follow an Eye of Ender | We Need to Go Deeper | Enter a stronghold. | story/follow_ender_eye | |
![]() | The End? | Enter the End Portal | Eye Spy | Enter the End dimension. | story/enter_the_end |
Nether[edit]
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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | Nether | Bring summer clothes | — | Enter the Nether dimension. | nether/root | — |
![]() | Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast using a ghast fireball. | nether/return_to_sender | 50 experience |
![]() | Subspace Bubble | Use the Nether to travel 7 km in the Overworld | Nether | Use the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, about 875 blocks in the Nether. | nether/fast_travel | 100 experience |
![]() | A Terrible Fortress | Break your way into a Nether Fortress | Nether | Enter a Nether fortress. | nether/find_fortress | — |
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a Ghast in the Overworld. | nether/uneasy_alliance | 100 experience |
![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull | — |
![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod | — |
![]() | Withering Heights | Summon the Wither | Spooky Scary Skeleton | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | nether/summon_wither | — |
![]() | Local Brewery | Brew a potion | Into Fire | Pick up an item from a brewing stand potion slot (Note that this does not need to be a potion. Water bottles or even empty bottles also trigger this advancement). | nether/brew_potion | — |
![]() | Bring Home the Beacon | Construct and place a Beacon | Withering Heights | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. | nether/create_beacon | — |
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects applied to the player at the same time. | nether/all_potions | 100 experience |
![]() | Beaconator | Bring a beacon to full power | Bring Home the Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. | nether/create_full_beacon | — |
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time. | nether/all_effects | 1,000 experience |
The End[edit]
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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | The End | Or the beginning? | — | Enter the End dimension. | end/root | — |
![]() | Free the End | Good luck | The End | Kill the ender dragon. | end/kill_dragon | — |
![]() | The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | end/dragon_egg | — |
![]() | Remote Getaway | Escape the island | Free the End | Throw an ender pearl through or walk into an End gateway. | end/enter_end_gateway | — |
![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Summon an ender dragon using ender crystals. | end/respawn_dragon | — |
![]() | You Need a Mint | Collect dragon's breath in a glass bottle. | Free the End | Have a bottle of dragon's breath in your inventory. | end/dragon_breath | — |
![]() | The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an End city. | end/find_end_city | — |
![]() | Sky's the Limit | Find Elytra | The City at the End of the Game | Have a pair of elytra in your inventory. | end/elytra | — |
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a vertical distance of 50 blocks with the levitation effect applied. | end/levitate | 50 experience |
Adventure[edit]
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---|---|---|---|---|---|---|
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root | — |
![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Obtain an Ominous Banner, whether from a Pillager Outpost or from a Raid Captain. | adventure/voluntary_exile | — |
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 25 mobs. Other mobs are ignored for this advancement. | adventure/kill_a_mob | — |
![]() | What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade | — |
![]() | Sticky Situation | Jump into a Honey Block to break your fall | Adventure | Collide on a horizontal side of a honey block when in air. | adventure/honey_block_slide | — |
![]() | Ol' Betsy | Shoot a crossbow | Adventure | — | adventure/ol_betsy | — |
![]() | Sweet Dreams | Change your respawn point | Adventure | Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. | adventure/sleep_in_bed | — |
![]() | Hero of the Village | Successfully defend a village from a raid | Voluntary Exile | — | adventure/hero_of_the_village | 100 experience |
![]() | A Throwaway Joke | Throw a trident at something. Note: Throwing away your only weapon is not a good idea. | Monster Hunter | Hit something with a trident | adventure/throw_trident | — |
![]() | Take Aim | Shoot something with a bow and arrow | Monster Hunter | Using a bow, shoot an entity with an arrow, tipped arrow or spectral arrow. | adventure/shoot_arrow | — |
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement. | adventure/kill_all_mobs | 100 experience |
![]() | Postmortal | Use a Totem of Undying to cheat death | Monster Hunter | — | adventure/totem_of_undying | — |
![]() | Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | adventure/summon_iron_golem | — |
