Template:ID table/key

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Key
I Has a different ID as an inventory item.
D Use the item's Damage field to define its durability.
S Requires additional data from the saved game's Data array to fully define the block.
B Requires additional data in the item's Damage field to fully define the inventory item.
N Requires additional data in the item's NBT data to fully define the inventory item.
E Requires a block entity to store additional data.
Red Cannot be legitimately obtained. Only available using the /give command or via inventory editors.
Light Blue Cannot be obtained as an item. (Can only be placed using block-placement commands such as /setblock or /fill.)
Blue Available in the Creative mode inventory by item list.
Purple Available in Creative mode by block picking.
Teal Can be obtained by trading with villagers or in the Creative mode inventory.
Green Only available by having Enchanted tools or in the Creative mode inventory.
Lime Green Only available by having Enchanted tools or via use of /give or inventory editors, but unobtainable in the Creative mode inventory.
Gray Unused data.
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