Template:Nbt inherit/conditions/damage/template

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    •  blocked: Checks if the damage was successfully blocked.
    •  dealt: Checks the amount of incoming damage before damage reduction.
    •  dealt:
      •  max: A maximum value.
      •  min: A minimum value.
    •  direct_entity: The entity that was the direct cause of the damage. Only works for "entity_hurt_player", for "player_hurt_entity" use "direct_entity" under "type".
    •  source_entity: Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
    •  taken: Checks the amount of incoming damage after damage reduction.
    •  taken:
      •  max: A maximum value.
      •  min: A minimum value.
    •  type: Checks the type of damage done.