![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing arrow | Ol' Betsy | — | adventure/two_birds_one_arrow | 65 experience |
![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | adventure/whos_the_pillager_now | — |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | — | adventure/arbalistic | 85 experience |
![]() | Adventuring Time | Discover every biome | Sweet dreams | Visit all of these 42 biomes. Other biomes may also be visited, but are ignored for the advancement. | adventure/adventuring_time | 500 experience |
![]() | Very Very Frightening | Strike a Villager with lightning | A Throwaway Joke | Hit a villager with lightning created by a trident with the Channeling enchantment. | adventure/very_very_frightening | — |
![]() | Sniper Duel | Kill a Skeleton from more than 50 meters away | Take Aim | Kill a skeleton with a projectile while being at least 50 blocks away horizontally. | adventure/sniper_duel | 50 experience |
Husbandry[edit]
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Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID | Rewards |
![]() | Husbandry | The world is full of friends and food | — | Eat anything that can be eaten. | husbandry/root | — |
![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees | Husbandry | — | husbandry/safely_harvest_honey | — |
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | — | husbandry/breed_an_animal | — |
![]() | Best Friends Forever | Tame an animal | Husbandry | — | husbandry/tame_an_animal | — |
![]() | Fishy Business | Catch a fish | Husbandry | Use a fishing rod to catch a fish. | husbandry/fishy_business | — |
![]() | Total Beelocation | Move a Bee Nest, with 3 bees inside, using Silk Touch | Husbandry | — | husbandry/silk_touch_nest | — |
![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 5 seeds: Beetroot, Melon, Nether Wart, Pumpkin, Wheat. Crops and plants without seeds are ignored for the advancement. | husbandry/plant_seed | — |
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 15 mobs: Bee, Cat, Chicken, Cow, Fox, Horse, Llama, Mooshroom, Ocelot, Panda, Pig, Rabbit, Sheep, Turtle, Wolf. Note: a trader llama does not count as a llama. Other breedable mobs, if any, are ignored for the advancement. | husbandry/bred_all_animals | 100 experience |
![]() | A Complete Catalogue | Tame all cat variants! | Best Friends Forever | — | husbandry/complete_catalogue | 50 experience |
![]() | Tactical Fishing | Catch a fish... without a fishing rod! | Fishy Business | Use a water bucket on a fish mob to get a bucket of fish. | husbandry/tactical_fishing | — |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 39 foods. Other foods are ignored for the advancement. | husbandry/balanced_diet | 100 experience |
![]() | Serious Dedication | Completely use up a diamond hoe, and then reevaluate your life choices | A Seedy Place | Exhaust the durability of a diamond hoe, breaking it. | husbandry/break_diamond_hoe | 100 experience |
JSON Format[edit]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.12 | February 16, 2017 | Dinnerbone tweets that he had spent an entire day designing "a new thing" with Darngeek. | |||
February 20, 2017 | The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[4] | ||||
February 22, 2017 | He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds. | ||||
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard " | |||||
March 6, 2017 | The backend of the mysterious feature is finished, but the UI needs work, he tweets. | ||||
"I made a tabthulhu today," he later adds,[5] indicating this feature may use a large number of tabs. | |||||
March 13, 2017 | He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement". | ||||
March 14, 2017 | He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish. | ||||
March 22, 2017 | The feature now "awards players with things", he states while making another reference to the feature name. | ||||
March 23, 2017 | Dinnerbone states that the feature requires around 500 JSON files. | ||||
He later tweets a teaser of what the feature holds,[6] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[7][8][9] This .zip file contains custom recipe JSON files. | |||||
He posts another encrypted .zip file soon afterwards, containing a few more recipes.[10] | |||||
March 24, 2017 | "A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL officially showcasing advancements for the first time. | ||||
He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[2] He clarifies that that's what he meant by "tabthulhu."[11] | |||||
All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[12] | |||||
17w13a | Advancements added, replacing Achievements. | ||||
17w14a | Added new advancements, including a new "adventure" tab. | ||||
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges. | |||||
17w15a | Added advancement descriptions and changed several titles. | ||||
Added the "Adventuring Time" advancement. | |||||
17w16b | Added trigger item_durability_changed . | ||||
17w17a | Added new advancements and two new tabs: "The End" and "Nether". | ||||
Added trigger levitation .
| |||||
Added feature condition to the location trigger.
