Splash Potion

From Minecraft Wiki
(Redirected from Thick Splash Potion)
Jump to: navigation, search
Splash Potion
Splash Potions.gif
Type (deprec.)





Luck, Decay: No
All others: Yes



Data value

dec: 438 hex: 1B6 bin: 110110110

Namespaced ID


Wouldn’t it be great if you could trick your opponents into drinking harmful potions to bring about their own demise? Realistically that’s not likely to happen, which is where splash potions come in useful—they can be thrown at mobs or other players so that they’re forced into contact with the effect. Cunning!

Stephanie Milton[1]

Splash potions are a variant of potions that can be thrown.



Ingredients Brewing recipe
Gunpowder +
Any Potion

Splash potions are brewed by adding gunpowder to a normal potion.

Natural generation[edit]

One splash potion of weakness can be found in a brewing stand inside an igloo basement.

Filling bottles[edit]

Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.‌[Bedrock Edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.



Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion

Lingering potions are brewed by adding dragon's breath to a splash potion.


Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration i.e. Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head will maximize the duration, compared to the feet.

Splash water bottles[edit]

Splash water bottles will have no effect on almost all entities, but will put out fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle will deal 1♥ damage to an enderman or a blaze; however, endermen have a chance of teleporting away if hit with one.

Filling cauldrons[edit]

In Bedrock and Legacy Console editions, using a splash potion on a cauldron will add one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).

Uncraftable Splash Potion[edit]

In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:splash_potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Splash Potion

Custom effects[edit]

In Java Edition, splash potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
MISSING Bottle smashes entity.splash_potion.break subtitles.entity.potion.splash ? ? ? ?
MISSING Bottle thrown entity.splash_potion.throw subtitles.entity.potion.throw ? ? ? ?

Data values[edit]

Item data[edit]

  •  tag: The item's tag tag.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
      • One of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.


Thrown splash potion
Internal ID

JE: 16
BE: 86

Network ID

JE: 73

Namespaced ID

See ID


Java Edition:

Entity Namespaced ID
Splash Potion potion

Bedrock Edition:

Entity Namespaced ID Numeric ID
Splash Potion splash_potion 86

Entity data[edit]

Splash potions when thrown have entity data which define various properties of the entity.

  • Entity data


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)Xbox OneYesYesYes40GGold
Xbox 360Alt20G
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).YesYesYesYes20GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.png Zombie DoctorWeaken and then cure a Zombie VillagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.minecraft:story/cure_zombie_villager



Java Edition
1.0.0Beta 1.9 Prerelease 4Added splash potions.
Oct 14, 2011Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.
1.3.112w17aSplash potions are now no longer depleted from the player's inventory when used in creative.
12w22aSplash potions have now been added to the new creative item selection from 12w21b.
1.4.212w32aAdded splash potions of night vision, which are currently not yet brewable.
12w34aAdded splash potions of invisibility.
Splash potions of night vision are now brewable.
12w38aWitches will now utilize splash potions for attacking.
12w39bCustom potions can now be created with a world editor.[2]
1.814w27aAdded splash potions of leaping.
1.8.1pre1Splash potions of leaping can now be extended.
1.915w31aAdded splash water bottles, and mundane, thick, and awkward splash potions.
15w33aSplash potions are now used to brew lingering potions
15w33cSplash potions can now be placed in brewing stands.
15w34aSplash water bottles will now just extinguish fire, without placing flowing water.
15w43aA splash potion of weakness can now be found in the brewing stand in an igloo basement.
1.1116w32aThe entity ID has now been changed from ThrownPotion to potion.
16w35aSplash water bottles will now deal 1♥ damage to endermen and blazes.
1.1317w47aPrior to The Flattening, this item's numeral ID was 438.
18w07aAdded splash potions of the turtle master.
18w14aAdded splash potions of slow falling.
Pocket Edition Alpha
0.12.1build 1Added splash potions.
0.13.0build 1Splash potions of leaping are now obtainable in survival.
0.14.0build 1Splash potions can be used to fill cauldron.
Cauldron filled be splash potion can be emptied using glass bottle which turn into coresponding splash potion.
Added Witches that utilize splash potions for attacking.
?Splash water bottles will now deal 1♥ damage to endermen and blazes.
Splash water bottles will now just extinguish fire, without placing flowing water.
0.16.0build 4As a version exclusive, added splash potions of decay.
Pocket Edition
1.0.0alpha potion can be used to brew lingering potion.
A splash potion of weakness can now be found in the brewing stand in an igloo basement.
Bedrock Edition
1.5.0beta splash potions of the turtle master.
1.6.0beta splash potions of slow falling.
Legacy Console Edition
TU7CU11.0Patch 1Added splash potions.
TU141.04Added splash potions of night vision and splash potions of invisibility.
TU46CU361.38Patch 15Added splash water bottles.


Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.


  • If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by magic


See also[edit]


  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.


External links[edit]