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Health points

20 (Heart.svg × 10)

Armor points


Attack strength

Fist: 1 (Half Heart.svg)
2 (Heart.svg)[Bedrock Edition only]
Items: Varies


Height: 1.8 Blocks
Width: 0.6 Blocks
While sneaking:
Height: 1.65 Blocks
Width: 0.6 Blocks
While gliding/swimming:
Height: 0.6 Blocks
Width: 0.6 Blocks
While sleeping:
Height: 0.2 Blocks
Width: 0.2 Blocks


Player spawn point (can be changed with a bed.)

  • Current XP levels times 7, capped at 100 unless /gamerule keepInventory has been set to true



Internal ID

BE: 63

Entity ID


The player is the character that can be controlled in Minecraft. The two default player skins are known as Steve (a name suggested by Notch as a joke[1] but later confirmed in the "change skin" menu on and in-game as the default name in Bedrock Edition) and Alex, with all unchanged skins being split between the two default skins.


There are two default player skins, typically known as Steve and Alex, assigned to each player based on their account ID if they do not use a custom skin.

Steve has dark brown hair, dark skin, nose and mouth, and blue eyes, with a light blue shirt (un-tucked on the left hand side and in the back), a pair of blue jeans, gray shoes, and 4px arms.

Alex has long bright orange hair hanging to the left side, pale white skin, and dark green eyes, with a light-green shirt (un-tucked on both sides, and a dark green belt wrapped around it), a pair of brown pants, grayish boots, pinkish lips, and 3px arms.

Both player skins are intended to be generic representations of a human being,[2] although the player's skin can be changed.

In the Legacy Console Edition, the player's default skin can vary from Steve or Alex to seven other player skins, as listed here. Multiple skin packs are also available for purchase on the Xbox Live Marketplace, the PlayStation Network, and the Nintendo Network.

The player is 1.8 blocks tall, 1.65 blocks tall when sneaking, 0.6 blocks tall when gliding/sprint-swimming and 0.6 blocks wide.

Differences in other editions

Bedrock Edition

In the Bedrock Edition, the player can choose between Alex and Steve like in the Java Edition version, which will set both the skin and the model for custom skins. However, the Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. Some skins can be purchased as DLC.

Legacy Console Edition

In the Legacy Console Edition, there are 8 default versions of both Steve and Alex for the player to use, with each of the two having a default, boxer, cyclist, tennis outfit, country, prisoner, tuxedo, and athletic suit. The various skins change not only the outfit, but also tend to change the skin, eye, and hair color. The Console Edition also contains additional skins using skin packs, which can be purchased as DLC. They feature many characters other than Steve and Alex, who are often from other video games. The player can change their skin by pressing the "Change Skin" button in the Help & Options section of the Pause Menu or in the Main Menu.

Health and hunger meters

The player has 10 full hearts or 20 health points. One full heart represents two hitpoints. When the player's hunger bar is at 18 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) or higher, their health will slowly regenerate by 1 (Half Heart.svg) every four seconds, but when it is at 20 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) with saturation remaining, their health will regenerate by 1 (Half Heart.svg) every half second. The hunger bar depletes faster when the player does things like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at 17 (Half Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg) or lower, the player will not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). If the hunger bar is down to 0 (Empty Hunger.svg), the player will start starving and losing health. On Hard difficulty, starvation will kill you. On normal difficulty, it will bring you down to 1 (Half Heart.svg). On easy difficulty, it will bring you down to 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg). On peaceful difficulty, the health bar will recover regardless of hunger but will still take starvation damage, and the hunger bar will not lose any points, even when under the effect of hunger. Notably, if the player is killed, right after the death, the death screen is shown. If you exit, and re-enter, the same screen will show up.


The player walks at a nominal rate of 4.317 meters (blocks) per second. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day.


The player is able to sprint, draining the food bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. The player can jump four blocks horizontally when sprinting. The player cannot sprint if the hunger bar is at 6 (Hunger.svgHunger.svgHunger.svg) or less. Sprinting is activated by double-tapping the forward key (default W), then holding it, or by holding the sprint key (Ctrl by default) while pressing the forward key. Holding the sprint key in creative mode causes the player to fly faster.


Sneaking is a feature activated by holding the sneak key (default is ⇧ Shift). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outwards over empty space. If you are past the edge of a block and you stop sneaking, you will not fall off of that block. Additionally, the player can still dismount blocks while sneaking by jumping over the block's edge.

