Tint

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This article is about the rendering mechanic. For items used to apply color to others, see Dye.
Not to be confused with TNT.
Cleanup.svg
This article may need cleanup to comply with the style guide. [discuss]
Please help the Minecraft Wiki clean up this page if you can.
The specific problem is: flesh this out because this is a pretty rough draft

Tints are applied to several blocks, items and particles in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.

Types[edit]

Blocks[edit]

Grass[edit]

This section is missing information about incomplete, somehow.
Please expand the section to include this information. Further details may exist on the talk page.

Grass blocks have several gray parts on the texture. These are colored later when rendering, depending on what biome the block exists in. Grass, Vines and fern are rendered similarly.

Leaves[edit]

This section is missing information about like above. also vines.
Please expand the section to include this information. Further details may exist on the talk page.

Oak, jungle, acacia and dark oak leaves also change color under very similar conditions to grass, although the color used is usually different.

Water[edit]

Water (in a cauldron[Java Edition only] or as a fluid itself) is also affected by a biome-specific tint. It varies less from biome to biome than foliage.‌[Java Edition only]

Potion cauldrons[edit]

These probably also use a tint.

Stems[edit]

This section is missing information about get those raw images of each color.
Please expand the section to include this information. Further details may exist on the talk page.

Pumpkin stems and melon stems also use gray textures by default, which are then colored depending on their age.

Redstone[edit]

Redstone wire has various different power levels it can be in. The higher the power, the brighter red it is, with its off state being a dark almost brownish-red.

Constant tints[edit]

Birch and spruce leaves do not change color depending on biome, instead applying a constant color tint at all times. Why this is done instead of simply having a colored texture with no tint applied is unknown.

Lily pads also use constant coloring in a similar way.

Items[edit]

This section is missing information about firework star, maps, leather armor.
Please expand the section to include this information. Further details may exist on the talk page.

Spawn eggs[edit]

Spawn eggs have two distinct colors to each of them.

Potions[edit]

Potions (and likewise, splash potions and lingering potions) also have colors applied to a white texture. This color can be defined to be anything through commands.

Other[edit]

Particles[edit]

This section is missing information about a full list of these values, probably later in the page.
Please expand the section to include this information. Further details may exist on the talk page.

Alongside potion particles, several other particles are stored as gray textures with colors applied to them after the fact. Notable examples are the various different dripping particles (water, lava, honey, crying obsidian), critical hit (which has a white texture but an unknown orange tint is later applied), and magic crit (same).

Commands can be used to set the colors of some but not all particles.

Experience orbs[edit]

Experience orb textures are mostly white/grey/red - a gradient is applied afterwards to make them green and yellow.

Sky and fog color[edit]

Depending on the temperature of the biome, sky colors vary slightly, with colder biomes having more purple skies.

Sky color from left to right: warm, temperate, cold, snowy.

Worldborder[edit]

The World border in Java Edition has several tints. A blue tint is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the worldborder is always red no matter if it is expanding, stationary, or shrinking. The worldborder becomes more opaque the closer the player is to the border and more difficult to visibly see if the player if further away (5, 6 chunks away). Fluids are not affected however by visibility.

Biome tints[edit]

Book and Quill JE2 BE2.png
This section may need to be rewritten. [discuss]
Reason: Grass color does not change with height , the formula uses the plain values for temperature and downfall defined in each biome's .java file. Also rewrite to use MC variable names. Please help us by rewriting it.
Biome colors template for Java Edition 1.7.2 and above.
grass.png
foliage.png
swamp_foliage.png in bedrock resource. All surface filled with #6A7039.

The temperature and rainfall values of a biome are used when determining the colors of a small selection of blocks: grass, grass blocks, some leaves, vines, sugar cane, and other features such as water and the sky. Blocks such as mossy cobblestone, mossy stone bricks and the stems of flowers are not affected by biome coloration.[1]

A biome's rainfall value is typically a value from 0.0 to 1.0, and - as stated on another page - a biome's temperature starts at a given value at sea level (e.g. 2.0 for Desert or -0.5 for Snowy Taiga) and decreases by 0.00166667 for each meter above sea level.

Biome grass and foliage colors are selected from two 256×256 colormap images: grass.png and foliage.png. Both colormaps, shown to the right, can be found in assets\minecraft\textures\colormap[JE only]textures\colormap[BE only]. The grass.png colormap sets the colors for the grass block top and sides (along with other types of grass, such as tall grass, ferns, double tall grass, etc.). Meanwhile, the foliage.png colormap sets the colors for tree leaves (with the exception of spruce and birch).

Biome colormaps use a triangular gradient by default. However, only the colors in the lower-left half of the image are used, even though the upper-right side of foliage.png is colored. Furthermore, as shown in the template image to the left, a select few pixels are considered when the colormap is read by the game, and are determined by the code below.

The adjusted temperature and adjusted rainfall values (recognized as AdjTemp and AdjRainfall in the code, respectively) are used when determining the biome color to select from the colormap. Treating the bottom-right corner of the colormap as Temperature = 0.0 and Rainfall = 0.0, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted rainfall increases to 1.0 along the Y-axis. The values used to retrieve the colors are computed as follows:

 AdjTemp = clamp( Temperature, 0.0, 1.0 )
 AdjRainfall = clamp( Rainfall, 0.0, 1.0 ) * AdjTemp

"clamp" limits the range of the temperature and rainfall to 0.0-1.0. The clamped rainfall value is then multiplied by the 0.0-1.0 adjusted temperature value, bringing its value to be inside the lower left triangle. Some biomes' ranges are shown in the template above; the multiplication makes all the line segments point toward the lower right corner.

At borders between or among biomes, the colors of the block and its eight neighbors are computed and the average is used for the final block color.

The exact temperature and rainfall values for biomes can be found in various projects, e.g. this biome code.

