A texture atlas is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files. Minecraft uses both procedurally-generated and predefined texture atlases for different purposes.
This file is only loosely defined as a texture atlas due to the small amount of auxiliary sprites surrounding the main inventory box. Nonetheless, it has a notable history of housing several status effect textures.
particles.png is used for storing the textures of most particles. Two other atlases, explosion.png and sweep.png, were used for respectively storing explosion and sweeping attack particles.[Java Edition only]
This page was last edited on 10 October 2020, at 06:57.
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