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Advancements can now execute commands when achieved. | |||||
Advancement icons now allow data values. | |||||
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only". | |||||
17w17b | The default advancements now all receive their titles and descriptions from the localization files. | ||||
Added a new number display to track progress while completing certain advancements. | |||||
Added the changed_dimension trigger, which takes two optional conditions: to and from , both being strings that accept "overworld", "the_nether", or "the_end".
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The "location" shared object has a new dimension string (same values as above). | |||||
17w18a | Re-introduced announcements to chat when someone earns an advancement. | ||||
Added new Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two". | |||||
Added new tick and tame_animal triggers.
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Added new show_toast and announce_to_chat display options.
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Added /gamerule announceAdvancements , which toggles announcing of advancements, replacing the old server.properties entry.
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"entity" objects and the levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x , y , or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
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The "Great View From Up Here" advancement now requires 50 vertical blocks, instead of levitating for 30 seconds. | |||||
The "Sniper Duel" advancement has now been changed to horizontal distance. | |||||
Advancement loading is now strict JSON. | |||||
17w18b | Added a new "Husbandry" tab and several new advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help". | ||||
The advancements added in the previous snapshot have now been moved to the new Husbandry tab. | |||||
Added new advancement triggers: consume_item , placed_block , and arbitrary_player_tick .
| |||||
The "Monster Hunter" and "Monsters Hunted" advancements now use 22 mobs instead of 23, removing the illusioner from the list. | |||||
pre1 | Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance". | ||||
Added hidden field to advancement display info, which defaults to false.
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Added new effects_changed , used_totem , and nether_travel advancements triggers.
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Removed commands from advancement rewards, replaced with function .
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Advancement trees are now centered in the UI. | |||||
Items and entities in advancements now have an extra NBT field.
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Entities in advancements now have an extra effects and location field.
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The arbitrary_player_tick advancement trigger has now been removed. | |||||
pre2 | Added new hidden advancement: "How Did We Get Here?", which rewards 100 experience. | ||||
pre3 | Advancement "How Did We Get Here?" now includes the Resistance status effect, and rewards 1000 experience. | ||||
Advancement "Balanced Diet" now includes all fish types (raw and cooked if possible) and an enchanted golden apple. | |||||
Advancements now remember the tab the player last selected. | |||||
pre5 | All recipe unlock advancements now have a parent of recipes/root .
| ||||
Several recipe unlock advancements have now been renamed. | |||||
pre7 | Added experience rewards to all "challenge" advancements. | ||||
release | Added sounds to the toast notifications. | ||||
1.13 | 17w43a | Custom advancements have now been moved into data packs. | |||
17w45a | Added an advancement selector argument to test for obtained advancements. | ||||
18w14a | Added new advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke" and "Very, Very Frightening". | ||||
18w14b | Advancements "A Furious Cocktail" and "How Did We Get Here?" now includes the Slow Falling status effect. | ||||
18w19a | Advancement "How Did We Get Here?" now includes the Conduit Power status effect. | ||||
18w22a | Advancement "Sniper Duel" description changed to not mention it has to be with an arrow (as it can be achieved with a trident too). | ||||
pre6 | Added a nbt field to the advancement icon section. | ||||
pre7 | Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions. | ||||
1.14 | 18w43a | Added new advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow" and "Arbalistic". | |||