Biome tints are also visible on maps.‌[Bedrock Edition only][2]

Hard-coded colors[edit]

Certain biome colors are hard-coded, which means they are locked into the Minecraft code and are not retrievable from any texture file. Thus, they cannot be modified without the use of external tools, such as MCPatcher/OptiFine, that support the use of custom colormaps.

Swamp color[edit]

Swamp temperature, which starts at 0.8, is not affected by altitude. Rather, a Perlin noise function is used to gradually vary the temperature of the swamp. When this temperature goes below -0.1, a lush green color is used (
 #4C763C) otherwise it is set to a sickly brown (
 #6A7039).

Dark forest color[edit]

The dark forest biomes' grass color is retrieved normally, using the color
 #FEFEFE, then averaged with a dark green color (
 #28340A) to produce the final color.

Badlands color[edit]

All badlands biomes' grass and foliage have hard-coded colors, which are two tan colors (
 #90814D and
 #9E814D respectively). These are not modifiable by grass.png and foliage.png, and are unaffected by temperature.

Other colors[edit]

Several other biome colors are set into the game and currently require external tools in order to be changed. This includes blocks such as birch and spruce leaves and water (which have a hard-coded overlay set onto them), and other features such as the sky and fog.[more information needed]

Lists of tints[edit]

Ambox banner content.svg
This section would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article.

Java Edition[edit]

Blocks[edit]

Grass[edit]
Biome Color Renders
Grass Block Grass Tall Grass Fern Large Fern Potted Fern Sugar Cane
Badlands
Badlands Plateau
Eroded Badlands
Modified Badlands Plateau
Modified Wooded Badlands Plateau
Wooded Badlands Plateau

 #90814D
Badlands Grass Block.png Badlands Grass.png Badlands Tall Grass.png Badlands Fern.png Badlands Large Fern.png Badlands Potted Fern.png Badlands Sugar Cane.png
Desert
Desert Hills
Desert Lakes
Savanna
Savanna Plateau
Shattered Savanna
Shattered Savanna Plateau
Nether Wastes
Soul Sand Valley
Crimson Forest
Warped Forest
Basalt Deltas

 #BFB755
Desert Grass Block.png Desert Grass.png Desert Tall Grass.png Desert Fern.png Desert Large Fern.png Desert Potted Fern.png Desert Sugar Cane.png
Jungle
Jungle Hills
Modified Jungle
Bamboo Jungle
Bamboo Jungle Hills

 #59C93C
Jungle Grass Block.png Jungle Grass.png Jungle Tall Grass.png Jungle Fern.png Jungle Large Fern.png Jungle Potted Fern.png Jungle Sugar Cane.png
Jungle Edge
Modified Jungle Edge

 #64C73F
Jungle Edge Grass Block.png Jungle Edge Grass.png Jungle Edge Tall Grass.png Jungle Edge Fern.png Jungle Edge Large Fern.png Jungle Edge Potted Fern.png Jungle Edge Sugar Cane.png
Forest
Flower Forest
Wooded Hills

 #79C05A
Forest Grass Block.png Forest Grass.png Forest Tall Grass.png Forest Fern.png Forest Large Fern.png Forest Potted Fern.png Forest Sugar Cane.png
Birch Forest
Birch Forest Hills
Tall Birch Forest
Tall Birch Hills

 #88BB67
Birch Forest Grass Block.png Birch Forest Grass.png Birch Forest Tall Grass.png Birch Forest Fern.png Birch Forest Large Fern.png Birch Forest Potted Fern.png Birch Forest Sugar Cane.png
Dark Forest
Dark Forest Hills

 #507A32
Dark Forest Grass Block.png Dark Forest Grass.png Dark Forest Tall Grass.png Dark Forest Fern.png Dark Forest Large Fern.png Dark Forest Potted Fern.png Dark Forest Sugar Cane.png
Swamp
Swamp Hills

 #6A7039
Swamp Grass Block.png Swamp Grass.png Swamp Tall Grass.png Swamp Fern.png Swamp Large Fern.png Swamp Potted Fern.png Swamp Sugar Cane.png
Swamp
Swamp Hills
when temp < 0.1

 #4C763C
Swamp Grass Block (Cold).png Swamp Grass (Cold).png Swamp Tall Grass (Cold).png Swamp Fern (Cold).png Swamp Large Fern (Cold).png Swamp Potted Fern (Cold).png Swamp Sugar Cane (Cold).png
Plains
Sunflower Plains
Beach

 #91BD59
Plains Grass Block.png Plains Grass.png Plains Tall Grass.png Plains Fern.png Plains Large Fern.png Plains Potted Fern.png Plains Sugar Cane.png
Ocean
Deep Ocean
Warm Ocean
Deep Warm Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
River
The End
Small End Islands
End Barrens
End Midlands
End Highlands
The Void

 #8EB971
Ocean Grass Block.png Ocean Grass.png Ocean Tall Grass.png Ocean Fern.png Ocean Large Fern.png Ocean Potted Fern.png Ocean Sugar Cane.png
Mushroom Fields
Mushroom Field Shore

 #55C93F
Mushroom Fields Grass Block.png Mushroom Fields Grass.png Mushroom Fields Tall Grass.png Mushroom Fields Fern.png Mushroom Fields Large Fern.png Mushroom Fields Potted Fern.png Mushroom Fields Sugar Cane.png
Mountains
Mountain Edge
Gravelly Mountains
Gravelly Mountains+
Wooded Mountains
Stone Shore

 #8AB689
Mountains Grass Block.png Mountains Grass.png Mountains Tall Grass.png Mountains Fern.png Mountains Large Fern.png Mountains Potted Fern.png Mountains Sugar Cane.png
Snowy Beach
 #83B593
Snowy Beach Grass Block.png Snowy Beach Grass.png Snowy Beach Tall Grass.png Snowy Beach Fern.png Snowy Beach Large Fern.png Snowy Beach Potted Fern.png Snowy Beach Sugar Cane.png
Giant Tree Taiga
Giant Tree Taiga Hills

