Template:Layered blueprint
This template uses Module:Layered blueprint, a script written in Lua.
By using Widget:Radio button, this template is able to display multiple layers of {{Sprite grid}}
, in order save space, and better visualise a structure.
Usage
Each layered blueprint requires a unique name, a set of single-letter abbreviations for each icon being used (same as Sprite grid), then a layer title and layer art pair.
A layer title is an anonymous parameter starting with ----
, then the layer's name. Layer art is defined similar to Sprite grid, except the entire layer is a single anonymous parameter, instead of separate ones for each line. Empty lines should contain at least a single space, otherwise they may be removed.
The layer which is selected by default can be changed by setting {{{default}}}
to the desired layer's name.
Example
{{layered blueprint|name=Obsidian Pillar|default=Layer 14 |O=Obsidian|I=Iron Bars|B=Bedrock|E=EntitySprite:End Crystal |----Layer 1 - 12| OOO OOOOO OOOOOOO OOOOOOOOO OOOOOOOOO OOOOOOOOO OOOOOOO OOOOO OOO |----Layer 13| IIIII I I I B I I I IIIII |----Layer 14| IIIII I I I E I I I IIIII |----Layer 15| IIIII IIIII IIIII IIIII IIIII }}
See also
- Minecraft
{{BiomeSprite}}
{{BlockSprite}}
{{EffectSprite}}
{{EntitySprite}}
{{EnvSprite}}
{{ItemSprite}}
{{InvSprite}}
{{SchematicSprite}}
{{SlotSprite}}
{{AchievementSprite}}
- Minecraft (legacy)
{{LegacyBlockSprite}}
{{LegacyEntitySprite}}
- Minecraft Dungeons
{{DungeonsLevelSprite}}
{{DungeonsEnchantmentSprite}}
{{DungeonsEffectSprite}}
{{DungeonsEntitySprite}}
{{DungeonsItemSprite}}
{{DungeonsAchievementSprite}}
- Other
{{Sprite}}
{{Sprite grid}}
{{Layered blueprint}}
{{Schematic}}
{{CommentSprite}}
{{FrontPageSprite}}
{{ProgressSprite}}
- Module:Sprite