18w44a | Added new advancement: "A Complete Catalogue". | ||||
Advancements "The Parrots and the Bats" and "Best Friends Forever" now require cats, instead of ocelots. | |||||
Advancement "Two by Two" now requires pandas. | |||||
19w06a | A bug was causing the advancement Serious Dedication to not be granted to the player, it was fixed in this snapshot. | ||||
19w11a | Advancement "A Balanced Diet" now requires suspicious stew and sweet berries. | ||||
Advancement "How Did We Get Here" now requires the Bad Omen status effect. | |||||
Advancement "The Parrots and the Bats" can now be obtained by breeding foxes. | |||||
19w12a | Advancement "Two by Two" now requires foxes. | ||||
19w14a | Advancements "Monster Hunter" and "Monsters Hunted" no longer require polar bears to be killed. | ||||
Pre-Release 2 | Added 2 new advancements: "Voluntary Exile" and "Hero of the Village". | ||||
1.14.3 | Pre-Release 2 | Saturation is no longer required for the "How Did We Get Here?" advancement. | |||
1.15 | 19w34a | Advancement "The Parrots and the Bats" can now be obtained by breeding bees. | |||
19w35a | Bees are now included in the "Two by Two" advancement.[13] | ||||
Honey bottles are now included in the "A Balanced Diet" advancement. | |||||
19w45a | Spectral arrows can now be used to unlock the "Take Aim" advancement. | ||||
19w46a | Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation". | ||||
Added triggers bee_nest_destroyed , safely_harvest_honey , and slide_down_block |
Issues[edit]
Issues relating to "Advancements" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
- Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
- Though bearing similar names, Voluntary Exile advancement does not use
voluntary_exile
criterion trigger, unlike most other advancements.
References to other media[edit]
This section may need cleanup to comply with the style guide. Please help the Minecraft Wiki clean up this page if you can. The specific instructions are: Needs citations. |
- The Adventuring Time advancement is a reference to the Cartoon Network cartoon 'Adventure Time'.
- The Withering Heights advancement is possibly a reference to the book 'Wuthering Heights' by Emily Brontë.
- The Isn't it Iron Pick advancement is a reference to Alanis Morissette's 'Ironic'.
- The Very Very Frightening advancement is a reference to Queen's 'Bohemian Rhapsody'.
- The Ol' Betsy advancement is possibly a reference to Disney's Robin Hood.
- The We Need To Go Deeper advancement is a reference to the film "Inception," often used as an innuendo.
- The Not Today, Thank You advancement is a reference to a quote by Bilbo Baggins in the novel The Hobbit.
- The Spooky Scary Skeleton advancement is a reference to the song of the same name by Andrew Gold.
- The The Next Generation advancement is a reference to the TV show, Star Trek: The Next Generation.
- The The City at the End of the Game advancement is a possible reference to the Restaurant at the End of the Universe in the Hitchhikers Guide to the Galaxy series by Douglas Adams.
- The The Parrots and the Bats advancement is a reference to The birds and the bees.
- The Monster Hunter advancement is a reference to the videogame saga of the same name.
- The Bee Our Guest advancement is a reference to the song “Be Our Guest” from the Disney movie Beauty and the Beast (1991 film).
Gallery[edit]
See also[edit]
References[edit]
- ↑ https://www.reddit.com/r/Minecraft/comments/64pk6r/dinnerbone_working_on_giving_advancements/dg4uiou?context=1
- ↑ a b "The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png" – @Dinnerbone, March 24, 2017
- ↑ "4 or 5 tabs. Probably: "mine & craft", "nether", "end", "combat", "engineering" or some variant of." – @Dinnerbone, March 27, 2017
- ↑ "Getting this implemented in a nice way would be a real advancement for the game." – @Dinnerbone, February 20, 2017
- ↑ "I made a tabthulhu at work today. This is an interesting project!" – @Dinnerbone, March 6, 2017
- ↑ "This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png" – @Dinnerbone, March 23, 2017
- ↑ "(No I'm not adding emoji.)" – @Dinnerbone, March 23, 2017
- ↑ "(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)" – @Dinnerbone, March 23, 2017
- ↑ "Did the filesize seem a bit big?" – @Dinnerbone, March 23, 2017
- ↑ "Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip" – @Dinnerbone, March 23, 2017
- ↑ "(Thus "tabthulu" tweets from a few weeks back. :D)" – @Dinnerbone, March 24, 2017
- ↑ "Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data." – @Dinnerbone, March 24, 2017
- ↑ MC-159357
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