 #86B87F
Giant Tree Taiga Grass Block.png Giant Tree Taiga Grass.png Giant Tree Taiga Tall Grass.png Giant Tree Taiga Fern.png Giant Tree Taiga Large Fern.png Giant Tree Taiga Potted Fern.png Giant Tree Taiga Sugar Cane.png
Taiga
Taiga Hills
Taiga Mountains
Giant Spruce Taiga
Giant Spruce Taiga Hills

 #86B783
Taiga Grass Block.png Taiga Grass.png Taiga Tall Grass.png Taiga Fern.png Taiga Large Fern.png Taiga Potted Fern.png Taiga Sugar Cane.png
Snowy Tundra
Snowy Mountains
Ice Spikes
Snowy Taiga
Snowy Taiga Hills
Snowy Taiga Mountains
Frozen Ocean
Frozen River

 #80B497
Snowy Tundra Grass Block.png Snowy Tundra Grass.png Snowy Tundra Tall Grass.png Snowy Tundra Fern.png Snowy Tundra Large Fern.png Snowy Tundra Potted Fern.png Snowy Tundra Sugar Cane.png
Foliage[edit]
Biome Color Renders
Oak/Dark Oak Leaves Jungle Leaves Acacia Leaves Vines
Badlands
Badlands Plateau
Eroded Badlands
Modified Badlands Plateau
Modified Wooded Badlands Plateau
Wooded Badlands Plateau

 #9E814D
Badlands Oak Leaves.png Badlands Jungle Leaves.png Badlands Acacia Leaves.png Badlands Vines.png
Desert
Desert Hills
Desert Lakes
Savanna
Savanna Plateau
Shattered Savanna
Shattered Savanna Plateau
Nether Wastes
Soul Sand Valley
Crimson Forest
Warped Forest
Basalt Deltas

 #AEA42A
Desert Oak Leaves.png Desert Jungle Leaves.png Desert Acacia Leaves.png Desert Vines.png
Jungle
Jungle Hills
Modified Jungle
Bamboo Jungle
Bamboo Jungle Hills

 #30BB0B
Jungle Oak Leaves.png Jungle Jungle Leaves.png Jungle Acacia Leaves.png Jungle Vines.png
Jungle Edge
Modified Jungle Edge

 #3EB80F
Jungle Edge Oak Leaves.png Jungle Edge Jungle Leaves.png Jungle Edge Acacia Leaves.png Jungle Edge Vines.png
Forest
Flower Forest
Wooded Hills
Dark Forest
Dark Forest Hills

 #59AE30
Forest Oak Leaves.png Forest Jungle Leaves.png Forest Acacia Leaves.png Forest Vines.png
Birch Forest
Birch Forest Hills
Tall Birch Forest
Tall Birch Hills

 #6BA941
Birch Forest Oak Leaves.png Birch Forest Jungle Leaves.png Birch Forest Acacia Leaves.png Birch Forest Vines.png
Swamp
Swamp Hills

 #6A7039
Swamp Oak Leaves.png Swamp Jungle Leaves.png Swamp Acacia Leaves.png Swamp Vines.png
Plains
Sunflower Plains
Beach

 #77AB2F
Plains Oak Leaves.png Plains Jungle Leaves.png Plains Acacia Leaves.png Plains Vines.png
Ocean
Deep Ocean
Warm Ocean
Deep Warm Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Cold Ocean
Deep Cold Ocean
Deep Frozen Ocean
River
The End
Small End Islands
End Barrens
End Midlands
End Highlands
The Void

 #71A74D
Ocean Oak Leaves.png Ocean Jungle Leaves.png Ocean Acacia Leaves.png Ocean Vines.png
Mushroom Fields
Mushroom Field Shore

 #2BBB0F
Mushroom Fields Oak Leaves.png Mushroom Fields Jungle Leaves.png Mushroom Fields Acacia Leaves.png Mushroom Fields Vines.png
Mountains
Mountain Edge
Gravelly Mountains
Gravelly Mountains+
Wooded Mountains
Stone Shore

 #6DA36B
Mountains Oak Leaves.png Mountains Jungle Leaves.png Mountains Acacia Leaves.png Mountains Vines.png
Snowy Beach
 #64A278
Snowy Beach Oak Leaves.png Snowy Beach Jungle Leaves.png Snowy Beach Acacia Leaves.png Snowy Beach Vines.png
Giant Tree Taiga
Giant Tree Taiga Hills

 #68A55F
Giant Tree Taiga Oak Leaves.png Giant Tree Taiga Jungle Leaves.png Giant Tree Taiga Acacia Leaves.png Giant Tree Taiga Vines.png
Taiga
Taiga Hills
Taiga Mountains
Giant Spruce Taiga
Giant Spruce Taiga Hills

 #68A464
Taiga Oak Leaves.png Taiga Jungle Leaves.png Taiga Acacia Leaves.png Taiga Vines.png
Snowy Tundra
Snowy Mountains
Ice Spikes
Snowy Taiga
Snowy Taiga Hills
Snowy Taiga Mountains
Frozen Ocean
Frozen River

 #60A17B
Snowy Tundra Oak Leaves.png Snowy Tundra Jungle Leaves.png Snowy Tundra Acacia Leaves.png Snowy Tundra Vines.png
Water[edit]

These tints apply only to water, and not to its particles; despite the major differences in color in modern versions, this is not a bug.[3]

Biome Color Renders
Water Cauldron
Most biomes
 #3F76E4
Plains Water JE.png Cauldron (filled with water) JE3.png
Cold Ocean
Deep Cold Ocean

 #3D57D6
Cold Ocean Water JE.png Cauldron (filled with cold ocean water) JE2.png
Frozen Ocean
Deep Frozen Ocean
Frozen River

 #3938C9
Frozen Ocean Water JE.png Cauldron (filled with frozen ocean water) JE2.png
Lukewarm Ocean
Deep Lukewarm Ocean