Movement Mode Speed (m/s) Speed (km/h)
Walking 4.317 15.54
Sprinting 5.612 20.20
Sneaking 1.295 4.663
Flying 10.89 39.20
Sprint Flying 21.78 78.40
Falling 78.4 282.24


The maximum height a player can jump without the jump boost effect is about 1.25219 blocks.

Gameplay HUD

The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water. The HUD also contains the crosshair, and held object (or fist). The HUD can also be toggled by F1.


Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools or armor with different useful attributes and skills (see enchanting table.) Anvils require experience to use.

The level increases by obtaining enough experience points. All levels and experience are lost upon death, but can be partially restored by picking up the experience orbs at the place of death.[3]

Experience is also obtained through activities such as fishing, animal breeding, trading or smelting.


  • In Survival mode, the player is able to place and destroy blocks, and use all tools available. The player has limited health (Heart.svg icons), hunger (Hunger.svg icons), and oxygen (bubble icons) and it takes time to break blocks.
  • In Creative mode, the player has the ability to fly by double tapping the jump key (default Space) and to place infinite number of blocks, but with limited use of crafting and tools. All mobs won't attack the player. The player cannot take damage (except from falling into the Void, or, with cheats enabled, typing the command /kill), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
  • In Hardcore mode, the player can only respawn in spectator mode and the difficulty level is locked on hard mode.
  • In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the CanDestroy NBT data tag for that block, or have a block with the CanPlaceOn tag. This game mode can only be played by having cheats enabled and typing the command /gamemode adventure, /gamemode a, or /gamemode 2, or by just opening a multiplayer (including LAN) world.
  • In Spectator mode, you can see inside an entity, ride them as if you were in a minecart, fly through blocks, and open inventories, but you cannot break blocks or change inventories. Along with Adventure Mode, it can only be accessed by typing in /gamemode spectator, /gamemode sp, or /gamemode 3, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator Mode unless you enable cheats and change it.


Players in game are referred to by a username, which was chosen by the player upon purchase of Java Edition. This username is used to target the player with commands and differentiate other players. Usernames must be 3–16 characters‌[Java Edition only] (although there are some exceptions of players with under 3 characters, who bought the game early in its development). Players can also change their username, but only once every 30 days.‌[Java Edition only]

Legacy Console Editions use gamer tags or PSN names. Bedrock Edition users can choose their username and change it unlimited times, or sign in with an Xbox Live account.

When the player changes their username, their old username is free for anyone to take after 37 days. Since players can change their username every 30 days, this allows a player to "juggle" two usernames without anyone able to take either of them.‌[Java Edition only]

If player has a username under 3 characters and changes it, the old sub-3-character username will be permanently unable to be obtained again.‌[Java Edition only][4]

The name appears above the player's head, in a nameplate that is visible even through blocks, allowing a player to be identified even through obstructions. A player can sneak, however, which will dim the nameplate's visibility when the player is in sight, and will hide the nameplate completely when the player is out of sight.


In Java Edition, users can change their character's skins on the Preferences page of or the launcher by uploading a PNG image file, which will then replace the default skin. Players will also have the option to have three or four pixel wide arms on their character model.

The Legacy Console Edition has a separate default skin for each player. The ability to change that skin is available using the Change Skin option in the game. People who already have the removed skin packs can still use them and even re-download them (so they're still being hosted). If the removed skin packs are redownloaded on someone else's console they will become available to any profile on that console (provided the skin pack doesn't have a demo version to default back to).

In the Bedrock Edition, the player can change the skin by opening the settings from the main menu and going to the skin settings. The two default skins are Alex and Steve but you can get your own skin by the "Custom" button.



