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{{documentation header}} |
{{documentation header}} |
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+ | {{lua}} |
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<!-- Documentation here --> |
<!-- Documentation here --> |
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+ | |||
⚫ | |||
+ | {{edition|java}} table: |
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{{Sound table|nocat=1|foot=1}} |
{{Sound table|nocat=1|foot=1}} |
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+ | {{edition|bedrock}} table: |
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{{Sound table|nocat=1|foot=1|bedrock=1}} |
{{Sound table|nocat=1|foot=1|bedrock=1}} |
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+ | {{edition|dungeons}} table: |
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⚫ | |||
+ | {{Sound table|nocat=1|foot=1|dungeons=1}} |
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== Arguments == |
== Arguments == |
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! Function |
! Function |
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|- |
|- |
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+ | | <code>bedrock</code> || Inserting a table for Bedrock, which is just no subtitle, source and attenuation distance, and renames preload to load on low memory, ''if defined'' '''has''' to be defined in the '''first''' call. |
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− | | <code>1</code> || The sound. |
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|- |
|- |
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+ | | <code>dungeons</code> || Inserting a table for Dungeons, which is only sounds, description and ID (header renamed to File), ''if defined'' '''has''' to be defined in the '''first''' call. |
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− | | <code>sound2</code> - <code>sound10</code> || Additional sounds. |
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|- |
|- |
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+ | | <code>nocat</code> || Stops table from inserting categories, ''if defined'' '''has''' to be defined in the '''first''' call. |
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− | | <code>2</code> || The subtitle. |
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|- |
|- |
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− | | <code> |
+ | | <code>sound</code> || The sound, set to "-" if none in this event. |
|- |
|- |
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− | | <code> |
+ | | <code>sound2</code> - <code>sound20</code> || Additional sounds. |
|- |
|- |
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− | | <code> |
+ | | <code>subtitle</code> || The subtitle, set to "-" if none in this event. |
|- |
|- |
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− | | <code> |
+ | | <code>source</code> || The sound category (slider in the sounds menu). |
|- |
|- |
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− | | <code> |
+ | | <code>description</code> || When the sound plays. Defaults to the subtitle, if it is provided. |
|- |
|- |
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− | | <code> |
+ | | <code>id</code> || The sound event/namespaced ID (code formatting automatically added). |
|- |
|- |
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+ | | <code>translationkey</code> || The subtitle key/translation key (code formatting automatically added), set to "-" if none in this event. |
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− | | <code>9</code> || The sound attenuation distance. |
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|- |
|- |
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− | | <code> |
+ | | <code>volume</code> || The volume the game plays this sound event at. |
|- |
|- |
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− | | <code> |
+ | | <code>pitch</code> || The pitch the game plays this sound event at. |
|- |
|- |
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− | | <code> |
+ | | <code>distance</code> || The attenuation distance the game plays this sound event at. |
+ | |- |
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+ | | <code>soundvolume</code> || The volume per-sound as defined in {{code|sounds.json}} or {{code|sound_definitions.json}}. |
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+ | |- |
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+ | | <code>soundpitch</code> || The pitch per-sound as defined in {{code|sounds.json}} or {{code|sound_definitions.json}}. |
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+ | |- |
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+ | | <code>sounddistance</code> || The attenuation distance per-sound as defined in {{code|sounds.json}} or {{code|sound_definitions.json}}. |
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+ | |- |
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+ | | <code>soundstream</code> || The stream value per-sound as defined in {{code|sounds.json}} or {{code|sound_definitions.json}}. |
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+ | |- |
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+ | | <code>soundpreload</code> || The preload/load-on-low-memory value per-sound as defined in {{code|sounds.json}} or {{code|sound_definitions.json}}. |
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+ | |- |
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+ | | <code>foot</code> || Inserting the table end, '''always has''' to be defined in the '''last''' call. |
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|} |
|} |
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== Predefined tables == |
== Predefined tables == |
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− | * [[ |
+ | * [[:Template:Sound table/Block|Block category]] |
+ | * [[:Template:Sound table/Entity|Entity category]] |
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<includeonly> |
<includeonly> |
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<!-- Template categories/interwiki here --> |
<!-- Template categories/interwiki here --> |
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+ | [[Category:Table templates]] |
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+ | |||
+ | [[es:Plantilla:Sound table]] |
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+ | [[ja:テンプレート:Sound table]] |
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[[pt:Predefinição:Tabela de áudio]] |
[[pt:Predefinição:Tabela de áudio]] |
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+ | [[ru:Шаблон:Таблица звука]] |
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+ | [[uk:Шаблон:Звукова таблиця]] |
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+ | [[zh:Template:Sound table]] |
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</includeonly> |
</includeonly> |
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<noinclude> |
<noinclude> |
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<!-- Documentation categories/interwiki here --> |
<!-- Documentation categories/interwiki here --> |
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+ | [[es:Plantilla:Sound table]] |
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+ | [[ja:テンプレート:Sound table/doc]] |
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[[pt:Predefinição:Tabela de áudio/doc]] |
[[pt:Predefinição:Tabela de áudio/doc]] |
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+ | [[ru:Шаблон:Таблица звука/док]] |
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+ | [[uk:Шаблон:Звукова таблиця/док]] |
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+ | [[zh:Template:Sound table/doc]] |
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</noinclude> |
</noinclude> |
Revision as of 09:55, 26 December 2020
[purge]
This is the documentation page. It should be transcluded into the main template page. See Template:Documentation for more informationA template that automatically generates a table for sounds.
Java Edition table:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
? | ? | ? | ? | ? | ? | ? | ? | ? |
Bedrock Edition table:
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | ? | ? | ? | ? | ? |
Minecraft Dungeons table:
Sound | Description |
---|---|
? | ? |
Arguments
Parameter | Function |
---|---|
bedrock |
Inserting a table for Bedrock, which is just no subtitle, source and attenuation distance, and renames preload to load on low memory, if defined has to be defined in the first call. |
dungeons |
Inserting a table for Dungeons, which is only sounds, description and ID (header renamed to File), if defined has to be defined in the first call. |
nocat |
Stops table from inserting categories, if defined has to be defined in the first call. |
sound |
The sound, set to "-" if none in this event. |
sound2 - sound20 |
Additional sounds. |
subtitle |
The subtitle, set to "-" if none in this event. |
source |
The sound category (slider in the sounds menu). |
description |
When the sound plays. Defaults to the subtitle, if it is provided. |
id |
The sound event/namespaced ID (code formatting automatically added). |
translationkey |
The subtitle key/translation key (code formatting automatically added), set to "-" if none in this event. |
volume |
The volume the game plays this sound event at. |
pitch |
The pitch the game plays this sound event at. |
distance |
The attenuation distance the game plays this sound event at. |
soundvolume |
The volume per-sound as defined in sounds.json or sound_definitions.json .
|
soundpitch |
The pitch per-sound as defined in sounds.json or sound_definitions.json .
|
sounddistance |
The attenuation distance per-sound as defined in sounds.json or sound_definitions.json .
|
soundstream |
The stream value per-sound as defined in sounds.json or sound_definitions.json .
|
soundpreload |
The preload/load-on-low-memory value per-sound as defined in sounds.json or sound_definitions.json .
|
foot |
Inserting the table end, always has to be defined in the last call. |