 #45ADF2
Lukewarm Ocean Water JE.png Cauldron (filled with lukewarm ocean water) JE2.png
Swamp
Swamp Hills

 #617B64
Swamp Water JE.png Cauldron (filled with swamp water) JE2.png
Warm Ocean
Deep Warm Ocean

 #43D5EE
Warm Ocean Water JE.png Cauldron (filled with warm ocean water) JE2.png
Stems[edit]

pending

Both editions[edit]

Redstone[edit]
Power Color Renders
+
0
 #4B0000
Inactive Redstone Wire (NESW) JE4.png
1
 #6F0000
Active Redstone Wire (NESW) (1).png
2
 #790000
Active Redstone Wire (NESW) (2).png
3
 #820000
Active Redstone Wire (NESW) (3).png
4
 #8C0000
Active Redstone Wire (NESW) (4).png
5
 #970000
Active Redstone Wire (NESW) (5).png
6
 #A10000
Active Redstone Wire (NESW) (6).png
7
 #AB0000
Active Redstone Wire (NESW) (7).png
8
 #B50000
Active Redstone Wire (NESW) (8).png
9
 #BF0000
Active Redstone Wire (NESW) (9).png
10
 #CA0000
Active Redstone Wire (NESW) (10).png
11
 #D30000
Active Redstone Wire (NESW) (11).png
12
 #DD0000
Active Redstone Wire (NESW) (12).png
13
 #E70600
Active Redstone Wire (NESW) (13).png
14
 #F11B00
Active Redstone Wire (NESW) (14).png
15
 #FC3100
Active Redstone Wire (NESW) JE4.png
Constant tints[edit]

These do not change depending on biome or any other factor.

Items[edit]

Potions[edit]
Ambox banner content.svg
This section would benefit from the addition of more images.
Please remove this notice once you've added suitable images to the article.
The specific instructions are: add pictures of the three major potion types (preferably without the enchant glint for clarity) of each respective effect (including those which do not exist without special commands, preferably marked as such in the table). and also add particles via EffectSprite
Potion/Effect Potion (inside texture) JE1.png Color
Water bottle
 #395FCA
Uncraftable potion
 #FC00FC
Night Vision
 #2020A4
Invisibility
 #818595
Jump Boost
 #23FC4D
Fire Resistance
 #E89D3B
Swiftness
 #7EB2CA
Slowness
 #5C6E83
Turtle Master JE:
 #775D64
BE:
 #586A7F
Water Breathing
 #2F549C
Instant Health
 #FC2524
Instant Damage
 #440A09
Poison
 #4F9632
Regeneration
 #D15EAE
Strength
 #962524
Weakness
 #494E49
Luck
 #349C00
Slow Falling
 #FCF4D5
Spawn eggs[edit]
Spawn Egg Spawn Egg (texture) JE2.png Base color Spawn Egg (overlay texture) JE1.png Overlay color
Bat Spawn Egg
 #4D3F31