Java Edition Pre-classic
rd-132328 Steve Revision 1.png Humans were added with their skin and model later being used for the player.
Java Edition Classic
0.0.15a (Multiplayer Test 1) Added the player as an entity for the newly introduced multiplayer mode. Its model and texture are both taken from the human mob.
0.24 SURVIVAL TEST Steve.png The texture used by both the player and human mob, which was bearded, was replaced with a beardless version. However, the bearded skin is still used in some pictures.
0.30 (December 19, 2009) Player shadow test.
Java Edition Alpha
v1.0.9 Before this version, the walking animation for the player was different; the player swung their arms wildly to their sides while walking.[5]
v1.0.14 The player can only jump two blocks horizontally, instead of three.
Java Edition Beta
1.5 Unarmed damage was increased from 1 (Half Heart.svg) to 2 (Heart.svg).
1.7.3 An apple is no longer dropped when logged in as Notch.
1.8 Pre-release The player now has an experience and hunger bar.
The player can now jump four blocks horizontally by sprinting.
?Unarmed damage was decreased from 2 (Heart.svg) to 1 (Half Heart.svg).
Java Edition
1.0.0 RC1 Changed the sounds the player makes. Any physical damage will play a "tick" sound, and damage from falling would play sounds like bones breaking.
Before this version, when the player was damaged, they would make a deep "Ooh!" sound which represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.
1.8 pre1 Alex.png Added a new player model with smaller arms, and a new default player skin named Alex.
February 4, 2015Players can now change their username.
1.9 15w42a Player's hitbox (usually 1.8m tall) is now shorter (1.65m) when crouching, is a 0.6m cube when gliding with elytra, and is only a 0.2m cube while laying in bed.
15w45a Jump height increased from 1 316 blocks to 1 416 blocks.
1.11 16w32a Changed entity ID from Player to player.
Pocket Edition Alpha
0.1.0 Steve.png Added the player.
0.11.0 build 1 The player's skin can now be customized.
Alex.png Added a new player model with smaller arms, and a new default player skin named Alex.
0.12.1 build 10 Changed the sounds the player makes. Any physical damage will play a flesh impact sound, and damage from falling would play sounds like bones breaking.
Before this version, when the player was damaged, they would make a deep "Ooh!" sound which represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.
Legacy Console Edition
TU1CU11.0Patch 1Steve.png Added the player.
TU24CU121.16Alex.png Added the Alex skin.
The armor bar as it appeared before the Adventure Update.
The human mob before 0.24 SURVIVAL TEST


  • The player's eye level (according to coordinates while pressing F3) is 1.62 meters. Since their eyes are 28 pixels above their feet, leaving 4 pixels above their eyes (.23m), this makes them 1.85 meters tall and 0.925 meters wide. However, the player's hitbox is 1.8m tall and 0.6m wide, the hitbox of a crouching player is 1.65m tall, and the hitbox of a player gliding with elytra is 0.6m tall.
    • The Player's total cubic volume is 1664 cubic pixels, and since each player pixel is 193.67 cubic centimeters, the player's total volume is 322,273 cubic centimeters. The average human body weighs 1.062 grams/cubic centimeter. This means that the player's weight is approximately 342 kg (754 lbs). With these figures, the player would have a BMI of approximately 105.5, where a person with a BMI of ≥30 would be considered obese.
  • The player seems to have peripheral vision. Lights and lit objects are more visible near the edges of the display (only with graphics set to "fast").
  • The sides of your field of view are stretched out (for example wait until sunset and look at the sun out of the corner of the screen. It will be twice as wide as tall). This may be referring to real life because humans focus on certain objects in our field of vision, and everything else is blurry until we focus on it. It also may be due to the change from the original 4:3 aspect ratio to 16:9. Simply stretching the sides accomplishes this without actually changing anything.
  • The player can also have its arm width switched from the normal 4x12x4 pixel arms, to the new 3x12x4 arms. This causes the arms to become slightly thinner than the original and creates more varieties of custom skins for the player.
  • Mojang has said that Alex "looks kinda like Jens from some angles".[6]
  • Steve originally had what was intended to look like a goatee on his face. It was eventually removed in survival test.
  • In the July–August 2016 issue of Lego Club Magazine, it is mentioned that Steve is Alex's boyfriend. It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.
  • The player's legs do not line up perfectly with the torso; this is an intentional feature to prevent z-fighting when wearing armor.[7]


  • Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World.
  • Steve is an unlockable character named "Mr. Minecraft" in the Steam version of Super Meat Boy. The character has a shorter jump height than other characters, but can mine squares from the level and place them as platforms.
  • Steve's head is an unlockable helmet in the Xbox Arcade game, Hybrid.
  • Steve's head is a wearable item in Borderlands 2.
  • Steve's head is a wearable hat in DinoRun SE.
  • Steve is a playable character in Retro City Rampage.
  • Steve is a uniform named "Craft Miner" in Saints Row 4.
  • Steve is an unlockable character with a projectile that looks like a stone pickaxe in the game Alone in the Park.
  • Steve is an outfit named "Pitman", wielding an iron pickaxe and able to break barriers, in the flash game Strikeforce Kitty 2.
  • "Mr. Pixel" in Createrria: craft your games has a face similar to Steve's.


See also