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    •  crit: 1 or 0 (true/false) - Whether the arrow deals critical damage.
    •  damage: Damage multiplier of the arrow. Defaults to 2.0 for regular arrows, and is increased by a flat 0.5 if any level of Power is present on the bow. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.)[check the code]
    •  inBlockState: Optional. The block the arrow is in.
      •  Name: The resource location corresponding to the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  inGround: 1 or 0 (true/false) - Whether the arrow is stuck in the ground.
    •  life: Increments each tick when the arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
    •  pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
    •  PierceLevel: The amount of remaining times this arrow can pierce through an entity.
    •  shake: Ticks until the arrow can be picked up by players. This is set to 7 when the arrow initially hits a block.
    •  ShotFromCrossbow: 1 or 0 (true/false) - Whether the arrow was shot from a crossbow. If inGround is true, this is always set to 0.
    •  SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events.
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