 #0F0F0F
Bee Spawn Egg
 #F1C744

 #44251C
Blaze Spawn Egg
 #FBB501

 #FCFC80
Cat Spawn Egg
 #F4CC91

 #987458
Cave Spider Spawn Egg
 #0C434F

 #AB0E0E
Chicken Spawn Egg
 #A4A4A4

 #FC0000
Cod Spawn Egg
 #C5AA6C

 #E9C88E
Creeper Spawn Egg
 #0DAA0B

 #000000
Dolphin Spawn Egg
 #233C4E

 #FCFCFC
Donkey Spawn Egg
 #55463A

 #897768
Drowned Spawn Egg
 #92F6DB

 #7B9F67
Elder Guardian Spawn Egg
 #D2D0BE

 #767896
Enderman Spawn Egg
 #161616

 #000000
Endermite Spawn Egg
 #161616

 #707070
Evoker Spawn Egg
 #989E9E

 #1F1D1A
Fox Spawn Egg
 #D9B9A2

 #D06B21
Ghast Spawn Egg
 #FCFCFC

 #C0C0C0
Guardian Spawn Egg
 #5C8474

 #F67F31
Hoglin Spawn Egg
 #CA7057

 #616666
Horse Spawn Egg
 #C4A17F

 #F3E900
Husk Spawn Egg
 #7B7263

 #EAD097
Llama Spawn Egg
 #C4A17F

 #9C6141
Magma Cube Spawn Egg
 #350000

 #FCFC00
Mooshroom Spawn Egg
 #A30F10

 #BABABA
Mule Spawn Egg
 #1C0200

 #53341E
Ocelot Spawn Egg
 #F4E27F

 #584535
Panda Spawn Egg
 #EBEBEB

 #1C1C23
Parrot Spawn Egg
 #0DAA0B

 #FC0000
Phantom Spawn Egg
 #44538D

 #8BFC00
Pig Spawn Egg
 #F5A8A5

 #DF6561
Piglin Spawn Egg
 #9C6141

 #FCF8A7
Piglin Brute Spawn Egg
 #5B2B10

 #FCF8A7
Pillager Spawn Egg
 #553037

 #989E9E
Polar Bear Spawn Egg
 #F7F7F7

 #989893
Pufferfish Spawn Egg
 #FBB501

 #FBB501
Rabbit Spawn Egg
 #9C6141

 #754932
Ravager Spawn Egg
 #777672

 #5D514A
Salmon Spawn Egg
 #A30F10

 #0E8676
Sheep Spawn Egg
 #EBEBEB

 #FCB8B8
Shulker Spawn Egg
 #976997

 #4E3954
Silverfish Spawn Egg
 #707070

 #313131
Skeleton Spawn Egg
 #C5C5C5

 #4A4A4A
Skeleton Horse Spawn Egg
 #6A6A50

 #E9E9DC
Slime Spawn Egg
 #53A33F

 #80C370
Spider Spawn Egg
 #352E28

 #AB0E0E
Squid Spawn Egg
 #233C4E

 #728B9C
Stray Spawn Egg
 #637879

 #E1EEEE
Strider Spawn Egg
 #9F3537

 #4E4A4E
Trader Llama Spawn Egg
 #EEA731

 #466499
Tropical Fish Spawn Egg
 #F46B15

 #FCFCF4
Turtle Spawn Egg
 #EBEBEB

 #00B2B2
Vex Spawn Egg
 #7C93A7

 #ECF1F6
Villager Spawn Egg
 #583D34

 #C18E74
Vindicator Spawn Egg
 #989E9E

 #286063
Wandering Trader Spawn Egg
 #466499

 #EEA731
Witch Spawn Egg
 #350000

 #53A33F
Wither Skeleton Spawn Egg
 #141414

 #484E4E
Wolf Spawn Egg
 #DBD7D7

 #D2B299
Zoglin Spawn Egg
 #CA7057

 #EAEAEA
Zombie Spawn Egg
 #00B2B2

 #7B9F67
Zombie Horse Spawn Egg
 #325435

 #9AC686
Zombie Villager Spawn Egg
 #583D34

 #7B9F67
Zombified Piglin Spawn Egg
 #EE9696

 #4D732A
Inventory tints[edit]

The inventory color of the grass is calculated with temperature:0.5 and rainfall:1.0. The result is AdjTemp:0.5, AdjRainfall:0.5, We can get the color(
 #7CBD6B) for the middle of center(x:127, y:127) of the grass.png.

These are exclusive to Java Edition; Bedrock Edition instead has pre-tinted textures used for items, distinct from the textures actually used for blocks in placed form (see History of block textures/Non-block textures#Textures used for tinted items). Why this is in the Both editions section is unknown.

Bedrock Edition[edit]

This section is missing information about tables exist on other pages, copy them over to here and reformat them such that only the block/fluid tints are listed. also stuff about inventory appearances and check if i've missed any blocks.
Please expand the section to include this information. Further details may exist on the talk page.

Blocks[edit]

Water[edit]
Biome Water Surface Color Water Fog Color Water Fog Distance Water Surface Transparency Render
Sunflower Plains

Plains


 #44AFF5

 #44AFF5
- - Plains Water.png
Desert
 #32A598

 #32A598
- - Desert Water.png
Mountains
 #007BF7

 #007BF7
- - Mountains Water.png
Forest
 #1E97F2

 #1E97F2
- - Forest Water.png
Flower Forest
 #20A3CC

 #20A3CC
- - Flower Forest Water.png
Taiga
 #287082

 #287082
- - Taiga Water.png
Taiga Mountains
 #1E6B82

 #1E6B82
- - Taiga Mountains Water.png
Swamp
 #4C6559

 #4C6559
8 1.0 Swamp Water.png
Swamp Hills
 #4C6156

 #4C6156
8 1.0 Swamp Hills Water.png
River
 #0084FF

 #0084FF
30 - River Water.png
Nether Wastes
 #905957

 #905957
- - Nether Water.png
The End
 #62529E

 #62529E
- - The End Water.png
Frozen River
 #185390

 #185390
20 - Frozen River Water.png
Snowy Tundra

Ice Spikes


 #14559B

 #14559B
- - Ice Spikes Water.png
Snowy Mountains
 #1156A7

 #1156A7
- - Snowy Mountains Water.png
Mushroom Fields
 #8A8997

 #8A8997
- - Mushroom Fields Water.png
Mushroom Field Shore
 #818193

 #818193
- - Mushroom Field Shore Water.png
Beach
 #157CAB

 #157CAB
60 - Beach Water.png
Desert Hills
 #1A7AA1

 #1A7AA1
- - Desert Hills Water.png
Wooded Hills
 #056BD1

 #056BD1
- - Wooded Hills Water.png
Taiga Hills
 #236583

 #236583
- - Taiga Hills Water.png
Mountain Edge
 #045CD5

 #045CD5
- - Mountain Edge Water.png
Jungle

Bamboo Jungle


 #14A2C5

 #14A2C5
- - Jungle Water.png
Jungle Hills

Modified Jungle Bamboo Jungle Hills


 #1B9ED8

 #1B9ED8
- - Jungle Hills Water.png
Jungle Edge

Modified Jungle Edge


 #0D8AE3

 #0D8AE3
- - Jungle Edge Water.png
Stone Shore
 #0D67BB

 #0D67BB
- - Stone Shore Water.png
Snowy Beach
 #1463A5

 #1463A5
50 - Snowy Beach Water.png
Birch Forest
 #0677CE

 #0677CE
- - Birch Forest Water.png
Birch Forest Hills
 #0A74C4

 #0A74C4
- - Birch Forest Hills Water.png
Dark Forest
 #3B6CD1

 #3B6CD1
- - Dark Forest Water.png
Snowy Taiga

Snowy Taiga Mountains


 #205E83

 #205E83
- - Snowy Taiga Water.png
Snowy Taiga Hills
 #245B78

 #245B78
- - Snowy Taiga Hills Water.png
Giant Tree Taiga

Giant Spruce Taiga Giant Spruce Taiga Hills


 #2D6D77

 #2D6D77
- - Giant Tree Taiga Water.png
Giant Tree Taiga Hills
 #286378

 #286378
- - Giant Tree Taiga Hills Water.png
Wooded Mountains

Gravelly Mountains Gravelly Mountains+


 #0E63AB

 #0E63AB
- - Wooded Mountains Water.png
Savanna
 #2C8B9C

 #2C8B9C
- - Savanna Water.png
Savanna Plateau

Shattered Savanna


 #2590A8

 #2590A8
- - Savanna Plateau Water.png
Badlands
 #4E7F81

 #4E7F81
- - Badlands Water.png
Eroded Badlands

Wooded Badlands Plateau


 #497F99

 #497F99
- - Eroded Badlands Water.png
Badlands Plateau

Modified Badlands Plateau


 #55809E

 #55809E
- - Badlands Plateau Water.png
Ocean
 #1787D4

 #1165B0
60 - Ocean Water.png
Deep Ocean
 #1787D4

 #1463A5
60 - Ocean Water.png
Warm Ocean
 #02B0E5

 #0289D5
60 0.55 Warm Ocean Water.png
Warm Deep Ocean
 #02B0E5

 #0686CA
60 - Warm Ocean Water.png
Lukewarm Ocean
 #0D96DB

 #0A74C4
60 - Lukewarm Ocean Water.png
Lukewarm Deep Ocean
 #0D96DB

 #0E72B9
60 - Lukewarm Ocean Water.png
Cold Ocean
 #2080C9

 #14559B
60 - Cold Ocean Water.png
Cold Deep Ocean
 #2080C9

 #185390
60 - Cold Ocean Water.png
Frozen Ocean
 #2570B5

 #174985
60 - Frozen Ocean Water.png
Frozen Deep Ocean
 #2570B5

 #1A4879
60 - Frozen Ocean Water.png
Default

(Biome not listed above)


 #44AFF5

 #44AFF5
15 0.65 Water.png

History[edit]

This section is missing information about
  • For biomes that existed in 1.6.4 excluding swamps, did their tints change in 1.7.2? Currently assuming that they stayed the same - please notify of any found changes
  • Assorted bugs to maybe document: MC-47598, MC-222, MC-418, MC-2075, MC-6742, MC-20944, MC-30630, MC-47796
  • Research the phenomenon shown in File:Frozen ocean color difference.png, when it was added and removed, and if any other biomes are affected
  • Many images are already uploaded but must be added to this section - I need to figure it out
  • Bedrock Editions swamp colour before Update Aquatic.
Please expand the section to include this information. Further details may exist on the talk page.

Blocks and fluids[edit]

Java Edition Alpha
v1.2.0previewGrass Block JE3.png Snowy Grass Block (without snow) JE2.png Oak Leaves JE3 BE4.png Oak Leaves (fast) JE2 BE4.png The top texture of grass blocks and snowy grass blocks and texture of leaves has been changed.
The texture are now grayscale and are affected by biome colors. For each biome, there are several shades and a total number of unique colors is 4662 for grass and 6567 for leaves (if change every pixel in grass.png and foliage to unique color that total number of unique colors is 32 896 for grass and 32 896 for leaves).
Java Edition Beta
1.2Added birch leaves and spruce leaves, which use a constant tint regardless of biome.
1.3Redstone tints old.png Redstone wire now uses a system of tints in order to display a different color for each power level, rather than rendering everything which was on at full brightness.
1.5Redstone tints.png The colors used by redstone wire have changed.
Grass Block JE4.png The model of grass blocks now use overlay texture on side faces when "Graphics: Fancy" is set in options. The texture is grayscale and is affected by biome colors.
Grass Block JE3.png Grass blocks use old model when "Graphics: Fast" is set in options.
1.6Test Build 3Added grass and ferns, which are affected by biome coloring.
1.8Pre-releaseAdded vines, which are affected by biome coloring.
Major changes to biomes have resulted in major changes to the colors used.
Stem tints.png Added pumpkin stems and melon stems, which use a gray texture that is afterwards tinted depending on age from 1-7.
Stem tints extreme.png Stems with ages 8-15, which are normally inaccessible, are also tinted. The reason for these colors is unknown.
Java Edition
1.0.0Beta 1.9 PrereleaseLily Pad JE1 BE1.png Added lily pads, which use a constant tint of
 #208030.
Water in swamps is now tinted with
 #E0FF70, which mixes with the blue texture.
The swamp grass and foliage tints has been changed to hard-coded tints
 #5C694E and
 #496137.
1.112w01aWater JE2 BE1.png Swamp Water JE2.png The water tint in swamps (right) has changed to
 #E0FFAE. Untinted water to its left for comparison.
1.2.112w03aAdded jungle leaves, using the same tints as oak leaves.
1.4.212w34aAdded potted ferns, which are biome affected.
1.513w10aBadlands Green Shrub.png Desert Green Shrub.png Jungle Green Shrub.png Jungle Edge Green Shrub.png Forest Green Shrub.png Birch Forest Green Shrub.png Dark Forest Green Shrub.png Swamp Green Shrub.png Swamp Green Shrub (Cold).png Plains Green Shrub.png Ocean Green Shrub.png Mushroom Fields Potted Green Shrub.png Mountains Green Shrub.png Snowy Beach Green Shrub.png Giant Tree Taiga Green Shrub.png Taiga Green Shrub.png Snowy Tundra Green Shrub.png
Values of the tall grass block higher than usually obtainable (shrub) now use the dead bush texture, although tinted like others.
1.7.213w36aNew biomes, new tints and tint related mechanics. The biomes added should probably be listed here, though, and some of those green shrubs above moved here.
Swamp Grass Block JE3.png Swamp Grass JE3.png Swamp Fern JE3.png Swamp Potted Fern JE2.png Swamp Green Shrub.png Swamp Leaves JE3.png Swamp Jungle Leaves JE2.png Swamp Vines JE3.png
Swamp Grass Block (Cold) JE3.png Swamp Grass (Cold) JE3.png Swamp Fern (Cold) JE3.png Swamp Potted Fern (Cold) JE2.png Swamp Green Shrub (Cold).png
Swamps now use two different tints depending on temperature.
Sugar cane is now biome tinted.
Badlands Potted Grass.png Desert Potted Grass.png Jungle Potted Grass.png Jungle Edge Potted Grass.png Forest Potted Grass.png Birch Forest Potted Grass.png Dark Forest Potted Grass.png Swamp Potted Grass.png Swamp Potted Grass (Cold).png Plains Potted Grass.png Ocean Potted Grass.png Mushroom Fields Potted Grass.png Mountains Potted Grass.png Snowy Beach Potted Grass.png Giant Tree Taiga Potted Grass.png Taiga Potted Grass.png Snowy Tundra Potted Grass.png
Badlands Potted Green Shrub.png Desert Potted Green Shrub.png Jungle Potted Green Shrub.png Jungle Edge Potted Green Shrub.png Forest Potted Green Shrub.png Birch Forest Potted Green Shrub.png Dark Forest Potted Green Shrub.png Swamp Potted Green Shrub.png Swamp Potted Green Shrub (Cold).png Plains Potted Green Shrub.png Ocean Potted Green Shrub.png Mushroom Fields Potted Green Shrub.png Mountains Potted Green Shrub.png Snowy Beach Potted Green Shrub.png Giant Tree Taiga Potted Green Shrub.png Taiga Potted Green Shrub.png Snowy Tundra Potted Green Shrub.png
Unintentionally added potted grass and potted green shrubs, which change color depending on biome.
13w43aAdded acacia and dark oak leaves, which are tinted by biome.
1.814w06aBadlands Potted Grass Block.png Desert Potted Grass Block.png Jungle Potted Grass Block.png Jungle Edge Potted Grass Block.png Forest Potted Grass Block.png Birch Forest Potted Grass Block.png Dark Forest Potted Grass Block.png Swamp Potted Grass Block.png Swamp Potted Grass Block (Cold).png Plains Potted Grass Block.png Ocean Potted Grass Block.png Mushroom Fields Potted Grass Block.png Mountains Potted Grass Block.png Snowy Beach Potted Grass Block.png Giant Tree Taiga Potted Grass Block.png Taiga Potted Grass Block.png Snowy Tundra Potted Grass Block.png
Badlands Potted Leaves.png Desert Potted Leaves.png Jungle Potted Leaves.png Jungle Edge Potted Leaves.png Forest Potted Leaves.png Birch Forest Potted Leaves.png Forest Potted Leaves.png Swamp Potted Leaves.png Swamp Potted Leaves.png Plains Potted Leaves.png Ocean Potted Leaves.png Mushroom Fields Potted Leaves.png Mountains Potted Leaves.png Snowy Beach Potted Leaves.png Giant Tree Taiga Potted Leaves.png Taiga Potted Leaves.png Snowy Tundra Potted Leaves.png
Badlands Potted Spruce Leaves.png Desert Potted Spruce Leaves.png Jungle Potted Spruce Leaves.png Jungle Edge Potted Spruce Leaves.png Forest Potted Spruce Leaves.png Birch Forest Potted Spruce Leaves.png Forest Potted Spruce Leaves.png Swamp Potted Spruce Leaves.png Swamp Potted Spruce Leaves.png Plains Potted Spruce Leaves.png Ocean Potted Spruce Leaves.png Mushroom Fields Potted Spruce Leaves.png Mountains Potted Spruce Leaves.png Snowy Beach Potted Spruce Leaves.png Giant Tree Taiga Potted Spruce Leaves.png Taiga Potted Spruce Leaves.png Snowy Tundra Potted Spruce Leaves.png
Badlands Potted Jungle Leaves.png Desert Potted Jungle Leaves.png Jungle Potted Jungle Leaves.png Jungle Edge Potted Jungle Leaves.png Forest Potted Jungle Leaves.png Birch Forest Potted Jungle Leaves.png Forest Potted Jungle Leaves.png Swamp Potted Jungle Leaves.png Swamp Potted Jungle Leaves.png Plains Potted Jungle Leaves.png Ocean Potted Jungle Leaves.png Mushroom Fields Potted Jungle Leaves.png Mountains Potted Jungle Leaves.png Snowy Beach Potted Jungle Leaves.png Giant Tree Taiga Potted Jungle Leaves.png Taiga Potted Jungle Leaves.png Snowy Tundra Potted Jungle Leaves.png
Flower pots now render a lot of the blocks that can be placed inside of them via NBT data. Among the now rendered are potted grass blocks (appearing as tinted dirt) and potted leaves, which change color depending on the biome.
Birch Tinted Potted Leaves.png Birch Tinted Potted Spruce Leaves.png Birch Tinted Potted Jungle Leaves.png Spruce Tinted Potted Leaves.png Spruce Tinted Potted Spruce Leaves.png Spruce Tinted Potted Jungle Leaves.png
Similarly to the data values used for tall grass, any of the leaves can be given either the predefined birch tint or spruce tint by modifying the data values accordingly.
14w06bBadlands Potted Vines.png Desert Potted Vines.png Jungle Potted Vines.png Jungle Edge Potted Vines.png Forest Potted Vines.png Birch Forest Potted Vines.png Forest Potted Vines.png Swamp Potted Vines.png Swamp Potted Vines.png Plains Potted Vines.png Ocean Potted Vines.png Mushroom Fields Potted Vines.png Mountains Potted Vines.png Snowy Beach Potted Vines.png Giant Tree Taiga Potted Vines.png Taiga Potted Vines.png Snowy Tundra Potted Vines.png
Potted Lily Pad.png
Potted Water.png Swamp Potted Water.png
Potted vines, potted lily pads and potted water (untinted left, swamp right) now also appear and are tinted.
14w10aBadlands Grass Block 14w10a.png Desert Grass Block 14w10a.png Jungle Grass Block 14w10a.png Jungle Edge Grass Block 14w10a.png Forest Grass Block 14w10a.png Birch Forest Grass Block 14w10a.png Dark Forest Grass Block 14w10a.png Swamp Grass Block 14w10a.png Swamp Grass Block (Cold) 14w10a.png Plains Grass Block 14w10a.png Ocean Grass Block 14w10a.png Mushroom Fields Grass Block 14w10a.png Mountains Grass Block 14w10a.png Snowy Beach Grass Block 14w10a.png Giant Tree Taiga Grass Block 14w10a.png Taiga Grass Block 14w10a.png Snowy Tundra Grass Block 14w10a.png
The dirt on the sides of grass blocks is now also tinted by biome.[4]
Shrubs now appear as missing texture cubes which are not tinted.
14w10bThe sides of grass blocks are no longer tinted.
14w17aAll nonstandard potted objects no longer render in flower pots.
1.1318w15aAdded the Biome Blending option.
Water now utilises tints more extensively, with its texture now being gray by default like other blocks and then tinted as neccessary.
Water.png Swamp Water JE.png The tint used by swamp water has changed, and normal water now uses a non-blank tint.
Swamp Hills Water 18w15a.png The tint for Swamp Hills has not changed, resulting in the
 #E0FFAE color intended to be mixed with the usual blue water being accidentally applied directly to a gray texture, resulting in chlorine-colored water.[5]
Warm Ocean Water JE.png Lukewarm Ocean Water JE.png Frozen Ocean Water JE.png Cold Ocean Water JE.png Added tints for new ocean temperatures.
Warm Ocean Lava 18w15a.png Lukewarm Ocean Lava 18w15a.png Plains Lava 18w15a.png Cold Ocean Lava 18w15a.png Frozen Ocean Lava 18w15a.png Swamp Hills Lava 18w15a.pngSwamp Lava 18w15a.png Lava color is now also erroneously affected by biomes.[6]
18w16aThe color of lava is no longer biome-affected.
18w20bCauldron (filled with water) JE2.png Cauldron (filled with swamp water) JE1.png Cauldron (filled with swamp hills water) 18w20b.png Cauldron (filled with warm ocean water) JE1.png Cauldron (filled with lukewarm ocean water) JE1.png Cauldron (filled with cold ocean water) JE1.png Cauldron (filled with frozen ocean water) JE1.png Cauldrons now tint contained water respective of biome.
pre3Swamp Water JE.png Cauldron (filled with swamp water) JE1.png Swampland M water now has the same water color as regular swamps.
?Grass and foliage colors now no longer change alongside shifts in temperature, with the exception of swamps as defined previously.
Pocket Edition Alpha
Pre-releaseGrass Block BE1.png Oak Leaves BE1.png Oak Leaves BE1.png Spruce Leaves BE1.png Added grass block, oak, birch and spruce leaves, all tinted with
 #339933.
v0.3.2Oak Leaves BE3.png Birch Leaves BE1.png Spruce Leaves JE1 BE2.png 32px 32px 32px The tints of oak, birch and spruce leaves have been changed to
 #48B518,
 #80A755 and
 #619961.
v0.8.0build 2Grass Block BE4.png The top texture of grass block in block form now tinted with
 #87CD49.
v0.9.0build 1Grass Block JE6 BE5.png The top texture in block form now tinted with biome colors. The side texture has been changed to various pre-tinted textures dependent by biome.

Items[edit]

This section is missing information about Default colors for other stuff when introduced. Some tinted stuff was not tinted as items when in the inventory..
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.7Leaves now appear tinted in the inventory.
Java Edition
1.0.0Beta 1.9 PrereleaseLily Pad (item) JE1.png Added lily pads, which use a tint of
 #208030 in the inventory.
1.111w49aSpawn eggs added, which apply a single tint to a constant texture according to the table below:
Spawn Egg Spawn Egg (texture) JE1.png Tint color
Creeper Spawn Egg JE1.png Creeper Spawn Egg
 #C04040
Skeleton Spawn Egg JE1.png Skeleton Spawn Egg
 #C080C0
Spider Spawn Egg JE1.png Spider Spawn Egg
 #C0C100
Zombie Spawn Egg JE1.png Zombie Spawn Egg
 #8100C0
Slime Spawn Egg JE1.png Slime Spawn Egg
 #804040
Ghast Spawn Egg JE1.png Ghast Spawn Egg
 #8080C0
Zombie Pigman Spawn Egg JE1.png Pig Zombie Spawn Egg
 #408100
Enderman Spawn Egg JE1.png Enderman Spawn Egg
 #40C080
Cave Spider Spawn Egg JE1.png Cave Spider Spawn Egg
 #4100C0
Silverfish Spawn Egg JE1.png Silverfish Spawn Egg
 #404040
Blaze Spawn Egg JE1.png Blaze Spawn Egg
 #0040C0
Magma Cube Spawn Egg JE1.png Magma Cube Spawn Egg
 #008100
Pig Spawn Egg JE1.png Pig Spawn Egg
 #40C040
Sheep Spawn Egg JE1.png Sheep Spawn Egg
 #00C0C0
Cow Spawn Egg JE1.png Cow Spawn Egg
 #010040
Chicken Spawn Egg JE1.png Chicken Spawn Egg
 #004080
Squid Spawn Egg JE1.png Squid Spawn Egg
 #00C000
Wolf Spawn Egg JE1.png Wolf Spawn Egg
 #C08040
Mooshroom Spawn Egg JE1.png Mooshroom Spawn Egg
 #C0C0C0
Villager Spawn Egg JE1.png Villager Spawn Egg
 #404080
12w01aSpawn egg tint application has been reworked to use two different textures, which can be tinted completely different colors.
1.814w25aLily Pad (item) JE2 BE1.png Lily pads are now tinted with the color
 #71C35C in the inventory.
Pocket Edition Alpha
v0.1.0Oak Leaves (item) BE1.png Oak Leaves (item fast) BE1.png Added item models for oak leaves tinted with
 #59A53F.
v0.2.1Missing Texture Block JE1 BE1.png Missing Texture Block JE1 BE1.png The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted.

References[edit]

  1. MC-128784 – "Stems of flowers and moss on mossy cobblestone/stone bricks unaffected by biome coloring" as "Invalid"
  2. MC-130658
  3. MC-129794
  4. MC-50222
  5. MC-128558
  6. MC-128233